Cocos2dx+Lua手游开发Sublime Text 2

Sublime Text 2 修改变量颜色

2017-07-29  本文已影响81人  KomalZheng

需求分析


在 Lua 编程过程中,我们希望能够体验“所见即所得”的效果,即:

这是我们通过 约定命名规则实现知识的“共享”,以 减少理解的成本

实际过程中,我们看到的代码很可能是这样的:

image.png

虽然在命名层面,我们达成了一致,然而,要想快速识别出 selfthis 、成员变量、局部变量、局部函数等,仍然不直观

于是,我们希望通过 为不同命名规则的变量设置不同的颜色提高大脑识别的速度
我们希望的效果应该是这样的:

image.png

实现


要完成上述功能,我们只需要改动2个文件的配置,保存完毕即可。

文件列表

这两个文件是:

  1. C:\Users\HX\AppData\Roaming\Sublime Text 2\Packages\Color Scheme - Default\Monokai.tmTheme
  2. C:\Users\HX\AppData\Roaming\Sublime Text 2\Packages\Lua\Lua.tmLanguage

说明:

修改配置:

<!-- User Define Begin -->
<dict>
    <key>name</key>
    <string>UserVariable</string>
    <key>scope</key>
    <string>user_variable</string>
    <key>settings</key>
    <dict>
        <key>fontStyle</key>
        <string></string>
        <key>foreground</key>
        <string>#00BFFF</string>
    </dict>
</dict>
<dict>
    <key>name</key>
    <string>UserMemberVariable</string>
    <key>scope</key>
    <string>user_member_variable</string>
    <key>settings</key>
    <dict>
        <key>fontStyle</key>
        <string></string>
        <key>foreground</key>
        <string>#EEEE00</string>
    </dict>
</dict>
<dict>
    <key>name</key>
    <string>UserLocalVariable</string>
    <key>scope</key>
    <string>user_local_variable</string>
    <key>settings</key>
    <dict>
        <key>fontStyle</key>
        <string></string>
        <key>foreground</key>
        <string>#FD971F</string>
    </dict>
</dict>
<dict>
    <key>name</key>
    <string>UserLocalFunctionVariable</string>
    <key>scope</key>
    <string>user_local_function_variable</string>
    <key>settings</key>
    <dict>
        <key>fontStyle</key>
        <string></string>
        <key>foreground</key>
        <string>#FF00FF</string>
    </dict>
</dict>
<dict>
    <key>name</key>
    <string>UserClass</string>
    <key>scope</key>
    <string>user_class</string>
    <key>settings</key>
    <dict>
        <key>fontStyle</key>
        <string></string>
        <key>foreground</key>
        <string>#66D9EF</string>
    </dict>
</dict>
<!-- User Define End -->

内容很简单,提供了几类不同命名规则变量的颜色配置信息

<dict>
    <key>match</key>
    <string>(?&lt;![^.]\.|:)\b(self|_self)\b</string>
    <key>name</key>
    <string>user_variable.language.self.lua</string>
</dict>
<dict>
    <key>match</key>
    <string>(?&lt;![^.]\.|:)\b(this|_this)\b</string>
    <key>name</key>
    <string>user_variable.language.lua</string>
</dict>
<dict>
    <key>match</key>
    <string>(?&lt;![^.]\.|:)\b(params)\b</string>
    <key>name</key>
    <string>variable.language.lua</string>
</dict>
<dict>
    <key>match</key>
    <string>(?&lt;![^.]\.|:)\b(class)\b</string>
    <key>name</key>
    <string>user_class.language.lua</string>
</dict>
<dict>
    <key>match</key>
    <string>(?&lt;!:)\b(m_([a-zA-Z0-9_]*))\b</string>
    <key>name</key>
    <string>user_member_variable.language.lua</string>
</dict>
<dict>
    <key>match</key>
    <string>(?&lt;![^.]\.|:)\b(_([a-zA-Z0-9])([a-zA-Z0-9_]*))\b</string>
    <key>name</key>
    <string>user_local_variable.language.lua</string>
</dict>
<dict>
    <key>match</key>
    <string>(?&lt;![^.]\.|:)\b(__([a-zA-Z0-9])([a-zA-Z0-9_]*))\b</string>
    <key>name</key>
    <string>user_local_function_variable.language.lua</string>
</dict>

上面的内容也很简单,将正则表达式匹配的文本,设置为对应的样式配置。(到这步,你已经懂得了匹配规则到样式的映射关系,那么,如何配置成你想要的样式,就任你发挥了)

保存~尽情体验所见即所得的快感吧~~

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