UIButton 图片位置调整,只需一行代码!
2017-05-27 本文已影响0人
拾酥
之前调整UIButton
的图片位置,都习惯性的用UIEdgeInsetsMake
,也没什么问题,前两天改了一个文字长度,发现怎么调试都不管用,始终没法很好的居中,只好重新用自定义了一下,今天闲来无事,决定写一个居中的扩展。代码如下:
.h
#import <UIKit/UIKit.h>
typedef NS_ENUM(NSInteger, UIButtonImagePosition) {
UIButtonImagePositionTop = 1000,
UIButtonImagePositionRight = 1001,
UIButtonImagePositionBottom = 1002
};
@interface UIButton (TTAdd)
///image的位置,如果设置了titleEdgeInsets 或者 imageEdgeInsets这个属性就不管用了
@property (nonatomic, assign) UIButtonImagePosition buttonImagePosition;
///image和title之间的距离,如果设置了titleEdgeInsets 或者 imageEdgeInsets 这个属性就不管用了
@property (nonatomic, assign) CGFloat buttonImageMargin;
@end
.m
#import "UIButton+TTAdd.h"
#import <objc/runtime.h>
@implementation UIButton (TTAdd)
+ (void)load {
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
SEL oriSel = @selector(layoutSubviews);
SEL newSel = @selector(tt_layoutSubviews);
Class class = [self class];
Method oriMethod = class_getInstanceMethod(class, oriSel);
Method newMethod = class_getInstanceMethod(class, newSel);
BOOL success = class_addMethod(class, oriSel, method_getImplementation(newMethod), method_getTypeEncoding(newMethod));
if (success) {
class_replaceMethod(class, newSel, method_getImplementation(oriMethod), method_getTypeEncoding(oriMethod));
} else {
method_exchangeImplementations(oriMethod, newMethod);
}
});
}
- (CGFloat)buttonImageMargin {
return [objc_getAssociatedObject(self, _cmd) doubleValue];
}
- (void)setButtonImageMargin:(CGFloat)buttonImageMargin {
[self setNeedsLayout];
objc_setAssociatedObject(self, @selector(buttonImageMargin), @(buttonImageMargin), OBJC_ASSOCIATION_ASSIGN);
}
- (UIButtonImagePosition)buttonImagePosition {
return [objc_getAssociatedObject(self , _cmd) integerValue];
}
- (void)setButtonImagePosition:(UIButtonImagePosition)position {
[self setNeedsLayout];
objc_setAssociatedObject(self, @selector(buttonImagePosition), @(position), OBJC_ASSOCIATION_ASSIGN);
}
- (void)tt_layoutSubviews {
[self tt_layoutSubviews];
BOOL hasSetTitleEdges = (self.titleEdgeInsets.left != 0 || self.titleEdgeInsets.top != 0 || self.titleEdgeInsets.bottom != 0 || self.titleEdgeInsets.right != 0 );
BOOL hasSetImageEdges = (self.imageEdgeInsets.top != 0 || self.imageEdgeInsets.left != 0 || self.imageEdgeInsets.bottom != 0 || self.imageEdgeInsets.right != 0);
if (hasSetTitleEdges || hasSetImageEdges) {
return;
}
CGFloat height = self.bounds.size.height;
CGFloat imageWidth = self.imageView.bounds.size.width;
CGFloat imageHeight = self.imageView.bounds.size.height;
CGFloat titleHeight = self.titleLabel.bounds.size.height;
if (self.buttonImagePosition == UIButtonImagePositionTop) {
CGRect imageNewFrame = CGRectMake(0, 0, imageWidth, imageHeight);
imageNewFrame.origin.x = CGRectGetMidX(self.bounds) - imageWidth / 2;
imageNewFrame.origin.y = (height - imageHeight - titleHeight - self.buttonImageMargin) / 2;
self.imageView.frame = imageNewFrame;
CGRect newFrame = [self titleLabel].frame;
newFrame.origin.x = 0;
newFrame.origin.y = self.imageView.frame.size.height + (height - imageHeight - titleHeight) / 2 + self.buttonImageMargin/2;
newFrame.size.width = self.frame.size.width;
self.titleLabel.frame = newFrame;
self.titleLabel.textAlignment = NSTextAlignmentCenter;
} else if (self.buttonImagePosition == UIButtonImagePositionBottom) {
CGRect titleNewFrame = CGRectMake(0, 0, self.bounds.size.width, titleHeight);
titleNewFrame.origin.x = 0;
titleNewFrame.origin.y = (height - imageHeight - titleHeight - self.buttonImageMargin) / 2;
self.titleLabel.frame = titleNewFrame;
self.titleLabel.textAlignment = NSTextAlignmentCenter;
CGRect imageNewFrame = CGRectMake(0, 0, imageWidth, imageHeight);
imageNewFrame.origin.x = CGRectGetMidX(self.bounds) - imageWidth / 2;
imageNewFrame.origin.y = (height - imageHeight - titleHeight) / 2 + titleHeight + self.buttonImageMargin / 2;
self.imageView.frame = imageNewFrame;
} else if (self.buttonImagePosition == UIButtonImagePositionRight) {
CGRect imageFrame = self.imageView.frame;
CGRect titleFrame = self.titleLabel.frame;
CGFloat titleX = (self.frame.size.width - (imageFrame.size.width + titleFrame.size.width + self.buttonImageMargin)) / 2;
self.titleLabel.frame = CGRectMake(titleX, titleFrame.origin.y, titleFrame.size.width, titleFrame.size.height);
self.imageView.frame = CGRectMake(CGRectGetMaxX(self.titleLabel.frame) + self.buttonImageMargin, imageFrame.origin.y, imageFrame.size.width, imageFrame.size.height);
} else {
CGRect imageFrame = self.imageView.frame;
CGRect titleFrame = self.titleLabel.frame;
CGFloat imageNewX = (self.frame.size.width - (imageFrame.size.width + titleFrame.size.width + self.buttonImageMargin)) / 2;
CGRect newImageFrame = CGRectMake(imageNewX, imageFrame.origin.y, imageFrame.size.width, imageFrame.size.height);
CGRect newTitleFrame = CGRectMake(CGRectGetMaxX(newImageFrame) + self.buttonImageMargin, titleFrame.origin.y, titleFrame.size.width, titleFrame.size.height);
self.titleLabel.frame = newTitleFrame;
self.imageView.frame = newImageFrame;
}
}
@end
通过重写layoutSubViews
方法来调整imageView
和 titleLabel
的位置,达到最终效果。通过runTime
来交换一下方法,不用每次去继承自定义的Button
。
使用时仅需一句代码
self.button2.tt_buttonImagePosition = UIButtonImagePositionTop;
效果如下:
效果图