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《Android开发艺术探索》——View事件分发机制

2017-03-14  本文已影响285人  小编

概念

同一个事件序列指的是从手指触摸屏幕的那一刻开始,到手指离开屏幕的那一刻结束,在这个过程产生的一系列事件。以down事件开始,可能经过n多个move事件,最终以up事件结束。

案例

自定义三个布局

<com.yolo.myapplication.view.FirstFrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    android:id="@+id/activity_view_demo"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:background="@android:color/holo_blue_bright"
    tools:context="com.yolo.myapplication.view.ViewDemoActivity">

    <com.yolo.myapplication.view.SecondRelativeLayout
        android:layout_width="300dp"
        android:layout_height="300dp"
        android:layout_gravity="center"
        android:background="@android:color/holo_green_dark">

        <com.yolo.myapplication.view.ThirdTextView
            android:layout_width="100dp"
            android:layout_height="100dp"
            android:clickable="true"
            android:background="@android:color/holo_red_light"
            android:layout_centerInParent="true" />

    </com.yolo.myapplication.view.SecondRelativeLayout>


</com.yolo.myapplication.view.FirstFrameLayout>
布局.png

情况一

默认情况,未设置返回true或false,事件都是return super.onXXX(event);

I/Activity:             dispatchTouchEvent>>DOWN
I/FirstFrameLayout:     dispatchTouchEvent>>DOWN
I/FirstFrameLayout:     onInterceptTouchEvent>>>>DOWN
I/SecondRelativeLayout: dispatchTouchEvent>>DOWN
I/SecondRelativeLayout: onInterceptTouchEvent>>>>DOWN
I/ThirdTextView:         dispatchTouchEvent>>DOWN
I/ThirdTextView:         onTouchEvent>>>>DOWN
I/SecondRelativeLayout: onTouchEvent>>>>DOWN
I/FirstFrameLayout:     onTouchEvent>>>>DOWN
I/Activity:             onTouchEvent>>>>DOWN
I/Activity:             dispatchTouchEvent>>UP
I/Activity:             onTouchEvent>>>>UP

可见,事件默认回传到Activity。

情况二

ThirdTextView的onTouchEvent返回true。或者设置ThirdTextView的属性clickable=true
日志:

I/FirstFrameLayout:     dispatchTouchEvent>>DOWN
I/FirstFrameLayout:     onInterceptTouchEvent>>>>DOWN
I/SecondRelativeLayout: dispatchTouchEvent>>DOWN
I/SecondRelativeLayout: onInterceptTouchEvent>>>>DOWN
I/ThirdTextView:        dispatchTouchEvent>>DOWN
I/ThirdTextView:        onTouchEvent>>>>DOWN
I/FirstFrameLayout:     dispatchTouchEvent>>UP
I/FirstFrameLayout:     onInterceptTouchEvent>>>>UP
I/SecondRelativeLayout: dispatchTouchEvent>>UP
I/SecondRelativeLayout: onInterceptTouchEvent>>>>UP
I/ThirdTextView:        dispatchTouchEvent>>UP
I/ThirdTextView:        onTouchEvent>>>>UP

图例:


默认情况下事件传递机制

情况三

FristFrameLayout的onTouchEvent返回true,SecondRelativeLayout和ThirdTextView的OnTouchEvent返回false。

I/FirstFrameLayout:     dispatchTouchEvent>>DOWN
I/FirstFrameLayout:     onInterceptTouchEvent>>>>DOWN
I/SecondRelativeLayout: dispatchTouchEvent>>DOWN
I/SecondRelativeLayout: onInterceptTouchEvent>>>>DOWN
I/ThirdTextView:        dispatchTouchEvent>>DOWN
I/ThirdTextView:        onTouchEvent>>>>DOWN
I/SecondRelativeLayout: onTouchEvent>>>>DOWN
I/FirstFrameLayout:     onTouchEvent>>>>DOWN
I/FirstFrameLayout:     dispatchTouchEvent>>UP
I/FirstFrameLayout:     onTouchEvent>>>>UP

图例:


事件传递

如果View一旦开始处理事件,如果它不消费ACTION_DOWN事件,那么同一个事件序列的其他事件也不会再交给它,并且重新交给它的父元素去处理。例如红线的down事件流向。

情况四

SecondRelativeLayout 拦截事件,onInterceptTouchEvent返回true,且onTouchEvent返回true

I/FirstFrameLayout:     dispatchTouchEvent>>DOWN
I/FirstFrameLayout:     onInterceptTouchEvent>>>>DOWN
I/SecondRelativeLayout: dispatchTouchEvent>>DOWN
I/SecondRelativeLayout: onInterceptTouchEvent>>>>DOWN
I/SecondRelativeLayout: onTouchEvent>>>>DOWN
I/FirstFrameLayout:     dispatchTouchEvent>>UP
I/FirstFrameLayout:     onInterceptTouchEvent>>>>UP
I/SecondRelativeLayout: dispatchTouchEvent>>UP
I/SecondRelativeLayout: onTouchEvent>>>>UP
View事件传递机制

正常情况下,一个事件序列只能被一个View拦截且消耗。因为一旦一个元素拦截了此事件,那么同一事件序列内的所有事件都会直接交给它处理。<p>
View一旦决定拦截,那么事件序列只能由它来处理,并且它的onInterceptTouchEvent不会被调用。比如SecondRelativeLayout拦截了Down事件,那么事件序列中的Up直接交给它处理,并且不会再去执行onInterceptTouchEvent。

注意

OnTouchListener > onTouchEvent > OnClickListener

// Handle an initial down.
if (actionMasked == MotionEvent.ACTION_DOWN) {
    // Throw away all previous state when starting a new touch gesture.
    // The framework may have dropped the up or cancel event for the previous gesture
    // due to an app switch, ANR, or some other state change.
    cancelAndClearTouchTargets(ev);
    resetTouchState();
}
final boolean intercepted;
//如果子View处理了事件,mFirstTouchTarget != null 成立,为true。
//且此时传递的是事件序列的其余事件,不是Down事件,因此整个条件不成立。
//不会执行onInterceptTouchEvent
if (actionMasked == MotionEvent.ACTION_DOWN
        || mFirstTouchTarget != null) {
    final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
    if (!disallowIntercept) {
        intercepted = onInterceptTouchEvent(ev);
        ev.setAction(action); // restore action in case it was changed
    } else {
        intercepted = false;
    }
} else {
    // There are no touch targets and this action is not an initial down
    // so this view group continues to intercept touches.
    intercepted = true;
}

滑动冲突解决

一般采用相对简单的外部拦截法进行处理。
伪代码:

@Override
public boolean onInterceptTouchEvent(MotionEvent event) {
    boolean intercepted = false;
    int x = (int) event.getX();
    int y = (int) event.getY();

    switch (event.getAction()) {
    case MotionEvent.ACTION_DOWN: {
        intercepted = false;
        //TODO
        break;
    }
    case MotionEvent.ACTION_MOVE: {
        int deltaX = x - mLastXIntercept;
        int deltaY = y - mLastYIntercept;
        //拦截条件:如果X轴偏移量大于Y轴,则表示水平滑动,进行拦截处理。
        if (Math.abs(deltaX) > Math.abs(deltaY)) {
            intercepted = true;
        } else {
            intercepted = false;
        }
        break;
    }
    case MotionEvent.ACTION_UP: {
        intercepted = false;
        break;
    }
    default:
        break;
    }
    mLastXIntercept = x;
    mLastYIntercept = y;

    return intercepted;
}
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