iOS动画(Core Animation)
2016-07-08 本文已影响198人
NexTOne
Core Animation(核心动画)简介
- 它是一组非常强大的动画处理API,使用它能做出非常炫丽的动画效果。
- Core Animation的动画执行过程都是在后台操作的,不会阻塞主线程。
- Core Animation是直接作用在CALayer上的,并非UIView。
CAAnimation是所有动画类的父类,但是它不能直接使用,应该使用它的子类。
- CAPropertyAnimation是CAAnimation的子类,但是不能直接使用,要想创建动画对象,应该使用它的两个子类:CABasicAnimation和CAKeyframeAnimation
- 能用的动画类只有4个子类:CABasicAnimation、CAKeyframeAnimation、CATransition、CAAnimationGroup
平移动画
示例代码
@interface ViewController ()
@property (nonatomic, weak) CALayer *layer;
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
CALayer *layer = [CALayer layer];
layer.bounds = CGRectMake(0, 0, 50, 50);
layer.position = CGPointMake(50, 50);
// 设置layer的锚点为左上角(0,0)
layer.anchorPoint = CGPointMake(0, 0);
layer.backgroundColor = [UIColor redColor].CGColor;
layer.cornerRadius = 10;
[self.view.layer addSublayer:layer];
self.layer = layer;
}
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
// 创建核心动画
CABasicAnimation *anim = [CABasicAnimation animation];
// 要执行什么样的动画
anim.keyPath = @"position";
// 通过动画,将layer从哪儿移动到哪儿
anim.fromValue = [NSValue valueWithCGPoint:CGPointMake(0, 0)];
anim.toValue = [NSValue valueWithCGPoint:CGPointMake(200, 300)];
// 完成动画所需要消耗的时间
anim.duration = 2;
// 动画执行完毕之后不删除动画
anim.removedOnCompletion = NO;
// 保存动画的最新状态
anim.fillMode = kCAFillModeForwards;
// 设置动画的代理,可以监听动画的执行过程,这里设置控制器为代理
anim.delegate = self;
//添加核心动画到layer
[self.layer addAnimation:anim forKey:nil];
}
- (void)animationDidStart:(CAAnimation *)anim {
NSLog(@"执行前: %@", NSStringFromCGPoint(self.layer.position));
}
- (void)animationDidStop:(CAAnimation *)anim finished:(BOOL)flag {
NSLog(@"执行后: %@", NSStringFromCGPoint(self.layer.position));
}
验证图层的属性值还是动画执行前的初始值{50,50},并没有真正被改变
- 实质上,图层的属性值还是动画执行前的初始值,并没有真正被改变
缩放动画
代码示例:
@interface ViewController ()
@property (nonatomic, weak) CALayer *layer;
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
CALayer *layer = [CALayer layer];
layer.bounds = CGRectMake(0, 0, 50, 50);
layer.position = CGPointMake(50, 50);
// 设置layer的锚点为左上角(0,0)
layer.anchorPoint = CGPointMake(0, 0);
layer.backgroundColor = [UIColor redColor].CGColor;
layer.cornerRadius = 10;
[self.view.layer addSublayer:layer];
self.layer = layer;
}
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
// 创建核心动画
CABasicAnimation *anim = [CABasicAnimation animationWithKeyPath:@"bounds"];
// 设置动画执行时间
anim.duration = 2;
// 动画执行完毕之后不删除动画
anim.removedOnCompletion = NO;
// 保存动画的最新状态
anim.fillMode = kCAFillModeForwards;
// 修改属性,执行动画
anim.toValue = [NSValue valueWithCGRect:CGRectMake(0, 0, 200, 200)];
//添加核心动画到layer
[self.layer addAnimation:anim forKey:nil];
}
旋转动画
示例代码:
@interface ViewController ()
@property (nonatomic, weak) CALayer *layer;
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
CALayer *layer = [CALayer layer];
layer.bounds = CGRectMake(0, 0, 150, 50);
layer.position = CGPointMake(50, 50);
// 设置layer的锚点为左上角(0,0)
layer.anchorPoint = CGPointMake(0, 0);
layer.backgroundColor = [UIColor redColor].CGColor;
layer.cornerRadius = 10;
[self.view.layer addSublayer:layer];
self.layer = layer;
}
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
// 创建动画
CABasicAnimation *anim = [CABasicAnimation animationWithKeyPath:@"transform"];
// 设置动画执行时间
anim.duration = 2;
// 修改属性,执行动画
anim.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI_4, 1, 1, 0)];
// 动画执行完毕之后不删除动画
anim.removedOnCompletion = NO;
// 保存动画的最新状态
anim.fillMode = kCAFillModeForwards;
[self.layer addAnimation:anim forKey:nil];
}
关键帧动画简介
是CApropertyAnimation的子类,跟CABasicAnimation的区别是:CABasicAnimation只能从一个数值(fromValue)变到另一个数值(toValue),而CAKeyframeAnimation会使用一个NSArray保存这些数值
示例代码:
@interface ViewController ()
@property (weak, nonatomic) IBOutlet UIView *customerView;
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
}
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
// 创建动画
CAKeyframeAnimation *keyAnim = [CAKeyframeAnimation animation];
// 要执行什么样的动画
keyAnim.keyPath = @"position";
NSValue *value1=[NSValue valueWithCGPoint:CGPointMake(100, 100)];
NSValue *value2=[NSValue valueWithCGPoint:CGPointMake(200, 100)];
NSValue *value3=[NSValue valueWithCGPoint:CGPointMake(200, 200)];
NSValue *value4=[NSValue valueWithCGPoint:CGPointMake(100, 200)];
NSValue *value5=[NSValue valueWithCGPoint:CGPointMake(100, 100)];
keyAnim.values=@[value1,value2,value3,value4,value5];
// 动画执行完毕之后不删除动画
keyAnim.removedOnCompletion = NO;
// 保存动画的最新状态
keyAnim.fillMode = kCAFillModeForwards;
// 设置动画执行时间
keyAnim.duration = 3.0;
// 设置代理
keyAnim.delegate = self;
// 设置动画的节奏
keyAnim.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
//添加核心动画到layer
[self.customerView.layer addAnimation:keyAnim forKey:nil];
}
- (void)animationDidStart:(CAAnimation *)anim {
NSLog(@"开始动画");
}
- (void)animationDidStop:(CAAnimation *)anim finished:(BOOL)flag {
NSLog(@"结束动画");
}
停止动画(可以通过path属性,让layer在指定的轨迹上运动)
代码示例如下
@interface ViewController ()
@property (weak, nonatomic) IBOutlet UIView *customerView;
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
}
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
// 创建动画
CAKeyframeAnimation *keyAnim = [CAKeyframeAnimation animation];
// 平移
keyAnim.keyPath = @"position";
// 创建一条路径
CGMutablePathRef path = CGPathCreateMutable();
// 设置一个圆的路径
CGPathAddEllipseInRect(path, NULL, CGRectMake(150, 100, 100, 100));
keyAnim.path = path;
//有create就一定要有release
CGPathRelease(path);
// 动画执行完毕之后不删除动画
keyAnim.removedOnCompletion = NO;
// 保存动画的最新状态
keyAnim.fillMode = kCAFillModeForwards;
// 设置动画执行时间
keyAnim.duration = 3.0;
// 设置动画的节奏
keyAnim.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
//添加核心动画到layer
[self.customerView.layer addAnimation:keyAnim forKey:@"next"];
}
- (IBAction)stop {
// 停止self.customView.layer上名称标示为nextone的动画
[self.customerView.layer removeAnimationForKey:@"next"];
}
图标抖动
#define angle2Radian(angle) ((angle)/180.0*M_PI)
@interface ViewController ()
@property (weak, nonatomic) IBOutlet UIImageView *iconImageView;
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
}
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
// 创建动画
CAKeyframeAnimation *keyAnim = [CAKeyframeAnimation animation];
// 要执行什么样的动画
keyAnim.keyPath = @"transform.rotation";
// 设置动画时间
keyAnim.duration = 0.1;
// 设置图片抖动弧度
// 把度数转换为弧度(度数/180*M_PI)
keyAnim.values = @[@(-angle2Radian(6)), @(angle2Radian(6)), @(-angle2Radian(6))];
// 设置动画的重复次数
keyAnim.repeatCount = MAXFLOAT;
// 动画执行完毕之后不删除动画
keyAnim.removedOnCompletion = NO;
// 保存动画的最新状态
keyAnim.fillMode = kCAFillModeForwards;
[self.iconImageView.layer addAnimation:keyAnim forKey:nil];
}
转场动画和组动画
- CATransition(转场动画)是CAAnimation的子类,能够为层提供移出屏幕和移入屏幕的动画效果
- UINavigationController就是通过CATransition实现了将控制器的视图推入屏幕的动画效果
属性解析:
type:动画过渡类型
subtype:动画过渡方向
startProgress:动画起点(在整体动画的百分比)
endProgress:动画终点(在整体动画的百分比)
代码示例
@interface ViewController ()
@property (weak, nonatomic) IBOutlet UIImageView *imageView;
@property (nonatomic, assign) NSInteger index;
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
self.index = 1;
}
- (IBAction)preClick:(id)sender {
self.index--;
if (self.index < 1) {
self.index = 3;
}
self.imageView.image = [UIImage imageNamed:[NSString stringWithFormat:@"Guide%ld", self.index]];
// 创建核心动画
CATransition *anim = [CATransition animation];
//设置过度效果
anim.type = @"cube";
//设置动画的过度方向(向左
anim.subtype = kCATransitionFromLeft;
anim.duration = 2.0;
[self.imageView.layer addAnimation:anim forKey:nil];
}
- (IBAction)nextClick:(id)sender {
self.index++;
if (self.index > 3) {
self.index = 1;
}
self.imageView.image = [UIImage imageNamed:[NSString stringWithFormat:@"Guide%ld", self.index]];
// 创建核心动画
CATransition *anim = [CATransition animation];
//设置过度效果
anim.type = @"cube";
//设置动画的过度方向(向左
anim.subtype = kCATransitionFromRight;
anim.duration = 2.0;
// 设置动画的起点
anim.startProgress = 0.5;
[self.imageView.layer addAnimation:anim forKey:nil];
}
动画组(平移-旋转-缩放作为一组动画一起执行)
@interface ViewController ()
@property (weak, nonatomic) IBOutlet UIView *iconView;
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
}
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
// 平移动画
CABasicAnimation *a1 = [CABasicAnimation animation];
a1.keyPath = @"transform.translation.y";
a1.toValue = @(300);
// 缩放动画
CABasicAnimation *a2 = [CABasicAnimation animation];
a2.keyPath = @"transform.scale";
a2.toValue = @(0.0);
// 旋转动画
CABasicAnimation *a3 = [CABasicAnimation animation];
a3.keyPath = @"transform.rotation";
a3.toValue = @(M_PI_2);
// 组动画
CAAnimationGroup *groupAnim = [CAAnimationGroup animation];
groupAnim.animations = @[a1, a2, a3];
groupAnim.duration = 3;
groupAnim.fillMode = kCAFillModeForwards;
groupAnim.removedOnCompletion = NO;
[self.iconView.layer addAnimation:groupAnim forKey:nil];
}
UIView封装动画
- UIKit直接将动画集成到UIView类中,当内部的一些属性发生改变时,UIView将为这些改变提供动画支持
代码示例
@interface ViewController ()
@property (weak, nonatomic) IBOutlet UIView *customerView;
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
}
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
// 首尾式动画
[UIView beginAnimations:nil context:nil];
//执行动画
//设置动画执行时间
[UIView setAnimationDuration:2.0];
self.customerView.center=CGPointMake(200, 300);
//设置代理
[UIView setAnimationDelegate:self];
//设置动画执行完毕调用的事件
[UIView setAnimationDidStopSelector:@selector(didStopAnimation)];
}
- (void)didStopAnimation {
NSLog(@"动画执行完毕");
}
注:UIView封装的动画执行完毕之后不会反弹。即如果是通过CALayer核心动画改变layer的位置状态,表面上看虽然已经改变了,但是实际上它的位置是没有改变的
block动画
@interface ViewController ()
@property (weak, nonatomic) IBOutlet UIView *customerView;
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
/*
duration:动画的持续时间
delay:动画延迟delay秒后开始
options:动画的节奏控制
animations:将改变视图属性的代码放在这个block中
completion:动画结束后,会自动调用这个block
*/
[UIView animateWithDuration:2.0
delay:3.0
options:UIViewAnimationOptionBeginFromCurrentState
animations:^{
self.customerView.center=CGPointMake(200, 300);
}
completion:^(BOOL finished) {
NSLog(@"动画执行完毕");
}];
}
转场动画
@interface ViewController ()
@property (weak, nonatomic) IBOutlet UIView *customerView;
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
}
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
[UIView transitionWithView:self.customerView
duration:3.0
options:0
animations:^{
self.customerView.center=CGPointMake(200, 300);
} completion:^(BOOL finished) {
NSLog(@"动画执行完毕");
}];
}
UIImageView的帧动画
UIImageView可以让一系列的图片在特定的时间内按顺序显示
@interface ViewController ()
@property (nonatomic, strong) NSMutableArray *images;
@property (weak, nonatomic) IBOutlet UIImageView *imageView;
@end
@implementation ViewController
- (NSMutableArray *)images {
if (!_images) {
_images = [NSMutableArray array];
for (int i = 0; i < 4; i++) {
UIImage *image = [UIImage imageNamed:[NSString stringWithFormat:@"%d.jpg", i]];
[_images addObject:image];
}
}
return _images;
}
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
_imageView.userInteractionEnabled = YES;
_imageView.animationImages = self.images;
_imageView.animationDuration = 1.0;
_imageView.animationRepeatCount = 0;
}
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
if (![_imageView isAnimating]) {
[_imageView startAnimating];
} else {
[_imageView stopAnimating];
}
}
相关链接:
Core Animation、核心动画