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iOS 内存管理(三)RunLoop

2021-06-29  本文已影响0人  木扬音

什么Runloop

RunLoop是事件接收和分发机制的一个实现,是线程基础框架的一部分,一个Runloop就是一个事件循环,用于不停地调度工作和处理输入事件
RunLoop的本质是一个do-while循环,有事干活,没事休息,RunLoop是一种闲等待,具备休眠功能

RunLoop源码地址
RunLoop官方文档

RunLoop和线程的关系

日程开发中,我们可以通过下面两种方法获取RunLoop

// 主运行循环
 CFRunLoopRef mainRunloop = CFRunLoopGetMain();
 // 当前运行循环
 CFRunLoopRef currentRunloop = CFRunLoopGetCurrent();
CFRunLoopRef CFRunLoopGetMain(void) {
    CHECK_FOR_FORK();
    static CFRunLoopRef __main = NULL; // no retain needed
    //pthread_main_thread_np 主线程
    if (!__main) __main = _CFRunLoopGet0(pthread_main_thread_np()); // no CAS needed
    return __main;
}
// should only be called by Foundation
// t==0 is a synonym for "main thread" that always works
CF_EXPORT CFRunLoopRef _CFRunLoopGet0(pthread_t t) {
    //如果t不存在,则标记为主线程(即默认情况,默认是主线程)
    if (pthread_equal(t, kNilPthreadT)) {
        t = pthread_main_thread_np();
    }
    __CFSpinLock(&loopsLock);
    if (!__CFRunLoops) {
        __CFSpinUnlock(&loopsLock);
        
        //创建全局字典,标记为kCFAllocatorSystemDefault
        CFMutableDictionaryRef dict = CFDictionaryCreateMutable(kCFAllocatorSystemDefault, 0, NULL, &kCFTypeDictionaryValueCallBacks);
        //通过主线程 创建主运行循环
        CFRunLoopRef mainLoop = __CFRunLoopCreate(pthread_main_thread_np());
        //利用dict,进行key-value绑定操作,即可以说明,线程和runloop是一一对应的
        // dict : key value
        CFDictionarySetValue(dict, pthreadPointer(pthread_main_thread_np()), mainLoop);
        
        if (!OSAtomicCompareAndSwapPtrBarrier(NULL, dict, (void * volatile *)&__CFRunLoops)) {
            CFRelease(dict);
        }
        
        CFRelease(mainLoop);
        __CFSpinLock(&loopsLock);
    }
    //通过其他线程获取runloop
    CFRunLoopRef loop = (CFRunLoopRef)CFDictionaryGetValue(__CFRunLoops, pthreadPointer(t));
    __CFSpinUnlock(&loopsLock);
    if (!loop) {
        //如果没有获取到,则新建一个运行循环
        CFRunLoopRef newLoop = __CFRunLoopCreate(t);
        __CFSpinLock(&loopsLock);
        loop = (CFRunLoopRef)CFDictionaryGetValue(__CFRunLoops, pthreadPointer(t));
        if (!loop) {
            //将新建的runloop 与 线程进行key-value绑定
            CFDictionarySetValue(__CFRunLoops, pthreadPointer(t), newLoop);
            loop = newLoop;
        }
        // don't release run loops inside the loopsLock, because CFRunLoopDeallocate may end up taking it
        __CFSpinUnlock(&loopsLock);
        CFRelease(newLoop);
    }
    if (pthread_equal(t, pthread_self())) {
        _CFSetTSD(__CFTSDKeyRunLoop, (void *)loop, NULL);
        if (0 == _CFGetTSD(__CFTSDKeyRunLoopCntr)) {
            _CFSetTSD(__CFTSDKeyRunLoopCntr, (void *)(PTHREAD_DESTRUCTOR_ITERATIONS-1), (void (*)(void *))__CFFinalizeRunLoop);
        }
    }
    return loop;
}

RunLoop分为主线程的和其他线程的,RunLoop和线程是一一对应

RunLoop创建

static CFRunLoopRef __CFRunLoopCreate(pthread_t t) {
    CFRunLoopRef loop = NULL;
    CFRunLoopModeRef rlm;
    uint32_t size = sizeof(struct __CFRunLoop) - sizeof(CFRuntimeBase);
    loop = (CFRunLoopRef)_CFRuntimeCreateInstance(kCFAllocatorSystemDefault, __kCFRunLoopTypeID, size, NULL);
    //如果loop为空,则直接返回NULL
    if (NULL == loop) {
        return NULL;
    }
    //runloop属性配置
    (void)__CFRunLoopPushPerRunData(loop);
    __CFRunLoopLockInit(&loop->_lock);
    loop->_wakeUpPort = __CFPortAllocate();
    if (CFPORT_NULL == loop->_wakeUpPort) HALT;
    __CFRunLoopSetIgnoreWakeUps(loop);
    loop->_commonModes = CFSetCreateMutable(kCFAllocatorSystemDefault, 0, &kCFTypeSetCallBacks);
    CFSetAddValue(loop->_commonModes, kCFRunLoopDefaultMode);
    loop->_commonModeItems = NULL;
    loop->_currentMode = NULL;
    loop->_modes = CFSetCreateMutable(kCFAllocatorSystemDefault, 0, &kCFTypeSetCallBacks);
    loop->_blocks_head = NULL;
    loop->_blocks_tail = NULL;
    loop->_counterpart = NULL;
    loop->_pthread = t;
#if DEPLOYMENT_TARGET_WINDOWS
    loop->_winthread = GetCurrentThreadId();
#else
    loop->_winthread = 0;
#endif
    rlm = __CFRunLoopFindMode(loop, kCFRunLoopDefaultMode, true);
    if (NULL != rlm) __CFRunLoopModeUnlock(rlm);
    return loop;
}
typedef struct __CFRunLoop * CFRunLoopRef;
👇
struct __CFRunLoop {
    CFRuntimeBase _base;
    pthread_mutex_t _lock;            /* locked for accessing mode list */
    __CFPort _wakeUpPort;            // used for CFRunLoopWakeUp
    Boolean _unused;
    volatile _per_run_data *_perRunData;              // reset for runs of the run loop
    pthread_t _pthread;
    uint32_t _winthread;
    CFMutableSetRef _commonModes;
    CFMutableSetRef _commonModeItems;
    CFRunLoopModeRef _currentMode;
    CFMutableSetRef _modes;
    struct _block_item *_blocks_head;
    struct _block_item *_blocks_tail;
    CFTypeRef _counterpart;
};

从定义可知,

RunLoop对应关系
Mode类型

在官方文档中有5中,iOS中公开的只有NSDefaultRunLoopModeNSRunLoopCommonModes,NSRunLoopCommonModes是一个集合,里面默认包含了NSDefaultRunLoopModeNSEventTrackingRunLoopMode

Item
typedef CF_OPTIONS(CFOptionFlags, CFRunLoopActivity) {
    //进入RunLoop
    kCFRunLoopEntry = (1UL << 0),
    //即将处理Timers
    kCFRunLoopBeforeTimers = (1UL << 1),
    //即将处理Source
    kCFRunLoopBeforeSources = (1UL << 2),
    //即将进入休眠
    kCFRunLoopBeforeWaiting = (1UL << 5),
    //被唤醒
    kCFRunLoopAfterWaiting = (1UL << 6),
    //退出RunLoop
    kCFRunLoopExit = (1UL << 7),
    kCFRunLoopAllActivities = 0x0FFFFFFFU
};

RunLoop执行

因为RunLoop的执行通过run方法,通过堆栈信息可知,底层的执行方法是__CFRunLoopRun

__CFRunLoopRun
/* rl, rlm are locked on entrance and exit */
static int32_t __CFRunLoopRun(CFRunLoopRef rl, CFRunLoopModeRef rlm, CFTimeInterval seconds, Boolean stopAfterHandle, CFRunLoopModeRef previousMode) {
    ...
    
    do{
        ...
         //通知 Observers: 即将处理timer事件
        if (rlm->_observerMask & kCFRunLoopBeforeTimers) __CFRunLoopDoObservers(rl, rlm, kCFRunLoopBeforeTimers);
        //通知 Observers: 即将处理Source事件
        if (rlm->_observerMask & kCFRunLoopBeforeSources) __CFRunLoopDoObservers(rl, rlm, kCFRunLoopBeforeSources);
        //处理Blocks
        __CFRunLoopDoBlocks(rl, rlm);
        //处理sources0
        Boolean sourceHandledThisLoop = __CFRunLoopDoSources0(rl, rlm, stopAfterHandle);
        //处理sources0返回为YES
        if (sourceHandledThisLoop) {
            // 处理Blocks
            __CFRunLoopDoBlocks(rl, rlm);
        }
        
        ...
        
        //如果是timer
        else if (modeQueuePort != MACH_PORT_NULL && livePort == modeQueuePort) {
            CFRUNLOOP_WAKEUP_FOR_TIMER();
            if (!__CFRunLoopDoTimers(rl, rlm, mach_absolute_time())) {
                // Re-arm the next timer, because we apparently fired early
                __CFArmNextTimerInMode(rlm, rl);
            }
        }
        
        ...
        
        //如果是source1
        CFRunLoopSourceRef rls = __CFRunLoopModeFindSourceForMachPort(rl, rlm, livePort);
        if (rls) {
#if DEPLOYMENT_TARGET_MACOSX || DEPLOYMENT_TARGET_EMBEDDED || DEPLOYMENT_TARGET_EMBEDDED_MINI
            mach_msg_header_t *reply = NULL;
            sourceHandledThisLoop = __CFRunLoopDoSource1(rl, rlm, rls, msg, msg->msgh_size, &reply) || sourceHandledThisLoop;
            if (NULL != reply) {
                (void)mach_msg(reply, MACH_SEND_MSG, reply->msgh_size, 0, MACH_PORT_NULL, 0, MACH_PORT_NULL);
                CFAllocatorDeallocate(kCFAllocatorSystemDefault, reply);
            }
#elif DEPLOYMENT_TARGET_WINDOWS
            sourceHandledThisLoop = __CFRunLoopDoSource1(rl, rlm, rls) || sourceHandledThisLoop;
#endif
        }
        ...
    
    }while (0 == retVal);
    
    ...
}
static Boolean __CFRunLoopDoTimers(CFRunLoopRef rl, CFRunLoopModeRef rlm, uint64_t limitTSR) {    /* DOES CALLOUT */
    ...
    //循环遍历,做下层单个timer的执行
    for (CFIndex idx = 0, cnt = timers ? CFArrayGetCount(timers) : 0; idx < cnt; idx++) {
        CFRunLoopTimerRef rlt = (CFRunLoopTimerRef)CFArrayGetValueAtIndex(timers, idx);
        Boolean did = __CFRunLoopDoTimer(rl, rlm, rlt);
        timerHandled = timerHandled || did;
    }
    ...
}
timer执行总结

对于observer、block、source0、source1,其执行原理与timer是类似的

RunLoop 底层原理

我们可以从堆栈信息中看出,run方法的执行路径是CFRunLoopRun -> CFRunLoopRun -> __CFRunLoopRun

void CFRunLoopRun(void) {    /* DOES CALLOUT */
    int32_t result;
    do {
        // 1.0e10 : 科学技术 1*10^10
        result = CFRunLoopRunSpecific(CFRunLoopGetCurrent(), kCFRunLoopDefaultMode, 1.0e10, false);
        CHECK_FOR_FORK();
    } while (kCFRunLoopRunStopped != result && kCFRunLoopRunFinished != result);
}
SInt32 CFRunLoopRunSpecific(CFRunLoopRef rl, CFStringRef modeName, CFTimeInterval seconds, Boolean returnAfterSourceHandled) {     /* DOES CALLOUT */
    CHECK_FOR_FORK();
    if (__CFRunLoopIsDeallocating(rl)) return kCFRunLoopRunFinished;
    __CFRunLoopLock(rl);
    
    //首先根据modeName找到对应mode
    CFRunLoopModeRef currentMode = __CFRunLoopFindMode(rl, modeName, false);
    
    // 通知 Observers: RunLoop 即将进入 loop。
    __CFRunLoopDoObservers(rl, currentMode, kCFRunLoopEntry);
    
    // 内部函数,进入loop
    result = __CFRunLoopRun(rl, currentMode, seconds, returnAfterSourceHandled, previousMode);
    
    // 通知 Observers: RunLoop 即将退出。
    __CFRunLoopDoObservers(rl, currentMode, kCFRunLoopExit);
    
    return result;
    
}
//核心函数
/* rl, rlm are locked on entrance and exit */
static int32_t __CFRunLoopRun(CFRunLoopRef rl, CFRunLoopModeRef rlm, CFTimeInterval seconds, Boolean stopAfterHandle, CFRunLoopModeRef previousMode){
    
    //通过GCD开启一个定时器,然后开始跑圈
    dispatch_source_t timeout_timer = NULL;
    ...
    dispatch_resume(timeout_timer);
    
    int32_t retVal = 0;
    
    //处理事务,即处理items
    do {
        
        // 通知 Observers: 即将处理timer事件
        __CFRunLoopDoObservers(rl, rlm, kCFRunLoopBeforeTimers);
        
        // 通知 Observers: 即将处理Source事件
        __CFRunLoopDoObservers(rl, rlm, kCFRunLoopBeforeSources)
        
        // 处理Blocks
        __CFRunLoopDoBlocks(rl, rlm);
        
        // 处理sources0
        Boolean sourceHandledThisLoop = __CFRunLoopDoSources0(rl, rlm, stopAfterHandle);
        
        // 处理sources0返回为YES
        if (sourceHandledThisLoop) {
            // 处理Blocks
            __CFRunLoopDoBlocks(rl, rlm);
        }
        
        // 判断有无端口消息(Source1)
        if (__CFRunLoopWaitForMultipleObjects(NULL, &dispatchPort, 0, 0, &livePort, NULL)) {
            // 处理消息
            goto handle_msg;
        }
        
        
        // 通知 Observers: 即将进入休眠
        __CFRunLoopDoObservers(rl, rlm, kCFRunLoopBeforeWaiting);
        __CFRunLoopSetSleeping(rl);
        
        // 等待被唤醒
        __CFRunLoopServiceMachPort(waitSet, &msg, sizeof(msg_buffer), &livePort, poll ? 0 : TIMEOUT_INFINITY);
        
        // user callouts now OK again
        __CFRunLoopUnsetSleeping(rl);
        
        // 通知 Observers: 被唤醒,结束休眠
        __CFRunLoopDoObservers(rl, rlm, kCFRunLoopAfterWaiting);
        
        
    handle_msg:
        if (被timer唤醒) {
            // 处理Timers
            __CFRunLoopDoTimers(rl, rlm, mach_absolute_time());
        }else if (被GCD唤醒){
            // 处理gcd
            __CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__(msg);
        }else if (被source1唤醒){
            // 被Source1唤醒,处理Source1
            __CFRunLoopDoSource1(rl, rlm, rls, msg, msg->msgh_size, &reply)
        }
        
        // 处理block
        __CFRunLoopDoBlocks(rl, rlm);
        
        if (sourceHandledThisLoop && stopAfterHandle) {
            retVal = kCFRunLoopRunHandledSource;//处理源
        } else if (timeout_context->termTSR < mach_absolute_time()) {
            retVal = kCFRunLoopRunTimedOut;//超时
        } else if (__CFRunLoopIsStopped(rl)) {
            __CFRunLoopUnsetStopped(rl);
            retVal = kCFRunLoopRunStopped;//停止
        } else if (rlm->_stopped) {
            rlm->_stopped = false;
            retVal = kCFRunLoopRunStopped;//停止
        } else if (__CFRunLoopModeIsEmpty(rl, rlm, previousMode)) {
            retVal = kCFRunLoopRunFinished;//结束
        }
        
        
        
    }while (0 == retVal);
    
    return retVal;
}

总结

RunLoop执行流程

面试题

1、RunLoop和线程的关系

2、NSRunLoop 和 CFRunLoopRef 区别

3、Runloop的mode作用是什么?

指定RunLoop中事件优先级

4、NSTimer创建定时器,在scrollView滚动时,定时器会暂停,为什么,如何解决

5、RunLoop 和 AutoreleasePool的关系

官方文档

The Application Kit creates an autorelease pool on the main thread at the beginning of every cycle of the event loop, and drains it at the end, thereby releasing any autoreleased objects generated while processing an event.
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