Note_Place based audio detour

2016-10-17  本文已影响14人  王兵

what is a place based audio detour?

What kind of gameplay it can convey?

What can it help?

  1. it enhances the experience, motivate you to try something, to touch something.
  2. follow the narrative to get you to experience the place.

Why placed based stories are an important try?

  1. layer the stories on top of a physical landscape.
  2. tell you different stories in a background of history.

Detour compose

  1. map
  2. stationary segments
  3. walking segments
  4. synchronize walking pace and audio pace
  5. editing tool

Reference

Place-based Audio Storytelling with Detour

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