64 - 状态模式

2021-10-03  本文已影响0人  舍是境界

状态模式一般用来实现状态机,而状态机常用在游戏、工作流引擎等系统开发中。不过,状态机的实现方式有多种,除了状态模式,比较常用的还有分支逻辑法和查表法。今天,我们就详细讲讲这几种实现方式,并且对比一下它们的优劣和应用场景。

什么是有限状态机?

马里奥状态转换示意图
public enum State {
  SMALL(0),
  SUPER(1),
  FIRE(2),
  CAPE(3);
  private int value;
  private State(int value) {
    this.value = value;
  }
  public int getValue() {
    return this.value;
  }
}
public class MarioStateMachine {
  private int score;
  private State currentState;
  public MarioStateMachine() {
    this.score = 0;
    this.currentState = State.SMALL;
  }
  public void obtainMushRoom() {
    //TODO
  }
  public void obtainCape() {
    //TODO
  }
  public void obtainFireFlower() {
    //TODO
  }
  public void meetMonster() {
    //TODO
  }
  public int getScore() {
    return this.score;
  }
  public State getCurrentState() {
    return this.currentState;
  }
}
public class ApplicationDemo {
  public static void main(String[] args) {
    MarioStateMachine mario = new MarioStateMachine();
    mario.obtainMushRoom();
    int score = mario.getScore();
    State state = mario.getCurrentState();
    System.out.println("mario score: " + score + "; state: " + state);
  }
}

状态机实现方式一:分支逻辑法

public class MarioStateMachine {
  private int score;
  private State currentState;
  public MarioStateMachine() {
    this.score = 0;
    this.currentState = State.SMALL;
  }
  public void obtainMushRoom() {
    if (currentState.equals(State.SMALL)) {
      this.currentState = State.SUPER;
      this.score += 100;
    }
  }
  public void obtainCape() {
    if (currentState.equals(State.SMALL) || currentState.equals(State.SUPER) ) {
      this.currentState = State.CAPE;
      this.score += 200;
    }
  }
  public void obtainFireFlower() {
    if (currentState.equals(State.SMALL) || currentState.equals(State.SUPER) ) {
      this.currentState = State.FIRE;
      this.score += 300;
    }
  }
  public void meetMonster() {
    if (currentState.equals(State.SUPER)) {
      this.currentState = State.SMALL;
      this.score -= 100;
      return;
    }
    if (currentState.equals(State.CAPE)) {
      this.currentState = State.SMALL;
      this.score -= 200;
      return;
    }
    if (currentState.equals(State.FIRE)) {
      this.currentState = State.SMALL;
      this.score -= 300;
      return;
    }
  }
  public int getScore() {
    return this.score;
  }
  public State getCurrentState() {
    return this.currentState;
  }
}

状态机实现方式二:查表法

状态转移表示意图
public enum Event {
  GOT_MUSHROOM(0),
  GOT_CAPE(1),
  GOT_FIRE(2),
  MET_MONSTER(3);
  private int value;
  private Event(int value) {
    this.value = value;
  }
  public int getValue() {
    return this.value;
  }
}
public class MarioStateMachine {
  private int score;
  private State currentState;
  private static final State[][] transitionTable = {
          {SUPER, CAPE, FIRE, SMALL},
          {SUPER, CAPE, FIRE, SMALL},
          {CAPE, CAPE, CAPE, SMALL},
          {FIRE, FIRE, FIRE, SMALL}
  };
  private static final int[][] actionTable = {
          {+100, +200, +300, +0},
          {+0, +200, +300, -100},
          {+0, +0, +0, -200},
          {+0, +0, +0, -300}
  };
  public MarioStateMachine() {
    this.score = 0;
    this.currentState = State.SMALL;
  }
  public void obtainMushRoom() {
    executeEvent(Event.GOT_MUSHROOM);
  }
  public void obtainCape() {
    executeEvent(Event.GOT_CAPE);
  }
  public void obtainFireFlower() {
    executeEvent(Event.GOT_FIRE);
  }
  public void meetMonster() {
    executeEvent(Event.MET_MONSTER);
  }
  private void executeEvent(Event event) {
    int stateValue = currentState.getValue();
    int eventValue = event.getValue();
    this.currentState = transitionTable[stateValue][eventValue];
    this.score += actionTable[stateValue][eventValue];
  }
  public int getScore() {
    return this.score;
  }
  public State getCurrentState() {
    return this.currentState;
  }
}

状态机实现方式三:状态模式

public interface IMario { //所有状态类的接口
  State getName();
  //以下是定义的事件
  void obtainMushRoom();
  void obtainCape();
  void obtainFireFlower();
  void meetMonster();
}
public class SmallMario implements IMario {
  private MarioStateMachine stateMachine;
  public SmallMario(MarioStateMachine stateMachine) {
    this.stateMachine = stateMachine;
  }
  @Override
  public State getName() {
    return State.SMALL;
  }
  @Override
  public void obtainMushRoom() {
    stateMachine.setCurrentState(new SuperMario(stateMachine));
    stateMachine.setScore(stateMachine.getScore() + 100);
  }
  @Override
  public void obtainCape() {
    stateMachine.setCurrentState(new CapeMario(stateMachine));
    stateMachine.setScore(stateMachine.getScore() + 200);
  }
  @Override
  public void obtainFireFlower() {
    stateMachine.setCurrentState(new FireMario(stateMachine));
    stateMachine.setScore(stateMachine.getScore() + 300);
  }
  @Override
  public void meetMonster() {
    // do nothing...
  }
}
public class SuperMario implements IMario {
  private MarioStateMachine stateMachine;
  public SuperMario(MarioStateMachine stateMachine) {
    this.stateMachine = stateMachine;
  }
  @Override
  public State getName() {
    return State.SUPER;
  }
  @Override
  public void obtainMushRoom() {
    // do nothing...
  }
  @Override
  public void obtainCape() {
    stateMachine.setCurrentState(new CapeMario(stateMachine));
    stateMachine.setScore(stateMachine.getScore() + 200);
  }
  @Override
  public void obtainFireFlower() {
    stateMachine.setCurrentState(new FireMario(stateMachine));
    stateMachine.setScore(stateMachine.getScore() + 300);
  }
  @Override
  public void meetMonster() {
    stateMachine.setCurrentState(new SmallMario(stateMachine));
    stateMachine.setScore(stateMachine.getScore() - 100);
  }
}
// 省略CapeMario、FireMario类...
public class MarioStateMachine {
  private int score;
  private IMario currentState; // 不再使用枚举来表示状态
  public MarioStateMachine() {
    this.score = 0;
    this.currentState = new SmallMario(this);
  }
  public void obtainMushRoom() {
    this.currentState.obtainMushRoom();
  }
  public void obtainCape() {
    this.currentState.obtainCape();
  }
  public void obtainFireFlower() {
    this.currentState.obtainFireFlower();
  }
  public void meetMonster() {
    this.currentState.meetMonster();
  }
  public int getScore() {
    return this.score;
  }
  public State getCurrentState() {
    return this.currentState.getName();
  }
  public void setScore(int score) {
    this.score = score;
  }
  public void setCurrentState(IMario currentState) {
    this.currentState = currentState;
  }
}
public interface IMario {
  State getName();
  void obtainMushRoom(MarioStateMachine stateMachine);
  void obtainCape(MarioStateMachine stateMachine);
  void obtainFireFlower(MarioStateMachine stateMachine);
  void meetMonster(MarioStateMachine stateMachine);
}
public class SmallMario implements IMario {
  private static final SmallMario instance = new SmallMario();
  private SmallMario() {}
  public static SmallMario getInstance() {
    return instance;
  }
  @Override
  public State getName() {
    return State.SMALL;
  }
  @Override
  public void obtainMushRoom(MarioStateMachine stateMachine) {
    stateMachine.setCurrentState(SuperMario.getInstance());
    stateMachine.setScore(stateMachine.getScore() + 100);
  }
  @Override
  public void obtainCape(MarioStateMachine stateMachine) {
    stateMachine.setCurrentState(CapeMario.getInstance());
    stateMachine.setScore(stateMachine.getScore() + 200);
  }
  @Override
  public void obtainFireFlower(MarioStateMachine stateMachine) {
    stateMachine.setCurrentState(FireMario.getInstance());
    stateMachine.setScore(stateMachine.getScore() + 300);
  }
  @Override
  public void meetMonster(MarioStateMachine stateMachine) {
    // do nothing...
  }
}
// 省略SuperMario、CapeMario、FireMario类...
public class MarioStateMachine {
  private int score;
  private IMario currentState;
  public MarioStateMachine() {
    this.score = 0;
    this.currentState = SmallMario.getInstance();
  }
  public void obtainMushRoom() {
    this.currentState.obtainMushRoom(this);
  }
  public void obtainCape() {
    this.currentState.obtainCape(this);
  }
  public void obtainFireFlower() {
    this.currentState.obtainFireFlower(this);
  }
  public void meetMonster() {
    this.currentState.meetMonster(this);
  }
  public int getScore() {
    return this.score;
  }
  public State getCurrentState() {
    return this.currentState.getName();
  }
  public void setScore(int score) {
    this.score = score;
  }
  public void setCurrentState(IMario currentState) {
    this.currentState = currentState;
  }
}

小结

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