Three.js光源梳理1——光照基类(Light)

2022-02-08  本文已影响0人  ShawnWeasley

Three.js光源系统基本上与Unity没有太大差别,下图是当前Three.js版本提供的全部光源,本系列梳理一下各种光源类型和使用方法。


当前Three.js版本提供的全部光源

所有的光源均基于光照基类Light,而Light本身作为其他光源的父类,不能被直接调用。

Light类构造:
color(颜色)
intensity(强度)

Light类属性:
color(颜色)
intensity(强度)

Light类方法:
copy(复制color和intensity)
toJson(将光照信息转为json格式)

Light.js如下,继承于Object3D,仅实现了上述的属性和方法和标记Light.prototype.isLight为true;:

import { Object3D } from '../core/Object3D.js';
import { Color } from '../math/Color.js';

class Light extends Object3D {

    constructor( color, intensity = 1 ) {

        super();

        this.type = 'Light';

        this.color = new Color( color );
        this.intensity = intensity;

    }

    dispose() {

        // Empty here in base class; some subclasses override.

    }

    copy( source ) {

        super.copy( source );

        this.color.copy( source.color );
        this.intensity = source.intensity;

        return this;

    }

    toJSON( meta ) {

        const data = super.toJSON( meta );

        data.object.color = this.color.getHex();
        data.object.intensity = this.intensity;

        if ( this.groundColor !== undefined ) data.object.groundColor = this.groundColor.getHex();

        if ( this.distance !== undefined ) data.object.distance = this.distance;
        if ( this.angle !== undefined ) data.object.angle = this.angle;
        if ( this.decay !== undefined ) data.object.decay = this.decay;
        if ( this.penumbra !== undefined ) data.object.penumbra = this.penumbra;

        if ( this.shadow !== undefined ) data.object.shadow = this.shadow.toJSON();

        return data;

    }

}

Light.prototype.isLight = true;

export { Light };

源码的内容很简单,但并不重要,会用就行了,这里把源码放在这里便于大家理解。

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