swift拼图
2017-03-09 本文已影响184人
HelloYeah
PuzzleGame
swift拼图
源码链接:https://github.com/HelloYeah/PuzzleGame
最近在自学swift,工作一直用OC,一接触swift,语法上还是有很大的差异。用起来相当不适应。在百度大神的助力下艰辛的把这个拼图demo写出来。
欢迎各路大神斧正。欢迎各位新学swift的一起交流。
效果图如下
2.gif思路解析
每张可移动的纸片设计为Puzzle类。 Puzzle 有行号,列号,图片三个属性 和 移动方法 func move(direction : Direction)
import UIKit
enum Direction {
case DirectionUp
case DirectionDown
case DirectionLeft
case DirectionRight
}
class Puzzle: NSObject {
var col : NSInteger!
var row : NSInteger!
private(set) var image : UIImage!
init(image: UIImage, withCol col: NSInteger, withRow row: NSInteger){
super.init()
self.col = col
self.row = row
self.image = image
}
func move(direction : Direction) {
switch direction {
case .DirectionUp:
row = row - 1
case .DirectionDown:
row = row + 1
case .DirectionLeft:
col = col - 1
case .DirectionRight:
col = col + 1
}
}
}
PuzzleView 用于展示Puzzle的视图。每个PuzzleView 拥有一个puzzle属性。
import UIKit
class PuzzleView: UIImageView {
var puzzle : Puzzle?{
didSet{
self.image = puzzle?.image
}
}
override init(frame: CGRect) {
super.init(frame: frame)
self.layer.borderWidth = 1.0/UIScreen.main.scale
self.layer.borderColor = UIColor.lightGray.cgColor
self.isUserInteractionEnabled = true
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
控制器中添加并布局好9个PuzzleView,每个PuzzleView添加点击手势。
emptyPuzzle空白的PuzzleView。每次移动时,通过这个PuzzleView 和点击的PuzzleView对比位置,相邻则可以移动。否则不做任何处理
//emptyPuzzle空白的PuzzleView。每次移动时,通过这个PuzzleView 和点击的PuzzleView对比位置,相邻则可以移动。否则不做任何处理
let emptyPuzzle : Puzzle = Puzzle.init(image: UIImage.init(), withCol: 2, withRow: 2)
func click(tap: UITapGestureRecognizer) {
let puzzleView = tap.view as! PuzzleView
let puzzle = puzzleView.puzzle!
let col = puzzle.col
let row = puzzle.row
if col == emptyPuzzle.col {
if row! - emptyPuzzle.row == 1 {
puzzle.move(direction: .DirectionUp)
puzzleView.frame.origin.y -= height
emptyPuzzle.move(direction: .DirectionDown)
}
if row! - emptyPuzzle.row == -1 {
puzzle.move(direction: .DirectionDown)
puzzleView.frame.origin.y += height
emptyPuzzle.move(direction: .DirectionUp)
}
}
if row == emptyPuzzle.row {
if col! - emptyPuzzle.col == 1 {
puzzle.move(direction: .DirectionLeft)
puzzleView.frame.origin.x -= width
emptyPuzzle.move(direction: .DirectionRight)
}
if col! - emptyPuzzle.col == -1 {
puzzle.move(direction: .DirectionRight)
puzzleView.frame.origin.x += width
emptyPuzzle.move(direction: .DirectionLeft)
}
}
}
总结:有其他好的思路大家有更好的,可以分享一下。