如何获取龙骨的宽高
2021-03-15 本文已影响0人
倩倩psyche
直接上代码:
private dbTest() {
let factory = dragonBones.EgretFactory.factory;
let skeData = RES.getRes("Dragon_ske_json");
let textureData = RES.getRes("Dragon_tex_png");
let textureJson = RES.getRes("Dragon_tex_json");
factory.parseDragonBonesData(skeData);
factory.parseTextureAtlasData(textureJson, textureData);
let armature = factory.buildArmature("Dragon", "Dragon");
factory.clock.add(armature);
armature.display.x = this.stage.stageWidth / 2;
armature.display.y = this.stage.stageHeight / 2;
armature.animation.play("walk", 0);
let rect = new egret.Rectangle();
let shape = new egret.Shape();
shape.x = this.stage.stageWidth / 2;
shape.y = this.stage.stageHeight / 2;
this.addChild(shape);
this.addChild(armature.display);
egret.startTick(() => {
let display = (armature.display as dragonBones.EgretArmatureDisplay)
display.getBounds(rect);
let width = display.width;
let height = display.height
console.log(`宽度为 :${width} 高度为:${height}`)
let graphics = shape.graphics;
graphics.clear();
graphics.beginFill(0xff0000, 1);
graphics.drawRect(rect.x, rect.y, rect.width, rect.height);
graphics.endFill();
return false;
}, this);
}