WebGL完成元素周期表

2019-05-14  本文已影响0人  AcessCors

用webGL实现动态的元素周期表效果

<html>

<head>

  <title>three.js css3d - periodic table</title>

  <meta charset="utf-8">

  <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">

  <style>

    html,

    body {

      height: 100%;

    }

    body {

      background-color: #000000;

      margin: 0;

      font-family: Helvetica, sans-serif;

      ;

      overflow: hidden;

    }

    a {

      color: #ffffff;

    }

    #info {

      position: absolute;

      width: 100%;

      color: #ffffff;

      padding: 5px;

      font-family: Monospace;

      font-size: 13px;

      font-weight: bold;

      text-align: center;

      z-index: 1;

    }

    #menu {

      position: absolute;

      bottom: 20px;

      width: 100%;

      text-align: center;

    }

    .element {

      width: 120px;

      height: 160px;

      box-shadow: 0px 0px 12px rgba(0, 255, 255, 0.5);

      border: 1px solid rgba(127, 255, 255, 0.25);

      text-align: center;

      cursor: default;

    }

    .element:hover {

      box-shadow: 0px 0px 12px rgba(0, 255, 255, 0.75);

      border: 1px solid rgba(127, 255, 255, 0.75);

    }

    .element .number {

      position: absolute;

      top: 20px;

      right: 20px;

      font-size: 12px;

      color: rgba(127, 255, 255, 0.75);

    }

    .element .symbol {

      position: absolute;

      top: 40px;

      left: 0px;

      right: 0px;

      font-size: 60px;

      font-weight: bold;

      color: rgba(255, 255, 255, 0.75);

      text-shadow: 0 0 10px rgba(0, 255, 255, 0.95);

    }

    .element .details {

      position: absolute;

      bottom: 15px;

      left: 0px;

      right: 0px;

      font-size: 12px;

      color: rgba(127, 255, 255, 0.75);

    }

    button {

      color: rgba(127, 255, 255, 0.75);

      background: transparent;

      outline: 1px solid rgba(127, 255, 255, 0.75);

      border: 0px;

      padding: 5px 10px;

      cursor: pointer;

    }

    button:hover {

      background-color: rgba(0, 255, 255, 0.5);

    }

    button:active {

      color: #000000;

      background-color: rgba(0, 255, 255, 0.75);

    }

  </style>

</head>

<body>

  <script src="../build/three.js"></script>

  <script src="js/libs/tween.min.js"></script>

  <script src="js/controls/TrackballControls.js"></script>

  <script src="js/renderers/CSS3DRenderer.js"></script>

  <div id="container"></div>

  <div id="menu">

    <button id="table">表格排列</button>

    <button id="sphere">椭圆排列</button>

    <button id="helix">螺旋排列</button>

    <button id="grid">网格排列</button>

  </div>

  <script>

    var table = [

      "H", "Hydrogen", "1.00794", 1, 1,

      "He", "Helium", "4.002602", 18, 1,

      "Li", "Lithium", "6.941", 1, 2,

      "Be", "Beryllium", "9.012182", 2, 2,

      "B", "Boron", "10.811", 13, 2,

      "C", "Carbon", "12.0107", 14, 2,

      "N", "Nitrogen", "14.0067", 15, 2,

      "O", "Oxygen", "15.9994", 16, 2,

      "F", "Fluorine", "18.9984032", 17, 2,

      "Ne", "Neon", "20.1797", 18, 2,

      "Na", "Sodium", "22.98976...", 1, 3,

      "Mg", "Magnesium", "24.305", 2, 3,

      "Al", "Aluminium", "26.9815386", 13, 3,

      "Si", "Silicon", "28.0855", 14, 3,

      "P", "Phosphorus", "30.973762", 15, 3,

      "S", "Sulfur", "32.065", 16, 3,

      "Cl", "Chlorine", "35.453", 17, 3,

      "Ar", "Argon", "39.948", 18, 3,

      "K", "Potassium", "39.948", 1, 4,

      "Ca", "Calcium", "40.078", 2, 4,

      "Sc", "Scandium", "44.955912", 3, 4,

      "Ti", "Titanium", "47.867", 4, 4,

      "V", "Vanadium", "50.9415", 5, 4,

      "Cr", "Chromium", "51.9961", 6, 4,

      "Mn", "Manganese", "54.938045", 7, 4,

      "Fe", "Iron", "55.845", 8, 4,

      "Co", "Cobalt", "58.933195", 9, 4,

      "Ni", "Nickel", "58.6934", 10, 4,

      "Cu", "Copper", "63.546", 11, 4,

      "Zn", "Zinc", "65.38", 12, 4,

      "Ga", "Gallium", "69.723", 13, 4,

      "Ge", "Germanium", "72.63", 14, 4,

      "As", "Arsenic", "74.9216", 15, 4,

      "Se", "Selenium", "78.96", 16, 4,

      "Br", "Bromine", "79.904", 17, 4,

      "Kr", "Krypton", "83.798", 18, 4,

      "Rb", "Rubidium", "85.4678", 1, 5,

      "Sr", "Strontium", "87.62", 2, 5,

      "Y", "Yttrium", "88.90585", 3, 5,

      "Zr", "Zirconium", "91.224", 4, 5,

      "Nb", "Niobium", "92.90628", 5, 5,

      "Mo", "Molybdenum", "95.96", 6, 5,

      "Tc", "Technetium", "(98)", 7, 5,

      "Ru", "Ruthenium", "101.07", 8, 5,

      "Rh", "Rhodium", "102.9055", 9, 5,

      "Pd", "Palladium", "106.42", 10, 5,

      "Ag", "Silver", "107.8682", 11, 5,

      "Cd", "Cadmium", "112.411", 12, 5,

      "In", "Indium", "114.818", 13, 5,

      "Sn", "Tin", "118.71", 14, 5,

      "Sb", "Antimony", "121.76", 15, 5,

      "Te", "Tellurium", "127.6", 16, 5,

      "I", "Iodine", "126.90447", 17, 5,

      "Xe", "Xenon", "131.293", 18, 5,

      "Cs", "Caesium", "132.9054", 1, 6,

      "Ba", "Barium", "132.9054", 2, 6,

      "La", "Lanthanum", "138.90547", 4, 9,

      "Ce", "Cerium", "140.116", 5, 9,

      "Pr", "Praseodymium", "140.90765", 6, 9,

      "Nd", "Neodymium", "144.242", 7, 9,

      "Pm", "Promethium", "(145)", 8, 9,

      "Sm", "Samarium", "150.36", 9, 9,

      "Eu", "Europium", "151.964", 10, 9,

      "Gd", "Gadolinium", "157.25", 11, 9,

      "Tb", "Terbium", "158.92535", 12, 9,

      "Dy", "Dysprosium", "162.5", 13, 9,

      "Ho", "Holmium", "164.93032", 14, 9,

      "Er", "Erbium", "167.259", 15, 9,

      "Tm", "Thulium", "168.93421", 16, 9,

      "Yb", "Ytterbium", "173.054", 17, 9,

      "Lu", "Lutetium", "174.9668", 18, 9,

      "Hf", "Hafnium", "178.49", 4, 6,

      "Ta", "Tantalum", "180.94788", 5, 6,

      "W", "Tungsten", "183.84", 6, 6,

      "Re", "Rhenium", "186.207", 7, 6,

      "Os", "Osmium", "190.23", 8, 6,

      "Ir", "Iridium", "192.217", 9, 6,

      "Pt", "Platinum", "195.084", 10, 6,

      "Au", "Gold", "196.966569", 11, 6,

      "Hg", "Mercury", "200.59", 12, 6,

      "Tl", "Thallium", "204.3833", 13, 6,

      "Pb", "Lead", "207.2", 14, 6,

      "Bi", "Bismuth", "208.9804", 15, 6,

      "Po", "Polonium", "(209)", 16, 6,

      "At", "Astatine", "(210)", 17, 6,

      "Rn", "Radon", "(222)", 18, 6,

      "Fr", "Francium", "(223)", 1, 7,

      "Ra", "Radium", "(226)", 2, 7,

      "Ac", "Actinium", "(227)", 4, 10,

      "Th", "Thorium", "232.03806", 5, 10,

      "Pa", "Protactinium", "231.0588", 6, 10,

      "U", "Uranium", "238.02891", 7, 10,

      "Np", "Neptunium", "(237)", 8, 10,

      "Pu", "Plutonium", "(244)", 9, 10,

      "Am", "Americium", "(243)", 10, 10,

      "Cm", "Curium", "(247)", 11, 10,

      "Bk", "Berkelium", "(247)", 12, 10,

      "Cf", "Californium", "(251)", 13, 10,

      "Es", "Einstenium", "(252)", 14, 10,

      "Fm", "Fermium", "(257)", 15, 10,

      "Md", "Mendelevium", "(258)", 16, 10,

      "No", "Nobelium", "(259)", 17, 10,

      "Lr", "Lawrencium", "(262)", 18, 10,

      "Rf", "Rutherfordium", "(267)", 4, 7,

      "Db", "Dubnium", "(268)", 5, 7,

      "Sg", "Seaborgium", "(271)", 6, 7,

      "Bh", "Bohrium", "(272)", 7, 7,

      "Hs", "Hassium", "(270)", 8, 7,

      "Mt", "Meitnerium", "(276)", 9, 7,

      "Ds", "Darmstadium", "(281)", 10, 7,

      "Rg", "Roentgenium", "(280)", 11, 7,

      "Cn", "Copernicium", "(285)", 12, 7,

      "Nh", "Nihonium", "(286)", 13, 7,

      "Fl", "Flerovium", "(289)", 14, 7,

      "Mc", "Moscovium", "(290)", 15, 7,

      "Lv", "Livermorium", "(293)", 16, 7,

      "Ts", "Tennessine", "(294)", 17, 7,

      "Og", "Oganesson", "(294)", 18, 7

    ];

    var camera, scene, renderer;

    var controls;

    var objects = [];

    var targets = {

      table: [],

      sphere: [],

      helix: [],

      grid: []

    };

    init();

    animate();

    function init() {

      camera = new THREE.PerspectiveCamera(40, window.innerWidth / window.innerHeight, 1, 10000);

      camera.position.z = 3000;

      scene = new THREE.Scene();

      // table

      for (var i = 0; i < table.length; i += 5) {

        var element = document.createElement('div');

        element.className = 'element';

        element.style.backgroundColor = 'rgba(0,127,127,' + (Math.random() * 0.5 + 0.25) + ')';

        var number = document.createElement('div');

        number.className = 'number';

        number.textContent = (i / 5) + 1;

        element.appendChild(number);

        var symbol = document.createElement('div');

        symbol.className = 'symbol';

        symbol.textContent = table[i];

        element.appendChild(symbol);

        var details = document.createElement('div');

        details.className = 'details';

        details.innerHTML = table[i + 1] + '<br>' + table[i + 2];

        element.appendChild(details);

        var object = new THREE.CSS3DObject(element);

        object.position.x = Math.random() * 4000 - 2000;

        object.position.y = Math.random() * 4000 - 2000;

        object.position.z = Math.random() * 4000 - 2000;

        scene.add(object);

        objects.push(object);

        //

        var object = new THREE.Object3D();

        object.position.x = (table[i + 3] * 140) - 1330;

        object.position.y = -(table[i + 4] * 180) + 990;

        targets.table.push(object);

      }

      // sphere

      var vector = new THREE.Vector3();

      for (var i = 0, l = objects.length; i < l; i++) {

        var phi = Math.acos(-1 + (2 * i) / l);

        var theta = Math.sqrt(l * Math.PI) * phi;

        var object = new THREE.Object3D();

        object.position.setFromSphericalCoords(800, phi, theta);

        vector.copy(object.position).multiplyScalar(2);

        object.lookAt(vector);

        targets.sphere.push(object);

      }

      // helix

      var vector = new THREE.Vector3();

      for (var i = 0, l = objects.length; i < l; i++) {

        var theta = i * 0.175 + Math.PI;

        var y = -(i * 8) + 450;

        var object = new THREE.Object3D();

        object.position.setFromCylindricalCoords(900, theta,

        y); // 设置setFromCylindricalCoords模型,在设置通过x,y,z的坐标,前提是需要数据计算坐标,也是效果生成的难点,需要研究数学计算的计算函数

        vector.x = object.position.x * 2;

        vector.y = object.position.y;

        vector.z = object.position.z * 2;

        object.lookAt(vector);

        targets.helix.push(object);

      }

      // grid

      for (var i = 0; i < objects.length; i++) {

        var object = new THREE.Object3D();

        object.position.x = ((i % 5) * 400) - 800;

        object.position.y = (-(Math.floor(i / 5) % 5) * 400) + 800;

        object.position.z = (Math.floor(i / 25)) * 1000 - 2000;

        targets.grid.push(object);

      }

      //

      renderer = new THREE.CSS3DRenderer();

      renderer.setSize(window.innerWidth, window.innerHeight);

      document.getElementById('container').appendChild(renderer.domElement);

      //

      controls = new THREE.TrackballControls(camera, renderer.domElement); // THREE.TrackballControls创建轨迹球实例

      controls.rotateSpeed = 2; // 旋转速度

      controls.minDistance = 500; //  最小视角

      controls.maxDistance = 6000; // 最大视角

      controls.addEventListener('change', render);

      var button = document.getElementById('table');

      button.addEventListener('click', function () {

        transform(targets.table, 2000);

      }, false);

      var button = document.getElementById('sphere');

      button.addEventListener('click', function () {

        transform(targets.sphere, 2000);

      }, false);

      var button = document.getElementById('helix');

      button.addEventListener('click', function () {

        transform(targets.helix, 2000);

      }, false);

      var button = document.getElementById('grid');

      button.addEventListener('click', function () {

        transform(targets.grid, 2000);

      }, false);

      transform(targets.table, 2000);

      //

      window.addEventListener('resize', onWindowResize, false);

    }

    function transform(targets, duration) {

      // TWEEN.getAll 和 TWEEN.removeAll

      // 删除目标的所有现有的渐变。如果override属性为真,则新渐变将自动调用此函数。

      TWEEN.removeAll();

      for (var i = 0; i < objects.length; i++) {

        var object = objects[i];

        var target = targets[i];

![image](https://img.haomeiwen.com/i8939586/dc4557ef927c681a.png?imageMogr2/auto-orient/strip%7CimageView2/2/w/1240)

 /*

          ---------动画运动算法(缓动函数)easing函数---------

          Linear ==> 线性匀速运动效果

          Quadratic ==> 二次方的缓动(t^2)

          Cubic ==> 三次方的缓动()

          Quartic ==> 四次方的缓动()

          Quintic ==> 五次方的缓动

          Sinusoidal ==> 正弦曲线的缓动()

          Exponential ==> 指数曲线的缓动()

          Circular ==> 圆形曲线的缓动()

          Elastic ==> 指数衰减的正弦曲线缓动()

          Back ==> 超过范围的三次方的缓动

          Bounce ==> 指数衰减的反弹缓动

          ---------缓动方式(效果)easing类型---------

          easeIn(In) ==> 加速,先慢后快

          easeOut(Out) ==> 减速,先快后慢

          easeInOut(InOut) ==> 前半段加速,后半段减速

        */

        new TWEEN.Tween(object.position)

          .to({

            x: target.position.x,

            y: target.position.y,

            z: target.position.z

          }, Math.random() * duration +

          duration) // 在{Math.random() * duration + duration} 毫秒(ms)内 {object.position(x,y,z)}变为{(target.position.x,target.position.y,target.position.z)}

          .easing(TWEEN.Easing.Circular.InOut) // 使用tweenjs在两个数组之间非线性变换。

          .start();

        new TWEEN.Tween(object.rotation)

          .to({

            x: target.rotation.x,

            y: target.rotation.y,

            z: target.rotation.z

          }, Math.random() * duration + duration)

          .easing(TWEEN.Easing.Circular.InOut) // 使用tweenjs在两个数组之间非线性变换。

          .start();

      }

      new TWEEN.Tween(this)

        .to({}, duration * 2)

        .onUpdate(render)

        .start();

    }

    function onWindowResize() {

      camera.aspect = window.innerWidth / window.innerHeight;

      camera.updateProjectionMatrix();

      renderer.setSize(window.innerWidth, window.innerHeight);

      render();

    }

    function animate() {

      requestAnimationFrame(animate);

      TWEEN.update();

      controls.update(); // 需要在animate函数中一直更新controls

    }

    function render() {

      renderer.render(scene, camera);

    }

  </script>

</body>

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