个人中心波浪特效

2016-08-25  本文已影响0人  Ice_tree

相信很多人见过app个人中心的波浪动画效果吧,是不是觉得很酷?
接下来,我会给大家分享一个实现的思路。
先上图,看看效果。


jswave.gif

忽略掉这个晃眼的红色(毕竟只是用来做示例),这个波浪效果很带感吧。

简单原理,CAShapeLayer 结合CGPath绘制图形。
动画操作的是CAShapeLayer(CALayer的子类)层,而非直接操作UIView。
CAShapeLayer在渲染速度,显示效果,内存占用,资源消耗上均有不小优势。对于CALayer和UIView的区别以及CAShapeLayer不是很了解的读者,可以阅读我在文章结尾附上的相关知识链接。

看代码实现部分
<pre><code>
@interface ZSWave : UIView

@property (nonatomic, assign) CGFloat waveSpeed;//浪弯曲度

@property (nonatomic, assign) CGFloat speed;//浪速

@property (nonatomic, assign) CGFloat waveHeight;//浪高

@property (nonatomic, strong) UIColor *realWaveColor;//实浪颜色

@property (nonatomic, strong) UIColor *maskWaveColor;//遮罩浪颜色

@property (nonatomic, strong) UIView *headerImageWallView;//头像父视图

- (void)stopWaveAnimation;

- (void)startWaveAnimation;

@end
</pre></code>
<pre><code>
@interface ZSWave ()

@property (nonatomic, strong) CADisplayLink *timer;//刷屏器

@property (nonatomic, strong) CAShapeLayer *realWaveLayer;//真实浪

@property (nonatomic, strong) CAShapeLayer *maskWaveLayer;//遮罩浪

@property (nonatomic, assign) CGFloat offset;

@end

</pre></code>
<pre><code>
- (instancetype)initWithFrame:(CGRect)frame
{
if ([super initWithFrame:frame]) {
[self initData];
}
return self;
}

- (void)initData{

[self.layer addSublayer:self.realWaveLayer];
[self.layer addSublayer:self.maskWaveLayer];
[self addSubview:self.headerImageWallView];

[self startWaveAnimation];

}

- (void)startWaveAnimation{

self.timer = [CADisplayLink displayLinkWithTarget:self selector:@selector(wave)];
[self.timer addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSRunLoopCommonModes];

}

- (void)stopWaveAnimation{

[self.timer invalidate];
self.timer = nil;

}

</pre></code>

核心代码

<pre><code>
- (void)wave{

[self layoutIfNeeded];

self.offset += self.speed;

CGFloat width = CGRectGetWidth(self.frame);
CGFloat height = CGRectGetHeight(self.frame);

//真实浪
CGMutablePathRef path = CGPathCreateMutable();
CGPathMoveToPoint(path, NULL, 0, height );
CGFloat y = 0.f;
for (CGFloat x = 0.f; x <= width ; x++) {
    y = height * sinf(0.01 * self.waveSpeed * x + self.offset * 0.045);
    CGPathAddLineToPoint(path, NULL, x, y);
}

CGFloat centX = self.center.x;
CGFloat CentY = height * sinf(0.01 * self.waveSpeed *centX  + self.offset * 0.045);
CGRect iconFrame = [self.headerImageWallView frame];
iconFrame.origin.y = CentY - iconFrame.size.height;
self.headerImageWallView.frame  =iconFrame; //调整头像位置,随波浪运动
CGPathAddLineToPoint(path, NULL, width, height);
CGPathAddLineToPoint(path, NULL, 0, height);
CGPathCloseSubpath(path);
self.realWaveLayer.path = path;
self.realWaveLayer.fillColor = self.realWaveColor.CGColor;
CGPathRelease(path);
//遮罩浪
CGMutablePathRef maskpath = CGPathCreateMutable();
CGPathMoveToPoint(maskpath, NULL, 0, height);
CGFloat maskY = 0.f;
for (CGFloat x = 0.f; x <= width ; x++) {
    maskY = height * cosf(0.01 * self.waveSpeed * x + self.offset * 0.045);
    CGPathAddLineToPoint(maskpath, NULL, x, maskY);
}
CGPathAddLineToPoint(maskpath, NULL, width, height);
CGPathAddLineToPoint(maskpath, NULL, 0, height);
CGPathCloseSubpath(maskpath);
self.maskWaveLayer.path = maskpath;
self.maskWaveLayer.fillColor = self.maskWaveColor.CGColor;
CGPathRelease(maskpath);

}

</pre></code>
默认属性设置及初始化
<pre><code>
#pragma mark - Initialize parameter

- (CGFloat)waveSpeed {

if (!_waveSpeed) {
    _waveSpeed = 1.5;
}
return _waveSpeed;

}

- (CGFloat)speed {

if (!_speed) {
    _speed = 0.7;
}
return _speed;

}

- (CGFloat)waveHeight {

if (!_waveHeight) {
    _waveHeight = 5;
}
return _waveHeight;

}

- (UIColor *)realWaveColor {

if (!_realWaveColor) {
    _realWaveColor = [UIColor whiteColor];
}
return _realWaveColor;

}

- (UIColor *)maskWaveColor {

if (!_maskWaveColor) {
    _maskWaveColor = [[UIColor whiteColor]colorWithAlphaComponent:0.3];
}
return _maskWaveColor;

}

#pragma mark - lazy loading

- (CAShapeLayer *)realWaveLayer{

if (!_realWaveLayer) {
    _realWaveLayer = [CAShapeLayer layer];
    _realWaveLayer.frame =  self.bounds;
    _realWaveLayer.fillColor = self.realWaveColor.CGColor;
    
}
return _realWaveLayer;

}

- (CAShapeLayer *)maskWaveLayer{

if (!_maskWaveLayer) {
    _maskWaveLayer = [CAShapeLayer layer];
    _maskWaveLayer.frame =  self.bounds;
    _maskWaveLayer.fillColor = self.maskWaveColor.CGColor;
}
return _maskWaveLayer;

}

- (UIView *)headerImageWallView {

if (!_headerImageWallView) {
    _headerImageWallView = [[UIView alloc]initWithFrame:CGRectMake(self.center.x - 30, -60, 60, 60)];
    _headerImageWallView.layer.borderColor = [UIColor whiteColor].CGColor;
    _headerImageWallView.layer.borderWidth = 2;
    _headerImageWallView.layer.cornerRadius = 20;
}
return _headerImageWallView;

}

</pre></code>
最后一定记得重写dealloc,把定时器注销。
<pre><code>
- (void)dealloc{

[self stopWaveAnimation];

}
</pre></code>
参考资料CADisplayLinkCALayer和UIView的区别

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