Android显示水位上升和下降的TextView

2019-07-07  本文已影响0人  dashingqi

水位上升和下降的TextView

  public class Titanic {
 
    private AnimatorSet animatorSet;
    private Animator.AnimatorListener animatorListener;
 
    public Animator.AnimatorListener getAnimatorListener() {
        return animatorListener;
    }
 
    public void setAnimatorListener(Animator.AnimatorListener animatorListener) {
        this.animatorListener = animatorListener;
    }
 
    public void start(final TitanicTextView textView) {
 
        final Runnable animate = new Runnable() {
            @Override
            public void run() {
 
                textView.setSinking(true);
 
                // horizontal animation. 200 = wave.png width
                ObjectAnimator maskXAnimator = ObjectAnimator.ofFloat(textView, "maskX", 0, 200);
                maskXAnimator.setRepeatCount(ValueAnimator.INFINITE);
                maskXAnimator.setDuration(1000);
                maskXAnimator.setStartDelay(0);
 
                int h = textView.getHeight();
 
                // vertical animation
                // maskY = 0 -> wave vertically centered
                // repeat mode REVERSE to go back and forth
                ObjectAnimator maskYAnimator = ObjectAnimator.ofFloat(textView, "maskY", h / 2, -h / 2);
                maskYAnimator.setRepeatCount(ValueAnimator.INFINITE);
                maskYAnimator.setRepeatMode(ValueAnimator.REVERSE);
                maskYAnimator.setDuration(10000);
                maskYAnimator.setStartDelay(0);
 
                // now play both animations together
                animatorSet = new AnimatorSet();
                animatorSet.playTogether(maskXAnimator, maskYAnimator);
                animatorSet.setInterpolator(new LinearInterpolator());
                animatorSet.addListener(new Animator.AnimatorListener() {
                    @Override
                    public void onAnimationStart(Animator animation) {
                    }
 
                    @Override
                    public void onAnimationEnd(Animator animation) {
                        textView.setSinking(false);
 
                        if (Build.VERSION.SDK_INT < Build.VERSION_CODES.JELLY_BEAN) {
                            textView.postInvalidate();
                        } else {
                            textView.postInvalidateOnAnimation();
                        }
                        animatorSet = null;
                    }
                    @Override
                    public void onAnimationCancel(Animator animation) {
                    }
                    @Override
                    public void onAnimationRepeat(Animator animation) {
                    }
                });
                if (animatorListener != null) {
                    animatorSet.addListener(animatorListener);
                }
                animatorSet.start();
            }
        };
        if (!textView.isSetUp()) {
            textView.setAnimationSetupCallback(new TitanicTextView.AnimationSetupCallback() {
                @Override
                public void onSetupAnimation(final TitanicTextView target) {
                    animate.run();
                }
            });
        } else {
            animate.run();
        }
    }
    public void cancel() {
        if (animatorSet != null) {
            animatorSet.cancel();
        }
    }
}
public class TitanicTextView extends TextView {
 
    public interface AnimationSetupCallback {
        public void onSetupAnimation(TitanicTextView titanicTextView);
    }
 
    // callback fired at first onSizeChanged
    private AnimationSetupCallback animationSetupCallback;
    // wave shader coordinates
    private float maskX, maskY;
    // if true, the shader will display the wave
    private boolean sinking;
    // true after the first onSizeChanged
    private boolean setUp;
 
    // shader containing a repeated wave
    private BitmapShader shader;
    // shader matrix
    private Matrix shaderMatrix;
    // wave drawable
    private Drawable wave;
    // (getHeight() - waveHeight) / 2
    private float offsetY;
 
    public TitanicTextView(Context context) {
        super(context);
        init();
    }
 
    public TitanicTextView(Context context, AttributeSet attrs) {
        super(context, attrs);
        init();
    }
 
    public TitanicTextView(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle);
        init();
    }
 
    private void init() {
        shaderMatrix = new Matrix();
    }
 
    public AnimationSetupCallback getAnimationSetupCallback() {
        return animationSetupCallback;
    }
 
    public void setAnimationSetupCallback(AnimationSetupCallback animationSetupCallback) {
        this.animationSetupCallback = animationSetupCallback;
    }
 
    public float getMaskX() {
        return maskX;
    }
 
    public void setMaskX(float maskX) {
        this.maskX = maskX;
        invalidate();
    }
 
    public float getMaskY() {
        return maskY;
    }
 
    public void setMaskY(float maskY) {
        this.maskY = maskY;
        invalidate();
    }
 
    public boolean isSinking() {
        return sinking;
    }
 
    public void setSinking(boolean sinking) {
        this.sinking = sinking;
    }
 
    public boolean isSetUp() {
        return setUp;
    }
 
    @Override
    public void setTextColor(int color) {
        super.setTextColor(color);
        createShader();
    }
 
    @Override
    public void setTextColor(ColorStateList colors) {
        super.setTextColor(colors);
        createShader();
    }
 
    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
        super.onSizeChanged(w, h, oldw, oldh);
 
        createShader();
 
        if (!setUp) {
            setUp = true;
            if (animationSetupCallback != null) {
                animationSetupCallback.onSetupAnimation(TitanicTextView.this);
            }
        }
    }
 
    /**
     * Create the shader
     * draw the wave with current color for a background
     * repeat the bitmap horizontally, and clamp colors vertically
     */
    private void createShader() {
 
        if (wave == null) {
            wave = getResources().getDrawable(R.mipmap.wave);
        }
 
        int waveW = wave.getIntrinsicWidth();
        int waveH = wave.getIntrinsicHeight();
 
        Bitmap b = Bitmap.createBitmap(waveW, waveH, Bitmap.Config.ARGB_8888);
        Canvas c = new Canvas(b);
 
        c.drawColor(getCurrentTextColor());
 
        wave.setBounds(0, 0, waveW, waveH);
        wave.draw(c);
 
        shader = new BitmapShader(b, Shader.TileMode.REPEAT, Shader.TileMode.CLAMP);
        getPaint().setShader(shader);
 
        offsetY = (getHeight() - waveH) / 2;
    }
 
    @Override
    protected void onDraw(Canvas canvas) {
 
        // modify text paint shader according to sinking state
        if (sinking && shader != null) {
 
            // first call after sinking, assign it to our paint
            if (getPaint().getShader() == null) {
                getPaint().setShader(shader);
            }
 
            // translate shader accordingly to maskX maskY positions
            // maskY is affected by the offset to vertically center the wave
            shaderMatrix.setTranslate(maskX, maskY + offsetY);
 
            // assign matrix to invalidate the shader
            shader.setLocalMatrix(shaderMatrix);
        } else {
            getPaint().setShader(null);
        }
 
        super.onDraw(canvas);
    }
}
private void initView() {
        mTvText = findViewById(R.id.mTvText);
        //设置特殊字体
        mTvText.setTypeface(Utils.getTypeFace(MainActivity.this, "STXingkai.ttf"));

        new Titanic().start(mTvText);
    }
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