CocoaLumberjack的使用

2020-09-23  本文已影响0人  NanNan

Getting started with the CocoaLumberjack framework.


There are 3 steps to getting started with the logging framework:

  1. Add the CocoaLumberjack files to your project
  2. Access and configure the framework
  3. Convert your NSLog statements to use the CocoaLumberjack macros

Add CocoaLumberjack to your project

CocoaPods

    platform :ios, '10.0'
    pod 'CocoaLumberjack'

Carthage

    github "CocoaLumberjack/CocoaLumberjack"

Manual installation

Please note, installation via CocoaPods or Carthage is much simpler and recommended by the development team

    git submodule add https://git@github.com/CocoaLumberjack/CocoaLumberjack.git

Manual installation (iOS static library)

Consider this method if you favour static libraries over frameworks or have to use the static library.

    git submodule add https://git@github.com/CocoaLumberjack/CocoaLumberjack.git

Even more manual installation

Consider this method if you want to more easily modify target build settings, have other complex needs or simply prefer to do things by hand.

    git clone https://git@github.com/CocoaLumberjack/CocoaLumberjack.git

Access and configure the framework

#define LOG_LEVEL_DEF ddLogLevel
#import <CocoaLumberjack/CocoaLumberjack.h>

A couple lines of code is all you need to get started:

[DDLog addLogger:[DDOSLogger sharedInstance]];

This will add a pair of "loggers" to the logging framework. In other words, your log statements will be sent to the Console.app and the Xcode console (just like a normal NSLog).

Part of the power of the logging framework is its flexibility. If you also wanted your log statements to be written to a file, then you could add and configure a file logger:

DDFileLogger *fileLogger = [[DDFileLogger alloc] init];
fileLogger.rollingFrequency = 60 * 60 * 24; // 24 hour rolling
fileLogger.logFileManager.maximumNumberOfLogFiles = 7;

[DDLog addLogger:fileLogger];

The above code tells the application to keep a week's worth of log files on the system.

You will also need to set a global log level for your application. This can be modified in different manners later (see the bottom of this document for more information).

To do this, simply define the ddLogLevel constant. One example of this may be in your .pch file like so:

static const DDLogLevel ddLogLevel = DDLogLevelDebug;

This global log level will be used as a default unless stated otherwise. See below for possible levels you can set this to.

Convert your NSLog statements to DDLog

The DDLog header file defines the macros that you will use to replace your NSLog statements. Essentially they look like this:

// Convert from this:
NSLog(@"Broken sprocket detected!");
NSLog(@"User selected file:%@ withSize:%u", filePath, fileSize);

// To this:
DDLogError(@"Broken sprocket detected!");
DDLogVerbose(@"User selected file:%@ withSize:%u", filePath, fileSize);

As you can see, the DDLog macros have the exact same syntax as NSLog.

So all you need to do is decide which log level each NSLog statement belongs to. By default, there are 5 options available:

(You can also customize the levels or the level names. Or you can add fine-grained control on top of or instead of simple levels.)

Which log level you choose per NSLog statement depends, of course, on the severity of the message.

These tie into the log level just as you would expect

Where do I set the log level? Do I have to use a single log level for my entire project?

Of course not! We all know what it's like to debug or add new features. You want verbose logging just for the part that you're currently working on. The CocoaLumberjack framework gives you per file debugging control. So you can change the log level on just that file you're editing.

(Of course there are many other advanced options, such as a global log level, per xcode configuration levels, per logger levels, etc. But we'll get to that in another article.)

Here's all it takes to convert your log statements:

// CONVERT FROM THIS

#import "Sprocket.h"

@implementation Sprocket

- (void)someMethod
{
    NSLog(@"Meet George Jetson");
}

@end

// TO THIS

#import "Sprocket.h"
#import "CocoaLumberjack.h"

static const DDLogLevel ddLogLevel = DDLogLevelVerbose;

@implementation Sprocket

- (void)someMethod
{
    DDLogVerbose(@"Meet George Jetson");
}

@end

Notice that the log level is declared as a constant. This means that DDLog statements above the log level threshold will be compiled out of your project (when your compiler has optimisations turned on, as it would for your release build).

Automatic Reference Counting (ARC)

The latest versions of CocoaLumberjack use ARC. If you're not using ARC in your project, learn how to properly flag the CocoaLumberjack files as ARC in your Xcode project on the ARC page.

Learn More about CocoaLumberjack

This is just the tip of the iceberg.

Find out how to:

上一篇 下一篇

猜你喜欢

热点阅读