Android handler

2019-12-31  本文已影响0人  折剑游侠

android开发的话现在handler应该都倒背如流了

handler发送message到message queue,looper 轮询 message queue,取到message后回调handleMessage方法。之前面试我也都是这么背的=。=

然后面试官会问到:handler是怎么发送message到message queue的呢,一个线程只对应一个looper吗,Looper是什么时候开始轮询的呢,子线程可以用hander吗,主线程调用Looper.loop()为什么不会卡死,知道同步障碍吗等。下面翻翻源码,从写代码的角度来讲先要new handler。

handler构造方法

//handler的成员变量
final Looper mLooper;
final MessageQueue mQueue;
final Callback mCallback;
final boolean mAsynchronous;

public interface Callback {
        public boolean handleMessage(Message msg);
    }

public Handler() {
        this(null, false);
    }

public Handler(Callback callback) {
        this(callback, false);
    }

public Handler(Looper looper) {
        this(looper, null, false);
    }

public Handler(Looper looper, Callback callback) {
        this(looper, callback, false);
    }

public Handler(boolean async) {
        this(null, async);
    }

public Handler(Callback callback, boolean async) {
        if (FIND_POTENTIAL_LEAKS) {
            final Class<? extends Handler> klass = getClass();
            if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
                    (klass.getModifiers() & Modifier.STATIC) == 0) {
                Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
                    klass.getCanonicalName());
            }
        }

        mLooper = Looper.myLooper();
        if (mLooper == null) {
            throw new RuntimeException(
                "Can't create handler inside thread " + Thread.currentThread()
                        + " that has not called Looper.prepare()");
        }
        mQueue = mLooper.mQueue;
        mCallback = callback;
        mAsynchronous = async;
    }

public Handler(Looper looper, Callback callback, boolean async) {
        mLooper = looper;
        mQueue = looper.mQueue;
        mCallback = callback;
        mAsynchronous = async;
    }

构造方法最多有三个参数,无论哪个构造方法最后都会给mLooper赋值。

结论:handler持有Looper和MessageQueue。

主线程中我习惯这样写

private val handler = Handler(Looper.getMainLooper())

调用的构造方法

public Handler(Looper looper) {
        this(looper, null, false);
    }

public Handler(Looper looper, Callback callback, boolean async) {
        mLooper = looper;
        mQueue = looper.mQueue;
        mCallback = callback;
        mAsynchronous = async;
    }

callback不传默认为null,async默认为false。

callback调用处

//Handler类方法,继承Handler重写的方法,接收消息回调。
public void handleMessage(Message msg) {}
//msg callback
private static void handleCallback(Message message) {
        message.callback.run();
    }

//首先判断Message的callback,不为空直接调用上面的handleCallback。
//为空再判断构造方法是否传了callback,传了调用callback回调,没传调用上面handleMessage()
//继承Handler的写法需要重写handleMessage()处理消息回调。
public void dispatchMessage(Message msg) {
        if (msg.callback != null) {
            handleCallback(msg);
        } else {
            if (mCallback != null) {
                if (mCallback.handleMessage(msg)) {
                    return;
                }
            }
            handleMessage(msg);
        }
    }

handler会绑定到looper,如果构造方法没传looper呢?接下来看不传looper的构造方法。

public Handler() {
        this(null, false);
}

public Handler(Callback callback, boolean async) {
        if (FIND_POTENTIAL_LEAKS) {
            final Class<? extends Handler> klass = getClass();
            if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
                    (klass.getModifiers() & Modifier.STATIC) == 0) {
                Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
                    klass.getCanonicalName());
            }
        }

        mLooper = Looper.myLooper();
        if (mLooper == null) {
            throw new RuntimeException(
                "Can't create handler inside thread " + Thread.currentThread()
                        + " that has not called Looper.prepare()");
        }
        mQueue = mLooper.mQueue;
        mCallback = callback;
        mAsynchronous = async;
}

Looper.myLooper()

static final ThreadLocal<Looper> sThreadLocal = new ThreadLocal<Looper>();

public static @Nullable Looper myLooper() {
        return sThreadLocal.get();
}

ThreadLocal具体实现这里就不展开了。简单来说,ThreadLocal会在不同线程保存不同的实例,那么这也解释了一个线程只对应一个looper。主线程中初始化Handler,不传looper的情况下,通过Looper.myLooper()取到ThreadLocal中对应的主线程looper实例。那么主线程的looper何时初始化存到ThreadLocal中呢。这里说结论,app初始化的时候ActivityThread.main()中调用Looper.prepareMainLooper(),初始化了主线程Looper。

//ActivityThread.main()
public static void main(String[] args) {
        ......
        Looper.prepareMainLooper();
        ......
        Looper.loop();
}

Looper.prepare()

public static void prepare() {
        prepare(true);
    }

public static void prepareMainLooper() {
        prepare(false);
        synchronized (Looper.class) {
            if (sMainLooper != null) {
                throw new IllegalStateException("The main Looper has already been prepared.");
            }
            sMainLooper = myLooper();
        }
    }

//都会调用到此方法 quitAllowed是否可以取消、停止轮询。
//prepareMainLooper传的false,因为要保证app一直运行。
private static void prepare(boolean quitAllowed) {
        if (sThreadLocal.get() != null) {
            //一个线程只能创建一个looper
            throw new RuntimeException("Only one Looper may be created per thread");
        }
        //初始化Looper
        sThreadLocal.set(new Looper(quitAllowed));
    }

Looper构造方法中初始化了MessageQueue,对应上了前面Handler构造方法中的looper.mQueue()

private Looper(boolean quitAllowed) {
        mQueue = new MessageQueue(quitAllowed);
        mThread = Thread.currentThread();
    }

MessageQueue

MessageQueue(boolean quitAllowed) {
        mQuitAllowed = quitAllowed;
        mPtr = nativeInit();
}

void quit(boolean safe) {
        if (!mQuitAllowed) {
            //prepareMainLooper传的false,主线程调用quit()会抛出下面异常
            //子线程调用quit()走下面removeMessages()相关方法
            throw new IllegalStateException("Main thread not allowed to quit.");
        }

        synchronized (this) {
            if (mQuitting) {
                return;
            }
            mQuitting = true;

            if (safe) {
                removeAllFutureMessagesLocked();
            } else {
                removeAllMessagesLocked();
            }
            nativeWake(mPtr);
        }
}

在子线程中创建handler手动调用Looper.prepare(),其实就是创建子线程对应的Looper,Looper构造方法又初始化了MessageQueue。Handler,Looper,MessageQueue都创建好了,接下来调用Looper.loop()开启轮询。主线程中无需调用也是因为ActivityThread中已经调用过了。

public static void loop() {
        final Looper me = myLooper();
        if (me == null) {
            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
        }
        ......
        //MessageQueue.next()
        for (;;) {
            Message msg = queue.next();
            if (msg == null) {
                return;
            }
            //msg.target是Handler,调用Handler.dispatchMessage()完成消息回调。
            msg.target.dispatchMessage(msg);
        }
        ......
}

处理消息是在MessageQueue.next()方法。先解决上一个问题,handler怎么把message发送到MessageQueue中。

Handler.sendMessage()调用链

public final boolean sendMessage(Message msg) {
        return sendMessageDelayed(msg, 0);
}

//delayMillis不传或小于0置为0,默认无延迟
public final boolean sendMessageDelayed(Message msg, long delayMillis){
        if (delayMillis < 0) {
            delayMillis = 0;
        }
        return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
}

//mQueue传递到enqueueMessage()
public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
        MessageQueue queue = mQueue;
        if (queue == null) {
            //无MessageQueue抛出异常
            RuntimeException e = new RuntimeException(
                    this + " sendMessageAtTime() called with no mQueue");
            Log.w("Looper", e.getMessage(), e);
            return false;
        }
        return enqueueMessage(queue, msg, uptimeMillis);
}

//调用MessageQueue.enqueueMessage()
private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
        msg.target = this;
        //Handler构造方法中的参数async
        if (mAsynchronous) {
            //调用了Message的setAsynchronous方法
            msg.setAsynchronous(true);
        }
        return queue.enqueueMessage(msg, uptimeMillis);
}

//Message.setAsynchronous(),操作Message的状态flags,位操作。
public void setAsynchronous(boolean async) {
        if (async) {
            flags |= FLAG_ASYNCHRONOUS;
        } else {
            flags &= ~FLAG_ASYNCHRONOUS;
        }
    }

MessageQueue.enqueueMessage()

boolean enqueueMessage(Message msg, long when) {
        if (msg.target == null) {
            throw new IllegalArgumentException("Message must have a target.");
        }
        //判断Message的flags中是否有FLAG_IN_USE标记,可用状态。
        if (msg.isInUse()) {
            throw new IllegalStateException(msg + " This message is already in use.");
        }

        synchronized (this) {
            //Thread dead状态抛异常
            if (mQuitting) {
                IllegalStateException e = new IllegalStateException(
                        msg.target + " sending message to a Handler on a dead thread");
                //Message.recycle()调用Message.recycleUnchecked(),回收message到消息池,重置message参数。
                msg.recycle();
                return false;
            }

            //flags增加FLAG_IN_USE状态
            msg.markInUse();
            msg.when = when;
            Message p = mMessages;
            //是否需要唤醒
            boolean needWake;
            if (p == null || when == 0 || when < p.when) {
                //message是链表结构,mMessages为null说明是空链表,新message在头部。
                //message.when == 0或者when < p.when,when值大小有优先级,小的放前面。
                msg.next = p;
                mMessages = msg;
                needWake = mBlocked;
            } else {
                needWake = mBlocked && p.target == null && msg.isAsynchronous();
                Message prev;
                for (;;) {
                    //mMessages不为空,将message插到上一条消息的后面。
                    prev = p;
                    p = p.next;
                    if (p == null || when < p.when) {
                        break;
                    }
                    if (needWake && p.isAsynchronous()) {
                        needWake = false;
                    }
                }
                msg.next = p;
                prev.next = msg;
            }

            if (needWake) {
                nativeWake(mPtr);
            }
        }
        return true;
}

Message相关方法

void recycleUnchecked() {
        flags = FLAG_IN_USE;
        what = 0;
        arg1 = 0;
        arg2 = 0;
        obj = null;
        replyTo = null;
        sendingUid = -1;
        when = 0;
        target = null;
        callback = null;
        data = null;

        synchronized (sPoolSync) {
            if (sPoolSize < MAX_POOL_SIZE) {
                next = sPool;
                sPool = this;
                sPoolSize++;
            }
        }
}

boolean isInUse() {
        return ((flags & FLAG_IN_USE) == FLAG_IN_USE);
}

void markInUse() {
        flags |= FLAG_IN_USE;
}

handler.sendMessage()调用MessageQueue.enqueueMessage()将message插入message链表。链表中无消息放表头,有消息按when值大小,小的放前面。回到取消息的地方MessageQueue.next()

 Message next() {
        int pendingIdleHandlerCount = -1;
        int nextPollTimeoutMillis = 0;
        for (;;) {
            if (nextPollTimeoutMillis != 0) {
                Binder.flushPendingCommands();
            }
            nativePollOnce(ptr, nextPollTimeoutMillis);

            synchronized (this) {
                final long now = SystemClock.uptimeMillis();
                Message prevMsg = null;
                Message msg = mMessages;
                if (msg != null && msg.target == null) {
                    do {
                        prevMsg = msg;
                        msg = msg.next;
                    } while (msg != null && !msg.isAsynchronous());
                }
                if (msg != null) {
                    if (now < msg.when) {
                        // Next message is not ready.  Set a timeout to wake up when it is ready.
                        nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
                    } else {
                        mBlocked = false;
                        if (prevMsg != null) {
                            prevMsg.next = msg.next;
                        } else {
                            mMessages = msg.next;
                        }
                        msg.next = null;
                        msg.markInUse();
                        //获取message返回给looper
                        return msg;
                    }
                } else {
                    nextPollTimeoutMillis = -1;
                }
        }
    }
}

前面handler.sendMessage()调用msg.setAsynchronous(true)

 public void setAsynchronous(boolean async) {
        if (async) {
            flags |= FLAG_ASYNCHRONOUS;
        } else {
            flags &= ~FLAG_ASYNCHRONOUS;
        }
}

//判断异步消息
public boolean isAsynchronous() {
        return (flags & FLAG_ASYNCHRONOUS) != 0;
}

MessageQueue.next()对异步消息进行优先处理

MessageQueue.postSyncBarrier()

public int postSyncBarrier() {
        return postSyncBarrier(SystemClock.uptimeMillis());
}

private int postSyncBarrier(long when) {
        synchronized (this) {
            final int token = mNextBarrierToken++;
            final Message msg = Message.obtain();
            msg.markInUse();
            msg.when = when;
            msg.arg1 = token;

            Message prev = null;
            Message p = mMessages;
            if (when != 0) {
                while (p != null && p.when <= when) {
                    prev = p;
                    p = p.next;
                }
            }
            if (prev != null) {
                msg.next = p;
                prev.next = msg;
            } else {
                msg.next = p;
                mMessages = msg;
            }
            return token;
        }
}

开启同步障碍即调用MessageQueue.postSyncBarrier()发送异步消息,相当于开个后门,处理要紧事情。ViewRootImpl.scheduleTraversals()调用了MessageQueue.postSyncBarrier()发送异步消息开始绘制ui。Android系统为了保证ui绘制机制的优先度,防止画面卡顿,开启了同步障碍。

void scheduleTraversals() {
        if (!mTraversalScheduled) {
            mTraversalScheduled = true;
            mTraversalBarrier = mHandler.getLooper().getQueue().postSyncBarrier();
            mChoreographer.postCallback(
                    Choreographer.CALLBACK_TRAVERSAL, mTraversalRunnable, null);
            if (!mUnbufferedInputDispatch) {
                scheduleConsumeBatchedInput();
            }
            notifyRendererOfFramePending();
            pokeDrawLockIfNeeded();
        }
}

最后一个点,Looper.loop()为什么不会卡死。简单来说就是Linux pipe/epoll机制。无消息时阻塞在nativePollOnce()方法,释放资源,有消息时唤醒。

Android中为什么主线程不会因为Looper.loop()里的死循环卡死?

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