iOS常用ios

iOS UITableView 下拉刷新果冻/弹力效果 + 自定

2017-11-22  本文已影响0人  ______Dx

先上图🙃Demo在最下方

效果图.gif

这次主讲下拉果冻动画效果,自定义Refresh动画请自行下载最下面的Demo,若有算法上或者本文没看懂的问题,可文章下面留言❤️
1.隐藏自身NavigationBar,自定义View作为NavigationBar完成上图效果
2.自定义View与UITableView或者UIPanGestureRecognizer联动
3.UIBezierPath实现跟随下拉使View变形
4.松手后回弹效果(CADisplayLink实现)

image.png

明白上面4点后,下面的内容你可能会好消化一点=。=

如上图完成这个效果的重点在于用这5个点作为Path来完成一系列效果。而从Gif中不难看出,3号点是一个关键点,可以把它间接的理解为UIBezierPath中的ControlPoint(事实不是,后文解释)。

这里创建一个Layer作为容器来承载Path

@property (nonatomic, strong) CAShapeLayer *shapeLayer;

self.shapeLayer = [CAShapeLayer layer];
self.shapeLayer.fillColor = RGB(252, 157, 154).CGColor;
[self.layer addSublayer:self.shapeLayer];

然后创建一个ControlPoint,为了达到自然的效果,因为下拉变形距离如果跟随手势拖动位置直接变化会显得很不自然、突兀,所以用一个ControlPoint来比例缩小手势拉动距离(这里再创建一个像素View来更直观的看效果),并且给ControlPoint添加KVO观察Value的变化来更新Path的变化

@property (nonatomic) CGPoint endAnimatePoint;
@property (nonatomic, strong) UIView *referencePointView;

self.referencePointView = [[UIView alloc] initWithFrame:CGRectMake(CGRectGetWidth(self.frame)/2.f-2, CGRectGetMaxY(self.frame)-2, 4, 4)];
self.referencePointView.backgroundColor = [UIColor redColor];
[self addSubview:self.referencePointView];

#define KVO_EndPoint @"endAnimatePoint"
- (void)setupKVO {
    [self addObserver:self forKeyPath:KVO_EndPoint options:NSKeyValueObservingOptionNew context:nil];
    self.endAnimatePoint = CGPointMake(CGRectGetWidth(self.frame)/2.f-2, CGRectGetMaxY(self.frame)-2);
}


-(void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary<NSString *,id> *)change context:(void *)context {
    if ([keyPath isEqualToString:KVO_EndPoint]) {
        [self updateShapeLayerPath];
    }
}
ControlPoint.gif

从上图可以看到ControlPoint的作用,方便理解

这里我用UITableView联动作为例子(直接用UIPanGestureRecognizer就是这个版本的简化)

[self.jellyTableView.panGestureRecognizer addTarget:self action:@selector(handlePanAction:)];

- (void)handlePanAction:(UIPanGestureRecognizer *)pan {
    CGPoint point = [pan translationInView:self.view];
    [self.customNavigationBar animateStateChangeAtX:point.x y:point.y];
}

- (void)scrollViewDidEndDragging:(UIScrollView *)scrollView willDecelerate:(BOOL)decelerate {
    [self.customNavigationBar animateStateEnd];
}
- (void)animateStateChangeAtX:(CGFloat)x y:(CGFloat)y {
    if (!self.isAnimating) {
        if ((y*0.7 + CGRectGetHeight(self.frame)) > CGRectGetHeight(self.frame)) {
            //减缓手势变化达到更自然的效果
            CGFloat mHeight = y*0.7 + CGRectGetHeight(self.frame);
            CGFloat mWidth = x + CGRectGetWidth(self.frame)/2.f;
            //改变ControlPoint的Value来执行KVO的方法
            self.endAnimatePoint = CGPointMake(mWidth-2, mHeight-2);
            self.referencePointView.frame = CGRectMake(mWidth-2, mHeight-2, 4, 4);
            self.titleLabel.alpha = (Refresh_Height-y)/Refresh_Height;
            self.loadingAnimationView.alpha = y/Refresh_Height;
        }
        if (y > Refresh_Height) {
            self.refreshState = YES;
        }
        else {
            self.refreshState = NO;
        }
    }
    
}

接下来是果冻效果的核心代码 注释都在代码里

- (void)updateShapeLayerPath {
    UIBezierPath *tPath = [UIBezierPath bezierPath];
//移动点到1
    [tPath moveToPoint:CGPointMake(0, 0)];
//连接1-5的线
    [tPath addLineToPoint:CGPointMake(CGRectGetWidth(self.frame), 0)];
//连接5-4的线
    [tPath addLineToPoint:CGPointMake(CGRectGetWidth(self.frame),  CGRectGetHeight(self.frame))];
//连接4-2的线 其中3点用ConrolPoint来作为控制点连接
    [tPath addQuadCurveToPoint:CGPointMake(0, CGRectGetHeight(self.frame)) controlPoint:CGPointMake(self.endAnimatePoint.x, self.endAnimatePoint.y)];
    [tPath closePath];
    self.shapeLayer.path = tPath.CGPath;
}

到此为止下拉已经可以看到效果了
接下来要实现回弹效果
这里我要用到CADisplayLink,这是作为跟着屏幕的刷新率更新界面UI的一个类似Timer的东西,详细属性和作用简书其他文章里也有很详细的介绍,这里就不多做解释了

@property (nonatomic, strong) CADisplayLink *displayLink;

self.displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(updatePath:)];
self.displayLink.paused = YES;
[self.displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSRunLoopCommonModes];

- (void)updatePath:(CADisplayLink *)displayLink {
    CALayer *layer = self.referencePointView.layer.presentationLayer;
    self.endAnimatePoint = CGPointMake(layer.position.x, layer.position.y);
}
//这里我要提一嘴,Mode一定要选择NSRunLoopCommonModes,原因可以自行搜索一下NSRunLoopCommonModes和NSDefaultRunLoopMode的区别,若选择后者会导致动画看不到或者只能看到最后一部分

这里CADisplayLink的作用就是,在我们松开手的那个刻,拿到最后一个ControlPoint,在利用系统自带的+ (void)animateWithDuration:(NSTimeInterval)duration delay:(NSTimeInterval)delay usingSpringWithDamping:(CGFloat)dampingRatio initialSpringVelocity:(CGFloat)velocity options:(UIViewAnimationOptions)options animations:(void (^)(void))animations completion:(void (^ __nullable)(BOOL finished))completion NS_AVAILABLE_IOS(7_0);方法,来做一个ControlPoint回到初始位置并带有弹性效果的动画,方法中usingSpringWithDamping属性可以理解为是用来控制弹性动画的,这样就可以做到随着屏幕的刷新率,一直改变ControlPoint的位置直到回到原点动画结束

- (void)animateStateEnd {
    if (!self.isAnimating) {
        self.isAnimating = YES;
        self.displayLink.paused = NO;
        
        [UIView animateWithDuration:1 delay:0 usingSpringWithDamping:0.5 initialSpringVelocity:0 options:UIViewAnimationOptionCurveEaseInOut animations:^{
            self.referencePointView.frame = CGRectMake(CGRectGetWidth(self.frame)/2.f-2, CGRectGetMaxY(self.frame)-2, 4, 4);
            if (!self.refreshState) {
                self.titleLabel.alpha = 1;
                self.loadingAnimationView.alpha = 0;
            }
            else {
                self.titleLabel.alpha = 0;
                self.loadingAnimationView.alpha = 1;
            }
        } completion:^(BOOL finished) {
            if (finished) {
                self.isAnimating = NO;
                self.displayLink.paused = YES;
            }
        }];
        
        if (self.refreshState) {
            [self.loadingAnimationView startAnimate];
            [self performSelector:@selector(stopAnimate) withObject:nil afterDelay:5];
        }
    }
}

到这里位置下拉刷新果冻/弹力效果就完成了

Demo链接

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