OC 源码笔记

2019-04-17  本文已影响0人  10m每秒滑行
  1. 为什么说NSObject 的 isa 指针指向class对象
    源码getclass的实现如下
Class object_getClass(id obj)
{
    if (obj) return obj->getIsa();
    else return Nil;
}

OC 的 Class 对象 是 objc_class 结构体的指针
typedef struct objc_class *Class;

  1. 有人说Class 对象 isa 指针指向 meta class,meta class 的 isa 指针指向 superClass
    objc_class 结构体定义如下,以及getMeta 的实现:
struct objc_class : objc_object {
    // Class ISA;
    Class superclass;
      cache_t cache; // 类的方法缓存表
    class_data_bits_t bits; // 记录类的属性,方法,protocol,以及一系列标识位
    ...
    Class getMeta() {
        if (isMetaClass()) return (Class)this;
        else return this->ISA();
    }

    ...
}

此说法并不完全准确,在objc-runtime 源码中 objc_object 通过isa指针访问类对象, objc_class 通过 superclass 指针 来访问父类的 class 对象,因为 objc_class 继承自 objc_object,理论上也是一个 object,所以,class 会有 isMetaClass 方法的判断,通过获取 bits 中的标识位,来返回是否是 metaClass 如果是,则是类对象,返回自己,否则视为object 对象,调用 objc_object 的 ISA() 方法 获取metaClass,meta class 是名称的指代,是个方法

  1. 关于方法实现的查找和转发过程, objc-runtime 中的实现细节
IMP lookUpImpOrForward(Class cls, SEL sel, id inst, 
                       bool initialize, bool cache, bool resolver)
{
    Class curClass;
    IMP methodPC = nil;
    Method meth;
     //缓存查找
    if (cache) {
        methodPC = _cache_getImp(cls, sel);
        if (methodPC) return methodPC;    
    }

    // freed class 查找
    if (cls == _class_getFreedObjectClass())
        return (IMP) _freedHandler;

    //类的方法列表中查找
    {
        Method meth = getMethodNoSuper_nolock(cls, sel);
        if (meth) {
            log_and_fill_cache(cls, meth->imp, sel, inst, cls);
            imp = meth->imp;
            goto done;
        }
    }

    // 父类的cache和方法列表查找
            {
        unsigned attempts = unreasonableClassCount();
        for (Class curClass = cls->superclass;
             curClass != nil;
             curClass = curClass->superclass)
        {
            // Halt if there is a cycle in the superclass chain.
            if (--attempts == 0) {
                _objc_fatal("Memory corruption in class list.");
            }
            
            // Superclass cache.
            imp = cache_getImp(curClass, sel);
            if (imp) {
                if (imp != (IMP)_objc_msgForward_impcache) {
                    log_and_fill_cache(cls, imp, sel, inst, curClass);
                    goto done;
                }
                else {
                    break;
                }
            }
            
            // Superclass method list.
            Method meth = getMethodNoSuper_nolock(curClass, sel);
            if (meth) {
                log_and_fill_cache(cls, meth->imp, sel, inst, curClass);
                imp = meth->imp;
                goto done;
            }
        }
    }
    // 未找到方法的实现,没有找到的话,尝试做消息转发 
        if (resolver  &&  !triedResolver) {
        runtimeLock.unlockRead();
        _class_resolveMethod(cls, sel, inst);
        runtimeLock.read();
        triedResolver = YES;
        goto retry;
    }
   // 获取转发的 imp
    imp = (IMP)_objc_msgForward_impcache;
    cache_fill(cls, sel, imp, inst);

 done:
    runtimeLock.unlockRead();
    return imp;
}
  1. 用人总结 load 和 initialize 方法的区别时提到
    load 是类加载到内存时候调用, 优先父类->子类->分类
    initialize 是类第一次收到消息时候调用,优先分类->子类->父类

写代码验证 load 方法 在main 函数执行之前 无论是否使用到这个类,load 函数一定会被调用,无论是否有子类,子类是否也实现了 load 方法,load 方法都会被调用,并且 优先父类->子类->分类,

但是 initialize 是在 main 函数之后调用,同样,调用时机在 objc-runtim 中可以找到,当动态运行时,一旦要访问 一个创建一个类的对象object(初始化对object 需要使用 class 的一系列信息),或者访问 class 的属性,class 的方法,只要涉及到要访问 class 信息时,都会先检查 meta class 是否被初始化 如果没有,则会先调用 类的 initialize 方法,所以什么时候调用 initialize,由代码决定,如果用到了class 就会调用 initialize,没用到,则不会被调用,并不是 classA 继承 classB , classA 的 initialize 一定会比 classB 的 initialize 方法先调用,而是根据代码编写的时候,先触发了哪个类的访问来决定。写代码验证也确实可以有 父类的 initialize 比子类先调用的情况.当一个类有N个子类的时候,任何一个子类的创建,都有可能出发c触发父类的initialize被调用,但其他子类的 initialize 却没有被调用。

  1. Copy 调用的是copyWithZone
- (id)copy
{
    return [self copyFromZone: [self zone]];
}
  1. isKindOfClass 和 isMemberOfClass 区别
    isKindOfClass 会对比父类 class
- (BOOL)isKindOf:aClass
{//会对比父类
    Class cls;
    for (cls = isa; cls; cls = cls->superclass) 
        if (cls == (Class)aClass)
            return YES;
    return NO;
}

- (BOOL)isMemberOf:aClass
{
    return isa == (Class)aClass;
}
  1. strong 类型property 实现
void
objc_storeStrong(id *location, id obj)
{
    id prev = *location;
    if (obj == prev) {
        return;
    }
    objc_retain(obj);
    *location = obj;
    objc_release(prev);
}
  1. weak 类型property 实现
    放在weakHashTable 里了, set的时候 不会 retain,get的时候会 retain
void _object_setIvar(id obj, Ivar ivar, id value, bool assumeStrong)
{
    if (!obj  ||  !ivar  ||  obj->isTaggedPointer()) return;

    ptrdiff_t offset;
    objc_ivar_memory_management_t memoryManagement;
    _class_lookUpIvar(obj->ISA(), ivar, offset, memoryManagement);

    if (memoryManagement == objc_ivar_memoryUnknown) {
        if (assumeStrong) memoryManagement = objc_ivar_memoryStrong;
        else memoryManagement = objc_ivar_memoryUnretained;
    }

    id *location = (id *)((char *)obj + offset);

    switch (memoryManagement) {
    case objc_ivar_memoryWeak:       objc_storeWeak(location, value); break;
    case objc_ivar_memoryStrong:     objc_storeStrong(location, value); break;
    case objc_ivar_memoryUnretained: *location = value; break;
    case objc_ivar_memoryUnknown:    _objc_fatal(“impossible”);
    }
}

默认 assumeStrong 为no, 不是strong的话,走的是 unsafe_unretain

  1. property 的Atomic 实现加 os_unfair_lock ,atomic 能保证,多线程读写属性是安全的 , 除了读写加锁之外,在 getproperty的实现中 调用了 objc_retain ,保证 返回的对象,不会被立即释放,这也是,atomic 属性 保证读写操作安全的关键
static inline void reallySetProperty(id self, SEL _cmd, id newValue, ptrdiff_t offset, bool atomic, bool copy, bool mutableCopy)
{
    if (offset == 0) {
        object_setClass(self, newValue);
        return;
    }

    id oldValue;
    id *slot = (id*) ((char*)self + offset);

    if (copy) {
        newValue = [newValue copyWithZone:nil];
    } else if (mutableCopy) {
        newValue = [newValue mutableCopyWithZone:nil];
    } else {
        if (*slot == newValue) return;
        newValue = objc_retain(newValue);
    }

    if (!atomic) {
        oldValue = *slot;
        *slot = newValue;
    } else {
        spinlock_t& slotlock = PropertyLocks[slot];
        slotlock.lock();
        oldValue = *slot;
        *slot = newValue;        
        slotlock.unlock();
    }

    objc_release(oldValue);
}
id objc_getProperty(id self, SEL _cmd, ptrdiff_t offset, BOOL atomic) {
    if (offset == 0) {
        return object_getClass(self);
    }

    // Retain release world
    id *slot = (id*) ((char*)self + offset);
    if (!atomic) return *slot;
        
    // Atomic retain release world
    spinlock_t& slotlock = PropertyLocks[slot];
    slotlock.lock();
    id value = objc_retain(*slot);
    slotlock.unlock();
    
    // for performance, we (safely) issue the autorelease OUTSIDE of the spinlock.
    return objc_autoreleaseReturnValue(value);
}
  1. AssociationsManager 管理动态运行时 绑定 是个全局变量
void _object_set_associative_reference(id object, void *key, id value, uintptr_t policy) {
    // retain the new value (if any) outside the lock.
    ObjcAssociation old_association(0, nil);
    id new_value = value ? acquireValue(value, policy) : nil;
    {
        AssociationsManager manager;
        AssociationsHashMap &associations(manager.associations());
        disguised_ptr_t disguised_object = DISGUISE(object);
        if (new_value) {
            // break any existing association.
            AssociationsHashMap::iterator I = associations.find(disguised_object);
            if (I != associations.end()) {
                // secondary table exists
                ObjectAssociationMap *refs = I->second;
                ObjectAssociationMap::iterator j = refs->find(key);
                if (j != refs->end()) {
                    old_association = j->second;
                    j->second = ObjcAssociation(policy, new_value);
                } else {
                    (*refs)[key] = ObjcAssociation(policy, new_value);
                }
            } else {
                // create the new association (first time).
                ObjectAssociationMap *refs = new ObjectAssociationMap;
                associations[disguised_object] = refs;
                (*refs)[key] = ObjcAssociation(policy, new_value);
                object->setHasAssociatedObjects();
            }
        } else {
            // setting the association to nil breaks the association.
            AssociationsHashMap::iterator I = associations.find(disguised_object);
            if (I !=  associations.end()) {
                ObjectAssociationMap *refs = I->second;
                ObjectAssociationMap::iterator j = refs->find(key);
                if (j != refs->end()) {
                    old_association = j->second;
                    refs->erase(j);
                }
            }
        }
    }
    // release the old value (outside of the lock).
    if (old_association.hasValue()) ReleaseValue()(old_association);
}
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