Androidjava&Android收藏文档Android 插件式

手写插件化

2022-06-15  本文已影响0人  折剑游侠

插件化技术也就是说用户只需安装宿主apk,其它业务模块打包成独立的插件apk动态下发,然后通过宿主app加载运行。其天然的就解决了部分包体积大小的问题,毕竟只需将核心业务模块打包到宿主app,随之附带的还有插件apk的热更新能力,通过网络可以随时下载更新插件apk,避免宿主APP的频繁发版。

市面上的框架原理都差不多,构建插件apk路径的DexClassLoader,后续通过DexClassLoader加载插件类即可。普通类相对来说容易解决,加载即用。像四大组件比如Acitvity这种具有生命周期的组件则需要通过站桩方案转发生命周期,当然还有插件apk资源加载的问题。

插件化是一个听起来很厉害、很高大上的技术,但只要了解其中原理之后,自己撸一下也是很容易实现的,不过简单的实现和稳定在线上运行又是两码事了。看的再多不如手写一个,写个demo踩趟坑基本就懂了,下面以加载插件Activity为例。

首先需要构建一个DexClassLoader,加载插件apk dex文件中的class。

创建HostActivity作为宿主,为了方便将插件apk拷贝到应用私有目录的cache文件夹中,在宿主HostActivity.onCreate()中初始化DexClassLoader。

    private var pluginClassLoader: PluginClassLoader? = null
    private var pluginActivity: PluginActivity? = null

    private var apkPath: String? = null

    private fun initCurrentActivity() {
        apkPath = "${cacheDir.absolutePath}${File.separator}plugin-debug.apk"
        pluginClassLoader = PluginClassLoader(
            dexPath = apkPath ?: "",
            optimizedDirectory = cacheDir.absolutePath,
            librarySearchPath = null,
            classLoader
        )
        val activityName = intent.getStringExtra("ActivityName") ?: ""
        pluginActivity = pluginClassLoader?.loadActivity(activityName, this)
    }

跳转插件Activity统一修改为跳转到HostActivity,如此便没有校验manifest的问题,在intent中传入插件activity全类名,通过DexClassLoader加载插件activity并实例化。

class PluginClassLoader(
    dexPath: String,
    optimizedDirectory: String,
    librarySearchPath: String?,
    parent: ClassLoader
) : DexClassLoader(dexPath, optimizedDirectory, librarySearchPath, parent) {
    fun loadActivity(activityName: String, host: HostActivity): PluginActivity? {
        try {
            return (loadClass(activityName)?.newInstance() as PluginActivity?).apply {
                this?.bindHost(host)
            }
        } catch (e: Exception) {
            e.printStackTrace()
        }
        return null
    }
}
插件基类PluginActivity实现接口PluginLifecycle同步HostActivity生命周期。

PluginActivity

open class PluginActivity : PluginLifecycle {
    private var host: HostActivity? = null

    fun bindHost(host: HostActivity) {
        this.host = host
    }

    override fun onCreate(savedInstanceState: Bundle?) {
    }

    override fun onStart() {
    }

    override fun onResume() {
    }

    override fun onRestart() {
    }

    override fun onPause() {
    }

    override fun onStop() {
    }

    override fun onDestroy() {
    }

    override fun onSaveInstanceState(outState: Bundle) {
    }

    override fun onRestoreInstanceState(savedInstanceState: Bundle) {
    }
}

PluginLifecycle

interface PluginLifecycle {
    fun onCreate(savedInstanceState: Bundle?)
    fun onStart()
    fun onResume()
    fun onRestart()
    fun onPause()
    fun onStop()
    fun onDestroy()
    fun onSaveInstanceState(outState: Bundle)
    fun onRestoreInstanceState(savedInstanceState: Bundle)
}
HostActivity宿主在生命周期回调中调用插件PluginActivity对应方法
class HostActivity : AppCompatActivity() {
    private var pluginClassLoader: PluginClassLoader? = null
    private var pluginActivity: PluginActivity? = null

    private var apkPath: String? = null

    override fun onCreate(savedInstanceState: Bundle?) {
        initCurrentActivity()
        super.onCreate(savedInstanceState)
        pluginActivity?.onCreate(savedInstanceState)
    }

    private fun initCurrentActivity() {
        apkPath = "${cacheDir.absolutePath}${File.separator}plugin-debug.apk"
        pluginClassLoader = PluginClassLoader(
            dexPath = apkPath ?: "",
            optimizedDirectory = cacheDir.absolutePath,
            librarySearchPath = null,
            classLoader
        )
        val activityName = intent.getStringExtra("ActivityName") ?: ""
        pluginActivity = pluginClassLoader?.loadActivity(activityName, this)
    }

    override fun onStart() {
        super.onStart()
        pluginActivity?.onStart()
    }

    override fun onResume() {
        super.onResume()
        pluginActivity?.onResume()
    }

    override fun onRestart() {
        super.onRestart()
        pluginActivity?.onRestart()
    }

    override fun onPause() {
        super.onPause()
        pluginActivity?.onPause()
    }

    override fun onStop() {
        super.onStop()
        pluginActivity?.onStop()
    }

    override fun onDestroy() {
        super.onDestroy()
        pluginActivity?.onDestroy()
    }

    override fun onSaveInstanceState(outState: Bundle) {
        super.onSaveInstanceState(outState)
        pluginActivity?.onSaveInstanceState(outState)
    }

    override fun onRestoreInstanceState(savedInstanceState: Bundle) {
        super.onRestoreInstanceState(savedInstanceState)
        pluginActivity?.onRestoreInstanceState(savedInstanceState)
    }
}

插件Activity编写时继承PluginActivity,此方案本质上运行在系统中的是HostActivity,只不过我们开发时编写的代码在插件Activity中。将HostActivity生命周期转发给PluginActivity,让插件类同步感知生命周期;插件使用到Activity方法时也需要将调用转发给HostActivity进行真正的调用(双向奔赴了属于是),毕竟PluginActivity不是一个真正的Activity,比如设置布局的setContentView()方法。

PluginActivity

    fun setContentView(@LayoutRes layoutResID: Int) {
        host?.setContentView(layoutResID)
    }

这个host在DexClassLoader加载插件activity时进行了绑定,也就是宿主HostActivity,插件类需要使用Activity方法时都由host进行转发。

基类差不多写好了,都放到base module,然后新建plugin module,app和plugin都依赖base module,下面是目录结构。


Project

ActivityKtx粗略封装一下跳转插件Activity方法

fun Activity.jumpPluginActivity(activityName: String, pluginName: String? = "") {
    startActivity(Intent(this, HostActivity::class.java).apply {
        putExtra("ActivityName", activityName)
        putExtra("PluginName", pluginName)
    })
}
接下来在Plugin module中编写插件Activity

LoginActivity

class LoginActivity : PluginActivity() {
    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        setContentView(R.layout.activity_login)
    }
}

代码很简单,在onCreate时调用setContentView设置布局。然后run plugin,将生成的plugin-debug.apk复制到应用私有目录,对应到之前初始化PluginClassLoader的路径。可以用AS自带的Devices File Explorer upload到data/user/0/package/cache目录。


data/user/0/package/cache

如此便算是模拟下载插件apk,下面回到宿主app。

MainActivity点击按钮跳转插件Activity,调用前面封装的jumpPluginActivity()

class MainActivity : AppCompatActivity() {
    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        setContentView(R.layout.activity_main)

        findViewById<TextView>(R.id.tv).setOnClickListener {
            jumpPluginActivity("com.chenxuan.plugin.LoginActivity")
        }
    }
}

不出意外跳转会崩溃,因为LoginActivity设置布局使用到的lauout资源文件在插件apk中,调用HostActivity.setContentView()时,HostActivity运行在宿主app中,资源无法引用到。

下面解决资源问题,HostActivity中反射创建AssetManager,调用其addAssetPath()方法指定资源路径,然后构造资源类Resources,重写getResources()方法返回插件资源。

HostActivity

    private var pluginClassLoader: PluginClassLoader? = null
    private var pluginActivity: PluginActivity? = null

    private var apkPath: String? = null
    private var pluginResources: Resources? = null

    override fun onCreate(savedInstanceState: Bundle?) {
        initCurrentActivity()
        initActivityResource()
        super.onCreate(savedInstanceState)
        pluginActivity?.onCreate(savedInstanceState)
    }

    override fun getResources(): Resources {
        return pluginResources ?: super.getResources()
    }

    private fun initActivityResource() {
        try {
            val pluginAssetManager = AssetManager::class.java.newInstance()
            val addAssetPathMethod = pluginAssetManager.javaClass
                .getMethod("addAssetPath", String::class.java)
            addAssetPathMethod.invoke(pluginAssetManager, apkPath)
            pluginResources = Resources(
                pluginAssetManager,
                super.getResources().displayMetrics,
                super.getResources().configuration
            )
        } catch (e: Exception) {
            e.printStackTrace()
        }
    }

run app,点击按钮跳转。


MainActivity
LoginActivity

没啥问题,正常加载插件Activity。到这即使是作为一个demo还是略显粗糙的,Activity的方法还是有很多的,后续还需完善插件Activity的能力,搬砖式的将各种调用转发给HostActivity。而且四大组件还有其它三个要处理,即使是Activity,其启动模式不同也需要对应的站桩Activity。不过撸完原理肯定是拿捏了,加载资源包也是轻而易举,毕竟很多皮肤包的实现原理也是这样下发资源包apk动态加载的。

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