Context registerComponentCallbac
2021-04-25 本文已影响0人
景山道人
水一篇文章:
今天看Glide源码时看到glide实现了 ComponentCallbacks
接口,注册到了 Application 上面
这方法很少用啊,我就点开看了看
/**
* Add a new {@link ComponentCallbacks} to the base application of the
* Context, which will be called at the same times as the ComponentCallbacks
* methods of activities and other components are called. Note that you
* <em>must</em> be sure to use {@link #unregisterComponentCallbacks} when
* appropriate in the future; this will not be removed for you.
*
* @param callback The interface to call. This can be either a
* {@link ComponentCallbacks} or {@link ComponentCallbacks2} interface.
*/
public void registerComponentCallbacks(ComponentCallbacks callback) {
getApplicationContext().registerComponentCallbacks(callback);
}
即是说用于自定义的安卓组件注册来监听这个 ComponentCallbacks
回调
那么这个回调是啥呢?
/*
* Copyright (C) 2006 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.content;
import android.annotation.NonNull;
import android.content.res.Configuration;
/**
* The set of callback APIs that are common to all application components
* ({@link android.app.Activity}, {@link android.app.Service},
* {@link ContentProvider}, and {@link android.app.Application}).
*
* <p class="note"><strong>Note:</strong> You should also implement the {@link
* ComponentCallbacks2} interface, which provides the {@link
* ComponentCallbacks2#onTrimMemory} callback to help your app manage its memory usage more
* effectively.</p>
*/
public interface ComponentCallbacks {
/**
* Called by the system when the device configuration changes while your
* component is running. Note that, unlike activities, other components
* are never restarted when a configuration changes: they must always deal
* with the results of the change, such as by re-retrieving resources.
*
* <p>At the time that this function has been called, your Resources
* object will have been updated to return resource values matching the
* new configuration.
*
* <p>For more information, read <a href="{@docRoot}guide/topics/resources/runtime-changes.html"
* >Handling Runtime Changes</a>.
*
* @param newConfig The new device configuration.
*/
void onConfigurationChanged(@NonNull Configuration newConfig);
/**
* This is called when the overall system is running low on memory, and
* actively running processes should trim their memory usage. While
* the exact point at which this will be called is not defined, generally
* it will happen when all background process have been killed.
* That is, before reaching the point of killing processes hosting
* service and foreground UI that we would like to avoid killing.
*
* <p>You should implement this method to release
* any caches or other unnecessary resources you may be holding on to.
* The system will perform a garbage collection for you after returning from this method.
* <p>Preferably, you should implement {@link ComponentCallbacks2#onTrimMemory} from
* {@link ComponentCallbacks2} to incrementally unload your resources based on various
* levels of memory demands. That API is available for API level 14 and higher, so you should
* only use this {@link #onLowMemory} method as a fallback for older versions, which can be
* treated the same as {@link ComponentCallbacks2#onTrimMemory} with the {@link
* ComponentCallbacks2#TRIM_MEMORY_COMPLETE} level.</p>
*/
void onLowMemory();
}
两个方法,一个是 Configuration
有变化,Activity在接收到Configuration变化时会销毁重建(前提是没在Manifest里面设置相应的 android:configChanges
)而组件是不会触发类似的销毁重建的,所以必须有一个地方来处理这些改变的值。
另一个是内存不够了,如果没专门指定触发时机,那它会发生在所有的后台进程都被干掉的时候(在service和前台UI被干掉之前);这个方法结束后系统会触发GC。
另外注释里有提到 ComponentCallbacks2
这个接口有 onTrimMemory
方法,它会根据不同的清理进程释放内存的时机多次触发。
/**
* Called when the operating system has determined that it is a good
* time for a process to trim unneeded memory from its process. This will
* happen for example when it goes in the background and there is not enough
* memory to keep as many background processes running as desired. You
* should never compare to exact values of the level, since new intermediate
* values may be added -- you will typically want to compare if the value
* is greater or equal to a level you are interested in.
*
* <p>To retrieve the processes current trim level at any point, you can
* use {@link android.app.ActivityManager#getMyMemoryState
* ActivityManager.getMyMemoryState(RunningAppProcessInfo)}.
*
* @param level The context of the trim, giving a hint of the amount of
* trimming the application may like to perform.
*/
void onTrimMemory(@TrimMemoryLevel int level);
ComponentCallbacks2
这个接口继承了 ComponentCallbacks
,如果需要实现 onTrimMemory
这个方法就可以实现它
最后我们看看Glide实现这个接口是做什么:
Glide没处理 configchange,只是在内存不足时进行了释放内存的操作
@Override
public void onTrimMemory(int level) {
trimMemory(level);
}
@Override
public void onConfigurationChanged(Configuration newConfig) {
// Do nothing.
}
@Override
public void onLowMemory() {
clearMemory();
}
/**
* Clears as much memory as possible.
*
* @see android.content.ComponentCallbacks#onLowMemory()
* @see android.content.ComponentCallbacks2#onLowMemory()
*/
public void clearMemory() {
// Engine asserts this anyway when removing resources, fail faster and consistently
Util.assertMainThread();
// memory cache needs to be cleared before bitmap pool to clear re-pooled Bitmaps too. See #687.
memoryCache.clearMemory();
bitmapPool.clearMemory();
arrayPool.clearMemory();
}
/**
* Clears some memory with the exact amount depending on the given level.
*
* @see android.content.ComponentCallbacks2#onTrimMemory(int)
*/
public void trimMemory(int level) {
// Engine asserts this anyway when removing resources, fail faster and consistently
Util.assertMainThread();
// memory cache needs to be trimmed before bitmap pool to trim re-pooled Bitmaps too. See #687.
memoryCache.trimMemory(level);
bitmapPool.trimMemory(level);
arrayPool.trimMemory(level);
}