UE4 加速, 减速, 转向相关参数

2019-06-14  本文已影响0人  我真的不知道该起什么名字了

摩擦力

    /**
     * Setting that affects movement control. Higher values allow faster changes in direction.
     * If bUseSeparateBrakingFriction is false, also affects the ability to stop more quickly when braking (whenever Acceleration is zero), where it is multiplied by BrakingFrictionFactor.
     * When braking, this property allows you to control how much friction is applied when moving across the ground, applying an opposing force that scales with current velocity.
     * This can be used to simulate slippery surfaces such as ice or oil by changing the value (possibly based on the material pawn is standing on).
     * @see BrakingDecelerationWalking, BrakingFriction, bUseSeparateBrakingFriction, BrakingFrictionFactor
     */
    UPROPERTY(Category="Character Movement: Walking", EditAnywhere, BlueprintReadWrite, meta=(ClampMin="0", UIMin="0"))
    float GroundFriction;

加速度:


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减速度


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