May be useful AndroidUI自定义控件

Android 气泡自定义控件,带投影、指针效果

2021-04-01  本文已影响0人  lucasDev
WX20210401-111526@2x.png

实际效果如上,可设置投影颜色以及投影范围,也可以设置是否显示指针和指针显示方向。

实现思路:通过Paint的setShadowLayer绘制投影效果,使用Path链接一个带角标和圆角的矩阵图形出来,最后再绘制在canvas上。

package com.cj.customwidget.widget

import android.content.Context
import android.graphics.*
import android.util.AttributeSet
import android.view.Gravity
import android.view.View
import android.view.ViewGroup
import android.view.ViewOutlineProvider
import android.widget.FrameLayout
import com.cj.customwidget.R
import com.cj.customwidget.ext.p

/**
 * File ShadowGroup.kt
 * Date 3/30/21
 * Author lucas
 * Introduction 带阴影和指针的shape view
 */
class ShadowGroup : FrameLayout {
    companion object {
        const val ORIENTATION_TOP = 0
        const val ORIENTATION_LEFT = 1
        const val ORIENTATION_RIGHT = 2
        const val ORIENTATION_BOTTOM = 3
    }

    constructor(context: Context) : super(context) {
        initView(context, null)
    }

    constructor(context: Context, attrs: AttributeSet?) : super(context, attrs) {
        initView(context, attrs)
    }

    constructor(context: Context, attrs: AttributeSet?, defStyleAttr: Int) : super(context, attrs, defStyleAttr) {
        initView(context, attrs)
    }

    private val shadowPaint = Paint()
    val path = Path()
    private val defPadding = 40f
    private var shadowDx = 0f
    private var shadowDy = 0f
    private var shadowRadius = 40f
    private var shadowMaxHeight = 0f//最大高度
    private var shadowColor = Color.parseColor("#22000000")
    private var bgColor = Color.WHITE//背景色
    private var indicatorOrientation = -1//指针方向
    private var indicatorMargin = 0.2f//指针偏移百分比(基于当前宽高)0~1

    private fun initView(context: Context, attrs: AttributeSet?) {
        attrs?.apply {
            val obtain = context.obtainStyledAttributes(attrs, R.styleable.ShadowGroup)
            shadowDx = obtain.getDimension(R.styleable.ShadowGroup_shadowDX, shadowDx)
            shadowDy = obtain.getDimension(R.styleable.ShadowGroup_shadowDY, shadowDy)
            shadowRadius = obtain.getDimension(R.styleable.ShadowGroup_shadowRadius, shadowRadius)
            shadowMaxHeight = obtain.getDimension(R.styleable.ShadowGroup_shadowMaxHeight, shadowMaxHeight)
            shadowColor = obtain.getColor(R.styleable.ShadowGroup_shadowColor, shadowColor)
            bgColor = obtain.getColor(R.styleable.ShadowGroup_shadowBgColor, bgColor)
            indicatorMargin = obtain.getFloat(R.styleable.ShadowGroup_shadowIndicatorMargin, indicatorMargin)
            indicatorOrientation =
                obtain.getInt(R.styleable.ShadowGroup_shadowIndicatorOrientation, indicatorOrientation)
            obtain.recycle()
        }
        //关闭硬件加速
        setLayerType(LAYER_TYPE_SOFTWARE, null)
        shadowPaint.isAntiAlias = true
        shadowPaint.style = Paint.Style.FILL
        shadowPaint.color = bgColor

        //设置padding防止子控件挡住投影
        setPadding(defPadding.toInt(), defPadding.toInt(), defPadding.toInt(), defPadding.toInt())
    }

    override fun onMeasure(widthMeasureSpec: Int, heightMeasureSpec: Int) {
        if (childCount > 1) {
            throw IllegalArgumentException("ShadowGroup 只允许有一个子控件。")
        }
        if (childCount == 1)
            (getChildAt(0).layoutParams as LayoutParams).gravity = Gravity.CENTER
        super.onMeasure(widthMeasureSpec, heightMeasureSpec)
    }

    override fun dispatchDraw(canvas: Canvas) {
        var indMargin = 0   //指针偏移量
        when (indicatorOrientation) {
            ORIENTATION_TOP, ORIENTATION_BOTTOM -> {
                indMargin = (indicatorMargin * width).toInt()
            }
            ORIENTATION_LEFT, ORIENTATION_RIGHT -> {
                indMargin = (indicatorMargin * height).toInt()
            }
        }

        //指针大小
        val indicatorH = defPadding * 0.4
        val indicatorW = defPadding * 0.8

        shadowPaint.setShadowLayer(shadowRadius, shadowDx, shadowDy, shadowColor)
        //绘制形状
        path.moveTo(defPadding, defPadding + shadowRadius)
        path.quadTo(defPadding, defPadding, defPadding + shadowRadius, defPadding)
        if (indicatorOrientation == ORIENTATION_TOP) {//top指针
            path.lineTo(indMargin - defPadding / 2, defPadding)
            path.lineTo((indMargin - defPadding / 2 + indicatorH).toFloat(), defPadding / 2)
            path.lineTo((indMargin - defPadding / 2 + indicatorW).toFloat(), defPadding)
        }
        path.lineTo(width - defPadding - shadowRadius, defPadding)
        path.quadTo(width - defPadding, defPadding, width - defPadding, defPadding + shadowRadius)
        if (indicatorOrientation == ORIENTATION_RIGHT) {//right指针
            path.lineTo(width - defPadding, indMargin - defPadding / 2)
            path.lineTo(width - defPadding/2, (indMargin - defPadding / 2 + indicatorH).toFloat())
            path.lineTo(width - defPadding, (indMargin - defPadding / 2 + indicatorW).toFloat())
        }
        path.lineTo(width - defPadding, height - defPadding - shadowRadius)
        path.quadTo(
            width - defPadding,
            height - defPadding,
            width - defPadding - shadowRadius,
            height - defPadding
        )
        if (indicatorOrientation == ORIENTATION_BOTTOM) {//bottom指针
            path.lineTo(indMargin - defPadding / 2, height - defPadding)
            path.lineTo((indMargin - defPadding / 2 + indicatorH).toFloat(), height - defPadding / 2)
            path.lineTo((indMargin - defPadding / 2 + indicatorW).toFloat(),height -  defPadding)
        }
        path.lineTo(defPadding + shadowRadius, height - defPadding)
        path.quadTo(defPadding, height - defPadding, defPadding, height - defPadding - shadowRadius)
        if (indicatorOrientation == ORIENTATION_LEFT) {//left指针
            path.lineTo( defPadding, indMargin - defPadding / 2)
            path.lineTo(defPadding/2, (indMargin - defPadding / 2 + indicatorH).toFloat())
            path.lineTo( defPadding, (indMargin - defPadding / 2 + indicatorW).toFloat())
        }
        path.lineTo(defPadding, defPadding + shadowRadius)
        canvas.drawPath(path, shadowPaint)
        super.dispatchDraw(canvas)
    }
}

使用方式:

<?xml version="1.0" encoding="utf-8"?>
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:app="http://schemas.android.com/apk/res-auto"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:background="#fff"
    tools:context=".page.ShadowActivity">

        <com.cj.customwidget.widget.ShadowGroup
            android:id="@+id/v_shadow"
            android:layout_gravity="center"
            android:layout_width="200dp"
            app:shadowIndicatorMargin="0.5"
            app:shadowIndicatorOrientation="left"
            android:layout_height="wrap_content">

            <LinearLayout
                android:id="@+id/v_content"
                android:layout_margin="5dp"
                android:orientation="vertical"
                android:src="@mipmap/ic_launcher"
                android:layout_width="wrap_content"
                android:layout_height="wrap_content">


                <TextView
                    android:id="@+id/v_list"
                    android:layout_width="match_parent"
                    android:layout_height="wrap_content"
                    android:text="a b c d e f g h g f e d c b a"
                    app:layout_constraintLeft_toLeftOf="parent"
                    app:layout_constraintRight_toRightOf="parent"
                    app:layout_constraintTop_toTopOf="parent" />


                <TextView
                    android:id="@+id/v_confirm"
                    android:layout_width="match_parent"
                    android:layout_height="42dp"
                    android:gravity="center"
                    android:text="confirm"
                    android:textSize="15sp"
                    android:textStyle="bold"
                    app:layout_constraintLeft_toLeftOf="parent"
                    app:layout_constraintRight_toRightOf="parent"
                    app:layout_constraintTop_toBottomOf="@id/v_list" />
            </LinearLayout>
        </com.cj.customwidget.widget.ShadowGroup>

</FrameLayout>

可配置属性:

  <declare-styleable name="ShadowGroup">
        <attr name="shadowDX" format="dimension" />
        <attr name="shadowDY" format="dimension" />
        <attr name="shadowColor" format="color" />
        <attr name="shadowRadius" format="dimension" />
        <attr name="shadowMaxHeight" format="dimension" />
        <attr name="shadowBgColor" format="color" />
        <attr name="shadowIndicatorMargin" format="float" />
        <attr name="shadowIndicatorOrientation" format="enum">
            <enum name="top" value="0" />
            <enum name="left" value="1" />
            <enum name="right" value="2" />
            <enum name="bottom" value="3" />
        </attr>
    </declare-styleable>

源码地址:https://github.com/LucasDevelop/CustomView。中的(Shadow)部分

上一篇下一篇

猜你喜欢

热点阅读