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Swift学习之常用的GCD

2021-10-19  本文已影响0人  冷武橘

一、GCD常用的队列和函数

   异步的方式执行任务
   serialQue.async {}
        
   同步的方式执行任务
   serialQue.sync { }
截屏2021-10-19 上午10.14.53.png

使用sync函数往当前串行队列中添加任务,会卡住当前的串行队列(产生死锁)常见下面2个例子。

例子1:

        let serialQue = DispatchQueue(label: “”)
        serialQue.sync {
            serialQue.sync{
                 print("同步任务”)
            }
        }

例子2:

import UIKit

class ViewController: UIViewController {

    override func viewDidLoad() {
        super.viewDidLoad()
        // Do any additional setup after loading the view.
        
        DispatchQueue.main.sync {
    
            print("同步任务")
        }
    }
}

二、DispatchWorkItem

DispatchWorkItem 到底是个什么呢?通俗的来说,DispatchWorkItem 就是 GCD 里面常说的一段待执行的任务,更直白一点,它本质只是一个等待执行的代码块而已,可以在任意一个队列上被调用。

   let workItem = DispatchWorkItem {
            print("执行任务一")
        }
        
        DispatchQueue.global().async(execute: workItem)

        workItem.notify(queue: DispatchQueue.main) {
            print("任务执行完回到主队列刷新UI")
        }
    workItem.cancel()

三、延迟执行

  let workItem = DispatchWorkItem {
            print("延迟10s执行任务")
        }
       
   DispatchQueue.global().asyncAfter(deadline: DispatchTime.now()+10, execute: workItem)

  DispatchQueue.global().asyncAfter(deadline: DispatchTime.now()+3) {
            print("延迟3s执行任务")
      }

四、栅栏函数

 let concurrenceQueue = DispatchQueue(label: "", qos: .default, attributes: DispatchQueue.Attributes.concurrent)
        concurrenceQueue.async {
            sleep(10)
            print("任务一")
        }
        concurrenceQueue.async {
            sleep(20)
            print("任务二")
        
        }
        
        concurrenceQueue.async(flags: .barrier) {
            print("栅栏任务结束")
        }
        
        concurrenceQueue.async {
            print("任务三")
        }

这个例子就是任务一、任务二、任务三的任务中添加了栅栏,会导致任务三被隔离,任务、任务二任务完成之后才会去执行任务三

五、队列组

        let concurrenceQueue = DispatchQueue(label: "", qos: .default, attributes: DispatchQueue.Attributes.concurrent)
        let group = DispatchGroup()
        group.enter()
        group.enter()
        concurrenceQueue.async(group: group) {
            print("任务一")
            group.leave()
        };
        
        concurrenceQueue.async(group: group) {
            print("任务二")
            group.leave()
        };
        
        group.notify(queue: DispatchQueue.main) {
            print("所有任务结束")
        }

六、信号量

1、控制线程的最大并发数量

class ViewController: UIViewController {
    var semaphore:DispatchSemaphore?

    override func viewDidLoad() {
        super.viewDidLoad()
       
        semaphore = DispatchSemaphore(value: 3)
        
        for  _ in 0...10 {
            let thread = Thread(target: self, selector: #selector(test), object: nil)
            thread.start()
        }
    }

  @objc  func test(){
        semaphore?.wait()
         sleep(10)
        print("测试")
        semaphore?.signal()
    }

}

2、保证线程安全(控制线程的最大并发数量为1)

class ViewController: UIViewController {
    var semaphore:DispatchSemaphore?
    var array:[Any] = Array()
    override func viewDidLoad() {
        super.viewDidLoad()
       
       semaphore = DispatchSemaphore(value: 1)
        
        for  _ in 0...10000 {
            let thread = Thread(target: self, selector: #selector(test), object: nil)
            thread.start()
        }
    }

  @objc  func test(){
      semaphore?.wait()
      array.append(2)
      print("测试")
      semaphore?.signal()
    }
}

3、线程同步

    var semaphore:DispatchSemaphore?
    var array:[Any] = Array()
    override func viewDidLoad() {
        super.viewDidLoad()
       
       semaphore = DispatchSemaphore(value: 0)
        self.request1()
        semaphore?.wait()
        self.request2()
 }

    func request1(){
        
        DispatchQueue.global().asyncAfter(deadline: DispatchTime.now() + Double.random(in: 0...5)
        ) {
        
                self.semaphore?.signal()
               print("request1")
            }
        }
    func request2(){
        
        DispatchQueue.global().asyncAfter(deadline: DispatchTime.now() +  Double.random(in: 0...5)
          ) {

                print("request2")
        }
       }
    }

这样就保证了request1执行完后才能执行request2

4、多线程依赖

假如request1、request2请求完之后,再请求request3我们就可以这样

class ViewController: UIViewController {
    var semaphore:DispatchSemaphore?
    var group:DispatchGroup?
    var array:[Any] = Array()
    override func viewDidLoad() {
        super.viewDidLoad()
       
        let group = DispatchGroup()
        self.group = group
  
        
        let semophore = DispatchSemaphore.init(value: 0)
        self.semaphore = semophore
        
        let queue = DispatchQueue.global()
  
        queue.async(group: group, execute: {
            self.request1()
            semophore.wait()
        })
        queue.async(group: group, execute: {
            self.request2()
            semophore.wait()
        })
        
        group.notify(queue: queue) {
            self.request3()
        }

 }

    func request1(){
        
        DispatchQueue.global().asyncAfter(deadline: DispatchTime.now() + Double.random(in: 0...5)
        ) {
        
            DispatchQueue.main.async {
                self.semaphore?.signal()
                print("request1")
            }
          }
        }
    func request2(){
        
        DispatchQueue.global().asyncAfter(deadline: DispatchTime.now() +  Double.random(in: 0...5)
          ) {
                
            DispatchQueue.main.async {
                self.semaphore?.signal()
                print("request2")
            }
        }
       }
    
    func request3(){
        
        DispatchQueue.global().asyncAfter(deadline: DispatchTime.now() +  Double.random(in: 0...5)
          ) {
                
            DispatchQueue.main.async {
                print("request3")
            }
        }
       }

    }

或者这样

class ViewController: UIViewController {
    var semaphore:DispatchSemaphore?
    var group:DispatchGroup?
    var array:[Any] = Array()
    override func viewDidLoad() {
        super.viewDidLoad()
       
        let group = DispatchGroup()
        self.group = group
  
        
        let semophore = DispatchSemaphore.init(value: 0)
        self.semaphore = semophore
        
        let queue = DispatchQueue.global()
  
        queue.async(group: group, execute: {
            self.request1()
        })
        queue.async(group: group, execute: {
            self.request2()
        })
        group.notify(queue: queue) {
            semophore.wait()
            semophore.wait()
            self.request3()
        }

 }

    func request1(){
        
        DispatchQueue.global().asyncAfter(deadline: DispatchTime.now() + Double.random(in: 0...5)
        ) {
        
            DispatchQueue.main.async {
                self.semaphore?.signal()
                print("request1")
            }
          }
        }
    func request2(){
        
        DispatchQueue.global().asyncAfter(deadline: DispatchTime.now() +  Double.random(in: 0...5)
          ) {
                
            DispatchQueue.main.async {
                self.semaphore?.signal()
                print("request2")
            }
        }
       }
    
    func request3(){
        
        DispatchQueue.global().asyncAfter(deadline: DispatchTime.now() +  Double.random(in: 0...5)
          ) {
                
            DispatchQueue.main.async {
                print("request3")
            }
        }
       }
    }

七、多线程开发-once

dispatch_once在Swift中已经被废弃,取而代之可以用类型属性或者全局变量\常量。

fileprivate let inittask2:Void = {
    print("inittask2")
}()
class Student{
    static let initTask1:Void = {
        print("inittask1")
    }()
}
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