iOS封装Framework(二)
2019-01-20 本文已影响0人
零粹
1、创建工程
Cocoa Touch Framework.png
2、添加一个target
Add Target.png
在Cross-platform中选择Aggregate
Aggregate.png
3、嵌入脚本。选中刚刚创建的Aggregate,然后选中右侧的Build Phases,点击左下方加号,选择New Run Script Phase
添加脚本.png
4、将下面代码粘贴进去
# Sets the target folders and the final framework product.
# 如果工程名称和Framework的Target名称不一样的话,要自定义FMKNAME
# 例如: FMK_NAME = "MyFramework"
FMK_NAME=${PROJECT_NAME}
# Install dir will be the final output to the framework.
# The following line create it in the root folder of the current project.
INSTALL_DIR=${SRCROOT}/Products/${FMK_NAME}.framework
# Working dir will be deleted after the framework creation.
WRK_DIR=build
DEVICE_DIR=${WRK_DIR}/Release-iphoneos/${FMK_NAME}.framework
SIMULATOR_DIR=${WRK_DIR}/Release-iphonesimulator/${FMK_NAME}.framework
# -configuration ${CONFIGURATION}
# Clean and Building both architectures.
xcodebuild -configuration "Release" -target "${FMK_NAME}" -sdk iphoneos clean build
xcodebuild -configuration "Release" -target "${FMK_NAME}" -sdk iphonesimulator clean build
# Cleaning the oldest.
if [ -d "${INSTALL_DIR}" ]
then
rm -rf "${INSTALL_DIR}"
fi
mkdir -p "${INSTALL_DIR}"
cp -R "${DEVICE_DIR}/" "${INSTALL_DIR}/"
# Uses the Lipo Tool to merge both binary files (i386 + armv6/armv7) into one Universal final product.
lipo -create "${DEVICE_DIR}/${FMK_NAME}" "${SIMULATOR_DIR}/${FMK_NAME}" -output "${INSTALL_DIR}/${FMK_NAME}"
rm -r "${WRK_DIR}"
open "${INSTALL_DIR}"
粘贴代码后与下方截图样式保持一致,如果格式错误会报错的
脚本演示.png
5、将Mach-O Type 配置成 Static Library
Static Library.png
6、添加功能代码、设置开放的头文件
添加代码.png
导入开放的头文件
引用开发的头文件.png
7、编译 - 通过archive打包生成framework文件
Archive.png
生成framework文件成功后会弹出文件
成功生成framework文件.png
framework文件路径
framework文件路径.png
将framework文件拖入目标项目中就可以使用了!
iOS封装Framework方法1
https://www.jianshu.com/p/f6147542a78e