2017-06-24-Android PorterDuffXfe
2019-07-29 本文已影响0人
王元
Android PorterDuffXfermode解析
PorterDuffXfermode设置的是两个图层交集区域的显示方式,dst是先画的图形,src是后画的图形。
1,其中最常用的就是通过DST_IN,SRC_IN模式来实现将一个矩形图片编程圆角图片或者圆形图片的效果。先利用一个普通画笔画一个Mask遮罩层,再用带PorterDuffXfermode的画笔讲图像画在遮罩层上,这样就可以通过上面所说的效果来混合两个图像了
mBitmap = BitmapFactory.decodeResource(getResources(),R.drawable.test);
mOut = Bitmap.createBitmap(mBitmap.getWidth(), mBitmap.getHeight(), Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(mOut);
paint = new Paint();
paint.setAntiAlias(true);
canvas.drawRoundRect(0, 0, mBitmap.getWidth(), mBitmap.getHeight(), 80, 80, paint);
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
canvas.drawBitmap(mBitmap,0,0,paint);
2,实现一个刮刮卡的效果:
public class XfermodeView extends View {
private Path mPath;//手刮动的path,过程
private Paint mOutterPaint;//绘制mPath的画笔
private Canvas mCanvas;//临时画布
private Bitmap mBitmap;//临时图片
//记录用户path每次的开始坐标值
private int mLastX;
private int mLastY;
private Bitmap mOutterBitmap;//图片遮罩,就是手刮动,要擦掉的那张图
public XfermodeView(Context context) {
this(context, null);
}
public XfermodeView(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public XfermodeView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
init();
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
//获得控件的宽高
int width = getMeasuredWidth();
int height = getMeasuredHeight();
}
private int mWidth;
private int mHeight;
@Override
protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
super.onLayout(changed, left, top, right, bottom);
if(mWidth <=0 || mHeight <=0) {
//初始化bitmap
mWidth = right - left;
mHeight = bottom - top;
mBitmap = Bitmap.createBitmap(mWidth, mHeight, Bitmap.Config.ARGB_8888);
mCanvas = new Canvas(mBitmap);
//设置画笔属性
/**
* 绘制path(也就是手刮动的path来绘制) 的画笔属性
* 类似橡皮擦
*/
mOutterPaint.setColor(Color.RED);
mOutterPaint.setAntiAlias(true);
mOutterPaint.setDither(true);
mOutterPaint.setStrokeJoin(Paint.Join.ROUND);//设置圆角
mOutterPaint.setStrokeCap(Paint.Cap.ROUND);
mOutterPaint.setStyle(Paint.Style.FILL);
mOutterPaint.setStrokeWidth(60);//设置画笔宽度
mCanvas.drawColor(Color.parseColor("#c0c0c0"));
}
}
@Override
protected void onDraw(Canvas canvas) {
mOutterPaint.setStyle(Paint.Style.STROKE);
mOutterPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_OUT));//Mode.DST_OUT改模式就类似橡皮檫,这个属性设置是关键
canvas.drawBitmap(mOutterBitmap, 0, 0, null);
canvas.drawBitmap(mBitmap, 0, 0, null);
mCanvas.drawPath(mPath, mOutterPaint);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
int action = event.getAction();
int x = (int) event.getX();
int y = (int) event.getY();
switch (action) {
case MotionEvent.ACTION_DOWN://按下
//记录按下的时候的X和Y值,以便于之后移动的时候绘制
mLastX = x;
mLastY = y;
mPath.moveTo(mLastX, mLastY);
break;
case MotionEvent.ACTION_MOVE://移动
//拿到用户移动的X绝对值,Y轴绝对值
int dx = Math.abs(x - mLastX);
int dy = Math.abs(y - mLastY);
//用户滑动超过3像素才会改变,这个可以不做,做只是为了避免很频繁的响应而已。
if (dx > 3 || dy > 3) {
mPath.lineTo(x, y);
}
mLastX = x;
mLastY = y;
break;
}
invalidate();//刷新UI
return true;
}
/**
* 初始化信息
*/
private void init() {
mOutterPaint = new Paint();
mPath = new Path();
mOutterBitmap = BitmapFactory.decodeResource(getResources(),
R.drawable.bg);
}
}