View绘制流程

2020-09-10  本文已影响0人  code希必地

1、ViewRootImpl.performTraversals()

View的绘制流程是在ViewRootImpl.performTraversals()中完成的。

private void performTraversals() {
            //...
        if (!mStopped) {
            int childWidthMeasureSpec = getRootMeasureSpec(mWidth, lp.width);  // 1
            int childHeightMeasureSpec = getRootMeasureSpec(mHeight, lp.height);
            performMeasure(childWidthMeasureSpec, childHeightMeasureSpec);       
            }
        } 

        if (didLayout) {
            performLayout(lp, desiredWindowWidth, desiredWindowHeight);
            //...
        }


        if (!cancelDraw && !newSurface) {
            if (!skipDraw || mReportNextDraw) {
                if (mPendingTransitions != null && mPendingTransitions.size() > 0) {
                    for (int i = 0; i < mPendingTransitions.size(); ++i) {
                        mPendingTransitions.get(i).startChangingAnimations();
                    }
                    mPendingTransitions.clear();
                }

                performDraw();
            }
        } 
        //...
}

performTraversals()会依次调用performMeasureperformLayoutperformDraw这三个方法,这三个方法会依次调用measurelayoutdraw来完成最顶层ViewDecorView的测量、布局和绘制。
其中performMeasure调用了measure方法,在measure中又会调用onMeasure,在onMeasure中会遍历子View,调用子View的measure,measure流程就从父容器传递到了子元素中,这样就完成了一次测量流程,重复这个流程就完成了整个View树的测量。performLayoutperformDraw也有相同的流程,唯一不同的是performDraw是通过dispatchDraw向子View传递的。
measure就是测量View的宽和高,layout是确定子View在布局中的位置,draw就是绘制View显示在屏幕上。

2、measure

在讲measure之前,我们先看下MeasureSpec

2.1、MeasureSpec

MeasureSpec概括了父容器传给子元素的布局要求,它代表一个32位的int值,前2位代表SpecMode,后30位代表SpecSize。SpecMode是指测量模式,而SpecSize是指某种测量模式下的规格大小。
SpecMode有三种:

2.2、MeasureSpec和LayoutParams的关系

在View进行测量的时候,会在父容器的约束下将View的LayoutParams转换成对应MeasureSpec,然后在根据新的MeasureSpec来测量View的宽和高。
View的measure过程是由父容器传递过来的,先看下ViewGroup的measureChildWithMargins()
ViewGroup##measureChildWithMargins()

protected void measureChildWithMargins(View child,
            int parentWidthMeasureSpec, int widthUsed,
            int parentHeightMeasureSpec, int heightUsed) {
        final MarginLayoutParams lp = (MarginLayoutParams) child.getLayoutParams();

        final int childWidthMeasureSpec = getChildMeasureSpec(parentWidthMeasureSpec,
                mPaddingLeft + mPaddingRight + lp.leftMargin + lp.rightMargin
                        + widthUsed, lp.width);
        final int childHeightMeasureSpec = getChildMeasureSpec(parentHeightMeasureSpec,
                mPaddingTop + mPaddingBottom + lp.topMargin + lp.bottomMargin
                        + heightUsed, lp.height);

        child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
    }

上述方法会调用子View的measure方法进行View的测量,但是在测量之前会根据父容器传递过来的parentMeasureSpec和子View的LayoutParams以及本身的padding和子View的margin来创建新measureSpec,然后使用新的MeasureSpec再进行测量。
ViewGroup##getChildMeasureSpec()

public static int getChildMeasureSpec(int spec, int padding, int childDimension) {
        int specMode = MeasureSpec.getMode(spec);
        int specSize = MeasureSpec.getSize(spec);

        int size = Math.max(0, specSize - padding);

        int resultSize = 0;
        int resultMode = 0;

        switch (specMode) {
        // Parent has imposed an exact size on us
        case MeasureSpec.EXACTLY:
            if (childDimension >= 0) {
                resultSize = childDimension;
                resultMode = MeasureSpec.EXACTLY;
            } else if (childDimension == LayoutParams.MATCH_PARENT) {
                // Child wants to be our size. So be it.
                resultSize = size;
                resultMode = MeasureSpec.EXACTLY;
            } else if (childDimension == LayoutParams.WRAP_CONTENT) {
                // Child wants to determine its own size. It can't be
                // bigger than us.
                resultSize = size;
                resultMode = MeasureSpec.AT_MOST;
            }
            break;

        // Parent has imposed a maximum size on us
        case MeasureSpec.AT_MOST:
            if (childDimension >= 0) {
                // Child wants a specific size... so be it
                resultSize = childDimension;
                resultMode = MeasureSpec.EXACTLY;
            } else if (childDimension == LayoutParams.MATCH_PARENT) {
                // Child wants to be our size, but our size is not fixed.
                // Constrain child to not be bigger than us.
                resultSize = size;
                resultMode = MeasureSpec.AT_MOST;
            } else if (childDimension == LayoutParams.WRAP_CONTENT) {
                // Child wants to determine its own size. It can't be
                // bigger than us.
                resultSize = size;
                resultMode = MeasureSpec.AT_MOST;
            }
            break;

        // Parent asked to see how big we want to be
        case MeasureSpec.UNSPECIFIED:
            if (childDimension >= 0) {
                // Child wants a specific size... let him have it
                resultSize = childDimension;
                resultMode = MeasureSpec.EXACTLY;
            } else if (childDimension == LayoutParams.MATCH_PARENT) {
                // Child wants to be our size... find out how big it should
                // be
                resultSize = View.sUseZeroUnspecifiedMeasureSpec ? 0 : size;
                resultMode = MeasureSpec.UNSPECIFIED;
            } else if (childDimension == LayoutParams.WRAP_CONTENT) {
                // Child wants to determine its own size.... find out how
                // big it should be
                resultSize = View.sUseZeroUnspecifiedMeasureSpec ? 0 : size;
                resultMode = MeasureSpec.UNSPECIFIED;
            }
            break;
        }
        //noinspection ResourceType
        return MeasureSpec.makeMeasureSpec(resultSize, resultMode);
    }

上述代码已经非常清晰的描述了View的MeasureSpec的创建规则。
下面我们用表格表示一下:

childLayoutParams\parentSpecMode EXACTLY AT_MOST UNSPECIFIED
dp/px EXACTLY EXACTLY EXACTLY
match_parent EXACTLY AT_MOST UNSPECIFIED
wrap_content AT_MOST AT_MOST UNSPECIFIED

2.3、View的measure过程

measure最终会调用onMeasure,View的实际测量工作是在onMeasure中完成的

protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        setMeasuredDimension(getDefaultSize(getSuggestedMinimumWidth(), widthMeasureSpec),
                getDefaultSize(getSuggestedMinimumHeight(), heightMeasureSpec));
    }

上述代码很简单就是通过setMeasuredDimension设置View的宽高。其宽高是在getDefaultSize()中计算的。

 public static int getDefaultSize(int size, int measureSpec) {
        int result = size;
        int specMode = MeasureSpec.getMode(measureSpec);
        int specSize = MeasureSpec.getSize(measureSpec);

        switch (specMode) {
        case MeasureSpec.UNSPECIFIED:
            result = size;
            break;
        case MeasureSpec.AT_MOST:
        case MeasureSpec.EXACTLY:
            result = specSize;
            break;
        }
        return result;
    }
protected int getSuggestedMinimumWidth() {
        return (mBackground == null) ? mMinWidth : max(mMinWidth, mBackground.getMinimumWidth());
    }

如果设置了背景则取背景大小和属性android:minWidth的最大值,否则直接返回属性android:minWidth的值,如果没有设置该属性则返回0。

2.4、ViewGroup的measure过程

ViewGroup除了测量本身的大小,还需要遍历调用子View的measure去测量子View的大小。ViewGroup是一个抽象类,它并没有实现onMeasure方法。ViewGroup无法确定其子View是如果排列的,所以ViewGroup无法给出一个统一的计算方式。只能由具体的ViewGroup的实现类自己去实现onMeasure。但是其内部提供了measureChildren
measureChildrenWitnMargins方法,其内部的实现也很简单:就是遍历子View调用measure,不过在测量之前会根据传递过来的MeasureSpec和子View的LayoutParams来构建新的MeasureSpec,然后使用新的MeasureSpec去测量子View的大小。

3、layout过程

layout()就是确定View在父容器中的位置,然后在onLayout()中又会去遍历子View并调用子View的layout()方法。这里看下View的layout()

public void layout(int l, int t, int r, int b) {
        if ((mPrivateFlags3 & PFLAG3_MEASURE_NEEDED_BEFORE_LAYOUT) != 0) {
            onMeasure(mOldWidthMeasureSpec, mOldHeightMeasureSpec);
            mPrivateFlags3 &= ~PFLAG3_MEASURE_NEEDED_BEFORE_LAYOUT;
        }

        int oldL = mLeft;
        int oldT = mTop;
        int oldB = mBottom;
        int oldR = mRight;

        boolean changed = isLayoutModeOptical(mParent) ?
                setOpticalFrame(l, t, r, b) : setFrame(l, t, r, b);

        if (changed || (mPrivateFlags & PFLAG_LAYOUT_REQUIRED) == PFLAG_LAYOUT_REQUIRED) {
            onLayout(changed, l, t, r, b);

           //......
    }

layout()中通过setFrame()方法来设置View四个顶点的位置,即初始化mRight , mLeft, mBottom , mTop这个四个值,View的四个顶点一旦确定,在父容器中的位置也就确定了。接着会调用onLayout(),该方法中并没做任何的实现,onLayout()的实现和具体的布局有关系,所以View和ViewGroup均没有做实现。

4、View的draw过程

View的draw作用就是将View绘制到屏幕上显示,View的绘制遵循如下几步:

public void draw(Canvas canvas) {
        final int privateFlags = mPrivateFlags;
        final boolean dirtyOpaque = (privateFlags & PFLAG_DIRTY_MASK) == PFLAG_DIRTY_OPAQUE &&
                (mAttachInfo == null || !mAttachInfo.mIgnoreDirtyState);
        mPrivateFlags = (privateFlags & ~PFLAG_DIRTY_MASK) | PFLAG_DRAWN;

        /*
         * Draw traversal performs several drawing steps which must be executed
         * in the appropriate order:
         *
         *      1. Draw the background
         *      2. If necessary, save the canvas' layers to prepare for fading
         *      3. Draw view's content
         *      4. Draw children
         *      5. If necessary, draw the fading edges and restore layers
         *      6. Draw decorations (scrollbars for instance)
         */

        // Step 1, draw the background, if needed
        int saveCount;

        if (!dirtyOpaque) {
            drawBackground(canvas);
        }

        // skip step 2 & 5 if possible (common case)
        final int viewFlags = mViewFlags;
        boolean horizontalEdges = (viewFlags & FADING_EDGE_HORIZONTAL) != 0;
        boolean verticalEdges = (viewFlags & FADING_EDGE_VERTICAL) != 0;
        if (!verticalEdges && !horizontalEdges) {
            // Step 3, draw the content
            if (!dirtyOpaque) onDraw(canvas);

            // Step 4, draw the children
            dispatchDraw(canvas);

            drawAutofilledHighlight(canvas);

            // Overlay is part of the content and draws beneath Foreground
            if (mOverlay != null && !mOverlay.isEmpty()) {
                mOverlay.getOverlayView().dispatchDraw(canvas);
            }

            // Step 6, draw decorations (foreground, scrollbars)
            onDrawForeground(canvas);

            // Step 7, draw the default focus highlight
            drawDefaultFocusHighlight(canvas);

            if (debugDraw()) {
                debugDrawFocus(canvas);
            }

            // we're done...
            return;
        }

        /*
         * Here we do the full fledged routine...
         * (this is an uncommon case where speed matters less,
         * this is why we repeat some of the tests that have been
         * done above)
         */

        boolean drawTop = false;
        boolean drawBottom = false;
        boolean drawLeft = false;
        boolean drawRight = false;

        float topFadeStrength = 0.0f;
        float bottomFadeStrength = 0.0f;
        float leftFadeStrength = 0.0f;
        float rightFadeStrength = 0.0f;

        // Step 2, save the canvas' layers
        int paddingLeft = mPaddingLeft;

        final boolean offsetRequired = isPaddingOffsetRequired();
        if (offsetRequired) {
            paddingLeft += getLeftPaddingOffset();
        }

        int left = mScrollX + paddingLeft;
        int right = left + mRight - mLeft - mPaddingRight - paddingLeft;
        int top = mScrollY + getFadeTop(offsetRequired);
        int bottom = top + getFadeHeight(offsetRequired);

        if (offsetRequired) {
            right += getRightPaddingOffset();
            bottom += getBottomPaddingOffset();
        }

        final ScrollabilityCache scrollabilityCache = mScrollCache;
        final float fadeHeight = scrollabilityCache.fadingEdgeLength;
        int length = (int) fadeHeight;

        // clip the fade length if top and bottom fades overlap
        // overlapping fades produce odd-looking artifacts
        if (verticalEdges && (top + length > bottom - length)) {
            length = (bottom - top) / 2;
        }

        // also clip horizontal fades if necessary
        if (horizontalEdges && (left + length > right - length)) {
            length = (right - left) / 2;
        }

        if (verticalEdges) {
            topFadeStrength = Math.max(0.0f, Math.min(1.0f, getTopFadingEdgeStrength()));
            drawTop = topFadeStrength * fadeHeight > 1.0f;
            bottomFadeStrength = Math.max(0.0f, Math.min(1.0f, getBottomFadingEdgeStrength()));
            drawBottom = bottomFadeStrength * fadeHeight > 1.0f;
        }

        if (horizontalEdges) {
            leftFadeStrength = Math.max(0.0f, Math.min(1.0f, getLeftFadingEdgeStrength()));
            drawLeft = leftFadeStrength * fadeHeight > 1.0f;
            rightFadeStrength = Math.max(0.0f, Math.min(1.0f, getRightFadingEdgeStrength()));
            drawRight = rightFadeStrength * fadeHeight > 1.0f;
        }

        saveCount = canvas.getSaveCount();

        int solidColor = getSolidColor();
        if (solidColor == 0) {
            if (drawTop) {
                canvas.saveUnclippedLayer(left, top, right, top + length);
            }

            if (drawBottom) {
                canvas.saveUnclippedLayer(left, bottom - length, right, bottom);
            }

            if (drawLeft) {
                canvas.saveUnclippedLayer(left, top, left + length, bottom);
            }

            if (drawRight) {
                canvas.saveUnclippedLayer(right - length, top, right, bottom);
            }
        } else {
            scrollabilityCache.setFadeColor(solidColor);
        }

        // Step 3, draw the content
        if (!dirtyOpaque) onDraw(canvas);

        // Step 4, draw the children
        dispatchDraw(canvas);

        // Step 5, draw the fade effect and restore layers
        final Paint p = scrollabilityCache.paint;
        final Matrix matrix = scrollabilityCache.matrix;
        final Shader fade = scrollabilityCache.shader;

        if (drawTop) {
            matrix.setScale(1, fadeHeight * topFadeStrength);
            matrix.postTranslate(left, top);
            fade.setLocalMatrix(matrix);
            p.setShader(fade);
            canvas.drawRect(left, top, right, top + length, p);
        }

        if (drawBottom) {
            matrix.setScale(1, fadeHeight * bottomFadeStrength);
            matrix.postRotate(180);
            matrix.postTranslate(left, bottom);
            fade.setLocalMatrix(matrix);
            p.setShader(fade);
            canvas.drawRect(left, bottom - length, right, bottom, p);
        }

        if (drawLeft) {
            matrix.setScale(1, fadeHeight * leftFadeStrength);
            matrix.postRotate(-90);
            matrix.postTranslate(left, top);
            fade.setLocalMatrix(matrix);
            p.setShader(fade);
            canvas.drawRect(left, top, left + length, bottom, p);
        }

        if (drawRight) {
            matrix.setScale(1, fadeHeight * rightFadeStrength);
            matrix.postRotate(90);
            matrix.postTranslate(right, top);
            fade.setLocalMatrix(matrix);
            p.setShader(fade);
            canvas.drawRect(right - length, top, right, bottom, p);
        }

        canvas.restoreToCount(saveCount);

        drawAutofilledHighlight(canvas);

        // Overlay is part of the content and draws beneath Foreground
        if (mOverlay != null && !mOverlay.isEmpty()) {
            mOverlay.getOverlayView().dispatchDraw(canvas);
        }

        // Step 6, draw decorations (foreground, scrollbars)
        onDrawForeground(canvas);

        if (debugDraw()) {
            debugDrawFocus(canvas);
        }
    }
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