ElectronWeb前端之路让前端飞

Electron 跨平台应用 Mac Store 发布记录

2017-09-12  本文已影响192人  changchao

因为不同项目的构建配置差别比较大,为了方便表述,本文的步骤基于使用electron-vue 搭建并且package.json为初始配置的项目,来一步步阐述Mac Store上线血泪史。不过凡是使用electron-builder构建的项目,应该都可以参考。

...
/*
这里对我们比较有用的主要是构建target中的mac和mas
默认项目中mac下只设置了icon,此处我们修改设置
增加:
category:根据你app的实际category选择
target:重点,务必增加mas选项,只有加了这个选项build出来的才能上传到MAS
extendInfo:在最终build的info.plist中增加一个ElectronTeamID条目
*/
"build": {
    "productName": "Your App Name",
    "appId": "your.app.BundleId",
    "directories": {
      "output": "build"
    },
    "files": [
      "dist/electron/**/*"
    ],
    "mac": {
      "icon": "build/icons/icon.icns",
      "category": "public.app-category.news",
      "target": [
        "pkg",
        "dmg",
        "zip",
        "mas"
      ],
      "extendInfo": {
        "ElectronTeamID": "TEAMID"
      }
    },
    "mas": {
      "icon": "build/icons/icon.icns",
      "extendInfo": {
        "ElectronTeamID": "TEAMID"
      },
      "category": "public.app-category.news"
    },
    "win": {
      "icon": "build/icons/icon.ico"
    },
    "linux": {
      "icon": "build/icons"
    },
    "dmg": {
      "contents": [
        {
          "x": 410,
          "y": 150,
          "type": "link",
          "path": "/Applications"
        },
        {
          "x": 130,
          "y": 150,
          "type": "file"
        }
      ]
    }
  },
...
"scripts": {
    ...
    "build:mas": "cross-env CSC_NAME='3rd Party Mac Developer Application:*** (###)' node .electron-vue/build.js && electron-builder",
    ...
  },
build目录

三个文件的内容分别为(注意次序不要搞混):

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
  <dict>
    <key>com.apple.security.app-sandbox</key>
    <true/>
    <key>com.apple.security.application-groups</key>
    <string>TEAMID.APP.BUNDLEID</string>
    <key>com.apple.security.network.client</key>
    <true/>
  </dict>
</plist>
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
  <dict>
    <key>com.apple.security.app-sandbox</key>
    <true/>
    <key>com.apple.security.inherit</key>
    <true/>
  </dict>
</plist>
#!/bin/bash

# 应用名称
APP="YOURAPPNAME"
# 应用路径
APP_PATH="./mas/YOURAPPNAME.app"
# 生成安装包路径
RESULT_PATH="./$APP.pkg"
# 开发者应用签名证书
APP_KEY="3rd Party Mac Developer Application: *** (####)"
INSTALLER_KEY="3rd Party Mac Developer Installer: *** (####)"
# 授权文件路径
CHILD_PLIST="./entitlements.mac.inherit.plist"
PARENT_PLIST="./entitlements.mac.plist"

FRAMEWORKS_PATH="$APP_PATH/Contents/Frameworks"

codesign -s "$APP_KEY" -f --entitlements "$CHILD_PLIST" "$FRAMEWORKS_PATH/Electron Framework.framework/Versions/A/Electron Framework"
codesign -s "$APP_KEY" -f --entitlements "$CHILD_PLIST" "$FRAMEWORKS_PATH/Electron Framework.framework/Versions/A/Libraries/libffmpeg.dylib"
codesign -s "$APP_KEY" -f --entitlements "$CHILD_PLIST" "$FRAMEWORKS_PATH/Electron Framework.framework/Versions/A/Libraries/libnode.dylib"
codesign -s "$APP_KEY" -f --entitlements "$CHILD_PLIST" "$FRAMEWORKS_PATH/Electron Framework.framework"
codesign -s "$APP_KEY" -f --entitlements "$CHILD_PLIST" "$FRAMEWORKS_PATH/$APP Helper.app/Contents/MacOS/$APP Helper"
codesign -s "$APP_KEY" -f --entitlements "$CHILD_PLIST" "$FRAMEWORKS_PATH/$APP Helper.app/"
codesign -s "$APP_KEY" -f --entitlements "$CHILD_PLIST" "$FRAMEWORKS_PATH/$APP Helper EH.app/Contents/MacOS/$APP Helper EH"
codesign -s "$APP_KEY" -f --entitlements "$CHILD_PLIST" "$FRAMEWORKS_PATH/$APP Helper EH.app/"
codesign -s "$APP_KEY" -f --entitlements "$CHILD_PLIST" "$FRAMEWORKS_PATH/$APP Helper NP.app/Contents/MacOS/$APP Helper NP"
codesign -s "$APP_KEY" -f --entitlements "$CHILD_PLIST" "$FRAMEWORKS_PATH/$APP Helper NP.app/"
codesign -s "$APP_KEY" -f --entitlements "$CHILD_PLIST" "$APP_PATH/Contents/MacOS/$APP"
codesign -s "$APP_KEY" -f --entitlements "$PARENT_PLIST" "$APP_PATH"

productbuild --component "$APP_PATH" /Applications --sign "$INSTALLER_KEY" "$RESULT_PATH"

entitlements.mac.plist: 用来签主app,注意替换其中的TEAMIDAPPBUNDLEID,同时根据自己需求增加沙盒权限申请,如此例中我增加了网络访问权限,因为我的app需要访问Server
entitlements.mac.inherit.plist : 用来签子Framwork等,一般保持默认即可
runSign.sh:签名实际执行的脚本,注意替换其中的app名字,证书名字等信息
最后,命令行执行 $ ./runSign.sh,完成之后,在build目录下,应该可以看到一个新生成的pkg文件,这就是我们的最终build拉!!!

备注:其实electon-builder是一个功能十分强大的工具,第八步中手动sign的步骤,通过配置electon-builder的配置文件,也就是package.json的build部分,也可以完全替代,但是我没有成功,所以只要比较老土的分了两步来走,稍嫌啰嗦,但好在最终顺利完成。而且过程中也对electon sign有了更多的认识。你可以根据实际情况选择sign步骤。

参考文献:
Mac App Store应用提交指南
MAS: Requesting certificates
electron-builder doc
Releasing an Electron app on the Mac App Store

概念有点儿多,可能描述不清楚,欢迎留言讨论,推荐阅读参考文献。

原文链接:http://www.jianshu.com/p/6e47fd6312f6
作者: changchao 转载请注明出处

上一篇 下一篇

猜你喜欢

热点阅读