RealityKit实现摆件功能
2022-09-22 本文已影响0人
浪淘沙008
其中AR效果是通过RealityKit实现的,其主要代码如下
self.view.insertSubview(arView, belowSubview: entitySelectView)
let config = ARWorldTrackingConfiguration() // 设置世界坐标系
config.planeDetection = .horizontal // 设置检测水平面
self.arView.session.run(config)
将物品对象添加到平面上
// 定位,确定释放点在世界坐标系中的位置
let location = session.location(in: arView)
guard let result = self.arView.raycast(from: location, allowing: .estimatedPlane, alignment: .horizontal).first else {
return UIDropProposal(operation: .copy)
}
// 加载模型对象并生成锚点
@available(iOS 15.0, *)
func loadEntity(name: String) -> ARAnchor? {
guard let raycastResult = self.raycastResult else {
return nil
}
let anchor = ARAnchor(name: name, transform: raycastResult.worldTransform)
let robotAnchor = AnchorEntity(anchor: anchor)
// 同步加载
do {
let myModelEntity = try ModelEntity.load(named: name)
robotAnchor.addChild(myModelEntity)
self.arView.scene.addAnchor(robotAnchor)
activityEntity = myModelEntity
// 设置执行可用动画
if let _ = myModelEntity.availableAnimations.first {
myModelEntity.playAnimation(myModelEntity.availableAnimations[0].repeat())
}
} catch {
return nil
}
return anchor
}
func addAchor() {
let planeMesh = MeshResource.generatePlane(width: 0.01, height: 0.01, cornerRadius: 0.01)
let planeEntity = ModelEntity(mesh: planeMesh, materials: [planeMaterial])
planeEntity.generateCollisionShapes(recursive: false)
planeAnchor = AnchorEntity()
planeAnchor.addChild(planeEntity)
self.arView.scene.addAnchor(planeAnchor)
}
效果图:
output.gif