Unity-3D 简单控件
2018-04-10 本文已影响0人
一世长安乱
有关标签
public class Label : MonoBehaviour {
public Texture **img**;
void OnGUI()
{
//标签控件
//文字
GUI.Label(new Rect(x,y,weight,hight),"string");
//图片
GUI.Label(new Rect(x,y,weight,hight),**img**);//使用图片是需在前方定义一个图片的名字
//按钮控件
//单击按钮 按下即为true
GUI.Button(new Rect(x,y,weight,hight),"string");
//长按按钮 按下即为true
GUI.RepeatButton(new Rect(x,y,weight,hight),"string");
}
void Update () {
}
}
有关字体和输入
public class Label : MonoBehaviour {
private string userName;
private string passWord;
private string message;
void OnGUI()
{
//定义一种格式,用于修改文字字体字号等属性
GUIStyle sty = new GUIStyle();
//字号
sty.fontSize = 20;
//字体 暂时没实现
//sty.fontStyle =
//字体颜色
sty.normal.textColor = Color.green;
//背景
sty.normal.background = null;
//单行输入 20代表字符最多的个数
userName = GUI.TextField(new Rect(120, 70, 200, 30),userName,20);
//密码输入 '*' 代表密码输入的字符用*代替
passWord = GUI.PasswordField(new Rect(120, 110, 200, 30), passWord, '*', 15);
//多行输入
message = GUI.TextArea(new Rect(400, 30, 200, 200), message, sty);
}
//多有要用的字符串都必须提前初始化,否则将会报错
void Start ()
{
userName = "";
passWord = "";
message = "";
info = "";
username = "wonameshuai";
password = "nishuodedui";
}
void Update () {
}
}
Toolbar
Int : Toolbar(rect,int(索引号),img(texture)/string);
第一个按钮按下的值为0
public class Toolbar : MonoBehaviour {
private int toolbarID;
private string[] toolbarinfo;
void OnGUI()
{
toolbarID = GUI.Toolbar(new Rect(10, 10, 600, 30), toolbarID, toolbarinfo);
GUI.Label(new Rect(20, 40, 100, 20), toolbarinfo[toolbarID]);
}
void Start () {
toolbarinfo = new string[] { "File", "Edit", "Assets" };
}
// Update is called once per frame
void Update () {
}
}