systemui

Android7.0亮屏流程分析

2018-01-18  本文已影响0人  Lonelyyy

亮屏的本质是改变屏幕的电源状态,经过一系列的调用会来到PowerManagerService中的updatePowerStateLocked()

1.PowerManagerService到DisplayPowerController

private void updatePowerStateLocked() {
        if (!mSystemReady || mDirty == 0) {
            return;
        }
        if (!Thread.holdsLock(mLock)) {
            Slog.wtf(TAG, "Power manager lock was not held when calling updatePowerStateLocked");
        }
        try {
            // Phase 0: Basic state updates.
            updateIsPoweredLocked(mDirty);
            updateStayOnLocked(mDirty);
            updateScreenBrightnessBoostLocked(mDirty);
            // Phase 1: Update wakefulness.
            // Loop because the wake lock and user activity computations are influenced
            // by changes in wakefulness.
            final long now = SystemClock.uptimeMillis();
            int dirtyPhase2 = 0;
            for (;;) {
                int dirtyPhase1 = mDirty;
                dirtyPhase2 |= dirtyPhase1;
                mDirty = 0;
                updateWakeLockSummaryLocked(dirtyPhase1);
                updateUserActivitySummaryLocked(now, dirtyPhase1);
                if (!updateWakefulnessLocked(dirtyPhase1)) {
                    break;
                }
            }
            // Phase 2: Update display power state.
            boolean displayBecameReady = updateDisplayPowerStateLocked(dirtyPhase2);
            // Phase 3: Update dream state (depends on display ready signal).
            updateDreamLocked(dirtyPhase2, displayBecameReady);
            // Phase 4: Send notifications, if needed.
            finishWakefulnessChangeIfNeededLocked();
            // Phase 5: Update suspend blocker.
            // Because we might release the last suspend blocker here, we need to make sure
            // we finished everything else first!
            updateSuspendBlockerLocked();
        } finally {}
    }

然后经过函数updateDisplayPowerStateLocked来到DisplayPowerController的requestPowerState函数

public boolean requestPowerState(DisplayPowerRequest request,
            boolean waitForNegativeProximity) {
        synchronized (mLock) {
            boolean changed = false;
            if (waitForNegativeProximity
                    && !mPendingWaitForNegativeProximityLocked) {
                mPendingWaitForNegativeProximityLocked = true;
                changed = true;
            }
            if (mPendingRequestLocked == null) {
                mPendingRequestLocked = new DisplayPowerRequest(request);
                changed = true;
            } else if (!mPendingRequestLocked.equals(request)) {
                mPendingRequestLocked.copyFrom(request);
                changed = true;
            }
            if (changed) {
                mDisplayReadyLocked = false;
            }
            if (changed && !mPendingRequestChangedLocked) {
                mPendingRequestChangedLocked = true;
                sendUpdatePowerStateLocked();
            }
            return mDisplayReadyLocked;
        }
    }

再次经过sendUpdatePowerStateLocked以及handler+meesage的消息,进入如下的switch结构

private final class DisplayControllerHandler extends Handler {
        public DisplayControllerHandler(Looper looper) {
            super(looper, null, true /*async*/);
        }
        @Override
        public void handleMessage(Message msg) {
            switch (msg.what) {
                case MSG_UPDATE_POWER_STATE:
                    updatePowerState();
                    break;
                case MSG_PROXIMITY_SENSOR_DEBOUNCED:
                    debounceProximitySensor();
                    break;
                case MSG_SCREEN_ON_UNBLOCKED:
                    if (mPendingScreenOnUnblocker == msg.obj) {
                        unblockScreenOn();
                        updatePowerState();
                    }
                    break;
            }
        }
    }

2.DisplayPowerController中的block机制

block的机制的存在是为了保证在屏幕亮时所有工作都已经准备好(如屏幕完成上电以及所有窗口绘制完成),所以前后需要执行两次的updatePowerState()才会使屏幕真正的亮起来,从PMS传递过来的消息会先走到MSG_UPDATE_POWER_STATE执行第一次updatePowerState(),其核心是走到animateScreenStateChange()

private void animateScreenStateChange(int target, boolean performScreenOffTransition) {
        // If there is already an animation in progress, don't interfere with it.
        if (mColorFadeOnAnimator.isStarted()
                || mColorFadeOffAnimator.isStarted()) {
            if (target != Display.STATE_ON) {
                return;
            }
            // If display state changed to on, proceed and stop the color fade and turn screen on.
            mPendingScreenOff = false;
        }
        // If we were in the process of turning off the screen but didn't quite
        // finish.  Then finish up now to prevent a jarring transition back
        // to screen on if we skipped blocking screen on as usual.
        if (mPendingScreenOff && target != Display.STATE_OFF) {
            setScreenState(Display.STATE_OFF);
            mPendingScreenOff = false;
            mPowerState.dismissColorFadeResources();
        }
        if (target == Display.STATE_ON) {
            // Want screen on.  The contents of the screen may not yet
            // be visible if the color fade has not been dismissed because
            // its last frame of animation is solid black.
            if (!setScreenState(Display.STATE_ON)) {
                return; // screen on blocked
            }
            if (USE_COLOR_FADE_ON_ANIMATION && mPowerRequest.isBrightOrDim()) {
                // Perform screen on animation.
                if (mPowerState.getColorFadeLevel() == 1.0f) {
                    mPowerState.dismissColorFade();
                } else if (mPowerState.prepareColorFade(mContext,
                        mColorFadeFadesConfig ?
                                ColorFade.MODE_FADE :
                                        ColorFade.MODE_WARM_UP)) {
                    mColorFadeOnAnimator.start();
                } else {
                    mColorFadeOnAnimator.end();
                }
            } else {
                // Skip screen on animation.
                mPowerState.setColorFadeLevel(1.0f);
                mPowerState.dismissColorFade();
            }
        } else if (target == Display.STATE_DOZE) {
            // Want screen dozing.
            // Wait for brightness animation to complete beforehand when entering doze
            // from screen on to prevent a perceptible jump because brightness may operate
            // differently when the display is configured for dozing.
            if (mScreenBrightnessRampAnimator.isAnimating()
                    && mPowerState.getScreenState() == Display.STATE_ON) {
                return;
            }
            // Set screen state.
            if (!setScreenState(Display.STATE_DOZE)) {
                return; // screen on blocked
            }
            // Dismiss the black surface without fanfare.
            mPowerState.setColorFadeLevel(1.0f);
            mPowerState.dismissColorFade();
        } else if (target == Display.STATE_DOZE_SUSPEND) {
            // Want screen dozing and suspended.
            // Wait for brightness animation to complete beforehand unless already
            // suspended because we may not be able to change it after suspension.
            if (mScreenBrightnessRampAnimator.isAnimating()
                    && mPowerState.getScreenState() != Display.STATE_DOZE_SUSPEND) {
                return;
            }
            // If not already suspending, temporarily set the state to doze until the
            // screen on is unblocked, then suspend.
            if (mPowerState.getScreenState() != Display.STATE_DOZE_SUSPEND) {
                if (!setScreenState(Display.STATE_DOZE)) {
                    return; // screen on blocked
                }
                setScreenState(Display.STATE_DOZE_SUSPEND); // already on so can't block
            }
            // Dismiss the black surface without fanfare.
            mPowerState.setColorFadeLevel(1.0f);
            mPowerState.dismissColorFade();
        } else {
            // Want screen off.
            mPendingScreenOff = true;
            if (mPowerState.getColorFadeLevel() == 0.0f) {
                // Turn the screen off.
                // A black surface is already hiding the contents of the screen.
                setScreenState(Display.STATE_OFF);
                mPendingScreenOff = false;
                mPowerState.dismissColorFadeResources();
            } else if (performScreenOffTransition
                    && mPowerState.prepareColorFade(mContext,
                            mColorFadeFadesConfig ?
                                    ColorFade.MODE_FADE : ColorFade.MODE_COOL_DOWN)
                    && mPowerState.getScreenState() != Display.STATE_OFF) {
                // Perform the screen off animation.
                mColorFadeOffAnimator.start();
            } else {
                // Skip the screen off animation and add a black surface to hide the
                // contents of the screen.
                mColorFadeOffAnimator.end();
            }
        }
    }

mColorFadeOnAnimator与亮屏动画相关,默认是关闭的,这里不讨论,对于亮屏来说target == Display.STATE_ON为true,接着看函数setScreenState

private boolean setScreenState(int state) {
        if (mPowerState.getScreenState() != state) {
            final boolean wasOn = (mPowerState.getScreenState() != Display.STATE_OFF);
            mPowerState.setScreenState(state);
            // Tell battery stats about the transition.
            try {
                mBatteryStats.noteScreenState(state);
            } catch (RemoteException ex) {
                // same process
            }
        }
        // Tell the window manager policy when the screen is turned off or on unless it's due
        // to the proximity sensor.  We temporarily block turning the screen on until the
        // window manager is ready by leaving a black surface covering the screen.
        // This surface is essentially the final state of the color fade animation and
        // it is only removed once the window manager tells us that the activity has
        // finished drawing underneath.
        final boolean isOff = (state == Display.STATE_OFF);
        if (isOff && mReportedScreenStateToPolicy != REPORTED_TO_POLICY_SCREEN_OFF
                && !mScreenOffBecauseOfProximity) {
            mReportedScreenStateToPolicy = REPORTED_TO_POLICY_SCREEN_OFF;
            unblockScreenOn();
            mWindowManagerPolicy.screenTurnedOff();
        } else if (!isOff && mReportedScreenStateToPolicy == REPORTED_TO_POLICY_SCREEN_OFF) {
            mReportedScreenStateToPolicy = REPORTED_TO_POLICY_SCREEN_TURNING_ON;
            if (mPowerState.getColorFadeLevel() == 0.0f) {
                blockScreenOn();
            } else {
                unblockScreenOn();
            }
            mWindowManagerPolicy.screenTurningOn(mPendingScreenOnUnblocker);
        }
        // Return true if the screen isn't blocked.
        return mPendingScreenOnUnblocker == null;
    }

2.1blockScreenOn

其中,mPowerState.setScreenState(state)与屏幕上电有关,这个放在本篇后面讲,对于第一次updatePowerState,屏幕还未上电,即mPowerState.getColorFadeLevel() == 0.0f结果为true,执行blockScreenOn()

private void blockScreenOn() {
        if (mPendingScreenOnUnblocker == null) {
            Trace.asyncTraceBegin(Trace.TRACE_TAG_POWER, SCREEN_ON_BLOCKED_TRACE_NAME, 0);
            mPendingScreenOnUnblocker = new ScreenOnUnblocker();
            mScreenOnBlockStartRealTime = SystemClock.elapsedRealtime();
            Slog.i(TAG, "Blocking screen on until initial contents have been drawn.");
        }
    }

blockscreenon的实质是new一个ScreenOnUnblocker对象,这个对象直到unblockscreen才会置为空,以此来实现block机制

2.2回调WMS

setScreenState在执行blockScreenOn之后会执行这一段话

mWindowManagerPolicy.screenTurningOn(mPendingScreenOnUnblocker);

WindowManagerPolicy的实现是PhoneWindowManager,所以继续看相关代码

@Override
    public void screenTurningOn(final ScreenOnListener screenOnListener) {
        updateScreenOffSleepToken(false);
        synchronized (mLock) {
            mScreenOnEarly = true;
            mScreenOnFully = false;
            mKeyguardDrawComplete = false;
            mWindowManagerDrawComplete = false;
            mScreenOnListener = screenOnListener;
            if (mKeyguardDelegate != null) {
                mHandler.removeMessages(MSG_KEYGUARD_DRAWN_TIMEOUT);
                mHandler.sendEmptyMessageDelayed(MSG_KEYGUARD_DRAWN_TIMEOUT, 1000);
                mKeyguardDelegate.onScreenTurningOn(mKeyguardDrawnCallback);
            } else {
                finishKeyguardDrawn();
            }
        }
    }

其中,mKeyguardDelegate是用来向锁屏传递消息的对象,如果锁屏存在的话,会把mKeyguardDrawnCallback传递到锁屏中去,锁屏中进行相关判断,满足条件则运行callback中的方法,mKeyguardDrawnCallback中的方法最终依然是执行finishKeyguardDrawn(),所以直接看这个函数

private void finishKeyguardDrawn() {
        synchronized (mLock) {
            if (!mScreenOnEarly || mKeyguardDrawComplete) {
                return; // We are not awake yet or we have already informed of this event.
            }
            mKeyguardDrawComplete = true;
            if (mKeyguardDelegate != null) {
                mHandler.removeMessages(MSG_KEYGUARD_DRAWN_TIMEOUT);
            }
            mWindowManagerDrawComplete = false;
        }
        // ... eventually calls finishWindowsDrawn which will finalize our screen turn on
        // as well as enabling the orientation change logic/sensor.
        mWindowManagerInternal.waitForAllWindowsDrawn(mWindowManagerDrawCallback,
                WAITING_FOR_DRAWN_TIMEOUT);
    }

mKeyguardDrawComplete的存在是为了防止重复调用,不过多讨论,finishKeyguardDrawn最后是走到了WindowManagerInternal里面,WindowManagerInternal的实现类是WindowManagerService

2.3窗口绘制检查

public void waitForAllWindowsDrawn(Runnable callback, long timeout) {
            boolean allWindowsDrawn = false;
            synchronized (mWindowMap) {
                mWaitingForDrawnCallback = callback;
                final WindowList windows = getDefaultWindowListLocked();
                for (int winNdx = windows.size() - 1; winNdx >= 0; --winNdx) {
                    final WindowState win = windows.get(winNdx);
                    final boolean isForceHiding = mPolicy.isForceHiding(win.mAttrs);
                    final boolean keyguard = mPolicy.isKeyguardHostWindow(win.mAttrs);
                    if (win.isVisibleLw()
                            && (win.mAppToken != null || isForceHiding || keyguard)) {
                        win.mWinAnimator.mDrawState = DRAW_PENDING;
                        // Force add to mResizingWindows.
                        win.mLastContentInsets.set(-1, -1, -1, -1);
                        mWaitingForDrawn.add(win);
                        // No need to wait for the windows below Keyguard.
                        if (isForceHiding) {
                            break;
                        }
                    }
                }
                mWindowPlacerLocked.requestTraversal();
                mH.removeMessages(H.WAITING_FOR_DRAWN_TIMEOUT);
                if (mWaitingForDrawn.isEmpty()) {
                    allWindowsDrawn = true;
                } else {
                    mH.sendEmptyMessageDelayed(H.WAITING_FOR_DRAWN_TIMEOUT, timeout);
                    checkDrawnWindowsLocked();
                }
            }
            if (allWindowsDrawn) {
                callback.run();
            }
        }

这个函数会检查所有的窗口是否都绘制完全,同时启动窗口UI刷新流程,等待绘制的窗口放在mWaitingForDrawn里面,如果内容为空则表示窗口绘制完全,否则需要继续等待,并且还会发送一个延时1秒的message,防止窗口绘制超时导致屏幕无法亮起。
如果窗口都绘制完成,则会进入传过来的callback的run方法,具体看一下这个传过来的callback

final Runnable mWindowManagerDrawCallback = new Runnable() {
        @Override
        public void run() {
            mHandler.sendEmptyMessage(MSG_WINDOW_MANAGER_DRAWN_COMPLETE);
        }
    };

来到如下函数

private void finishWindowsDrawn() {
        synchronized (mLock) {
            if (!mScreenOnEarly || mWindowManagerDrawComplete) {
                return; // Screen is not turned on or we did already handle this case earlier.
            }
            mWindowManagerDrawComplete = true;
        }
        finishScreenTurningOn();
    }

继续看

private void finishScreenTurningOn() {
        synchronized (mLock) {
            // We have just finished drawing screen content. Since the orientation listener
            // gets only installed when all windows are drawn, we try to install it again.
            updateOrientationListenerLp();
        }
        final ScreenOnListener listener;
        final boolean enableScreen;
        synchronized (mLock) {
            if (mScreenOnFully || !mScreenOnEarly || !mWindowManagerDrawComplete
                    || (mAwake && !mKeyguardDrawComplete)) {
                return; // spurious or not ready yet
            }
            listener = mScreenOnListener;
            mScreenOnListener = null;
            mScreenOnFully = true;
            // Remember the first time we draw the keyguard so we know when we're done with
            // the main part of booting and can enable the screen and hide boot messages.
            if (!mKeyguardDrawnOnce && mAwake) {
                mKeyguardDrawnOnce = true;
                enableScreen = true;
                if (mBootMessageNeedsHiding) {
                    mBootMessageNeedsHiding = false;
                    hideBootMessages();
                }
            } else {
                enableScreen = false;
            }
        }
        if (listener != null) {
            listener.onScreenOn();
        }
        if (enableScreen) {
            try {
                mWindowManager.enableScreenIfNeeded();
            } catch (RemoteException unhandled) {
            }
        }
    }

注意这里的listener,这个listener是一个ScreenOnListener对象,ScreenOnListener类的实现在DisplayPowerController中,所以通过这个listener,phoneWindowManager把窗口绘制完成的消息由传回了DisplayPowerController

private final class ScreenOnUnblocker implements WindowManagerPolicy.ScreenOnListener {
        @Override
        public void onScreenOn() {
            Message msg = mHandler.obtainMessage(MSG_SCREEN_ON_UNBLOCKED, this);
            msg.setAsynchronous(true);
            mHandler.sendMessage(msg);
        }
    }

2.4unblockScreenOn

ScreenOnUnblocker中的onScreenOn方法最终会走到unblockScreenOn方法

private void unblockScreenOn() {
        if (mPendingScreenOnUnblocker != null) {
            mPendingScreenOnUnblocker = null;
            long delay = SystemClock.elapsedRealtime() - mScreenOnBlockStartRealTime;
            Slog.i(TAG, "Unblocked screen on after " + delay + " ms");
            Trace.asyncTraceEnd(Trace.TRACE_TAG_POWER, SCREEN_ON_BLOCKED_TRACE_NAME, 0);
        }
    }

并且,unblockScreenOn之后会再一次updatePowerState(),调用DisplayPowerState中的相关方法设置亮度,屏幕最终亮起来
通过unblockScreenOn方法中的log也可以得到block的总时间,一般来说,只要blockscreen前后没有过多的消息传递,可以认为block时间就是亮屏时间

3.屏幕上电

在屏幕亮起来之前需要改变屏幕的电源状态,即给屏幕上电
前面说到,在DisplayPowerController设置电源状态的方法开头有这么一段

private boolean setScreenState(int state) {
        if (mPowerState.getScreenState() != state) {
            final boolean wasOn = (mPowerState.getScreenState() != Display.STATE_OFF);
            mPowerState.setScreenState(state);
...

mPowerState是一个DisplayPowerState对象,继续看具体的实现

public void setScreenState(int state) {
        if (mScreenState != state) {
            mScreenState = state;
            mScreenReady = false;
            scheduleScreenUpdate();
        }
    }

mScreenState和mScreenReady会用于状态检查,然后通过scheduleScreenUpdate向底层发出给屏幕上电的命令,具体的流程比较长而且复杂,不一一说明,大致的调用流程是
DisplayPowerState
-DisplayManagerService
-LocalDisplayAdapter
-SurfaceControl
-HWComposer
屏幕的上电时间与硬件的时序相关,并且是影响亮屏总时间的一个非常重要的因素,
查看屏幕的上电时间可以通过搜索trace文件中的setPowerModeInternal查看或者搜索surfaceControl的log,setPowerMode

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