进程调度
目标
本章将讨论Linux内核是如何进行进程调度的,进程调度程序(也称为调度器)的工作与实现原理。
进程调度程序负责决定运行哪个进程、什么时候运行、运行多长时间。进程调度程序可以看作是一个负责给进程分配有限处理器时间资源的子系统。一个合理的调度程序可以更充分的发挥系统资源的利用。
本文代码是基于linux-2.6.34
版本。
多任务与抢占
操作系统中可以同时并发地运行多个进程。当进程数大于处理器数量时,在某一时刻,总有一些进程没有被cpu真正执行。一部分进程可能因为没有分配到cpu,处于就绪状态;一部分进程可能在等待I/O事件的发生被内核阻塞着或者睡眠着,处于等待状态。
在多任务模式下,为了避免某些进程独占资源导致其它进程一直无法运行或者有更紧急的进程需要立即运行,进程调度程序需要强制将某些进程挂起,让其它等待的进程运行,这个过程被称为抢占。
调度策略
I/O消耗型进程和CPU消耗型进程
进程可分为I/O消耗型和CPU消耗型。
- I/O消耗型:指大部分时间用来提供I/O请求或等待I/O请求
- CPU消耗型:大部分时间用于执行代码,没有太多的I/O需求
I/O消耗型的进程往往不需要太多的CPU资源,但期望有快速的I/O响应。而CPU消耗型的进程则期望占用更长CPU时间。
进程优先级
Linux采用两种不同的优先级范围:
- 用nice值:范围从-20到+19,默认值为0,nice值越大,优先级越低。
- 实时优先级:范围从0到99,值越大,优先级越高。
时间片
时间片表示进程在被抢占前持续运行的时间。
时间片过长会导致系统对交互式响应(I/O型进程)表现欠佳,时间片过短会增大进程切换带来的cpu消耗。
调度算法
调度器类
Linux内核通过抽象调度器的公共数据结构,以模块化的方式组织所有的调度算法,保证多个调度算法可以并存。这个公共数据结构称为调度器类。每一种调度器类调度属于自己范畴的进程。
调度器类数据结构struct sched_class
定义在<linux/sched.h>
文件中。
struct sched_class {
const struct sched_class *next; //所有调度器类以链表连接,排在链表开始的优先级最高
void (*enqueue_task) (struct rq *rq, struct task_struct *p, int wakeup,
bool head);
void (*dequeue_task) (struct rq *rq, struct task_struct *p, int sleep);
void (*yield_task) (struct rq *rq);
void (*check_preempt_curr) (struct rq *rq, struct task_struct *p, int flags);
struct task_struct * (*pick_next_task) (struct rq *rq);
void (*put_prev_task) (struct rq *rq, struct task_struct *p);
#ifdef CONFIG_SMP
int (*select_task_rq)(struct task_struct *p, int sd_flag, int flags);
void (*pre_schedule) (struct rq *this_rq, struct task_struct *task);
void (*post_schedule) (struct rq *this_rq);
void (*task_waking) (struct rq *this_rq, struct task_struct *task);
void (*task_woken) (struct rq *this_rq, struct task_struct *task);
void (*set_cpus_allowed)(struct task_struct *p,
const struct cpumask *newmask);
void (*rq_online)(struct rq *rq);
void (*rq_offline)(struct rq *rq);
#endif
void (*set_curr_task) (struct rq *rq);
void (*task_tick) (struct rq *rq, struct task_struct *p, int queued);
void (*task_fork) (struct task_struct *p);
void (*switched_from) (struct rq *this_rq, struct task_struct *task,
int running);
void (*switched_to) (struct rq *this_rq, struct task_struct *task,
int running);
void (*prio_changed) (struct rq *this_rq, struct task_struct *task,
int oldprio, int running);
unsigned int (*get_rr_interval) (struct rq *rq,
struct task_struct *task);
#ifdef CONFIG_FAIR_GROUP_SCHED
void (*moved_group) (struct task_struct *p, int on_rq);
#endif
};
每个进程描述符都包含了调度器类的成员指针(const struct sched_class *sched_class
),表明该进程所属的调度器类。
调度器类数据结构struct sched_class
声明了一个具体调度器类实例对象需要实现的通用的操作接口:
-
enqueue_task
:将进程添加到就绪队列中,在进程从睡眠状态变为可运行状态时,调用该操作。 -
dequeue_task
:将进程从就绪队列中移除。如果进程从可运行状态转换到不可运行状态,调用该操作。 -
yield_task
:当进程使用系统调用sched_yield
自愿放弃对cpu的控制时,调用该操作。 -
check_preempt_curr
:唤醒新进程来抢占当前进程。例如当fork
新的进程时,会调用wake_up_new_task()
函数来唤醒新的子进程,就会调用该操作。 -
pick_next_task
:选择下一个将要运行的进程。 -
put_prev_task
:该函数是在另一个进程代替当前运行的进程之前调用。主要负责底层的上下文切换。 -
set_curr_task
:在进程的调度策略发生变化时,调用此操作。 -
task_tick
:每次激活周期性调度器时,由周期性调度器调用。 -
task_fork
:每次fork
出新进程后,调用此操作通知调度器。
调度实体
调度器类调度的对象被抽象为调度实体,调度实体的数据结构中维护了与调度相关的统计信息。
调度实体的数据结构在<linux/sched.h>
中定义。
/*
* CFS stats for a schedulable entity (task, task-group etc)
*
* Current field usage histogram:
*
* 4 se->block_start
* 4 se->run_node
* 4 se->sleep_start
* 6 se->load.weight
*/
struct sched_entity {
struct load_weight load; /* for load-balancing */
struct rb_node run_node;
struct list_head group_node;
unsigned int on_rq; //1-表示在就绪队列中,0-未在就绪队列中
u64 exec_start;
u64 sum_exec_runtime;
u64 vruntime;
u64 prev_sum_exec_runtime;
u64 last_wakeup;
u64 avg_overlap;
u64 nr_migrations;
u64 start_runtime;
u64 avg_wakeup;
#ifdef CONFIG_SCHEDSTATS
u64 wait_start;
u64 wait_max;
u64 wait_count;
u64 wait_sum;
u64 iowait_count;
u64 iowait_sum;
u64 sleep_start;
u64 sleep_max;
s64 sum_sleep_runtime;
u64 block_start;
u64 block_max;
u64 exec_max;
u64 slice_max;
u64 nr_migrations_cold;
u64 nr_failed_migrations_affine;
u64 nr_failed_migrations_running;
u64 nr_failed_migrations_hot;
u64 nr_forced_migrations;
u64 nr_wakeups;
u64 nr_wakeups_sync;
u64 nr_wakeups_migrate;
u64 nr_wakeups_local;
u64 nr_wakeups_remote;
u64 nr_wakeups_affine;
u64 nr_wakeups_affine_attempts;
u64 nr_wakeups_passive;
u64 nr_wakeups_idle;
#endif
#ifdef CONFIG_FAIR_GROUP_SCHED
struct sched_entity *parent;
/* rq on which this entity is (to be) queued: */
struct cfs_rq *cfs_rq;
/* rq "owned" by this entity/group: */
struct cfs_rq *my_q;
#endif
};
进程描述符结构中包含了一个struct sched_entity
的成员变量se
,使进程成为可调度实体。
就绪队列
就绪队列主要保存了所有活动进程。其数据结构struct rq
定义在kernel/sched.c
文件中。
/*
* This is the main, per-CPU runqueue data structure.
*
* Locking rule: those places that want to lock multiple runqueues
* (such as the load balancing or the thread migration code), lock
* acquire operations must be ordered by ascending &runqueue.
*/
struct rq {
/* runqueue lock: */
raw_spinlock_t lock;
/*
* nr_running and cpu_load should be in the same cacheline because
* remote CPUs use both these fields when doing load calculation.
*/
unsigned long nr_running; //队列上可运行的进程总数
#define CPU_LOAD_IDX_MAX 5
unsigned long cpu_load[CPU_LOAD_IDX_MAX]; //用于跟踪负载状态
#ifdef CONFIG_NO_HZ
unsigned char in_nohz_recently;
#endif
/* capture load from *all* tasks on this cpu: */
struct load_weight load; //负载信息
unsigned long nr_load_updates;
u64 nr_switches;
struct cfs_rq cfs; //CFS调度类就绪队列
struct rt_rq rt; //实时调度类就绪队列
#ifdef CONFIG_FAIR_GROUP_SCHED
/* list of leaf cfs_rq on this cpu: */
struct list_head leaf_cfs_rq_list;
#endif
#ifdef CONFIG_RT_GROUP_SCHED
struct list_head leaf_rt_rq_list;
#endif
/*
* This is part of a global counter where only the total sum
* over all CPUs matters. A task can increase this counter on
* one CPU and if it got migrated afterwards it may decrease
* it on another CPU. Always updated under the runqueue lock:
*/
unsigned long nr_uninterruptible;
struct task_struct *curr, *idle; //curr-当前运行的进程,idle-空闲进程
unsigned long next_balance;
struct mm_struct *prev_mm;
u64 clock; //时钟,周期性调度器时会定时更新该值
atomic_t nr_iowait;
#ifdef CONFIG_SMP
struct root_domain *rd;
struct sched_domain *sd;
unsigned char idle_at_tick;
/* For active balancing */
int post_schedule;
int active_balance;
int push_cpu;
/* cpu of this runqueue: */
int cpu;
int online;
unsigned long avg_load_per_task;
struct task_struct *migration_thread;
struct list_head migration_queue;
u64 rt_avg;
u64 age_stamp;
u64 idle_stamp;
u64 avg_idle;
#endif
/* calc_load related fields */
unsigned long calc_load_update;
long calc_load_active;
#ifdef CONFIG_SCHED_HRTICK
#ifdef CONFIG_SMP
int hrtick_csd_pending;
struct call_single_data hrtick_csd;
#endif
struct hrtimer hrtick_timer;
#endif
#ifdef CONFIG_SCHEDSTATS
/* latency stats */
struct sched_info rq_sched_info;
unsigned long long rq_cpu_time;
/* could above be rq->cfs_rq.exec_clock + rq->rt_rq.rt_runtime ? */
/* sys_sched_yield() stats */
unsigned int yld_count;
/* schedule() stats */
unsigned int sched_switch;
unsigned int sched_count;
unsigned int sched_goidle;
/* try_to_wake_up() stats */
unsigned int ttwu_count;
unsigned int ttwu_local;
/* BKL stats */
unsigned int bkl_count;
#endif
};
每个CPU都有各自的就绪队列。每一个活动进程只出现一个就绪队列中。就绪队列并没有直接管理进程,而是由嵌入的特定调度类的就绪队列来负责的,比如struct cfs_rq cfs
和struct rt_rq rt
。
内核中的所有就绪队列都在runqueues[]
数组中,该数组中的每一个元素分别对应于系统中一个cpu。该数组定义在kernel/sched.c
文件中。
static DEFINE_PER_CPU_SHARED_ALIGNED(struct rq, runqueues);
//针对runqueues的一些操作宏
#define cpu_rq(cpu) (&per_cpu(runqueues, (cpu)))
#define this_rq() (&__get_cpu_var(runqueues))
#define task_rq(p) cpu_rq(task_cpu(p))
#define cpu_curr(cpu) (cpu_rq(cpu)->curr)
#define raw_rq() (&__raw_get_cpu_var(runqueues))
完全公平调度类CFS
CFS调度类在kernel/sched_fair.c
文件中定义。
/*
* All the scheduling class methods:
*/
static const struct sched_class fair_sched_class = {
.next = &idle_sched_class,
.enqueue_task = enqueue_task_fair,
.dequeue_task = dequeue_task_fair,
.yield_task = yield_task_fair,
.check_preempt_curr = check_preempt_wakeup,
.pick_next_task = pick_next_task_fair,
.put_prev_task = put_prev_task_fair,
#ifdef CONFIG_SMP
.select_task_rq = select_task_rq_fair,
.rq_online = rq_online_fair,
.rq_offline = rq_offline_fair,
.task_waking = task_waking_fair,
#endif
.set_curr_task = set_curr_task_fair,
.task_tick = task_tick_fair,
.task_fork = task_fork_fair,
.prio_changed = prio_changed_fair,
.switched_to = switched_to_fair,
.get_rr_interval = get_rr_interval_fair,
#ifdef CONFIG_FAIR_GROUP_SCHED
.moved_group = moved_group_fair,
#endif
};
CFS就绪队列
CFS就绪队列数据结构struct cfs_rq
嵌入在就绪队列数据结构struct rq
中,提供给CFS调度算法来使用,在kernel/sched.c
文件定义。
/* CFS-related fields in a runqueue */
struct cfs_rq {
struct load_weight load; //负载信息
unsigned long nr_running; //队列上可运行的进程数目
u64 exec_clock;
u64 min_vruntime; //所有进程中最小的虚拟运行时间,该值是逐渐递增的
struct rb_root tasks_timeline; //按时间排序的红黑树
struct rb_node *rb_leftmost; //指向树上最左边的节点(即最需要被调度的节点)
struct list_head tasks;
struct list_head *balance_iterator;
/*
* 'curr' points to currently running entity on this cfs_rq.
* It is set to NULL otherwise (i.e when none are currently running).
*/
struct sched_entity *curr, *next, *last;//curr-表示当前正在执行的调度实体
unsigned int nr_spread_over;
#ifdef CONFIG_FAIR_GROUP_SCHED
struct rq *rq; /* cpu runqueue to which this cfs_rq is attached */
/*
* leaf cfs_rqs are those that hold tasks (lowest schedulable entity in
* a hierarchy). Non-leaf lrqs hold other higher schedulable entities
* (like users, containers etc.)
*
* leaf_cfs_rq_list ties together list of leaf cfs_rq's in a cpu. This
* list is used during load balance.
*/
struct list_head leaf_cfs_rq_list;
struct task_group *tg; /* group that "owns" this runqueue */
#ifdef CONFIG_SMP
/*
* the part of load.weight contributed by tasks
*/
unsigned long task_weight;
/*
* h_load = weight * f(tg)
*
* Where f(tg) is the recursive weight fraction assigned to
* this group.
*/
unsigned long h_load;
/*
* this cpu's part of tg->shares
*/
unsigned long shares;
/*
* load.weight at the time we set shares
*/
unsigned long rq_weight;
#endif
#endif
};
虚拟时间
CFS调度依赖虚拟时间,虚拟时间用于度量进程能够得到的CPU时间。与虚拟时间相关的计算都是在update_curr()
函数中执行,该函数在系统中各个不同地方调用,包含周期性调度器之内。
static void update_curr(struct cfs_rq *cfs_rq)
{
struct sched_entity *curr = cfs_rq->curr;
u64 now = rq_of(cfs_rq)->clock;
unsigned long delta_exec;
if (unlikely(!curr))
return;
/*
* Get the amount of time the current task was running
* since the last time we changed load (this cannot
* overflow on 32 bits):
*/
//计算当前进程从上次更新exec_start到现在的执行时间差
delta_exec = (unsigned long)(now - curr->exec_start);
if (!delta_exec)
return;
__update_curr(cfs_rq, curr, delta_exec);//统计当前进程的运行时间和vruntime
curr->exec_start = now;
if (entity_is_task(curr)) {
struct task_struct *curtask = task_of(curr);
trace_sched_stat_runtime(curtask, delta_exec, curr->vruntime);
cpuacct_charge(curtask, delta_exec);
account_group_exec_runtime(curtask, delta_exec);
}
}
/*
* Update the current task's runtime statistics. Skip current tasks that
* are not in our scheduling class.
*/
static inline void
__update_curr(struct cfs_rq *cfs_rq, struct sched_entity *curr,
unsigned long delta_exec)
{
unsigned long delta_exec_weighted;
schedstat_set(curr->exec_max, max((u64)delta_exec, curr->exec_max));
curr->sum_exec_runtime += delta_exec;//累积总的运行时间
schedstat_add(cfs_rq, exec_clock, delta_exec);
delta_exec_weighted = calc_delta_fair(delta_exec, curr);//计算虚拟时间权重增量
curr->vruntime += delta_exec_weighted;
update_min_vruntime(cfs_rq);//更新cfs_rq的min_vruntime
}
update_curr()
函数主要作用是更新当前进程的累积物理运行时间和虚拟时间,以及cfs_rq的min_vruntime。
虚拟时间权重增量delta_exec_weighted的计算公式:
delta_exec_weighted = delta_exec * (NICE_0_LOAD / curr->load.weight)
系统内部定义了一个优化级与权重之间的换算关系,优化级越高(nice越低),权重就越大,每次计算虚拟时间权重时,累积增量也就越小,进程的vruntime就增长的越缓慢。
vruntime增长越快的进程将会向红黑树右边移动,则增长越缓慢则向左边移动。这样就可以保证优化级越高的进程会优先被调度。
入队
当进程变成可运行状态(被唤醒)或者通过fork()
创建的新进程时,CFS通过入队操作将进程添加到红黑树中,并缓存最左叶子节点。
enqueue_task_fair()
函数是CFS调度器类入队操作的入口,它调用enqueue_entity()
函数来执行入队真正的入队操作。
/*
* The enqueue_task method is called before nr_running is
* increased. Here we update the fair scheduling stats and
* then put the task into the rbtree:
*/
static void
enqueue_task_fair(struct rq *rq, struct task_struct *p, int wakeup, bool head)
{
struct cfs_rq *cfs_rq;
struct sched_entity *se = &p->se;
int flags = 0;
if (wakeup)
flags |= ENQUEUE_WAKEUP;
if (p->state == TASK_WAKING)
flags |= ENQUEUE_MIGRATE;
for_each_sched_entity(se) {
if (se->on_rq) //如果已经在就绪队列中,则不用再入队
break;
cfs_rq = cfs_rq_of(se);
enqueue_entity(cfs_rq, se, flags);
flags = ENQUEUE_WAKEUP;
}
hrtick_update(rq);
}
static void
enqueue_entity(struct cfs_rq *cfs_rq, struct sched_entity *se, int flags)
{
/*
* Update the normalized vruntime before updating min_vruntime
* through callig update_curr().
*/
if (!(flags & ENQUEUE_WAKEUP) || (flags & ENQUEUE_MIGRATE))
se->vruntime += cfs_rq->min_vruntime;
/*
* Update run-time statistics of the 'current'.
*/
update_curr(cfs_rq);//更新当前进程的运行时间和vruntime
//更新实体入队的一些统计信息和状态
//如累加cfs_rq->load,cfs_rq->nr_running++,se->on_rq = 1
account_entity_enqueue(cfs_rq, se);
if (flags & ENQUEUE_WAKEUP) {
place_entity(cfs_rq, se, 0);
enqueue_sleeper(cfs_rq, se);
}
update_stats_enqueue(cfs_rq, se);
check_spread(cfs_rq, se);
if (se != cfs_rq->curr)//如果需要入队的实体并非当前正在执行的实体
__enqueue_entity(cfs_rq, se);//将实体添加到rbtree中
}
enqueue_entity()
函数更新入队实体的vruntime和其它一些统计数据,然后再调用__enqueue_entity()
函数将实体插入到rbtree中。
/*
* Enqueue an entity into the rb-tree:
*/
static void __enqueue_entity(struct cfs_rq *cfs_rq, struct sched_entity *se)
{
struct rb_node **link = &cfs_rq->tasks_timeline.rb_node;
struct rb_node *parent = NULL;
struct sched_entity *entry;
s64 key = entity_key(cfs_rq, se);//key = se->vruntime - cfs_rq->min_vruntime
int leftmost = 1;
/*
* Find the right place in the rbtree:
* 查找插入新节点的合适位置
*/
while (*link) {
parent = *link;
entry = rb_entry(parent, struct sched_entity, run_node);
/*
* We dont care about collisions. Nodes with
* the same key stay together.
*/
if (key < entity_key(cfs_rq, entry)) {
link = &parent->rb_left;
} else {
link = &parent->rb_right;
leftmost = 0;
}
}
/*
* Maintain a cache of leftmost tree entries (it is frequently
* used):
*/
//不存在key值比新添加的节点更小的节点
if (leftmost)
cfs_rq->rb_leftmost = &se->run_node;//如果新添加的节点的key最小,则缓存起来
rb_link_node(&se->run_node, parent, link);//将实体节点添加到红黑树中
rb_insert_color(&se->run_node, &cfs_rq->tasks_timeline);//对添加的新节点着色平衡
}
从上面的算法可以看出,rbtime节点组织方式是左节点的key比右节点的key小。而key的值相当于实体的vruntime值。vruntime值越小,则越向rbtree左边移动。rb_leftmost
缓存了vruntime值最小的叶子节点。
出队
当进程变成不可运行状态(被阻塞)或者终止时,CFS将进程从红黑树中移除。
/*
* The dequeue_task method is called before nr_running is
* decreased. We remove the task from the rbtree and
* update the fair scheduling stats:
*/
static void dequeue_task_fair(struct rq *rq, struct task_struct *p, int sleep)
{
struct cfs_rq *cfs_rq;
struct sched_entity *se = &p->se;
for_each_sched_entity(se) {
cfs_rq = cfs_rq_of(se);
dequeue_entity(cfs_rq, se, sleep);//将实体从就绪队列中移除
/* Don't dequeue parent if it has other entities besides us */
if (cfs_rq->load.weight)
break;
sleep = 1;
}
hrtick_update(rq);
}
static void
dequeue_entity(struct cfs_rq *cfs_rq, struct sched_entity *se, int sleep)
{
/*
* Update run-time statistics of the 'current'.
*/
update_curr(cfs_rq);
update_stats_dequeue(cfs_rq, se);
if (sleep) {
#ifdef CONFIG_SCHEDSTATS
if (entity_is_task(se)) {
struct task_struct *tsk = task_of(se);
if (tsk->state & TASK_INTERRUPTIBLE)
se->sleep_start = rq_of(cfs_rq)->clock;
if (tsk->state & TASK_UNINTERRUPTIBLE)
se->block_start = rq_of(cfs_rq)->clock;
}
#endif
}
clear_buddies(cfs_rq, se);
if (se != cfs_rq->curr)
__dequeue_entity(cfs_rq, se);
//更新实体入队的一些统计信息和状态
//如累减cfs_rq->load,cfs_rq->nr_running--,se->on_rq = 0
account_entity_dequeue(cfs_rq, se);
update_min_vruntime(cfs_rq);
/*
* Normalize the entity after updating the min_vruntime because the
* update can refer to the ->curr item and we need to reflect this
* movement in our normalized position.
*/
if (!sleep)
se->vruntime -= cfs_rq->min_vruntime;
}
static void __dequeue_entity(struct cfs_rq *cfs_rq, struct sched_entity *se)
{
//如果要移除的节点恰好也是缓存的最左节点,则需要更新新的最左节点
if (cfs_rq->rb_leftmost == &se->run_node) {
struct rb_node *next_node;
next_node = rb_next(&se->run_node);
cfs_rq->rb_leftmost = next_node; //更新rb_leftmost
}
rb_erase(&se->run_node, &cfs_rq->tasks_timeline);//将节点从rbtree中移除
}
选择下一个进程
CFS选取下一个待运行的进程,是所有进程中vruntime最小的那个,也就是CFS缓存起来的最左的叶子节点。
当前执行的进程不能存放在rbtree中,所以需要将进程从rbtree中移除,并通过cfs_rq->curr成员来引用跟踪。
static struct task_struct *pick_next_task_fair(struct rq *rq)
{
struct task_struct *p;
struct cfs_rq *cfs_rq = &rq->cfs;
struct sched_entity *se;
//如果队列中没有可运行的进程,则立即返回
if (!cfs_rq->nr_running)
return NULL;
do {
se = pick_next_entity(cfs_rq);//获取一下待运行的进程
set_next_entity(cfs_rq, se);//将实体从rbtree中移除,并更新实体的开始执行时间
cfs_rq = group_cfs_rq(se);
} while (cfs_rq);
p = task_of(se);
hrtick_start_fair(rq, p);
return p;
}
static struct sched_entity *pick_next_entity(struct cfs_rq *cfs_rq)
{
struct sched_entity *se = __pick_next_entity(cfs_rq);
struct sched_entity *left = se;
if (cfs_rq->next && wakeup_preempt_entity(cfs_rq->next, left) < 1)
se = cfs_rq->next;
/*
* Prefer last buddy, try to return the CPU to a preempted task.
*/
if (cfs_rq->last && wakeup_preempt_entity(cfs_rq->last, left) < 1)
se = cfs_rq->last;
clear_buddies(cfs_rq, se);
return se;
}
static struct sched_entity *__pick_next_entity(struct cfs_rq *cfs_rq)
{
struct rb_node *left = cfs_rq->rb_leftmost;//获取红黑树上缓存的最左节点
if (!left)
return NULL;
return rb_entry(left, struct sched_entity, run_node);//获取节点对应的调度实体
}
static void
set_next_entity(struct cfs_rq *cfs_rq, struct sched_entity *se)
{
/* 'current' is not kept within the tree. */
if (se->on_rq) {
/*
* Any task has to be enqueued before it get to execute on
* a CPU. So account for the time it spent waiting on the
* runqueue.
*/
update_stats_wait_end(cfs_rq, se);
__dequeue_entity(cfs_rq, se);//将调度实体从就绪队列中移出
}
update_stats_curr_start(cfs_rq, se);//更新进程当前开始执行的时间
cfs_rq->curr = se;
#ifdef CONFIG_SCHEDSTATS
/*
* Track our maximum slice length, if the CPU's load is at
* least twice that of our own weight (i.e. dont track it
* when there are only lesser-weight tasks around):
*/
if (rq_of(cfs_rq)->load.weight >= 2*se->load.weight) {
se->slice_max = max(se->slice_max,
se->sum_exec_runtime - se->prev_sum_exec_runtime);
}
#endif
se->prev_sum_exec_runtime = se->sum_exec_runtime;//保存总的运行时间,后面用于计算进程在cpu上的运行时间来判断进程是否已经超过了期望时长,是否需要重新调度
}
周期性调度
周期性调度器定时调用特定调度器的task_tick
函数,用于定时更新当前执行进程的执行时间,同时跟踪当前进程执行时间是否超过期望的时长,如果超过则发起进程调度请求(设置重调标志TIF_NEED_RESCHED
),核心调度器会在下一个适当时机发起调度。
CFS的task_tick
函数为task_tick_fair()
:
/*
* scheduler tick hitting a task of our scheduling class:
*/
static void task_tick_fair(struct rq *rq, struct task_struct *curr, int queued)
{
struct cfs_rq *cfs_rq;
struct sched_entity *se = &curr->se;
for_each_sched_entity(se) {
cfs_rq = cfs_rq_of(se);
entity_tick(cfs_rq, se, queued);
}
}
static void
entity_tick(struct cfs_rq *cfs_rq, struct sched_entity *curr, int queued)
{
/*
* Update run-time statistics of the 'current'.
*/
update_curr(cfs_rq);
#ifdef CONFIG_SCHED_HRTICK
/*
* queued ticks are scheduled to match the slice, so don't bother
* validating it and just reschedule.
*/
if (queued) {
resched_task(rq_of(cfs_rq)->curr);
return;
}
/*
* don't let the period tick interfere with the hrtick preemption
*/
if (!sched_feat(DOUBLE_TICK) &&
hrtimer_active(&rq_of(cfs_rq)->hrtick_timer))
return;
#endif
if (cfs_rq->nr_running > 1 || !sched_feat(WAKEUP_PREEMPT))
check_preempt_tick(cfs_rq, curr);//检查当前进程运行时长,判断是否需要抢占
}
/*
* Preempt the current task with a newly woken task if needed:
*/
static void
check_preempt_tick(struct cfs_rq *cfs_rq, struct sched_entity *curr)
{
unsigned long ideal_runtime, delta_exec;
ideal_runtime = sched_slice(cfs_rq, curr);//计算当前进程可运行的期望时长
delta_exec = curr->sum_exec_runtime - curr->prev_sum_exec_runtime;//进程的运行时长
//如果进程运行时长已经超过了期望时长,则发起调度请求
if (delta_exec > ideal_runtime) {
resched_task(rq_of(cfs_rq)->curr);//发起调度请求
/*
* The current task ran long enough, ensure it doesn't get
* re-elected due to buddy favours.
*/
clear_buddies(cfs_rq, curr);
return;
}
/*
* Ensure that a task that missed wakeup preemption by a
* narrow margin doesn't have to wait for a full slice.
* This also mitigates buddy induced latencies under load.
*/
if (!sched_feat(WAKEUP_PREEMPT))
return;
if (delta_exec < sysctl_sched_min_granularity)
return;
if (cfs_rq->nr_running > 1) {
struct sched_entity *se = __pick_next_entity(cfs_rq);
s64 delta = curr->vruntime - se->vruntime;
if (delta > ideal_runtime)
resched_task(rq_of(cfs_rq)->curr);
}
}
static void resched_task(struct task_struct *p)
{
int cpu;
assert_raw_spin_locked(&task_rq(p)->lock);
if (test_tsk_need_resched(p))
return;
set_tsk_need_resched(p);//设置重新调度标志TIF_NEED_RESCHED
cpu = task_cpu(p);
if (cpu == smp_processor_id())
return;
/* NEED_RESCHED must be visible before we test polling */
smp_mb();
if (!tsk_is_polling(p))
smp_send_reschedule(cpu);
}
唤醒抢占
当调用try_to_wake_up()
和wake_up_new_task()
函数来唤醒新进程时,内核通过调用调度器的check_preempt_curr
函数来检查新的进程是否可以抢占当前运行的进程。
CFS通过check_preempt_wakeup()
函数来完成抢占检测的操作。
/*
* Preempt the current task with a newly woken task if needed:
*/
static void check_preempt_wakeup(struct rq *rq, struct task_struct *p, int wake_flags)
{
struct task_struct *curr = rq->curr;
struct sched_entity *se = &curr->se, *pse = &p->se;
struct cfs_rq *cfs_rq = task_cfs_rq(curr);
int sync = wake_flags & WF_SYNC;
int scale = cfs_rq->nr_running >= sched_nr_latency;
//如果新进程是实时进程,则立即请求重新调度
if (unlikely(rt_prio(p->prio)))
goto preempt;
if (unlikely(p->sched_class != &fair_sched_class))
return;
if (unlikely(se == pse))
return;
if (sched_feat(NEXT_BUDDY) && scale && !(wake_flags & WF_FORK))
set_next_buddy(pse);
/*
* We can come here with TIF_NEED_RESCHED already set from new task
* wake up path.
*/
//已经设置了TIF_NEED_RESCHED标志,则不用再设置了
if (test_tsk_need_resched(curr))
return;
/*
* Batch and idle tasks do not preempt (their preemption is driven by
* the tick):
*/
if (unlikely(p->policy != SCHED_NORMAL))
return;
/* Idle tasks are by definition preempted by everybody. */
//如果当前执行的进程是空闲进程,则直接请求重新调度
if (unlikely(curr->policy == SCHED_IDLE))
goto preempt;
if (sched_feat(WAKEUP_SYNC) && sync)
goto preempt;
if (sched_feat(WAKEUP_OVERLAP) &&
se->avg_overlap < sysctl_sched_migration_cost &&
pse->avg_overlap < sysctl_sched_migration_cost)
goto preempt;
if (!sched_feat(WAKEUP_PREEMPT))
return;
update_curr(cfs_rq);
find_matching_se(&se, &pse);
BUG_ON(!pse);
//如果se->vruntime > pse->vruntime + gran,则请求重新调度
//gran表示最小时间限额,用来确保进程不至于切换得太频繁而影响性能
if (wakeup_preempt_entity(se, pse) == 1)
goto preempt;
return;
preempt:
resched_task(curr);
/*
* Only set the backward buddy when the current task is still
* on the rq. This can happen when a wakeup gets interleaved
* with schedule on the ->pre_schedule() or idle_balance()
* point, either of which can * drop the rq lock.
*
* Also, during early boot the idle thread is in the fair class,
* for obvious reasons its a bad idea to schedule back to it.
*/
if (unlikely(!se->on_rq || curr == rq->idle))
return;
if (sched_feat(LAST_BUDDY) && scale && entity_is_task(se))
set_last_buddy(se);
}
进程调度入口
schedule()函数
进程调度向外界提供的功能接口就是schedule()
函数,它定义在kernel/sched.c
文件中。
schedule()
作为通用的进程调度入口,隐藏了具体特定调度器类调度细节。该函数通过调用pick_next_task()
函数委托给特定调度类来获取优化级最高的进程,再调用context_switch()
函数完成上下文切换。
/*
* schedule() is the main scheduler function.
*/
asmlinkage void __sched schedule(void)
{
struct task_struct *prev, *next;
unsigned long *switch_count;
struct rq *rq;
int cpu;
need_resched:
preempt_disable();
cpu = smp_processor_id();
rq = cpu_rq(cpu);
rcu_sched_qs(cpu);
prev = rq->curr;
switch_count = &prev->nivcsw;
release_kernel_lock(prev);
need_resched_nonpreemptible:
schedule_debug(prev);
if (sched_feat(HRTICK))
hrtick_clear(rq);
raw_spin_lock_irq(&rq->lock);
update_rq_clock(rq);
clear_tsk_need_resched(prev); //清除TIF_NEED_RESCHED标志
//如果当前进程处于睡眠状态(TASK_RUNNING值为0)
if (prev->state && !(preempt_count() & PREEMPT_ACTIVE)) {
//如果接收到信号(有未处理的信号),则将进程设置为运行状态
if (unlikely(signal_pending_state(prev->state, prev)))
prev->state = TASK_RUNNING;
else
deactivate_task(rq, prev, 1);//停止进程并将其从就绪队列移除
switch_count = &prev->nvcsw;
}
pre_schedule(rq, prev);
if (unlikely(!rq->nr_running))
idle_balance(cpu, rq);
put_prev_task(rq, prev); //通过调度器当前运行进程将要被另一个进程代替
next = pick_next_task(rq);//获取优化级最高的进程(任务)
if (likely(prev != next)) {
sched_info_switch(prev, next);
perf_event_task_sched_out(prev, next);
rq->nr_switches++;
rq->curr = next;
++*switch_count;
//执行上下文切换
context_switch(rq, prev, next); /* unlocks the rq */
/*
* the context switch might have flipped the stack from under
* us, hence refresh the local variables.
*/
cpu = smp_processor_id();
rq = cpu_rq(cpu);
} else
raw_spin_unlock_irq(&rq->lock);
post_schedule(rq);
if (unlikely(reacquire_kernel_lock(current) < 0)) {
prev = rq->curr;
switch_count = &prev->nivcsw;
goto need_resched_nonpreemptible;
}
preempt_enable_no_resched();
if (need_resched())
goto need_resched;
}
EXPORT_SYMBOL(schedule);
pick_next_task()
函数依次遍历调度器类链表,直到找到优先级最高的进程为止。
/*
* Pick up the highest-prio task:
*/
static inline struct task_struct *
pick_next_task(struct rq *rq)
{
const struct sched_class *class;
struct task_struct *p;
/*
* Optimization: we know that if all tasks are in
* the fair class we can call that function directly:
*/
//如果队列中所有的任务都属于cfs调度器类型,则直接调用相关的函数
if (likely(rq->nr_running == rq->cfs.nr_running)) {
p = fair_sched_class.pick_next_task(rq);
if (likely(p))
return p;
}
//遍历调度器类链表,直到找到优先级最高的进程为止
class = sched_class_highest;
for ( ; ; ) {
p = class->pick_next_task(rq);
if (p)
return p;
/*
* Will never be NULL as the idle class always
* returns a non-NULL p:
*/
class = class->next;
}
}
schedule()
函数一般在如下情况被调用:
- 从系统调用返回到用户空间之前,检查是否设置了重调标志
TIF_NEED_RESCHED
- 从中断处理程序返回到用户空间之前
- 从中断处理程序退出,返回到内核空间之前
- 内核代码再次变为可抢占时
- 进程在内核中显式调用了
schedule()
函数 - 进程在内核中阻塞
上下文切换
上下文切换是指将一个可运行的进程切换到另一个进程,切换过程包含虚拟内存和寄存器状态等信息的切换。该操作是由定义在kernel/sched.c
文件中的context_switch()
函数来完成。
/*
* context_switch - switch to the new MM and the new
* thread's register state.
*/
static inline void
context_switch(struct rq *rq, struct task_struct *prev,
struct task_struct *next)
{
//......
switch_mm(oldmm, mm, next);
//......
/* Here we just switch the register state and the stack. */
switch_to(prev, next, prev);
//......
}
switch_mm()
函数在<asm/mmu_context.h>
文件中声明,该函数负责将上一个进程的虚拟内存映射切换到新的进程的虚拟内存映射。
switch_to()
函数在<asm/system.h>
文件中声明,该函数负责处理器状态的切换。包括保存和恢复栈信息、处理器寄存器以及与特定体系架构相关的状态信息。