(Boolan) C++设计模式 第三周笔记(一)

2017-10-23  本文已影响0人  留胡子的熊

Composite 模式
一、描述
概念:将对象组合成树形结构以表示“部分-整体”的层次结构。Composite使得用户对单个对象和组合的使用具有一致性。

Composite 模式的典型结构图为:


二、实例:
大家在上学的时候应该都学过“数据结构”这门课程吧,还记得其中有一节叫“二叉树”吧,我们上学那会儿这一章节是必考内容,左子树,右子树,什么先序遍历后序遍历什么,重点就是二叉树的的遍历,我还记得当时老师就说,考试的时候一定有二叉树的构建和遍历,现在想起来还是觉的老师是正确的,树状结果在实际项目应用的非常广泛。
咱就先说个最常见的例子,公司的人事管理就是一个典型的树状结构,你想想你公司的结构是不是这样:


老大,往下一层一层的管理,最后到我们这层小兵,很典型的树状结构(说明一下,这不是二叉树,有关二叉树的定义可以翻翻以前的教科书),我们今天的任务就是要把这个树状结构实现出来,并且还要把它遍历一遍,你要确认你建立的树是否有问题呀。从这个树状结构上分析,有两种节点:有分支的节点(如研发部经理)和无分支的节点(如员工 A、员工 D 等),我们增加一点学术术语上去,总经理叫做根节点(是不是想到 XML 中的那个根节点 root,那就对了),类似研发部经理有分支的节点叫做树枝节点,类似员工 A 的无分支的节点叫做树叶节点,都很形象,三个类型的的节点,那是不是定义三个类就可以?好,我们按照这个思路走下去,先看我们自己设计的类图:


这个类图是初学者最容易想到的类图(这个类图有缺陷了),你有没有发觉有问题?getInfo 每个接口都有为什么不能抽象出来?Root 类和 Branch 类有什么差别?为什么要定义成两个接口两个类?如果我要加一个任职期限,你是不是每个类都需要修改?如果我要后序遍历(从员工找到他的上级领导)能做吗?——彻底晕菜了!
问题很多,我们一个一个解决,先说抽象的问题,确实可以吧 IBranch 和 IRoot 合并成一个接口,这个我们先肯定下来,这是个比较大的改动,我们先画个类图(类名稍微做下变化):

注释:
main(),客户
CCorpNode,抽象基类,实现基本信息
CBranchNode,树枝节点,实现Addordinate()函数和GetSubordinate()函数
CLeafNode,叶子节点,IsLeaf属性总是“true”
说明:组合模式主要是实现在CBranchNode对象里增加对其它对象的数组,如vector<CCorpNode*>,数组里可以存放CBranchNode和CLeafNode对象。这样方便进行遍历操作。
注意:组合模式有透明组合模式和安全组合模式。透明组合模式是将Addordinate和GetSubordinate这两个函数也抽象到CCorpNode基类里,这增加了操作叶子节点的难度,更易出现逻辑问题。所以尽量使用安全模式。
这个简单了,可以想像一下TreeView和TreeNode基本上是这个意思了,将很多数据组织在一块。

代码:
抽象基类,实现基本信息:CorpNode类
CorpNode.h

#ifndef __Composite__CorpNode__  
#define __Composite__CorpNode__  
  
#include <iostream>  
using std::string;  
  
class CCorpNode {  
public:  
    CCorpNode(void);  
    CCorpNode(string _name,string _pos,string _salary);  
    virtual ~CCorpNode(void);  
    virtual string GetInfo();  
    void SetParent(CCorpNode *_pParent);  
    CCorpNode *GetParent();  
    virtual bool IsLeaf() = 0;  
private:  
    string m_name;  
    string m_position;  
    string m_salary;  
protected:  
    bool m_isLeaf;  
    CCorpNode *m_pParent;  
};  
  

CorpNode.cpp

#include "CorpNode.h"  
CCorpNode::CCorpNode(void)  
{  
    m_name = "";  
    m_position = "";  
    m_salary = "0";  
}  
  
CCorpNode::CCorpNode(string _name,string _pos,string _salary):m_name(_name), m_position(_pos), m_salary(_salary)  
{  
      
}  
  
CCorpNode::~CCorpNode(void)  
{  
      
}  
  
string CCorpNode::GetInfo()  
{  
    string info = "";  
    info.append("姓名: ");  
    info.append(this->m_name);  
    info.append("\t职位:");  
    info.append(this->m_position);  
    info.append("\t薪水:");  
    info.append(this->m_salary);  
  
    return info;  
}  
  
void CCorpNode::SetParent(CCorpNode *_pParent)  
{  
    this->m_pParent = _pParent;  
}  
  
CCorpNode * CCorpNode::GetParent()  
{  
    return this->m_pParent;  
}  

树枝节点:BranchNode类
BranchNode.h

#ifndef __Composite__BranchNode__  
#define __Composite__BranchNode__  
  
#include <iostream>  
#include "CorpNode.h"  
#include <vector>  
using std::vector;  
using std::string;  
  
class CBranchNode:public CCorpNode  
{  
public:  
    CBranchNode(void);  
    CBranchNode(string name,string pos,string salary);  
    ~CBranchNode(void);  
    void Add(CCorpNode* pcorpNode);  
    vector<CCorpNode*> GetSubordinateInfo();  
    bool IsLeaf();  
private:  
    vector<CCorpNode*> m_subordinateList;  
};  
  

BranchNode.cpp

#include "BranchNode.h"  
  
CBranchNode::CBranchNode(void)  
{  
    m_isLeaf = false;  
}  
  
CBranchNode::CBranchNode(string name ,string pos,string salary):CCorpNode(name,pos,salary)  
{  
    m_isLeaf = false;  
}  
  
CBranchNode::~CBranchNode(void)  
{  
      
}  
  
void CBranchNode::Add(CCorpNode *pcorpNode)  
{  
    pcorpNode->SetParent(this);  
    m_subordinateList.push_back(pcorpNode);  
}  
  
vector<CCorpNode*> CBranchNode::GetSubordinateInfo()  
{  
    return this->m_subordinateList;  
}  
  
bool CBranchNode::IsLeaf()  
{  
    return m_isLeaf;  
}  

叶子节点:LeafNode类
LeafNode.h

#ifndef __Composite__LeafNode__  
#define __Composite__LeafNode__  
  
#include <iostream>  
#include "CorpNode.h"  
class CLeafNode:public CCorpNode  
{  
public:  
    CLeafNode(void);  
    CLeafNode(string name,string pos,string salary);  
    ~CLeafNode(void);  
    bool IsLeaf();  
};  

LeafNode.cpp

#include "LeafNode.h"  
  
CLeafNode::CLeafNode(void)  
{  
    m_isLeaf = true;  
}  
  
CLeafNode::CLeafNode(string name ,string pos,string salary):CCorpNode(name,pos,salary)  
{  
    m_isLeaf = true;  
}  
  
CLeafNode::~CLeafNode(void)  
{  
      
}  
  
bool CLeafNode::IsLeaf()  
{  
    return m_isLeaf;  
}  

客户:main主程序
main.cpp

#include <stdio.h>  
#include "CorpNode.h"  
#include "BranchNode.h"  
#include "LeafNode.h"  
#include "CConvert.h"  
using std::cout;  
  
string getTreeInfo(CBranchNode *root)  
{  
    vector<CCorpNode*> subordinateList = root->GetSubordinateInfo();  
    string info = "";  
   
    for (vector<CCorpNode*>::iterator it = subordinateList.begin();it != subordinateList.end();it++)  
    {  
        if ((*it)->IsLeaf())  
        {  
            info = info.append("  "+(*it)->GetInfo()+"\n");  
        }  
  
       else  
        {  
           info = info.append((*it)->GetInfo()+"\n"+getTreeInfo((CBranchNode*)(*it)));  
        }  
    }  
    return info;  
}  
  
  
CBranchNode *compositeCorpTree()  
{  
    //首先产生总经理CEO  
    CBranchNode *root = new CBranchNode("王大麻子","总经理","100000");  
    //把三个部门经理产生出来  
    CBranchNode *developDep = new CBranchNode("刘大瘸子","研发部门经理","10000");  
    CBranchNode *salesDep = new CBranchNode("马二拐子","销售部门经理","20000");  
    CBranchNode *financeDep = new CBranchNode("赵三驼子","财务部经理","10000");  
      
    //再把三个小组长产生出来  
    CBranchNode *firstDevGroup = new CBranchNode("杨三乜斜","开发一组组长","5000");  
    CBranchNode *secondDevGroup = new CBranchNode("吴大棒槌","开发二组组长","6000");  
      
    //把所有的小兵都产生出来  
    CLeafNode *a = new CLeafNode("a","开发人员","2000");  
    CLeafNode *b = new CLeafNode("b","开发人员","2000");  
    CLeafNode *c = new CLeafNode("c","开发人员","2000");  
    CLeafNode *d = new CLeafNode("d","开发人员","2000");  
    CLeafNode *e = new CLeafNode("e","开发人员","2000");  
    CLeafNode *f = new CLeafNode("f","开发人员","2000");  
    CLeafNode *g = new CLeafNode("g","开发人员","2000");  
    CLeafNode *h = new CLeafNode("h","销售人员","2000");  
    CLeafNode *i = new CLeafNode("i","销售人员","2000");  
    CLeafNode *j = new CLeafNode("i","财务人员","2000");  
    CLeafNode *k = new CLeafNode("k","CEO秘书","2000");  
    CLeafNode *zhengLaoLiu = new CLeafNode("郑老六","研发部副经理","2000");  
      
    //开始组装  
    //CEO下有三个部门经理和一个秘书  
      
    root->Add(developDep);  
    root->Add(salesDep);  
    root->Add(financeDep);  
      
    root->Add(k);  
      
    //研发部经理  
    developDep->Add(zhengLaoLiu);  
    developDep->Add(firstDevGroup);  
    developDep->Add(secondDevGroup);  
      
    //看看开发两个开发小组下有什么  
    firstDevGroup->Add(a);  
    firstDevGroup->Add(b);  
    firstDevGroup->Add(c);  
    secondDevGroup->Add(d);  
    secondDevGroup->Add(e);  
    secondDevGroup->Add(f);  
      
    //再看销售部下的人员情况  
    salesDep->Add(h);  
    salesDep->Add(i);  
      
    //最后一个财务  
    firstDevGroup->Add(j);  
      
    return root;  
      
    delete zhengLaoLiu,k,j,i,h,g,f,e,d,c,b,a,secondDevGroup,firstDevGroup,financeDep,salesDep,developDep,root;  
     
}  
  
int main(int argc, const char * argv[])  
{  
      
      
      
    CBranchNode *CEO =  compositeCorpTree();  
    cout<<CEO->GetInfo()<<std::endl;   
    cout<< getTreeInfo(CEO);  
    // insert code here...  
    //printf("Hello, World!\n");  
    return 0;  
}  

结果如下:

享元模式
一、描述
设计模式中的享元模式,避免大量拥有相同内容的小类的开销(如耗费内存),使大家共享一个类(元类).

在面向对象系统的设计何实现中,创建对象是最为常见的操作。这里面就有一个问题:如果一个应用程序使用了太多的对象,就会造成很大的存储开销。特别是对于大量轻量级(细粒度)的对象,比如在文档编辑器的设计过程中,我们如果为没有字母创建一个对象的话,系统可能会因为大量的对象而造成存储开销的浪费。例如一个字母“a”在文档中出现了100000 次,而实际上我们可以让这一万个字母“a”共享一个对象,当然因为在不同的位置可能字母“a”有不同的显示效果(例如字体和大小等设置不同),在这种情况我们可以为将对象的状态分为“外部状态”和“内部状态”,将可以被共享(不会变化)的状态作为内部状态存储在对象中,而外部对象(例如上面提到的字体、大小等)我们可以在适当的时候将外部对象最为参数传递给对象(例如在显示的时候,将字体、大小等信息传递给对象)。

其典型的结构图为:

可以从图 2-1 中看出,Flyweight 模式中有一个类似 Factory 模式的对象构造工厂

FlyweightFactory,当客户程序员(Client)需要一个对象时候就会向 FlyweightFactory 发出请求对象的消息 GetFlyweight()消息,FlyweightFactory 拥有一个管理、存储对象的“仓库”(或者叫对象池,vector 实现),GetFlyweight()消息会遍历对象池中的对象,如果已经存在则直接返回给 Client,否则创建一个新的对象返回给 Client。当然可能也有不想被共享的对象(例如结构图中的 UnshareConcreteFlyweight),但不在本模式的讲解范围,故在实现中不给出。

二、实例

如上所描述的信息,创建类图:

注释:
main:客户程序员(Client)
FlyweightFactory:“仓库”(对象池),
Flyweight:对象池中的对象
ConcreteFlyweight:被共享的对象

代码:
仓库”(对象池):FlyweightFactory类
FlyweightFactory.h

#ifndef __Flyweight__FlyweightFactory__  
#define __Flyweight__FlyweightFactory__  
  
#include <iostream>  
#include "Flyweight.h"  
#include <string>  
#include <vector>  
#include "ConcreteFlyweight.h"  
using std::cout;  
using std::endl;  
using std::string;  
using std::vector;  
  
class FlyweightFactory  
{  
public:  
    FlyweightFactory();  
    ~FlyweightFactory();  
    Flyweight* GetFlyweight(const string &key);  
private:  
    vector<Flyweight*> _fly;  
      
};  
  

FlyweightFactory.cpp


#include "FlyweightFactory.h"  
  
FlyweightFactory::FlyweightFactory()  
{  
      
}  
  
FlyweightFactory::~FlyweightFactory()  
{  
      
}  
  
Flyweight* FlyweightFactory::GetFlyweight(const string &key)  
{  
    vector<Flyweight*>::iterator it = _fly.begin();  
      
    for (; it != _fly.end(); it++)  
    {  
        if ((*it)->GetIntrinsicState() == key)  
        {  
            cout<<"already created by users...."<<endl;  
            return *it;  
        }  
  
    }  
    Flyweight *fn = new ConcreteFlyweight(key);  
      
    _fly.push_back(fn);  
    return fn;  
      
}  

对象池中的对象:Flyweight类
Flyweight.h

#ifndef __Flyweight__Flyweight__  
#define __Flyweight__Flyweight__  
  
#include <iostream>  
#include <string>  
using std::string;  
  
class Flyweight  
{  
public:  
    Flyweight(void);  
    virtual ~Flyweight(void);  
    virtual void Operation(const string& extrinsicState);  
    string GetIntrinsicState();  
protected:  
    Flyweight(string intrinsicState);  
      
private:  
    string _intrinsicState;  
      
};  
  

Flyweight.cpp

#include "Flyweight.h"  
  
Flyweight::Flyweight(void)  
{  
      
}  
  
Flyweight::Flyweight(string intrinsicState)  
{  
    this->_intrinsicState = intrinsicState;  
}  
  
Flyweight::~Flyweight()  
{  
      
}  
  
void Flyweight::Operation(const string &extrinsicState)  
{  
      
}  
  
string Flyweight::GetIntrinsicState()  
{  
    return this->_intrinsicState;  
}  

被共享的对象:ConcreteFlyweight
ConcreteFlyweight.h


#ifndef __Flyweight__ConcreteFlyweight__  
#define __Flyweight__ConcreteFlyweight__  
  
#include <iostream>  
#include "Flyweight.h"  
class ConcreteFlyweight:public Flyweight  
{  
public:  
    ConcreteFlyweight(void);  
    ConcreteFlyweight(string intrinsicState);  
    ~ConcreteFlyweight();  
    void Operation(const string& extrinsicState);  
      
};  
  

ConcreteFlyweight.cpp


#include "ConcreteFlyweight.h"  
using std::cout;  
using std::endl;  
  
ConcreteFlyweight::ConcreteFlyweight(void)  
{  
      
}  
  
ConcreteFlyweight::ConcreteFlyweight(string intrinsicState)  
{  
    cout<<"ConcreteFlyweight Build....."<<intrinsicState<<endl;  
}  
  
ConcreteFlyweight::~ConcreteFlyweight()  
{  
      
}  
  
void ConcreteFlyweight::Operation(const string &extrinsicState)  
{  
    cout<<"ConcreteFlyweight:内蕴["<<this->GetIntrinsicState()<<"] 外 蕴["<<extrinsicState<<"]"<<endl;  
}  

客户程序员(Client)
main.cpp

#include <iostream>  
#include "Flyweight.h"  
#include "ConcreteFlyweight.h"  
#include "FlyweightFactory.h"  
using namespace std;  
  
  
int main(int argc, const char * argv[])  
{  
  
    FlyweightFactory *fc = new FlyweightFactory();  
    Flyweight* fw1 = fc->GetFlyweight("hello");  
    Flyweight* fw2 = fc->GetFlyweight("world!");  
    Flyweight* fw3 = fc->GetFlyweight("hello2");  
    // insert code here...  
    std::cout << "Hello, World!\n";  
    return 0;  
}  

结果如下:

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