2020-03-31Unity常用文件夹自动创建

2020-03-31  本文已影响0人  VECTOR_Y
using UnityEngine;
using UnityEditor;
using System.IO;


/// <summary>
/// 创建文件夹  
/// </summary>
public class CreateFile
{
    [MenuItem("Tools / CreateFolder")]//需要引入命名空间using UnityEditor
    public static void CreateFolder()
    {
        string path = Application.dataPath + "/";
        Directory.CreateDirectory(path + "Resources");//需要引入命名空间 using System.Io
        Directory.CreateDirectory(path + "Plugins");
        Directory.CreateDirectory(path + "StreamingAssets");
        Directory.CreateDirectory(path + "Editor");
        Directory.CreateDirectory(path + "Scenes");
        Directory.CreateDirectory(path + "Scripts");
    }
}

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