Android Camera 简介 (3)
2018-06-14 本文已影响6人
假装在去天使之城的路上
Camera API
The Camera class, which has been deprecated. We recommend using the newer class camera2, which works on Android 5.0 (API level 21) or greater.
The general steps for creating a custom camera interface for your application are as follows:
- Detect and Access Camera - Create code to check for the existence of cameras and request access.
- Create a Preview Class - Create a camera preview class that extends SurfaceView and implements the SurfaceHolder interface. This class previews the live images from the camera.
- Build a Preview Layout - Once you have the camera preview class, create a view layout that incorporates the preview and the user interface controls you want.
-
Setup Listeners for Capture - Connect listeners for your interface controls to start image or video capture in response to user actions, such as pressing a button.
Capture and Save Files - Setup the code for capturing pictures or videos and saving the output. - Release the Camera - After using the camera, your application must properly release it for use by other applications.
Check if this device has a camera
/** Check if this device has a camera */
private boolean checkCameraHardware(Context context) {
if (context.getPackageManager().hasSystemFeature(PackageManager.FEATURE_CAMERA)){
// this device has a camera
return true;
} else {
// no camera on this device
return false;
}
}
Android 2.3 (API Level 9) and later allows you to check the number of cameras available on a device using the Camera.getNumberOfCameras() method.
Accessing cameras
/** A safe way to get an instance of the Camera object. */
public static Camera getCameraInstance(){
Camera c = null;
try {
c = Camera.open(); // attempt to get a Camera instance
}
catch (Exception e){
// Camera is not available (in use or does not exist)
}
return c; // returns null if camera is unavailable
}
Always check for exceptions when using Camera.open(). Failing to check for exceptions if the camera is in use or does not exist will cause your application to be shut down by the system.
Checking camera features
Using the Camera.getCameraInfo()
to determine if a camera is on the front or back of the device, and the orientation of the image.
Creating a preview class
/** A basic Camera preview class */
public class CameraPreview extends SurfaceView implements SurfaceHolder.Callback {
private SurfaceHolder mHolder;
private Camera mCamera;
public CameraPreview(Context context, Camera camera) {
super(context);
mCamera = camera;
// Install a SurfaceHolder.Callback so we get notified when the
// underlying surface is created and destroyed.
mHolder = getHolder();
mHolder.addCallback(this);
// deprecated setting, but required on Android versions prior to 3.0
mHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS);
}
public void surfaceCreated(SurfaceHolder holder) {
// The Surface has been created, now tell the camera where to draw the preview.
try {
mCamera.setPreviewDisplay(holder);
mCamera.startPreview();
} catch (IOException e) {
Log.d(TAG, "Error setting camera preview: " + e.getMessage());
}
}
public void surfaceDestroyed(SurfaceHolder holder) {
// empty. Take care of releasing the Camera preview in your activity.
}
public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) {
// If your preview can change or rotate, take care of those events here.
// Make sure to stop the preview before resizing or reformatting it.
if (mHolder.getSurface() == null){
// preview surface does not exist
return;
}
// stop preview before making changes
try {
mCamera.stopPreview();
} catch (Exception e){
// ignore: tried to stop a non-existent preview
}
// set preview size and make any resize, rotate or
// reformatting changes here
// start preview with new settings
try {
mCamera.setPreviewDisplay(mHolder);
mCamera.startPreview();
} catch (Exception e){
Log.d(TAG, "Error starting camera preview: " + e.getMessage());
}
}
}
Placing preview in a layout
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="horizontal"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
>
<FrameLayout
android:id="@+id/camera_preview"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:layout_weight="1"
/>
<Button
android:id="@+id/button_capture"
android:text="Capture"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center"
/>
</LinearLayout>
public class CameraActivity extends Activity {
private Camera mCamera;
private CameraPreview mPreview;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
}
@Override
protect void onResume() {
super.onResume();
// Create an instance of Camera
mCamera = getCameraInstance();
// Create our Preview view and set it as the content of our activity.
mPreview = new CameraPreview(this, mCamera);
FrameLayout preview = (FrameLayout) findViewById(R.id.camera_preview);
preview.addView(mPreview);
}
}
Capturing pictures
private PictureCallback mPicture = new PictureCallback() {
@Override
public void onPictureTaken(byte[] data, Camera camera) {
File pictureFile = getOutputMediaFile(MEDIA_TYPE_IMAGE);
if (pictureFile == null){
Log.d(TAG, "Error creating media file, check storage permissions: " +
e.getMessage());
return;
}
try {
FileOutputStream fos = new FileOutputStream(pictureFile);
fos.write(data);
fos.close();
} catch (FileNotFoundException e) {
Log.d(TAG, "File not found: " + e.getMessage());
} catch (IOException e) {
Log.d(TAG, "Error accessing file: " + e.getMessage());
}
}
};
// Add a listener to the Capture button
Button captureButton = (Button) findViewById(id.button_capture);
captureButton.setOnClickListener(
new View.OnClickListener() {
@Override
public void onClick(View v) {
// get an image from the camera
mCamera.takePicture(null, null, mPicture);
}
}
);
Releasing the camera
@Override
protected void onPause() {
super.onPause();
releaseCamera(); // release the camera immediately on pause event
}
private void releaseCamera(){
if (mCamera != null){
mCamera.release(); // release the camera for other applications
mCamera = null;
}
}