OpenGL环境搭建
2020-07-03 本文已影响0人
卡布奇诺_95d2
准备资源
CLTools
glew
libGLTools.a
开始配置
-
打开Xcode->File->New->Project->App:
image.png -
将资源文件拖入工程中,libGLTools.a 可直接拖入Frameworks文件夹下,注意配置头文件搜索路径。
image.png - 将工程中不需要的文件删除,如AppDelegate.h AppDelegate.m main.m ViewController.h ViewController.m 等。
- 新建main.cpp文件
- 写入代码:
//
// main.cpp
// test_opengl
//
// Created by macbook pro on 2020/7/3.
// Copyright © 2020 hq. All rights reserved.
//
#include <stdio.h>
#include "GLTools.h"
#include <glut/glut.h>
GLBatch triangleBatch;
GLShaderManager shaderManager;
void ChangeSize(int w,int h)
{
glViewport(0,0, w, h);
}
void SetupRC()
{
glClearColor(0.0f,0.0f,1.0f,1.0f);
shaderManager.InitializeStockShaders();
GLfloat vVerts[] = {
-0.5f,0.0f,0.0f,
0.5f,0.0f,0.0f,
0.0f,0.5f,0.0f, };
triangleBatch.Begin(GL_TRIANGLES,3);
triangleBatch.CopyVertexData3f(vVerts);
triangleBatch.End();
}
void RenderScene(void) {
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
GLfloat vRed[] = {1.0f,0.0f,0.0f,1.0f};
shaderManager.UseStockShader(GLT_SHADER_IDENTITY,vRed);
triangleBatch.Draw();
glutSwapBuffers();
}
int main(int argc,char* argv[])
{
gltSetWorkingDirectory(argv[0]);
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGBA|GLUT_DEPTH|GLUT_STENCIL);
glutInitWindowSize(800,600);
glutCreateWindow("Triangle");
glutReshapeFunc(ChangeSize);
glutDisplayFunc(RenderScene);
GLenum err = glewInit();
if(GLEW_OK != err) {
fprintf(stderr,"glew error:%s\n",glewGetErrorString(err));
return 1;
}
SetupRC();
glutMainLoop();
return 0;
}
-
运行结果
image.png
至止,环境搭建完成。