GCD的深入研究

2018-05-04  本文已影响72人  奇怪的她的他

本文是接上一篇文章《iOS——多线程理解》https://www.jianshu.com/p/81cc15d5ae3d,要从GCD中收获更多,首先要明白几个概念:

接下来,咱们来看看GCD中的几种情况:

第一种:同步串行队列
-(void)syncSerial{
    NSLog(@"begin");
    dispatch_queue_t queue = dispatch_queue_create("com.tzjy.-02--GCD", DISPATCH_QUEUE_SERIAL);
    dispatch_sync(queue, ^{
        NSLog(@"1%@",[NSThread currentThread]);
    });
    dispatch_sync(queue, ^{
        NSLog(@"2%@",[NSThread currentThread]);
    });
    dispatch_sync(queue, ^{
        NSLog(@"3%@",[NSThread currentThread]);
    });
    NSLog(@"end");
  }

打印结果如下:


image.png

结论:串行队列,任务依次执行,dispatch_sync同步任务不会新开子线程,会在阻塞当前线程,直到block代码块执行完毕,会继续执行串行队列里剩下的任务。

第二种:同步并发队列
-(void)asyncSerial{
    NSLog(@"begin");
    dispatch_queue_t queue = dispatch_queue_create("async_serial", DISPATCH_QUEUE_SERIAL);
    dispatch_async(queue, ^{
        NSLog(@"1%@",[NSThread currentThread]);
    });
    dispatch_async(queue, ^{
        NSLog(@"2%@",[NSThread currentThread]);
    });
    dispatch_async(queue, ^{
        NSLog(@"3%@",[NSThread currentThread]);
    });
    NSLog(@"end");
}

运行结果:


image.png

结论:串行队列里面的任务1,2,3依次执行,由于是异步创建的,所以新开了一条线程,同时不阻塞主线程,所以主线程的begin和end先打印了。

第三种:串行队列异步嵌套同步
- (void)nestSerial{
    NSLog(@"begin");
    dispatch_queue_t queue = dispatch_queue_create("nest_serial", DISPATCH_QUEUE_SERIAL);
    dispatch_async(queue, ^{//block1
        NSLog(@"1");
        dispatch_sync(queue, ^{//block2
            NSLog(@"2");
        });
        NSLog(@"3");

    });
    NSLog(@"end");
}

运行结果:直接崩溃,原因两个任务相互等待,造成死锁。


image.png

结论:因为是串行队列,所以任务2要等待任务block1执行完成,即等待3打印,可是任务2又是同步任务,那么会阻塞当前线程,所以block1又得等待block2执行完成才能继续执行3,所以形成了相互等待,也就造成了死锁。为了避免造成线程死锁,一般都是用并发队列。

第四种:并发同步队列
-(void)syncConcurrent{
    NSLog(@"begin");
    dispatch_queue_t queue = dispatch_queue_create("syncConcurrent", DISPATCH_QUEUE_CONCURRENT);
    dispatch_sync(queue, ^{
        NSLog(@"1%@",[NSThread currentThread]);
        dispatch_sync(queue, ^{
            NSLog(@"2%@",[NSThread currentThread]);
        });
        NSLog(@"3%@",[NSThread currentThread]);
    });
    NSLog(@"end");
}

运行结果:


image.png

结论:因为是并发队列,所以各个任务之间是并发执行,不用等待,但是同步任务的创建,会阻塞当前线程,所以打印结果是依次执行,同步任务不会新开子线程,所以一直是在主线程。

第五种:并发异步队列
-(void)asyncConcurrent{
    NSLog(@"begin");
    dispatch_queue_t queue = dispatch_queue_create("asyncConcurrent", DISPATCH_QUEUE_CONCURRENT);
    dispatch_async(queue, ^{
        NSLog(@"1%@",[NSThread currentThread]);
        dispatch_async(queue, ^{
            NSLog(@"2%@",[NSThread currentThread]);
        });
        NSLog(@"3%@",[NSThread currentThread]);
    });
    NSLog(@"end");
}

运行结果有两种:


image.png

结论:因为有两个异步任务,那么创建了两条子线程,同时是并发队列,所以任务没有先后顺序,因此2和3谁先谁后是不定的。虽然这种方式是最高效的,但是也有一个缺点,会创建许多子线程,就是比较耗费内存,耗费CPU性能。创建线程:占内存、CPU资源,子线程(512kb)main(1M)。当然这个时候咱们就得想到怎么控制线程并发数问题。

信号量机制控制线程并发数
    - (void)semaphore{
        dispatch_semaphore_t sema = dispatch_semaphore_create(10);
        for (int i = 0; i < 1000; i++) {
            dispatch_async(dispatch_get_global_queue(0, 0), ^{
                dispatch_semaphore_wait(sema, DISPATCH_TIME_FOREVER);
                NSLog(@"%d %@",i,[NSThread currentThread]);
                dispatch_semaphore_signal(sema);
            });
        }
    }

结论:通过打印结果你会发现,我明明走了1000次异步,但是线程数却只有60多条,这就控制了线程的并发数。

GCD对于一些需求的实现
/**
 栅栏,假如队列为全局队列,栅栏将失效,将被看做一条普通的异步任务
 */
- (void)barrier{
//    dispatch_queue_t queue = dispatch_get_global_queue(0, 0);
    dispatch_queue_t queue = dispatch_queue_create("indetifer", DISPATCH_QUEUE_CONCURRENT);
    dispatch_async(queue, ^{
        sleep(2);
        NSLog(@"1");
    });
    dispatch_async(queue, ^{
        sleep(2);

        NSLog(@"2");
    });
    dispatch_barrier_async(queue, ^{
        NSLog(@"0");
    });
    dispatch_async(queue, ^{
        NSLog(@"3");
    });
    dispatch_async(queue, ^{
        NSLog(@"4");
    });
}
- (void)group{
    dispatch_group_t group = dispatch_group_create();
    dispatch_group_enter(group);
    dispatch_group_async(group, dispatch_get_global_queue(0, 0), ^{
        dispatch_async(dispatch_get_global_queue(0, 0), ^{
            sleep(2);
            NSLog(@"1");
            dispatch_group_leave(group);
        });
    });
    dispatch_group_enter(group);

    dispatch_group_async(group, dispatch_get_global_queue(0, 0), ^{
        dispatch_async(dispatch_get_global_queue(0, 0), ^{
            NSLog(@"2");
            dispatch_group_leave(group);

        });
    });
    dispatch_group_enter(group);

    dispatch_group_async(group, dispatch_get_global_queue(0, 0), ^{
        dispatch_async(dispatch_get_global_queue(0, 0), ^{
            NSLog(@"3");
            dispatch_group_leave(group);

        });
    });
    dispatch_group_notify(group, dispatch_get_global_queue(0, 0), ^{
        NSLog(@"end");
    });
}
- (void)apply{
    //将制定次数的block添加队列,index表示按执行顺序来区分block,等待所有任务结束
    dispatch_queue_t queue = dispatch_queue_create(NULL, DISPATCH_QUEUE_CONCURRENT);
    dispatch_apply(10, queue, ^(size_t index) {
        dispatch_async(queue, ^{
            NSLog(@"%zu",index);
        });
    });
    NSLog(@"end");
}

到此,我对GCD的理解就到此为止。感谢腾讯公开课的分享。

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