技术关注iOS开发技术

WebSocket的实现原理

2019-03-18  本文已影响0人  yongfutian

WebSocket的实现原理

一、什么是websocket

Websocket是应用层第七层上的一个应用层协议,它必须依赖 HTTP 协议进行一次握手 ,握手成功后,数据就直接从 TCP 通道传输,与 HTTP 无关了。即:websocket分为握手和数据传输阶段,即进行了HTTP握手 + 双工的TCP连接。

下面我们分别来看一下这两个阶段的具体实现原理:

1、握手阶段

客户端发送消息:

GET /chat HTTP/1.1
Host: server.example.com
Upgrade: websocket
Connection: Upgrade
Sec-WebSocket-Key: dGhlIHNhbXBsZSBub25jZQ==
Origin: http://example.com
Sec-WebSocket-Version: 13

服务端返回消息:

HTTP/1.1 101 Switching Protocols
Upgrade: websocket
Connection: Upgrade
Sec-WebSocket-Accept: s3pPLMBiTxaQ9kYGzzhZRbK+xOo=

这里值得注意的是Sec-WebSocket-Accept的计算方法
base64(hsa1(sec-websocket-key + 258EAFA5-E914-47DA-95CA-C5AB0DC85B11))
如果这个Sec-WebSocket-Accept计算错误浏览器会提示:Sec-WebSocket-Accept dismatch
如果返回成功,Websocket就会回调onopen事件

2、传输阶段

Websocket的数据传输是frame形式传输的,比如会将一条消息分为几个frame,按照先后顺序传输出去。这样做会有几个好处:

websocket传输使用的协议如下图:

1464250745194141.png

参数说明如下:

二、golang的websocket实现

我们了解了websocket的实现原理之后,请看以下golang的实现案例:

package main
import(
    "net"
    "log"
    "strings"
    "crypto/sha1"
    "io"
    "encoding/base64"
    "errors"
)
func main() {
    ln, err := net.Listen("tcp", ":8000")
    if err != nil {
        log.Panic(err)
    }
    for {
        conn, err := ln.Accept()
        if err != nil {
            log.Println("Accept err:", err)
        }
        for {
            handleConnection(conn)
        }
    }
}

func handleConnection(conn net.Conn) {
    content := make([]byte, 1024)
    _, err := conn.Read(content)
    log.Println(string(content))
    if err != nil {
        log.Println(err)
    }
    isHttp := false
    // 先暂时这么判断
    if string(content[0:3]) == "GET" {
        isHttp = true;
    }
    log.Println("isHttp:", isHttp)
    if isHttp {
        headers := parseHandshake(string(content))
        log.Println("headers", headers)
        secWebsocketKey := headers["Sec-WebSocket-Key"]
        // NOTE:这里省略其他的验证
        guid := "258EAFA5-E914-47DA-95CA-C5AB0DC85B11"
        // 计算Sec-WebSocket-Accept
        h := sha1.New()
        log.Println("accept raw:", secWebsocketKey + guid)
        io.WriteString(h, secWebsocketKey + guid)
        accept := make([]byte, 28)
        base64.StdEncoding.Encode(accept, h.Sum(nil))
        log.Println(string(accept))
        response := "HTTP/1.1 101 Switching Protocols\r\n"
        response = response + "Sec-WebSocket-Accept: " + string(accept) + "\r\n"
        response = response + "Connection: Upgrade\r\n"
        response = response + "Upgrade: websocket\r\n\r\n"
        log.Println("response:", response)
        if lenth, err := conn.Write([]byte(response)); err != nil {
            log.Println(err)
        } else {
            log.Println("send len:", lenth)
        }
        wssocket := NewWsSocket(conn)
        for {
            data, err := wssocket.ReadIframe()
            if err != nil {
                log.Println("readIframe err:" , err)
            }
            log.Println("read data:", string(data))
            err = wssocket.SendIframe([]byte("good"))
            if err != nil {
                log.Println("sendIframe err:" , err)
            }
            log.Println("send data")
        }
    } else {
        log.Println(string(content))
        // 直接读取
    }
}

type WsSocket struct {
    MaskingKey []byte
    Conn net.Conn
}

func NewWsSocket(conn net.Conn) *WsSocket {
    return &WsSocket{Conn: conn}
}

func (this *WsSocket)SendIframe(data []byte) error {
    // 这里只处理data长度<125的
    if len(data) >= 125 {
        return errors.New("send iframe data error")
    }
    lenth := len(data)
    maskedData := make([]byte, lenth)
    for i := 0; i < lenth; i++ {
        if this.MaskingKey != nil {
            maskedData[i] = data[i] ^ this.MaskingKey[i % 4]
        } else {
            maskedData[i] = data[i]
        }
    }
    this.Conn.Write([]byte{0x81})
    var payLenByte byte
    if this.MaskingKey != nil && len(this.MaskingKey) != 4 {
        payLenByte = byte(0x80) | byte(lenth)
        this.Conn.Write([]byte{payLenByte})
        this.Conn.Write(this.MaskingKey)
    } else {
        payLenByte = byte(0x00) | byte(lenth)
        this.Conn.Write([]byte{payLenByte})
    }
    this.Conn.Write(data)
    return nil
}

func (this *WsSocket)ReadIframe() (data []byte, err error){
    err = nil
    //第一个字节:FIN + RSV1-3 + OPCODE
    opcodeByte := make([]byte, 1)
    this.Conn.Read(opcodeByte)
    FIN := opcodeByte[0] >> 7
    RSV1 := opcodeByte[0] >> 6 & 1
    RSV2 := opcodeByte[0] >> 5 & 1
    RSV3 := opcodeByte[0] >> 4 & 1
    OPCODE := opcodeByte[0] & 15
    log.Println(RSV1,RSV2,RSV3,OPCODE)

    payloadLenByte := make([]byte, 1)
    this.Conn.Read(payloadLenByte)
    payloadLen := int(payloadLenByte[0] & 0x7F)
    mask := payloadLenByte[0] >> 7
    if payloadLen == 127 {
        extendedByte := make([]byte, 8)
        this.Conn.Read(extendedByte)
    }
    maskingByte := make([]byte, 4)
    if mask == 1 {
        this.Conn.Read(maskingByte)
        this.MaskingKey = maskingByte
    }

    payloadDataByte := make([]byte, payloadLen)
    this.Conn.Read(payloadDataByte)
    log.Println("data:", payloadDataByte)
    dataByte := make([]byte, payloadLen)
    for i := 0; i < payloadLen; i++ {
        if mask == 1 {
            dataByte[i] = payloadDataByte[i] ^ maskingByte[i % 4]
        } else {
            dataByte[i] = payloadDataByte[i]
        }
    }
    if FIN == 1 {
        data = dataByte
        return
    }
    nextData, err := this.ReadIframe()
    if err != nil {
        return
    }
    data = append(data,  nextData...)
    return
}

func parseHandshake(content string) map[string]string {
    headers := make(map[string]string, 10)
    lines := strings.Split(content, "\r\n")
    for _,line := range lines {
        if len(line) >= 0 {
            words := strings.Split(line, ":")
            if len(words) == 2 {
                headers[strings.Trim(words[0]," ")] = strings.Trim(words[1], " ")
            }
        }
    }
    return headers
}

html和js使用案例:

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <title>Title</title>
</head>
<body>
<html>
<head>
    <script type="text/javascript" src="./jquery.min.js"></script>
</head>
<body>
<input type="button" id="connect" value="websocket connect" />
<input type="button" id="send" value="websocket send" />
<input type="button" id="close" value="websocket close" />
</body>
<script type="text/javascript" src="./websocket.js"></script>
</html>
</body>
</html>

var socket;
$("#connect").click(function(event){
    socket = new WebSocket("ws://127.0.0.1:8000/chat");
    socket.onopen = function(){
    alert("Socket has been opened");
    }
    socket.onmessage = function(msg){
    alert(msg.data);
    }
    socket.onclose = function() {
    alert("Socket has been closed");
    }
});
$("#send").click(function(event){
    socket.send("send from client");
});
$("#close").click(function(event){
    socket.close();
})
上一篇 下一篇

猜你喜欢

热点阅读