iOS环形进度条

2017-11-28  本文已影响0人  木火柴

.h文件

#import <UIKit/UIKit.h>
@interface YTProgressView : UIView
@property (nonatomic, copy) NSString *progressString;
@property (nonatomic, strong) UILabel *label;
@property (nonatomic, assign) CGFloat progress;
@property (nonatomic, copy) UIColor *progressColor;
- (void)updateViewsWithProgresSting:(NSString *)progressString progressColor:(UIColor *)progressColor progress:(CGFloat)progress;
@end

.m文件

#import "YTProgressView.h"

#import <QuartzCore/QuartzCore.h>

#define ViewWidth self.frame.size.width //环形进度条的视图宽度

#define ProgressWidth 3 //环形进度条的圆环宽度

#define Radius ViewWidth/2-ProgressWidth //环形进度条的半径

#define RGBA(r, g, b, a) [UIColor colorWithRed:(r/255.0) green:(g/255.0) blue:(b/255.0) alpha:(a)]

#define RGB(r, g, b) RGBA(r, g, b, 1.0)

@interface YTProgressView(){

CAShapeLayer *arcLayer;

NSTimer *progressTimer;

}

@property (nonatomic,assign)CGFloat i;

@end

@implementation LoopProgressView

-(id)initWithFrame:(CGRect)frame

{

self = [super initWithFrame:frame];

if (self) {

self.backgroundColor = [UIColor clearColor];

}

return self;

}

-(void)drawRect:(CGRect)rect

{

YTLog(@"----progress %.f--%@",self.progress,self.progressString);

_i=0;

CGContextRef progressContext = UIGraphicsGetCurrentContext();

CGContextSetLineWidth(progressContext, ProgressWidth);

CGContextSetRGBStrokeColor(progressContext, 198.0/255.0, 198.0/255.0, 198.0/255.0, 1);

CGFloat xCenter = rect.size.width * 0.5;

CGFloat yCenter = rect.size.height * 0.5;

//绘制环形进度条底框

CGContextAddArc(progressContext, xCenter, yCenter, Radius, 0, 2*M_PI, 0);

CGContextDrawPath(progressContext, kCGPathStroke);

//    //绘制环形进度环

//    CGFloat to = - M_PI * 0.5 + self.progress * M_PI *2; // - M_PI * 0.5为改变初始位置

// 进度数字字号,可自己根据自己需要,从视图大小去适配字体字号

//    int fontNum = ViewWidth/6;

int weight = ViewWidth - ProgressWidth*2;

if (!_label) {

_label = [[UILabel alloc]initWithFrame:CGRectMake(0, 0, weight, ViewWidth/6)];

_label.center = CGPointMake(xCenter, yCenter);

_label.textAlignment = NSTextAlignmentCenter;

_label.font = [UIFont boldSystemFontOfSize:14];

_label.textColor = self.progressColor;

_label.adjustsFontSizeToFitWidth = YES;

[self addSubview:_label];

}

_label.text = self.progressString ;

YTLog(@"progress %.2f--%@",self.progress,self.progressString);

UIBezierPath *path=[UIBezierPath bezierPath];

[path addArcWithCenter:CGPointMake(xCenter,yCenter) radius:Radius startAngle:- M_PI_2 endAngle:(-M_PI_2 +2*self.progress*M_PI) clockwise:YES];

if (!arcLayer) {

arcLayer=[CAShapeLayer layer];

arcLayer.path=path.CGPath;//46,169,230

arcLayer.fillColor = [UIColor clearColor].CGColor;

arcLayer.strokeColor=self.progressColor.CGColor;

arcLayer.lineWidth=ProgressWidth;

arcLayer.lineCap = @"round";

arcLayer.backgroundColor = [UIColor blueColor].CGColor;

[self.layer addSublayer:arcLayer];

}

[self progressAnimationStart];

}

- (void)updateViewsWithProgresSting:(NSString *)progressString progressColor:(UIColor *)progressColor progress:(CGFloat)progress{

self.backgroundColor = [UIColor clearColor];

self.progressColor = progressColor;

self.progressString = progressString;

self.progress = progress;

self.label.text = progressString;

self.label.textColor = progressColor;

UIBezierPath *path=[UIBezierPath bezierPath];

CGFloat xCenter = self.frame.size.width * 0.5;

CGFloat yCenter = self.frame.size.height * 0.5;

[path addArcWithCenter:CGPointMake(xCenter,yCenter) radius:Radius startAngle:- M_PI_2 endAngle:(-M_PI_2 +2*progress*M_PI) clockwise:YES];

arcLayer.path=path.CGPath;

arcLayer.strokeColor=progressColor.CGColor;

[self progressAnimationStart];

}

- (void)progressAnimationStart

{

dispatch_async(dispatch_get_global_queue(0, 0), ^{

[self drawLineAnimation:arcLayer];

});

if (self.progress >= 1) {

YTLog(@"传入数值范围为 0-1");

self.progress = 1;

}else if (self.progress <= 0){

YTLog(@"传入数值范围为 0-1");

self.progress = 0;

return;

}

if (self.progress >= 0) {

NSThread *thread = [[NSThread alloc]initWithTarget:self selector:@selector(newThread) object:nil];

[thread start];

}

}

-(void)newThread

{

@autoreleasepool {

progressTimer = [NSTimer scheduledTimerWithTimeInterval:0.01 target:self selector:@selector(timeLabel) userInfo:nil repeats:YES];

[[NSRunLoop currentRunLoop] run];

}

}

//NSTimer不会精准调用  虚拟机和真机效果不一样

-(void)timeLabel

{

_i += 0.01;

if (_i >= self.progress) {

[progressTimer invalidate];

progressTimer = nil;

}

}

//定义动画过程

-(void)drawLineAnimation:(CALayer*)layer

{

CABasicAnimation *bas=[CABasicAnimation animationWithKeyPath:@"strokeEnd"];

bas.duration=self.progress;//动画时间

bas.delegate=self;

bas.fromValue=[NSNumber numberWithInteger:0];

bas.toValue=[NSNumber numberWithInteger:1];

[layer addAnimation:bas forKey:@"key"];

}

@end

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