UIView+Extension

2018-02-08  本文已影响10人  浩然爸

UIView+Extension.h

#import <UIKit/UIKit.h>

@interface UIView (Extension)
//  获取/设置UIView的x坐标
@property (nonatomic, assign) CGFloat x;
//  获取/设置UIView的y坐标
@property (nonatomic, assign) CGFloat y;
//  获取UIView的最左侧坐标 x
@property (nonatomic, assign, readonly) CGFloat left;
//  获取UIView的最右侧坐标 x+width
@property (nonatomic, assign, readonly) CGFloat right;
//  获取UIView的最顶部坐标 y
@property (nonatomic, assign, readonly) CGFloat top;
//  获取UIView的最底部坐标 y+height
@property (nonatomic, assign, readonly) CGFloat bottom;
//  获取/设置UIView的中心点的x值
@property (nonatomic, assign) CGFloat centerX;
//  获取/设置UIView的中心点的y值
@property (nonatomic, assign) CGFloat centerY;
//  获取/设置UIView的width
@property (nonatomic, assign) CGFloat width;
//  获取/设置UIView的height
@property (nonatomic, assign) CGFloat height;
//  获取/设置UIView的size
@property (nonatomic, assign) CGSize size;
//  获取/设置UIView的origin
@property (nonatomic, assign) CGPoint origin;
@end

UIView+Extension.m

#import "UIView+Extension.h"

@implementation UIView (Extension)

- (void)setX:(CGFloat)x
{
    CGRect frame = self.frame;
    frame.origin.x = x;
    self.frame = frame;
}

- (void)setY:(CGFloat)y
{
    CGRect frame = self.frame;
    frame.origin.y = y;
    self.frame = frame;
}

- (CGFloat)left
{
    return CGRectGetMinX(self.frame);
}

- (CGFloat)right
{
    return CGRectGetMaxX(self.frame);
}

- (CGFloat)top
{
    return CGRectGetMinY(self.frame);
}

- (CGFloat)bottom
{
    return CGRectGetMaxY(self.frame);
}

- (CGFloat)x
{
    return self.frame.origin.x;
}

- (CGFloat)y
{
    return self.frame.origin.y;
}

- (void)setCenterX:(CGFloat)centerX
{
    CGPoint center = self.center;
    center.x = centerX;
    self.center = center;
}

- (CGFloat)centerX
{
    return self.center.x;
}

- (void)setCenterY:(CGFloat)centerY
{
    CGPoint center = self.center;
    center.y = centerY;
    self.center = center;
}

- (CGFloat)centerY
{
    return self.center.y;
}

- (void)setWidth:(CGFloat)width
{
    CGRect frame = self.frame;
    frame.size.width = width;
    self.frame = frame;
}

- (void)setHeight:(CGFloat)height
{
    CGRect frame = self.frame;
    frame.size.height = height;
    self.frame = frame;
}

- (CGFloat)height
{
    return self.frame.size.height;
}

- (CGFloat)width
{
    return self.frame.size.width;
}

- (void)setSize:(CGSize)size
{
    CGRect frame = self.frame;
    frame.size = size;
    self.frame = frame;
}

- (CGSize)size
{
    return self.frame.size;
}

- (void)setOrigin:(CGPoint)origin
{
    CGRect frame = self.frame;
    frame.origin = origin;
    self.frame = frame;
}

- (CGPoint)origin
{
    return self.frame.origin;
}
@end
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