COCOS2DX 4.X 加入CJSON 库LUA
2020-01-28 本文已影响0人
罐头过期
刚刚调通在COCOS2DX 4.x 加入 CJSON 到LUA中使用 ,android编译老是提示错误 multiple definition of luaL_setfuncs 。
注意Cocos2dx 4.x需要安装 CMake 3.1X
环境
lua 5.3
windows 10
vs 2015
cocos2dx 4.0
Cmake 3.16
1、修改 frameworks\cocos2d-x\external\lua\cjson\lua_cjson.c 文件行数1323 ,注释 lua_State 函数 。
2、添加 frameworks\cocos2d-x\external\lua\cjson\CMakeLists.txt 文件
cmake_minimum_required(VERSION 3.6)
set(lib_name cjson)
set(target_name ext_${lib_name})
project(${lib_name})
set(${target_name}_src
fpconv.c
lua_cjson.c
strbuf.c
)
add_library(${target_name} STATIC
${${target_name}_src}
)
target_include_directories(${target_name} PRIVATE ../luajit/include)
target_include_directories(${target_name} PUBLIC .)
set_target_properties(${target_name}
PROPERTIES
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
FOLDER "External"
)
3、修改 frameworks\cocos2d-x\external\CMakeLists.txt 文件 行数106
# use lua/js specific libs by property to prevent conflict
if(BUILD_LUA_LIBS)
add_subdirectory(lua/luajit)
add_subdirectory(lua/tolua)
add_subdirectory(lua/cjson)
add_subdirectory(lua/luasocket)
set_property(TARGET external APPEND PROPERTY
CC_LUA_DEPEND ext_luajit ext_tolua ext_cjson ext_luasocket
)
endif()
4、修改 frameworks\cocos2d-x\cocos\scripting\lua-bindings\manual\network\lua_extensions.c 文件
#include "lua/cjson/lua_cjson.h"
static luaL_Reg luax_exts[] = {
{"socket.core", luaopen_socket_core},
{"mime.core", luaopen_mime_core},
{"cjson", luaopen_cjson_safe },
{NULL, NULL}
};
5、启动win32 模拟器 cocos compile -p win32
6、启动android APK cocos compile -p android
出现 “BUILD SUCCESSFUL” 编译成功