安卓

RecycleView源码理解 绘制流程(一)

2019-10-10  本文已影响0人  她和她的喵真好看

备注

虽然工作有几年了,但是玩安卓的时间比较短,第一次看recycleview源码看的也是有点头大。这篇文章纯单是自己的一个学习笔记看待,描述有问题的地方,敬请谅解。

原因

为什么会有想法去看RecycleView源码,主要的原因是:刚好在工作中碰到一个问题是:在滑动item中,未配置的imageview会显示之前的配置的imageView。由于一开始对recycleview的不熟悉,这个问题弄了好久。因此,想着要不干脆一不做二不休,去理解梳理一遍源码吧。

带着问题

看源码,经常看着看着就想理解每一步的具体的逻辑,但是这样势必造成理解起来很困难,花的时间也很长。还是需要带着问题去看源码,通过打断点的方式,去查看调用方式,理清一个脉络,去慢慢的理解源码。
那么接下来,我们就慢慢去查看源码

路口

那么我们从哪里开始看代码呢?我们在一开始设置adapter调用的函数是:setAdapter函数,那么就从这里开始看起:

 /**
     * Set a new adapter to provide child views on demand.
     * <p>
     * When adapter is changed, all existing views are recycled back to the pool. If the pool has
     * only one adapter, it will be cleared.
     */
    public void setAdapter(@Nullable Adapter adapter) {
        ....
        //设置新的adapter,并且触发监听
        setAdapterInternal(adapter, false, true);
        processDataSetCompletelyChanged(false);
        //请求布局,直接调用View类的请求布局方法
        requestLayout();
    }

setAdapter函数里,按我们所关心的具体做了两件事情:

  1. 调用setAdapterInternal函数,用新的adapter替换掉老的adapter,并且触发监听。看看setAdapterInternal具体做了什么事情:
 /**
     * Replaces the current adapter with the new one and triggers listeners.
     * @param adapter The new adapter
     * @param compatibleWithPrevious If true, the new adapter is using the same View Holders and
     *                               item types with the current adapter (helps us avoid cache
     *                               invalidation).
     * @param removeAndRecycleViews  If true, we'll remove and recycle all existing views. If
     *                               compatibleWithPrevious is false, this parameter is ignored.
     */
    private void setAdapterInternal(@Nullable Adapter adapter, boolean compatibleWithPrevious,
            boolean removeAndRecycleViews) {
        if (mAdapter != null) {
            mAdapter.unregisterAdapterDataObserver(mObserver); // 注销老的adapter观察者
            mAdapter.onDetachedFromRecyclerView(this); //解绑recycleview
        }
        ....
        mAdapterHelper.reset();
        final Adapter oldAdapter = mAdapter;
        mAdapter = adapter;
        if (adapter != null) {
            adapter.registerAdapterDataObserver(mObserver); //注册观察者
            adapter.onAttachedToRecyclerView(this);
        }
        ...
    }

setAdapterInternal函数中主要做的是注销之前注册的adapter,重新注册新的adapter,并且绑定recycleView。

  1. 调用requestLayout 函数,请求布局。
    我们看看requestLayout 中函数的实现:
@Override
    public void requestLayout() {
        if (mInterceptRequestLayoutDepth == 0 && !mLayoutSuppressed) {
            super.requestLayout();
        } else {
            mLayoutWasDefered = true;
        }
    }

我们看到requestLayout 最终调用父类的requestLayout();但是,我现在对自定义的View不是很熟悉,按照参考的一些博客的说法是:最终调用到onLayout函数,最终由子类自己实现onLayout函数实现。

@Override
    protected void onLayout(boolean changed, int l, int t, int r, int b) {
        TraceCompat.beginSection(TRACE_ON_LAYOUT_TAG);
        dispatchLayout();
        TraceCompat.endSection();
        mFirstLayoutComplete = true;
    }

从这个函数我们看到,最终是调用dispatchLayout()去分发Layout。
又可以继续看看dispatchLayout函数具体做了啥:

void dispatchLayout() {
        ...
        if (mState.mLayoutStep == State.STEP_START) {
            //dispath第一步
            dispatchLayoutStep1();
            mLayout.setExactMeasureSpecsFrom(this);
            //dispatch第二步
            dispatchLayoutStep2();
        }
        ...
        //dispatch第二步
        dispatchLayoutStep3();
    }

2.1 dispatch 第一步

 /**
     * The first step of a layout where we;
     * - process adapter updates
     * - decide which animation should run
     * - save information about current views
     * - If necessary, run predictive layout and save its information
     */
    private void dispatchLayoutStep1() {
        fillRemainingScrollValues(mState);
        mState.mIsMeasuring = false;
        startInterceptRequestLayout();
        mViewInfoStore.clear();
        onEnterLayoutOrScroll();
        processAdapterUpdatesAndSetAnimationFlags();
        saveFocusInfo();
        mState.mTrackOldChangeHolders = mState.mRunSimpleAnimations && mItemsChanged;
        mItemsAddedOrRemoved = mItemsChanged = false;
        mState.mInPreLayout = mState.mRunPredictiveAnimations;
        mState.mItemCount = mAdapter.getItemCount();
        findMinMaxChildLayoutPositions(mMinMaxLayoutPositions);
        if (mState.mRunSimpleAnimations) {
            // Step 0: Find out where all non-removed items are, pre-layout
            int count = mChildHelper.getChildCount();
            for (int i = 0; i < count; ++i) {
                final ViewHolder holder = getChildViewHolderInt(mChildHelper.getChildAt(i));
                if (holder.shouldIgnore() || (holder.isInvalid() && !mAdapter.hasStableIds())) {
                    continue;
                }
                final ItemHolderInfo animationInfo = mItemAnimator
                        .recordPreLayoutInformation(mState, holder,
                                ItemAnimator.buildAdapterChangeFlagsForAnimations(holder),
                                holder.getUnmodifiedPayloads());
                mViewInfoStore.addToPreLayout(holder, animationInfo);
                if (mState.mTrackOldChangeHolders && holder.isUpdated() && !holder.isRemoved()
                        && !holder.shouldIgnore() && !holder.isInvalid()) {
                    long key = getChangedHolderKey(holder);
                    mViewInfoStore.addToOldChangeHolders(key, holder);
                }
            }
        }
        ......
        mState.mLayoutStep = State.STEP_LAYOUT;
    }

按照dispatchLayoutStep1()函数说明执行以下几件事:

 1.处理Adapter的更新
 2.决定那些动画需要执行
 3.保存当前View的信息
 4.如果必要的话,执行上一个Layout的操作并且保存他的信息
 5.更新mLayoutStep  为State.STEP_LAYOUT

2.2 dispatch 第二步

  /**
     * The second layout step where we do the actual layout of the views for the final state.
     * This step might be run multiple times if necessary (e.g. measure).
     */
    private void dispatchLayoutStep2() {
        ......
        //更新mItemCount
        mState.mItemCount = mAdapter.getItemCount();
        mState.mDeletedInvisibleItemCountSincePreviousLayout = 0;
        // Step 2: Run layout
        mState.mInPreLayout = false;
        //运行layout
        mLayout.onLayoutChildren(mRecycler, mState);
        mState.mStructureChanged = false;
        mPendingSavedState = null;
       ......
    }

朋友们,看到这一步,最重点的要来了。mLayout.onLayoutChildren这个函数就是我们要开始规划item怎么规划,怎么布局的关键啦。这里我们放在后面介绍,这里的内容会比较多。
2.3 dispatch 第三步

The final step of the layout where we save the information about views for animations,
     * trigger animations and do any necessary cleanup.

第三步按照函数的说明:主要做了保存一些views和animations信息,并且触发animations并且做一些一些必要的清理。

看到这里我们大概算是理清了一个脉络:直接拿取另外一个博主的截图:


image.png

重点来了

上面我们将一个流程梳理完成,从setAdapter到最终的
onLayoutChildren函数。接着我们看onLayoutChildren具体是怎么实现的。
dispatchLayoutStep2函数调用的onLayoutChildren的方式是:mLayout.onLayoutChildren(mRecycler, mState); 。而mLayout 是什么时候赋值的呢?
我们一开始在setAdapter的时候,也会使用setLayoutManager函数设定mLayout。这次我们以LinearLayoutManager作为参考,进行代码解析。
因此onLayoutChildren 最终是调用mLayout对象的onLayoutChildren。这里也间接说明RecyclerView布局就通过这个mLayout布局管理者来做。
我们继续看代码:

 public void onLayoutChildren(RecyclerView.Recycler recycler, RecyclerView.State state) {
        // layout algorithm:
        // 1) by checking children and other variables, find an anchor coordinate and an anchor
        //  item position.
        // 2) fill towards start, stacking from bottom
        // 3) fill towards end, stacking from top
        // 4) scroll to fulfill requirements like stack from bottom.
        // create layout state
       ......
        if (mPendingSavedState != null && mPendingSavedState.hasValidAnchor()) {
            mPendingScrollPosition = mPendingSavedState.mAnchorPosition;
        }
        ensureLayoutState();
        mLayoutState.mRecycle = false;
        // resolve layout direction
        resolveShouldLayoutReverse();

        final View focused = getFocusedChild();
        if (!mAnchorInfo.mValid || mPendingScrollPosition != RecyclerView.NO_POSITION
                || mPendingSavedState != null) {
            mAnchorInfo.reset();
            mAnchorInfo.mLayoutFromEnd = mShouldReverseLayout ^ mStackFromEnd;
            // calculate anchor position and coordinate
            updateAnchorInfoForLayout(recycler, state, mAnchorInfo);
            mAnchorInfo.mValid = true;
        } else if (focused != null && (mOrientationHelper.getDecoratedStart(focused)
                        >= mOrientationHelper.getEndAfterPadding()
                || mOrientationHelper.getDecoratedEnd(focused)
                <= mOrientationHelper.getStartAfterPadding())) {
            // This case relates to when the anchor child is the focused view and due to layout
            // shrinking the focused view fell outside the viewport, e.g. when soft keyboard shows
            // up after tapping an EditText which shrinks RV causing the focused view (The tapped
            // EditText which is the anchor child) to get kicked out of the screen. Will update the
            // anchor coordinate in order to make sure that the focused view is laid out. Otherwise,
            // the available space in layoutState will be calculated as negative preventing the
            // focused view from being laid out in fill.
            // Note that we won't update the anchor position between layout passes (refer to
            // TestResizingRelayoutWithAutoMeasure), which happens if we were to call
            // updateAnchorInfoForLayout for an anchor that's not the focused view (e.g. a reference
            // child which can change between layout passes).
            mAnchorInfo.assignFromViewAndKeepVisibleRect(focused, getPosition(focused));
        }
        if (DEBUG) {
            Log.d(TAG, "Anchor info:" + mAnchorInfo);
        }

        // LLM may decide to layout items for "extra" pixels to account for scrolling target,
        // caching or predictive animations.

        mLayoutState.mLayoutDirection = mLayoutState.mLastScrollDelta >= 0
                ? LayoutState.LAYOUT_END : LayoutState.LAYOUT_START;
        mReusableIntPair[0] = 0;
        mReusableIntPair[1] = 0;
        calculateExtraLayoutSpace(state, mReusableIntPair);
        int extraForStart = Math.max(0, mReusableIntPair[0])
                + mOrientationHelper.getStartAfterPadding();
        int extraForEnd = Math.max(0, mReusableIntPair[1])
                + mOrientationHelper.getEndPadding();
        if (state.isPreLayout() && mPendingScrollPosition != RecyclerView.NO_POSITION
                && mPendingScrollPositionOffset != INVALID_OFFSET) {
            // if the child is visible and we are going to move it around, we should layout
            // extra items in the opposite direction to make sure new items animate nicely
            // instead of just fading in
            final View existing = findViewByPosition(mPendingScrollPosition);
            if (existing != null) {
                final int current;
                final int upcomingOffset;
                if (mShouldReverseLayout) {
                    current = mOrientationHelper.getEndAfterPadding()
                            - mOrientationHelper.getDecoratedEnd(existing);
                    upcomingOffset = current - mPendingScrollPositionOffset;
                } else {
                    current = mOrientationHelper.getDecoratedStart(existing)
                            - mOrientationHelper.getStartAfterPadding();
                    upcomingOffset = mPendingScrollPositionOffset - current;
                }
                if (upcomingOffset > 0) {
                    extraForStart += upcomingOffset;
                } else {
                    extraForEnd -= upcomingOffset;
                }
            }
        }
        int startOffset;
        int endOffset;
        final int firstLayoutDirection;
        if (mAnchorInfo.mLayoutFromEnd) {
            firstLayoutDirection = mShouldReverseLayout ? LayoutState.ITEM_DIRECTION_TAIL
                    : LayoutState.ITEM_DIRECTION_HEAD;
        } else {
            firstLayoutDirection = mShouldReverseLayout ? LayoutState.ITEM_DIRECTION_HEAD
                    : LayoutState.ITEM_DIRECTION_TAIL;
        }

        onAnchorReady(recycler, state, mAnchorInfo, firstLayoutDirection);
        detachAndScrapAttachedViews(recycler);
        mLayoutState.mInfinite = resolveIsInfinite();
        mLayoutState.mIsPreLayout = state.isPreLayout();
        // noRecycleSpace not needed: recycling doesn't happen in below's fill
        // invocations because mScrollingOffset is set to SCROLLING_OFFSET_NaN
        mLayoutState.mNoRecycleSpace = 0;
        if (mAnchorInfo.mLayoutFromEnd) {
            // fill towards start
            updateLayoutStateToFillStart(mAnchorInfo);
            mLayoutState.mExtraFillSpace = extraForStart;
            fill(recycler, mLayoutState, state, false);
            startOffset = mLayoutState.mOffset;
            final int firstElement = mLayoutState.mCurrentPosition;
            if (mLayoutState.mAvailable > 0) {
                extraForEnd += mLayoutState.mAvailable;
            }
            // fill towards end
            updateLayoutStateToFillEnd(mAnchorInfo);
            mLayoutState.mExtraFillSpace = extraForEnd;
            mLayoutState.mCurrentPosition += mLayoutState.mItemDirection;
            fill(recycler, mLayoutState, state, false);
            endOffset = mLayoutState.mOffset;

            if (mLayoutState.mAvailable > 0) {
                // end could not consume all. add more items towards start
                extraForStart = mLayoutState.mAvailable;
                updateLayoutStateToFillStart(firstElement, startOffset);
                mLayoutState.mExtraFillSpace = extraForStart;
                fill(recycler, mLayoutState, state, false);
                startOffset = mLayoutState.mOffset;
            }
        } else {
            // fill towards end
            updateLayoutSpublic void onLayoutChildren(RecyclerView.Recycler recycler, RecyclerView.State state) {
        // layout algorithm:
        //找寻锚点
        // 1) by checking children and other variables, find an anchor coordinate and an anchor
        // item position.
        //两个方向填充,从锚点往上,从锚点往下
        // 2) fill towards start, stacking from bottom
        // 3) fill towards end, stacking from top
        // 4) scroll to fulfill requirements like stack from bottom.
        // create layout state
        ....
        // resolve layout direction
        //判断绘制方向,给mShouldReverseLayout赋值,默认是正向绘制,则mShouldReverseLayout是false
        resolveShouldLayoutReverse();
        final View focused = getFocusedChild();
        //mValid的默认值是false,一次测量之后设为true,onLayout完成后会回调执行reset方法,又变为false
        if (!mAnchorInfo.mValid || mPendingScrollPosition != NO_POSITION
                || mPendingSavedState != null) {
        ....
            //mStackFromEnd默认是false,除非手动调用setStackFromEnd()方法,两个都会false,异或则为false
            mAnchorInfo.mLayoutFromEnd = mShouldReverseLayout ^ mStackFromEnd;
            // calculate anchor position and coordinate
            //计算锚点的位置和偏移量
            updateAnchorInfoForLayout(recycler, state, mAnchorInfo);
        ....
        } else if (focused != null && (mOrientationHelper.getDecoratedStart(focused)
                >= mOrientationHelper.getEndAfterPadding()
                || mOrientationHelper.getDecoratedEnd(focused)
                <= mOrientationHelper.getStartAfterPadding())) {
         ....
        }
         ....
        //mLayoutFromEnd为false
        if (mAnchorInfo.mLayoutFromEnd) {
            //倒着绘制的话,先往上绘制,再往下绘制
            // fill towards start
            // 从锚点到往上
            updateLayoutStateToFillStart(mAnchorInfo);
            ....
            fill(recycler, mLayoutState, state, false);
            ....
            // 从锚点到往下
            // fill towards end
            updateLayoutStateToFillEnd(mAnchorInfo);
            ....
            //调两遍fill方法
            fill(recycler, mLayoutState, state, false);
            ....
            if (mLayoutState.mAvailable > 0) {
                // end could not consume all. add more items towards start
            ....
                updateLayoutStateToFillStart(firstElement, startOffset);
                mLayoutState.mExtra = extraForStart;
                fill(recycler, mLayoutState, state, false);
             ....
            }
        } else {
            //正常绘制流程的话,先往下绘制,再往上绘制
            // fill towards end
            updateLayoutStateToFillEnd(mAnchorInfo);
            ....
            fill(recycler, mLayoutState, state, false);
             ....
            // fill towards start
            updateLayoutStateToFillStart(mAnchorInfo);
            ....
            fill(recycler, mLayoutState, state, false);
             ....
            if (mLayoutState.mAvailable > 0) {
                ....
                // start could not consume all it should. add more items towards end
                updateLayoutStateToFillEnd(lastElement, endOffset);
                 ....
                fill(recycler, mLayoutState, state, false);
                ....
            }
        }
        ....
        layoutForPredictiveAnimations(recycler, state, startOffset, endOffset);
        //完成后重置参数
        if (!state.isPreLayout()) {
            mOrientationHelper.onLayoutComplete();
        } else {
            mAnchorInfo.reset();
        }
        mLastStackFromEnd = mStackFromEnd;
    }

这里我们大概概括一下onLayoutChildren中布局的逻辑:

  1. 通过resolveShouldLayoutReverse 判断绘制的方向
  2. 获取锚点mAnchorInfo。
  3. 绘制的方式有两种:
    3.1 以锚点为基准,先往上绘制,再往下绘制。
    3.2 以锚点为基准,先往下绘制,再往上绘制。
  4. 绘制完后还有剩余空间可以绘制,继续绘制。
    接下来,我们基于以上几个点继续看源码:

绘制方向

  // resolve layout direction
        resolveShouldLayoutReverse();
 /**
     * Calculates the view layout order. (e.g. from end to start or start to end)
     * RTL layout support is applied automatically. So if layout is RTL and
     * {@link #getReverseLayout()} is {@code true}, elements will be laid out starting from left.
     */
    private void resolveShouldLayoutReverse() {
        // A == B is the same result, but we rather keep it readable
        if (mOrientation == VERTICAL || !isLayoutRTL()) {
            mShouldReverseLayout = mReverseLayout;
        } else {
            mShouldReverseLayout = !mReverseLayout;
        }
    }

onLayoutChildren函数中调用resolveShouldLayoutReverse函数根据mOrientation 变量判断是横向填充还是竖向填充。mOrientation 默认是为VERTICAL,调用setOrientation设置mOrientation。

寻找锚点

 mAnchorInfo.reset();
 mAnchorInfo.mLayoutFromEnd = mShouldReverseLayout ^ mStackFromEnd;
  // calculate anchor position and coordinate
 updateAnchorInfoForLayout(recycler, state, mAnchorInfo);
mAnchorInfo.mValid = true;

mAnchorInfo就是我们要找的锚点,它的成员变量主要有以下四个

        int mPosition;  位置
        int mCoordinate; 坐标
        boolean mLayoutFromEnd; 
        boolean mValid;

mValid 默认值为false,一次测量之后设为true,onLayout完成后会回调执行reset方法,又变为false。
mLayoutFromEnd mShouldReverseLayout默认是fasle的,mStackFromEnd默认是false,除非手动调用setStackFromEnd()方法,两个都会false,异或则为false。
updateAnchorInfoForLayout这个函数是更新mAnchorInfo 数据中的mPositionmCoordinate,后续再分析。

开始绘制

绘制的地方,主要就是两种方向,正向(先向上再向下),逆向(先向下再向上),所以这里我们就看平常的情况。

 // fill towards end
            updateLayoutStateToFillEnd(mAnchorInfo);
            ......
            fill(recycler, mLayoutState, state, false);
            ......
            // fill towards start
            updateLayoutStateToFillStart(mAnchorInfo);
            ......
            fill(recycler, mLayoutState, state, false);
            ......

            if (mLayoutState.mAvailable > 0) {
                ......
                updateLayoutStateToFillEnd(lastElement, endOffset);
                mLayoutState.mExtraFillSpace = extraForEnd;
                fill(recycler, mLayoutState, state, false);
                endOffset = mLayoutState.mOffset;
            }

这里我们发现主要通过updateLayoutStateToFillEndupdateLayoutStateToFillStart,fill函数进行绘制。
updateLayoutStateToFill...其实就是确定当前方向上锚点的相关的状态信息。
fill()主要用来绘制可以看到这里至少调用了两次fill()方法,当还有剩余可以绘制的时候会再调一次fill()方法。
这里继续引用一个博主的图:

image.png
int fill(RecyclerView.Recycler recycler, LayoutState layoutState,
             RecyclerView.State state, boolean stopOnFocusable) {
            .....
            layoutChunk(recycler, state, layoutState, layoutChunkResult);
                         .....
        return start - layoutState.mAvailable;
    }

fill函数最终调用layoutChunk函数。

       View view = layoutState.next(recycler);
        .....
        RecyclerView.LayoutParams params = (RecyclerView.LayoutParams) view.getLayoutParams();
        if (layoutState.mScrapList == null) {
            if (mShouldReverseLayout == (layoutState.mLayoutDirection
                    == LayoutState.LAYOUT_START)) {
                addView(view);
            } else {
                addView(view, 0);
            }
        } 
        measureChildWithMargins(view, 0, 0);
        result.mConsumed = mOrientationHelper.getDecoratedMeasurement(view);
        int left, top, right, bottom;
        if (mOrientation == VERTICAL) {
            if (isLayoutRTL()) {
                right = getWidth() - getPaddingRight();
                left = right - mOrientationHelper.getDecoratedMeasurementInOther(view);
            } else {
                left = getPaddingLeft();
                right = left + mOrientationHelper.getDecoratedMeasurementInOther(view);
            }
            if (layoutState.mLayoutDirection == LayoutState.LAYOUT_START) {
                bottom = layoutState.mOffset;
                top = layoutState.mOffset - result.mConsumed;
            } else {
                top = layoutState.mOffset;
                bottom = layoutState.mOffset + result.mConsumed;
            }
        } else {
            top = getPaddingTop();
            bottom = top + mOrientationHelper.getDecoratedMeasurementInOther(view);

            if (layoutState.mLayoutDirection == LayoutState.LAYOUT_START) {
                right = layoutState.mOffset;
                left = layoutState.mOffset - result.mConsumed;
            } else {
                left = layoutState.mOffset;
                right = layoutState.mOffset + result.mConsumed;
            }
        }
        // We calculate everything with View's bounding box (which includes decor and margins)
        // To calculate correct layout position, we subtract margins.
        layoutDecoratedWithMargins(view, left, top, right, bottom);
       ....

这个函数关注点会很多,我一个个的看:

  1. layoutState.next(recycler);
 if (mScrapList != null) {
                return nextViewFromScrapList();
            }
            final View view = recycler.getViewForPosition(mCurrentPosition);
            mCurrentPosition += mItemDirection;
            return view;

按照函数说明就是用来获取view的,那么怎么获取呢?
mScrapList 这个变量默认是null,只有执行layoutForPredictiveAnimations前不为空,执行完后又变为空,所以这里暂时不需要考虑。
getViewForPosition 涉及的东西比较多,流程上简单的看一下View view = recycler.getViewForPosition(mCurrentPosition);

public View getViewForPosition(int position) {
            return getViewForPosition(position, false);
        }
        View getViewForPosition(int position, boolean dryRun) {
            return tryGetViewHolderForPositionByDeadline(position, dryRun, FOREVER_NS).itemView;
        }
/**
         * Attempts to get the ViewHolder for the given position, either from the Recycler scrap,
         * cache, the RecycledViewPool, or creating it directly.
         */
        /**
         * 注释写的很清楚,从Recycler的scrap,cache,RecyclerViewPool,或者直接create创建
         */
        @Nullable
        ViewHolder tryGetViewHolderForPositionByDeadline(int position,
                boolean dryRun, long deadlineNs) {
          //一堆判断之后,如果不成立
            holder = mAdapter.createViewHolder(RecyclerView.this, type);            
        }

可以看到这里,getViewForPosition会调用tryGetViewHolderForPositionByDeadline方法,tryGetViewHolderForPositionByDeadline方法的注释写的很清楚从Recycler的scrap,cache,RecyclerViewPool,或者直接create创建。

  1. addView
LayoutParams params = (LayoutParams) view.getLayoutParams();
        if (layoutState.mScrapList == null) {
            if (mShouldReverseLayout == (layoutState.mLayoutDirection
                    == LayoutState.LAYOUT_START)) {
                addView(view);
            } else {
                addView(view, 0);
            }
        } else {
            if (mShouldReverseLayout == (layoutState.mLayoutDirection
                    == LayoutState.LAYOUT_START)) {
                addDisappearingView(view);
            } else {
                addDisappearingView(view, 0);
            }
        }

剩下的就是RecyclerView的addView方法。添加完View后会调用

//测量ChildView
        measureChildWithMargins(view, 0, 0);

//----------------------------------------------------------
public void measureChildWithMargins(View child, int widthUsed, int heightUsed) {
            final LayoutParams lp = (LayoutParams) child.getLayoutParams();
            //设置分割线中的回调方法
            final Rect insets = mRecyclerView.getItemDecorInsetsForChild(child);
            widthUsed += insets.left + insets.right;
            heightUsed += insets.top + insets.bottom;
            final int widthSpec = getChildMeasureSpec(getWidth(), getWidthMode(),
                    getPaddingLeft() + getPaddingRight()
                            + lp.leftMargin + lp.rightMargin + widthUsed, lp.width,
                    canScrollHorizontally());
            final int heightSpec = getChildMeasureSpec(getHeight(), getHeightMode(),
                    getPaddingTop() + getPaddingBottom()
                            + lp.topMargin + lp.bottomMargin + heightUsed, lp.height,
                    canScrollVertically());
            if (shouldMeasureChild(child, widthSpec, heightSpec, lp)) {
                //子View的测量
                child.measure(widthSpec, heightSpec);
            }
        }

从这个方法里我们看到了子View的测量,当然还有一个需要我们注意的地方那就是mRecyclerView.getItemDecorInsetsForChild(child)

Rect getItemDecorInsetsForChild(View child) {
        final LayoutParams lp = (LayoutParams) child.getLayoutParams();
        if (!lp.mInsetsDirty) {
            return lp.mDecorInsets;
        }
        if (mState.isPreLayout() && (lp.isItemChanged() || lp.isViewInvalid())) {
            // changed/invalid items should not be updated until they are rebound.
            return lp.mDecorInsets;
        }
        final Rect insets = lp.mDecorInsets;
        insets.set(0, 0, 0, 0);
        final int decorCount = mItemDecorations.size();
        for (int i = 0; i < decorCount; i++) {
            mTempRect.set(0, 0, 0, 0);
            //getItemOffsets()实现分割线的回调方法!
            mItemDecorations.get(i).getItemOffsets(mTempRect, child, this, mState);
            insets.left += mTempRect.left;
            insets.top += mTempRect.top;
            insets.right += mTempRect.right;
            insets.bottom += mTempRect.bottom;
        }
        lp.mInsetsDirty = false;
        return insets;
    }

其实可以看到这里在测量子View的时候是将我们实现自定义分割线重写的getItemOffsets方法。这里其实也就可以理解了自定义分割线的原理就是在子View的测量过程前给上下左右加上自定义分割线所对应设置给这个child的边距。
测量完成后,紧接着就调用了layoutDecoratedWithMargins(view, left, top, right, bottom)对子View完成了layout。


image.png
public void layoutDecoratedWithMargins(View child, int left, int top, int right,
                int bottom) {
            final LayoutParams lp = (LayoutParams) child.getLayoutParams();
            final Rect insets = lp.mDecorInsets;
            //layout
            child.layout(left + insets.left + lp.leftMargin, top + insets.top + lp.topMargin,
                    right - insets.right - lp.rightMargin,
                    bottom - insets.bottom - lp.bottomMargin);
        }

最后

中间有大量摘录
博客:https://www.jianshu.com/p/c52b947fe064
博客:https://www.jianshu.com/p/10298503c134
这篇文章全当自己的学习笔记。

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