iOS Tips

SwiftUI — Data Flow Through Swif

2020-02-22  本文已影响0人  丿唯一的唯一丿

这一次我们来介绍一下 SwiftUI 里的属性装饰器@State, @Binding,@EnvironmentObject

@States

@frozen @propertyWrapper public struct State<Value> : DynamicProperty {

    /// Initialize with the provided initial value.
    public init(wrappedValue value: Value)

    /// Initialize with the provided initial value.
    public init(initialValue value: Value)

    /// The current state value.
    public var wrappedValue: Value { get nonmutating set }

    /// Produces the binding referencing this state value
    public var projectedValue: Binding<Value> { get }
}

@propertyWrapper 标注和之前提到的 的 @_functionBuilder类似 例如下面@State修饰的代码等同于 var showDetail = State(initialValue: false),会把使用过@State修饰器的属性存储到self上,但是这个属性和 View struct 是隔离的. 当@State装饰过的属性发生了变化,SwiftUI 会根据新的属性值更新视图

struct ContentView: View {
    @State  var showFavoritesOnly: Bool = false
    //var showDetail = State(initialValue: false)
    var body: some View {
        VStack{
          Button(action: {
                self.showFavoritesOnly.toggle()
            }) {
                Text("Change")
            }
            if showFavoritesOnly {
                Text("showFavoritesOnly")
            }else{
                Text("showAll)
            }
        }
    }
}

@Binding

上面例子是showDetail这个属性 button 不会自动修改,但有些控件是可以直接修改,就可以把一个视图的属性传至控件中,例如下面DetailView里面的Toggle就可以,但是又不能直接的传递给控件,因为在 Swift 中值的传递形式是值类型传递方式,也就是传递出去的是一个拷贝过的值。但是通过 @Binding 修饰器修饰后,用$也等同于@Binding,属性变成了一个引用类型,传递变成了引用传递,这样父子视图的状态就能关联起来了。

struct ContentView: View {
    @State  var isFavorite: Bool
    var body: some View {
        VStack{
          /// The binding value, as "unwrapped" by accessing `$foo` on a `@Binding` property.
           DetailView(isFavorite: $isFavorite)
            if isFavorite {
                Text("isFavorite")
            }else{
                Text("NoFavorite")
            }
        }
    }
}

struct DetailView: View {
    @Binding var isFavorite: Bool
    var body: some View {
        Toggle(isOn: $isFavorite) {
            Text("Change Favorite")
        }
    }
}

在 DetailView 视图里用 @Binding 修饰 isFavorite 属性, 在传递属性是使用 $ 来传递 isFavorite 属性的引用,这样 DetailView 视图就能读写父视图 ContentView 里的状态值了,并且值发生了修改 SwiftUI 会更新 ContentView 和 DetailView 视图

@EnvironmentObject

从名字上可以看出,这个修饰器是针对全局环境的。通过它,我们可以避免在初始 View 时创建 ObservableObject, 而是从环境中获取 ObservableObject

@Environment

SwiftUI 本身就有很多系统默认设定,我们可以使用@Environment 来获取到它们

@Environment(.editMode) var mode
@Environment(.calendar) var calendar: Calendar
@Environment(.locale) var locale: Locale
@Environment(.colorScheme) var colorScheme: ColorScheme

使用系统的还可以得到很多好处,例如你使用EditMode 就可以利用下面这些属性来完成一个编辑页面

public enum EditMode {

    /// The view content cannot be edited.
    case inactive

    /// The view is in a temporary edit mode.
    ///
    /// The definition of temporary might vary by platform or specific control.
    /// As an example, temporary edit mode may be engaged over the duration of
    /// a swipe gesture.
    case transient

    /// The view content can be edited.
    case active

    /// Indicates whether a view is being edited.
    public var isEditing: Bool { get }

    /// Returns a Boolean value indicating whether two values are equal.
    ///
    /// Equality is the inverse of inequality. For any values `a` and `b`,
    /// `a == b` implies that `a != b` is `false`.
    ///
    /// - Parameters:
    ///   - lhs: A value to compare.
    ///   - rhs: Another value to compare.

}

你可以监听各种状态

import SwiftUI

struct ProfileHost: View {

    @Environment(\.editMode) var mode

    @State var draftProfile = Profile.default

    @EnvironmentObject var userData: UserData

    var body: some View {
          VStack(alignment: .leading, spacing: 20) {
                HStack {
                    if self.mode?.wrappedValue == .active {
                    Button("Cancel") {
                        self.draftProfile = self.userData.profile
                        self.mode?.animation().wrappedValue = .inactive
                        }
                    }
                    Spacer()
                    EditButton()
                }
            //
            if self.mode?.wrappedValue == .inactive {
                ProfileSummary(profile: draftProfile)
            } else {
                ProfileEditor(profile: $draftProfile)
                .onAppear {
                self.draftProfile = self.userData.profile
                }
                .onDisappear {
                self.userData.profile = self.draftProfile
             }
            }
        }
              .padding()
    }
}

struct ProfileHost_Previews: PreviewProvider {
    static var previews: some View {
        ProfileHost()
    }
}

上述代码来自苹果教程 Working with UI Controls

上一篇下一篇

猜你喜欢

热点阅读