Android 气泡自定义控件,带投影、指针效果
2021-04-01 本文已影响0人
lucasDev
WX20210401-111526@2x.png
实际效果如上,可设置投影颜色以及投影范围,也可以设置是否显示指针和指针显示方向。
实现思路:通过Paint的setShadowLayer绘制投影效果,使用Path链接一个带角标和圆角的矩阵图形出来,最后再绘制在canvas上。
package com.cj.customwidget.widget
import android.content.Context
import android.graphics.*
import android.util.AttributeSet
import android.view.Gravity
import android.view.View
import android.view.ViewGroup
import android.view.ViewOutlineProvider
import android.widget.FrameLayout
import com.cj.customwidget.R
import com.cj.customwidget.ext.p
/**
* File ShadowGroup.kt
* Date 3/30/21
* Author lucas
* Introduction 带阴影和指针的shape view
*/
class ShadowGroup : FrameLayout {
companion object {
const val ORIENTATION_TOP = 0
const val ORIENTATION_LEFT = 1
const val ORIENTATION_RIGHT = 2
const val ORIENTATION_BOTTOM = 3
}
constructor(context: Context) : super(context) {
initView(context, null)
}
constructor(context: Context, attrs: AttributeSet?) : super(context, attrs) {
initView(context, attrs)
}
constructor(context: Context, attrs: AttributeSet?, defStyleAttr: Int) : super(context, attrs, defStyleAttr) {
initView(context, attrs)
}
private val shadowPaint = Paint()
val path = Path()
private val defPadding = 40f
private var shadowDx = 0f
private var shadowDy = 0f
private var shadowRadius = 40f
private var shadowMaxHeight = 0f//最大高度
private var shadowColor = Color.parseColor("#22000000")
private var bgColor = Color.WHITE//背景色
private var indicatorOrientation = -1//指针方向
private var indicatorMargin = 0.2f//指针偏移百分比(基于当前宽高)0~1
private fun initView(context: Context, attrs: AttributeSet?) {
attrs?.apply {
val obtain = context.obtainStyledAttributes(attrs, R.styleable.ShadowGroup)
shadowDx = obtain.getDimension(R.styleable.ShadowGroup_shadowDX, shadowDx)
shadowDy = obtain.getDimension(R.styleable.ShadowGroup_shadowDY, shadowDy)
shadowRadius = obtain.getDimension(R.styleable.ShadowGroup_shadowRadius, shadowRadius)
shadowMaxHeight = obtain.getDimension(R.styleable.ShadowGroup_shadowMaxHeight, shadowMaxHeight)
shadowColor = obtain.getColor(R.styleable.ShadowGroup_shadowColor, shadowColor)
bgColor = obtain.getColor(R.styleable.ShadowGroup_shadowBgColor, bgColor)
indicatorMargin = obtain.getFloat(R.styleable.ShadowGroup_shadowIndicatorMargin, indicatorMargin)
indicatorOrientation =
obtain.getInt(R.styleable.ShadowGroup_shadowIndicatorOrientation, indicatorOrientation)
obtain.recycle()
}
//关闭硬件加速
setLayerType(LAYER_TYPE_SOFTWARE, null)
shadowPaint.isAntiAlias = true
shadowPaint.style = Paint.Style.FILL
shadowPaint.color = bgColor
//设置padding防止子控件挡住投影
setPadding(defPadding.toInt(), defPadding.toInt(), defPadding.toInt(), defPadding.toInt())
}
override fun onMeasure(widthMeasureSpec: Int, heightMeasureSpec: Int) {
if (childCount > 1) {
throw IllegalArgumentException("ShadowGroup 只允许有一个子控件。")
}
if (childCount == 1)
(getChildAt(0).layoutParams as LayoutParams).gravity = Gravity.CENTER
super.onMeasure(widthMeasureSpec, heightMeasureSpec)
}
override fun dispatchDraw(canvas: Canvas) {
var indMargin = 0 //指针偏移量
when (indicatorOrientation) {
ORIENTATION_TOP, ORIENTATION_BOTTOM -> {
indMargin = (indicatorMargin * width).toInt()
}
ORIENTATION_LEFT, ORIENTATION_RIGHT -> {
indMargin = (indicatorMargin * height).toInt()
}
}
//指针大小
val indicatorH = defPadding * 0.4
val indicatorW = defPadding * 0.8
shadowPaint.setShadowLayer(shadowRadius, shadowDx, shadowDy, shadowColor)
//绘制形状
path.moveTo(defPadding, defPadding + shadowRadius)
path.quadTo(defPadding, defPadding, defPadding + shadowRadius, defPadding)
if (indicatorOrientation == ORIENTATION_TOP) {//top指针
path.lineTo(indMargin - defPadding / 2, defPadding)
path.lineTo((indMargin - defPadding / 2 + indicatorH).toFloat(), defPadding / 2)
path.lineTo((indMargin - defPadding / 2 + indicatorW).toFloat(), defPadding)
}
path.lineTo(width - defPadding - shadowRadius, defPadding)
path.quadTo(width - defPadding, defPadding, width - defPadding, defPadding + shadowRadius)
if (indicatorOrientation == ORIENTATION_RIGHT) {//right指针
path.lineTo(width - defPadding, indMargin - defPadding / 2)
path.lineTo(width - defPadding/2, (indMargin - defPadding / 2 + indicatorH).toFloat())
path.lineTo(width - defPadding, (indMargin - defPadding / 2 + indicatorW).toFloat())
}
path.lineTo(width - defPadding, height - defPadding - shadowRadius)
path.quadTo(
width - defPadding,
height - defPadding,
width - defPadding - shadowRadius,
height - defPadding
)
if (indicatorOrientation == ORIENTATION_BOTTOM) {//bottom指针
path.lineTo(indMargin - defPadding / 2, height - defPadding)
path.lineTo((indMargin - defPadding / 2 + indicatorH).toFloat(), height - defPadding / 2)
path.lineTo((indMargin - defPadding / 2 + indicatorW).toFloat(),height - defPadding)
}
path.lineTo(defPadding + shadowRadius, height - defPadding)
path.quadTo(defPadding, height - defPadding, defPadding, height - defPadding - shadowRadius)
if (indicatorOrientation == ORIENTATION_LEFT) {//left指针
path.lineTo( defPadding, indMargin - defPadding / 2)
path.lineTo(defPadding/2, (indMargin - defPadding / 2 + indicatorH).toFloat())
path.lineTo( defPadding, (indMargin - defPadding / 2 + indicatorW).toFloat())
}
path.lineTo(defPadding, defPadding + shadowRadius)
canvas.drawPath(path, shadowPaint)
super.dispatchDraw(canvas)
}
}
使用方式:
<?xml version="1.0" encoding="utf-8"?>
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#fff"
tools:context=".page.ShadowActivity">
<com.cj.customwidget.widget.ShadowGroup
android:id="@+id/v_shadow"
android:layout_gravity="center"
android:layout_width="200dp"
app:shadowIndicatorMargin="0.5"
app:shadowIndicatorOrientation="left"
android:layout_height="wrap_content">
<LinearLayout
android:id="@+id/v_content"
android:layout_margin="5dp"
android:orientation="vertical"
android:src="@mipmap/ic_launcher"
android:layout_width="wrap_content"
android:layout_height="wrap_content">
<TextView
android:id="@+id/v_list"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="a b c d e f g h g f e d c b a"
app:layout_constraintLeft_toLeftOf="parent"
app:layout_constraintRight_toRightOf="parent"
app:layout_constraintTop_toTopOf="parent" />
<TextView
android:id="@+id/v_confirm"
android:layout_width="match_parent"
android:layout_height="42dp"
android:gravity="center"
android:text="confirm"
android:textSize="15sp"
android:textStyle="bold"
app:layout_constraintLeft_toLeftOf="parent"
app:layout_constraintRight_toRightOf="parent"
app:layout_constraintTop_toBottomOf="@id/v_list" />
</LinearLayout>
</com.cj.customwidget.widget.ShadowGroup>
</FrameLayout>
可配置属性:
<declare-styleable name="ShadowGroup">
<attr name="shadowDX" format="dimension" />
<attr name="shadowDY" format="dimension" />
<attr name="shadowColor" format="color" />
<attr name="shadowRadius" format="dimension" />
<attr name="shadowMaxHeight" format="dimension" />
<attr name="shadowBgColor" format="color" />
<attr name="shadowIndicatorMargin" format="float" />
<attr name="shadowIndicatorOrientation" format="enum">
<enum name="top" value="0" />
<enum name="left" value="1" />
<enum name="right" value="2" />
<enum name="bottom" value="3" />
</attr>
</declare-styleable>
源码地址:https://github.com/LucasDevelop/CustomView。中的(Shadow)部分