View绘制流程
1、ViewRootImpl.performTraversals()
View的绘制流程是在ViewRootImpl.performTraversals()
中完成的。
private void performTraversals() {
//...
if (!mStopped) {
int childWidthMeasureSpec = getRootMeasureSpec(mWidth, lp.width); // 1
int childHeightMeasureSpec = getRootMeasureSpec(mHeight, lp.height);
performMeasure(childWidthMeasureSpec, childHeightMeasureSpec);
}
}
if (didLayout) {
performLayout(lp, desiredWindowWidth, desiredWindowHeight);
//...
}
if (!cancelDraw && !newSurface) {
if (!skipDraw || mReportNextDraw) {
if (mPendingTransitions != null && mPendingTransitions.size() > 0) {
for (int i = 0; i < mPendingTransitions.size(); ++i) {
mPendingTransitions.get(i).startChangingAnimations();
}
mPendingTransitions.clear();
}
performDraw();
}
}
//...
}
performTraversals()
会依次调用performMeasure
、performLayout
、performDraw
这三个方法,这三个方法会依次调用measure
、layout
、draw
来完成最顶层ViewDecorView
的测量、布局和绘制。
其中performMeasure
调用了measure
方法,在measure
中又会调用onMeasure
,在onMeasure
中会遍历子View,调用子View的measure
,measure流程就从父容器传递到了子元素中,这样就完成了一次测量流程,重复这个流程就完成了整个View树的测量。performLayout
和performDraw
也有相同的流程,唯一不同的是performDraw
是通过dispatchDraw
向子View传递的。
measure就是测量View的宽和高,layout是确定子View在布局中的位置,draw就是绘制View显示在屏幕上。
2、measure
在讲measure之前,我们先看下MeasureSpec
。
2.1、MeasureSpec
MeasureSpec概括了父容器传给子元素的布局要求,它代表一个32位的int值,前2位代表SpecMode,后30位代表SpecSize。SpecMode是指测量模式,而SpecSize是指某种测量模式下的规格大小。
SpecMode有三种:
- 1、UNSPECIFIED
表示父容器不限制子View的大小,想显示多大展示多大, - 2 、EXACTLY
表示父容器已经检测出View所需的精确大小,这时候View的最终大小就是SpecSize所指定的大小,对应LayoutParams中的match_parent和确切的值如:android:layout_width="100dp" - 3、AT_MOST
表示子View不能超过父容器指定的大小即SpecSize。它对用于LayoutParams中的wrap_content。
2.2、MeasureSpec和LayoutParams的关系
在View进行测量的时候,会在父容器的约束下将View的LayoutParams转换成对应MeasureSpec,然后在根据新的MeasureSpec来测量View的宽和高。
View的measure过程是由父容器传递过来的,先看下ViewGroup的measureChildWithMargins()
ViewGroup##measureChildWithMargins()
protected void measureChildWithMargins(View child,
int parentWidthMeasureSpec, int widthUsed,
int parentHeightMeasureSpec, int heightUsed) {
final MarginLayoutParams lp = (MarginLayoutParams) child.getLayoutParams();
final int childWidthMeasureSpec = getChildMeasureSpec(parentWidthMeasureSpec,
mPaddingLeft + mPaddingRight + lp.leftMargin + lp.rightMargin
+ widthUsed, lp.width);
final int childHeightMeasureSpec = getChildMeasureSpec(parentHeightMeasureSpec,
mPaddingTop + mPaddingBottom + lp.topMargin + lp.bottomMargin
+ heightUsed, lp.height);
child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
}
上述方法会调用子View的measure
方法进行View的测量,但是在测量之前会根据父容器传递过来的parentMeasureSpec
和子View的LayoutParams
以及本身的padding
和子View的margin
来创建新measureSpec
,然后使用新的MeasureSpec再进行测量。
ViewGroup##getChildMeasureSpec()
public static int getChildMeasureSpec(int spec, int padding, int childDimension) {
int specMode = MeasureSpec.getMode(spec);
int specSize = MeasureSpec.getSize(spec);
int size = Math.max(0, specSize - padding);
int resultSize = 0;
int resultMode = 0;
switch (specMode) {
// Parent has imposed an exact size on us
case MeasureSpec.EXACTLY:
if (childDimension >= 0) {
resultSize = childDimension;
resultMode = MeasureSpec.EXACTLY;
} else if (childDimension == LayoutParams.MATCH_PARENT) {
// Child wants to be our size. So be it.
resultSize = size;
resultMode = MeasureSpec.EXACTLY;
} else if (childDimension == LayoutParams.WRAP_CONTENT) {
// Child wants to determine its own size. It can't be
// bigger than us.
resultSize = size;
resultMode = MeasureSpec.AT_MOST;
}
break;
// Parent has imposed a maximum size on us
case MeasureSpec.AT_MOST:
if (childDimension >= 0) {
// Child wants a specific size... so be it
resultSize = childDimension;
resultMode = MeasureSpec.EXACTLY;
} else if (childDimension == LayoutParams.MATCH_PARENT) {
// Child wants to be our size, but our size is not fixed.
// Constrain child to not be bigger than us.
resultSize = size;
resultMode = MeasureSpec.AT_MOST;
} else if (childDimension == LayoutParams.WRAP_CONTENT) {
// Child wants to determine its own size. It can't be
// bigger than us.
resultSize = size;
resultMode = MeasureSpec.AT_MOST;
}
break;
// Parent asked to see how big we want to be
case MeasureSpec.UNSPECIFIED:
if (childDimension >= 0) {
// Child wants a specific size... let him have it
resultSize = childDimension;
resultMode = MeasureSpec.EXACTLY;
} else if (childDimension == LayoutParams.MATCH_PARENT) {
// Child wants to be our size... find out how big it should
// be
resultSize = View.sUseZeroUnspecifiedMeasureSpec ? 0 : size;
resultMode = MeasureSpec.UNSPECIFIED;
} else if (childDimension == LayoutParams.WRAP_CONTENT) {
// Child wants to determine its own size.... find out how
// big it should be
resultSize = View.sUseZeroUnspecifiedMeasureSpec ? 0 : size;
resultMode = MeasureSpec.UNSPECIFIED;
}
break;
}
//noinspection ResourceType
return MeasureSpec.makeMeasureSpec(resultSize, resultMode);
}
上述代码已经非常清晰的描述了View的MeasureSpec的创建规则。
下面我们用表格表示一下:
childLayoutParams\parentSpecMode | EXACTLY | AT_MOST | UNSPECIFIED |
---|---|---|---|
dp/px | EXACTLY | EXACTLY | EXACTLY |
match_parent | EXACTLY | AT_MOST | UNSPECIFIED |
wrap_content | AT_MOST | AT_MOST | UNSPECIFIED |
- 当View的宽高为
确切的大小
,无论父容器传递过来任何测量模式,View都是EXACTLY
模式,并且大小遵循我们设置的值。 - 当View为
match_parent
,只有父容器传递过来的模式为EXACTLY
,View的测量才是EXACTLY
模式,其大小就是父容器剩余空间。如果父容器是AT_MOST
那么View也是AT_MOST
并且View的大小不能超过父容器的剩余空间。 - 当View为
wrap_content
,View都是AT_MOST
并且大小不能超过父容器的剩余空间。
2.3、View的measure过程
measure
最终会调用onMeasure
,View的实际测量工作是在onMeasure
中完成的
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
setMeasuredDimension(getDefaultSize(getSuggestedMinimumWidth(), widthMeasureSpec),
getDefaultSize(getSuggestedMinimumHeight(), heightMeasureSpec));
}
上述代码很简单就是通过setMeasuredDimension
设置View的宽高。其宽高是在getDefaultSize()
中计算的。
public static int getDefaultSize(int size, int measureSpec) {
int result = size;
int specMode = MeasureSpec.getMode(measureSpec);
int specSize = MeasureSpec.getSize(measureSpec);
switch (specMode) {
case MeasureSpec.UNSPECIFIED:
result = size;
break;
case MeasureSpec.AT_MOST:
case MeasureSpec.EXACTLY:
result = specSize;
break;
}
return result;
}
- 当测量模式为
AT_MOST
或者EXACTLY
直接返回specSize,而这个specSize就是测量后的大小。根据上面的表格可知,当View为match_parent或wrap_content时返回的大小都是父容器的剩余空间大小。所以如果直接继承View需要自己处理wrap_content
的情况。 - 当测量模式为
UNSPECIFIED
,返回的是getSuggestedMinimumWidth()
。
protected int getSuggestedMinimumWidth() {
return (mBackground == null) ? mMinWidth : max(mMinWidth, mBackground.getMinimumWidth());
}
如果设置了背景则取背景大小和属性android:minWidth
的最大值,否则直接返回属性android:minWidth
的值,如果没有设置该属性则返回0。
2.4、ViewGroup的measure过程
ViewGroup除了测量本身的大小,还需要遍历调用子View的measure去测量子View的大小。ViewGroup是一个抽象类,它并没有实现onMeasure方法。ViewGroup无法确定其子View是如果排列的,所以ViewGroup无法给出一个统一的计算方式。只能由具体的ViewGroup的实现类自己去实现onMeasure。但是其内部提供了measureChildren
、
measureChildrenWitnMargins
方法,其内部的实现也很简单:就是遍历子View调用measure,不过在测量之前会根据传递过来的MeasureSpec和子View的LayoutParams来构建新的MeasureSpec,然后使用新的MeasureSpec去测量子View的大小。
3、layout过程
layout()
就是确定View在父容器中的位置,然后在onLayout()
中又会去遍历子View并调用子View的layout()
方法。这里看下View的layout()
。
public void layout(int l, int t, int r, int b) {
if ((mPrivateFlags3 & PFLAG3_MEASURE_NEEDED_BEFORE_LAYOUT) != 0) {
onMeasure(mOldWidthMeasureSpec, mOldHeightMeasureSpec);
mPrivateFlags3 &= ~PFLAG3_MEASURE_NEEDED_BEFORE_LAYOUT;
}
int oldL = mLeft;
int oldT = mTop;
int oldB = mBottom;
int oldR = mRight;
boolean changed = isLayoutModeOptical(mParent) ?
setOpticalFrame(l, t, r, b) : setFrame(l, t, r, b);
if (changed || (mPrivateFlags & PFLAG_LAYOUT_REQUIRED) == PFLAG_LAYOUT_REQUIRED) {
onLayout(changed, l, t, r, b);
//......
}
layout()
中通过setFrame()
方法来设置View四个顶点的位置,即初始化mRight , mLeft, mBottom , mTop这个四个值,View的四个顶点一旦确定,在父容器中的位置也就确定了。接着会调用onLayout()
,该方法中并没做任何的实现,onLayout()
的实现和具体的布局有关系,所以View和ViewGroup均没有做实现。
4、View的draw过程
View的draw作用就是将View绘制到屏幕上显示,View的绘制遵循如下几步:
- 1、绘制背景
- 2、绘制自己,具体的实现在onDraw()
- 3、绘制children,通过dispatchDraw()遍历子View并调用子View的draw()
- 4、绘制装饰
View##draw()
public void draw(Canvas canvas) {
final int privateFlags = mPrivateFlags;
final boolean dirtyOpaque = (privateFlags & PFLAG_DIRTY_MASK) == PFLAG_DIRTY_OPAQUE &&
(mAttachInfo == null || !mAttachInfo.mIgnoreDirtyState);
mPrivateFlags = (privateFlags & ~PFLAG_DIRTY_MASK) | PFLAG_DRAWN;
/*
* Draw traversal performs several drawing steps which must be executed
* in the appropriate order:
*
* 1. Draw the background
* 2. If necessary, save the canvas' layers to prepare for fading
* 3. Draw view's content
* 4. Draw children
* 5. If necessary, draw the fading edges and restore layers
* 6. Draw decorations (scrollbars for instance)
*/
// Step 1, draw the background, if needed
int saveCount;
if (!dirtyOpaque) {
drawBackground(canvas);
}
// skip step 2 & 5 if possible (common case)
final int viewFlags = mViewFlags;
boolean horizontalEdges = (viewFlags & FADING_EDGE_HORIZONTAL) != 0;
boolean verticalEdges = (viewFlags & FADING_EDGE_VERTICAL) != 0;
if (!verticalEdges && !horizontalEdges) {
// Step 3, draw the content
if (!dirtyOpaque) onDraw(canvas);
// Step 4, draw the children
dispatchDraw(canvas);
drawAutofilledHighlight(canvas);
// Overlay is part of the content and draws beneath Foreground
if (mOverlay != null && !mOverlay.isEmpty()) {
mOverlay.getOverlayView().dispatchDraw(canvas);
}
// Step 6, draw decorations (foreground, scrollbars)
onDrawForeground(canvas);
// Step 7, draw the default focus highlight
drawDefaultFocusHighlight(canvas);
if (debugDraw()) {
debugDrawFocus(canvas);
}
// we're done...
return;
}
/*
* Here we do the full fledged routine...
* (this is an uncommon case where speed matters less,
* this is why we repeat some of the tests that have been
* done above)
*/
boolean drawTop = false;
boolean drawBottom = false;
boolean drawLeft = false;
boolean drawRight = false;
float topFadeStrength = 0.0f;
float bottomFadeStrength = 0.0f;
float leftFadeStrength = 0.0f;
float rightFadeStrength = 0.0f;
// Step 2, save the canvas' layers
int paddingLeft = mPaddingLeft;
final boolean offsetRequired = isPaddingOffsetRequired();
if (offsetRequired) {
paddingLeft += getLeftPaddingOffset();
}
int left = mScrollX + paddingLeft;
int right = left + mRight - mLeft - mPaddingRight - paddingLeft;
int top = mScrollY + getFadeTop(offsetRequired);
int bottom = top + getFadeHeight(offsetRequired);
if (offsetRequired) {
right += getRightPaddingOffset();
bottom += getBottomPaddingOffset();
}
final ScrollabilityCache scrollabilityCache = mScrollCache;
final float fadeHeight = scrollabilityCache.fadingEdgeLength;
int length = (int) fadeHeight;
// clip the fade length if top and bottom fades overlap
// overlapping fades produce odd-looking artifacts
if (verticalEdges && (top + length > bottom - length)) {
length = (bottom - top) / 2;
}
// also clip horizontal fades if necessary
if (horizontalEdges && (left + length > right - length)) {
length = (right - left) / 2;
}
if (verticalEdges) {
topFadeStrength = Math.max(0.0f, Math.min(1.0f, getTopFadingEdgeStrength()));
drawTop = topFadeStrength * fadeHeight > 1.0f;
bottomFadeStrength = Math.max(0.0f, Math.min(1.0f, getBottomFadingEdgeStrength()));
drawBottom = bottomFadeStrength * fadeHeight > 1.0f;
}
if (horizontalEdges) {
leftFadeStrength = Math.max(0.0f, Math.min(1.0f, getLeftFadingEdgeStrength()));
drawLeft = leftFadeStrength * fadeHeight > 1.0f;
rightFadeStrength = Math.max(0.0f, Math.min(1.0f, getRightFadingEdgeStrength()));
drawRight = rightFadeStrength * fadeHeight > 1.0f;
}
saveCount = canvas.getSaveCount();
int solidColor = getSolidColor();
if (solidColor == 0) {
if (drawTop) {
canvas.saveUnclippedLayer(left, top, right, top + length);
}
if (drawBottom) {
canvas.saveUnclippedLayer(left, bottom - length, right, bottom);
}
if (drawLeft) {
canvas.saveUnclippedLayer(left, top, left + length, bottom);
}
if (drawRight) {
canvas.saveUnclippedLayer(right - length, top, right, bottom);
}
} else {
scrollabilityCache.setFadeColor(solidColor);
}
// Step 3, draw the content
if (!dirtyOpaque) onDraw(canvas);
// Step 4, draw the children
dispatchDraw(canvas);
// Step 5, draw the fade effect and restore layers
final Paint p = scrollabilityCache.paint;
final Matrix matrix = scrollabilityCache.matrix;
final Shader fade = scrollabilityCache.shader;
if (drawTop) {
matrix.setScale(1, fadeHeight * topFadeStrength);
matrix.postTranslate(left, top);
fade.setLocalMatrix(matrix);
p.setShader(fade);
canvas.drawRect(left, top, right, top + length, p);
}
if (drawBottom) {
matrix.setScale(1, fadeHeight * bottomFadeStrength);
matrix.postRotate(180);
matrix.postTranslate(left, bottom);
fade.setLocalMatrix(matrix);
p.setShader(fade);
canvas.drawRect(left, bottom - length, right, bottom, p);
}
if (drawLeft) {
matrix.setScale(1, fadeHeight * leftFadeStrength);
matrix.postRotate(-90);
matrix.postTranslate(left, top);
fade.setLocalMatrix(matrix);
p.setShader(fade);
canvas.drawRect(left, top, left + length, bottom, p);
}
if (drawRight) {
matrix.setScale(1, fadeHeight * rightFadeStrength);
matrix.postRotate(90);
matrix.postTranslate(right, top);
fade.setLocalMatrix(matrix);
p.setShader(fade);
canvas.drawRect(right - length, top, right, bottom, p);
}
canvas.restoreToCount(saveCount);
drawAutofilledHighlight(canvas);
// Overlay is part of the content and draws beneath Foreground
if (mOverlay != null && !mOverlay.isEmpty()) {
mOverlay.getOverlayView().dispatchDraw(canvas);
}
// Step 6, draw decorations (foreground, scrollbars)
onDrawForeground(canvas);
if (debugDraw()) {
debugDrawFocus(canvas);
}
}