基于网页的一个抽奖程序

2016-06-23  本文已影响922人  薛云龙

思路:网页上添加生成随机数的显示效果,从后台生成两个真正的随机数,通过ajax请求获取,然后显示在页面上

luckdraw.jsp

<%@ page contentType="text/html;charset=UTF-8" language="java" %>
<%@ include file="/common/taglibs.jsp" %>
<html>
<head>
<title>抽奖</title>
<script type="text/javascript" src="${path}/public/js/jquery-1.7.2.min.js"></script>
<script type="text/javascript" src="${path}/public/js/script1.js"></script>
</head>
<style>

#img2{
    position:absolute;
    top:43%;
    left:10%;
    width:19%;
    height:28%;
}
#layer3{
    top:44%;
    left:36%;
    width: 30%;
    height: 12%;
}
#ResultNum{
    font-size:50pt;
    font-family:Verdana;

}
#ResultNum1{
    font-size:50pt;
    font-family:Verdana;

}
</style>
<body scroll=no>
<div id="Layer1" style="position:absolute; width: 100%; height:100%; z-index:-1">
<img  src="/public/img/luckDraw.png" height="100%" width="100%">
</div>
<div id="Layer2" style="position:absolute; width: 100%; height:100%;"  >
<img alt="" src="${path}/public/img/luckDraw_button.png" id="img2" onclick="luckDraw(this)">
</button>
</div>
<div id="Layer3" style="position:absolute;">
<div id="Resul" style="margin:0 auto;text-align:center;background:#efe;width: 100%;height:     100%;border: solid 2px #ffffff">
    <div id="Result" style="color:#40AA53">
        <span id="ResultNum">0</span>
    </div>
</div>
<div style="height: 20%"></div>
<div id="Resul1" style="margin:0 auto;text-align:center;background:#efe;width: 100%;height: 100%;border: solid 2px #ffffff">
    <div id="Result1" style="color:#40AA53">
        <span id="ResultNum1">0</span>
    </div>
</div>
</div>
</body>
<script>
var g_Timer;
var running = false;
var g_Interval = 1;
var one;
var second;
function luckDraw() {
    var url ="${path}/home/luckDraw";
    var opt = {};
//ajax异步请求数据
    $.post(url,opt,function(res){
        one = res.one;
        second = res.second;
        beginRndNum(one,second);
    })
}
</script>
</html>

引入的script1.js文件,jquery那个文件自己在网上下载

var g_Timer;
var running = false;
function beginRndNum(one,second){
if(running){
    running = false;
    clearTimeout(g_Timer);

    $('#ResultNum').css('color','red');
    $('#ResultNum1').css('color','red');
    $('#ResultNum').html(one);
    $('#ResultNum1').html(second);
    document.getElementById("img2").src="/public/img/luckDraw_button.png";
}
else{
    running = true;
    $('#ResultNum').css('color','black');
    $('#ResultNum1').css('color','black');
    document.getElementById("img2").src="/public/img/luckDraw_button2.png";
    beginTimer();
}
}

function updateRndNum(){
var num = Math.floor(Math.random()*g_PersonCount+1);
$('#ResultNum').html(num);
$('#ResultNum1').html(num);
}

function beginTimer(){
g_Timer = setTimeout(beat, g_Interval);
}

function beat() {
g_Timer = setTimeout(beat, g_Interval);
updateRndNum();
}

>后台生成随机数类
public class RandomNumber {
public HashSet<Integer> set = new HashSet<>();
public RandomNumber() {

}
public static void randomSet(int min, int max, int n, HashSet<Integer> set) {
    if (n > (max - min + 1) || max < min) {
        return;
    }
    for (int i = 0; i < n; i++) {
        // 调用Math.random()方法
        int num = (int) (Math.random() * (max - min)) + min;
        set.add(num);// 将不同的数存入HashSet中
    }
    int setSize = set.size();
    // 如果存入的数小于指定生成的个数,则调用递归再生成剩余个数的随机数,如此循环,直到达到指定大小
    if (setSize < n) {
        randomSet(min, max, n - setSize, set);// 递归
    }
}
public  HashSet<Integer> getRandomSet(int min, int max, int n){
    randomSet(min,max,n,set);
    return set;
}

}

最后剩下的就是数据的传输,根据你自己用的框架的特性,那数据传到相应位置就可以使用了

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