二刷:接口

2022-12-06  本文已影响0人  山猪打不过家猪

1.接口

1.1抽象类与接口

image.png

1.2抽象类

  1. 抽象类中可以有实体方法也可以没有
  2. 一个抽象类继承另外一个抽象类,那么此时,子抽象类可以不用强制重写父抽象类的方法;
    abstract class VehicleBase
    {
        abstract public void Stop();
        abstract public void Run();
    }

    abstract class Vehicle: VehicleBase
    {
        abstract public void Fill();
    }

这类Vehicle继承了VehicleBase,但是没有重写里面的任何一个方法,且自己有重新定义了一个新的抽象方法

  1. 使用多态实例化的类(隐式声明),不可以调用父类没有的自己的实体方法;如果想调用,需要显示声明


    image.png
namespace orderDemo
{
    class Program
    {
        static void Main(string[] args)
        {
            //多态(隐式声明)
            Vehicle v = new Car();
            v.Run();
            Console.ReadKey();
        }
    }
    abstract public class Vehicle
    {
        public virtual void Run()
        {
            Console.WriteLine("Vihicle is running....");
        }
        public void Cargo()
        {
            Console.WriteLine("Take Cargos");
        }
    }
    public class Car : Vehicle
    {
        public override void Run()
        {
            Console.WriteLine("Car is running....");
        }
        public void Music()
        {
            Console.WriteLine("play music...");
        }
    }
}
namespace orderDemo
{
    class Program
    {
        static void Main(string[] args)
        {
        
            //多态(隐式声明)
            Vehicle v = new Car();
            v.Run();
            Console.ReadKey();
        }
    }

    abstract public class BaseVehichle
    {
        abstract public void Run();
        abstract public void Stop();
    }
    abstract public class Vehicle:BaseVehichle
    {
        abstract public void Fill();
        public void Cargo()
        {
            Console.WriteLine("Take Cargos");
        }
    }

    public class Car : Vehicle
    {
        public override void Fill()
        {
            throw new NotImplementedException();
        }
        public void Music()
        {
            Console.WriteLine("play music...");
        }
        public override void Run()
        {
            throw new NotImplementedException();
        }
        public override void Stop()
        {
            throw new NotImplementedException();
        }
    }
}

1.3开放/关闭原则

image.png

这种写法违反了开闭原则;改进这种方法,直接使用虚方法

2.接口

2.1抽象类和接口的区别

namespace orderDemo
{
    class Program
    {
        static void Main(string[] args)
        {
            var engine = new Engine();
            var car = new Car(engine);
            car.Run(3);
            Console.WriteLine(car.Speed);
            Console.ReadKey();
        }
    }

    class Engine
    {
        public int RPM { get; private set; }
        public void Work(int gas)
        {
            this.RPM = 1000 * gas;
        }
    }
    class Car
    {
        //耦合Engin类
        private Engine _engin;
        public Car(Engine engin)
        {
            _engin = engin;
        }
        public int Speed { get; private set; }
        public void Run(int gas)
        {
            _engin.Work(gas);
            this.Speed = _engin.RPM / 100;
        }
    }
}

注意:这样写的坏处就是,耦合严重,engine出了问题,很难发现哪里的错误;其次,就是engine出错,写car的程序员就只能等待engine修改好才可以进行工作

2.2使用接口解决紧密耦合

namespace orderDemo
{
    class Program
    {
        static void Main(string[] args)
        {
            var user = new PhoneUser(new NokiaPhone());
            user.UserPhone();
            Console.ReadKey();
        }
    }
    class PhoneUser
    {
        private IPhone _phone;
        public PhoneUser(IPhone phone )
        {
            this._phone = phone;
        }
        public void UserPhone()
        {
            this._phone.Dail();
            this._phone.PickUp();
            this._phone.Send();
        }
    }
    interface IPhone
    {
        void Dail();
        void PickUp();
        void Send();
    }
    class NokiaPhone : IPhone
    {
        public void Dail()
        {
            Console.WriteLine("Nokia Dailing...");
        }
        public void PickUp()
        {
            Console.WriteLine("Nokia Hello...");
        }
        public void Send()
        {
            Console.WriteLine("Nokia Sending...");
        }
    }
    class SonyPhone : IPhone
    {
        public void Dail()
        {
            Console.WriteLine("Sony Dailing...");
        }
        public void PickUp()
        {
            Console.WriteLine("Sony Hello...");
        }
        public void Send()
        {
            Console.WriteLine("Sony Sending...");
        }
    }
}

这样用户可以通过传入的手机类,并调用里面的方法来实现,切换手机直接使用其功能,不用每次都进到类里面修改

2.3接口在单元测试中的应用

image.png

依赖关系:电扇依赖电源
如果有一天这个电扇不工作了,不知道是不是电扇坏了,假如为了测试哪里出了问题,调整了电源的电量,那么电源上的其他电器可能会因为调整了电源的电量发生错误,所以我们此时需要改进方法;

namespace orderDemo
{
    class Program
    {
        static void Main(string[] args)
        {
            var fan = new DeskFan(new PowerSupply());
            Console.WriteLine(fan.Work());
            Console.ReadLine();
        }
    }
    class PowerSupply
    {
        //固定输出电量100
        //当发生错误电量变成300
        public int GetPower() { return 300; }
    }
    class DeskFan
    {
        private PowerSupply _powerSupply;
        public DeskFan(PowerSupply powerSupply)
        {
            this._powerSupply = powerSupply;
        }
        public string Work()
        {
            int power = _powerSupply.GetPower();
            if (power<=0)
            {
                return "won't work";

            }
            else if (power<100)
            {
                return "slow";
            }
            else if (power <200)
            {
                return "work fine";
            }
            else
            {
                return "Broken";
            }
        }
    }
}
namespace orderDemo
{
    class Program
    {
        static void Main(string[] args)
        {
            var fan = new DeskFan(new PowerSupply());
            Console.WriteLine(fan.Work());
            Console.ReadLine();
        }
    }
    public interface IPowerSupply
    {
        int GetPower();
    }

    public class PowerSupply:IPowerSupply
    {
        //固定输出电量100
        //当发生错误电量变成300
        public int GetPower() { return 100; }
    }
    public class DeskFan
    {
        private IPowerSupply _powerSupply;
        public DeskFan(PowerSupply powerSupply)
        {
            this._powerSupply = powerSupply;
        }
        public string Work()
        {
            int power = _powerSupply.GetPower();
            if (power<=0)
            {
                return "won't work";

            }
            else if (power<100)
            {
                return "slow";
            }
            else if (power <200)
            {
                return "work fine";
            }
            else
            {
                return "Broken";
            }
        }
    }
}

2.4 接口隔离

违反接口隔离原则的设计1
namespace orderDemo
{
    class Program
    {
        static void Main(string[] args)
        {
            var driver1 = new Driver(new Car());
            driver1.drive();
            Console.ReadKey();
        }
    }

    class Driver
    {
        private ITank _tank;
        private IVehichle _vehicle;
        //只可以开车不能开坦克
        public Driver(IVehichle vehichle)
        {
            this._vehicle = vehichle;
        }
        public void drive()
        {
            this._vehicle.Run();
        }

    }

    public interface IVehichle
    {
        void Run();
    }

    public class Car : IVehichle
    {
        public void Run()
        {
            Console.WriteLine("Car is running...");
        }
    }
    public class RaceCar : IVehichle
    {
        public void Run()
        {
            Console.WriteLine("RaceCar is running...");
        }
    }

    interface ITank
    {
        void Fire();
        void Run();
    }

    class LightTank : ITank
    {
        public void Fire()
        {
            Console.WriteLine("Boom.....");
        }

        public void Run()
        {
            Console.WriteLine("LightTank is running...");
        }
    }

    class MediumTank : ITank
    {
        public void Fire()
        {
            Console.WriteLine("Big Boom.....");
        }

        public void Run()
        {
            Console.WriteLine("MediumTank is running...");
        }
    }

    class HeavyTank : ITank
    {
        public void Fire()
        {
            Console.WriteLine("Biggggggggggggggg  Boom.....");
        }

        public void Run()
        {
            Console.WriteLine("HeavyTank is running...");
        }
    }
}

这种设计会导致,驾驶员只能开车或者开坦克,其次就是,ITank接口里面,run并非只是Tank独有的,而是是有汽车都应该有的功能;

namespace orderDemo
{
    class Program
    {
        static void Main(string[] args)
        {
            var driver1 = new Driver(new HeavyTank());
            var driver2= new Driver(new RaceCar());
            driver1.drive();
            driver2.drive();
            Console.ReadKey();
        }
    }

    class Driver
    {
        private IVehichle _vehicle;
        //只可以开车不能开坦克
        public Driver(IVehichle vehichle)
        {
            this._vehicle = vehichle;
        }
        public void drive()
        {
            this._vehicle.Run();
        }
    }
    interface IWeapon
    {
        void Fire();
    }
    
    public interface IVehichle
    {
        void Run();
    }

    public class Car : IVehichle
    {
        public void Run()
        {
            Console.WriteLine("Car is running...");
        }
    }
    public class RaceCar : IVehichle
    {
        public void Run()
        {
            Console.WriteLine("RaceCar is running...");
        }
    }
    interface ITank:IVehichle,IWeapon
    {
        void Fire();
        void Run();
    }
    class LightTank : ITank
    {
        public void Fire()
        {
            Console.WriteLine("Boom.....");
        }

        public void Run()
        {
            Console.WriteLine("LightTank is running...");
        }
    }
    class MediumTank : ITank
    {
        public void Fire()
        {
            Console.WriteLine("Big Boom.....");
        }

        public void Run()
        {
            Console.WriteLine("MediumTank is running...");
        }
    }
    class HeavyTank : ITank
    {
        public void Fire()
        {
            Console.WriteLine("Biggggggggggggggg  Boom.....");
        }

        public void Run()
        {
            Console.WriteLine("HeavyTank is running...");
        }
    }
}

说明:改进后的代码实现的功能:实例化Driver之后,不管是传Tank还是Car,他都可以实现Run的功能,而由于普通的Driver并不是特殊人员,所以他只拥有driver的能力,这样通过接口实现了功能上的权限问题

接口顯示實現
namespace orderDemo
{
    class Program
    {
        static void Main(string[] args)
        {
            var wk1 = new WarmKiller();//没Kill方法
            wk1.Love();
            IKiller wk2 = wk1;//显示实现,有Kill,无Love
            wk2.Kill();
            IKiller wk3 = new WarmKiller();//和上面一样
            wk3.Kill();
            //如果想调用Love那么,可以使用类型转换
            var wk4 = wk3 as IGentleman; //方法一
            wk4.Love();
            var wk5 = (IGentleman)wk3; //方法一
            wk5.Love();
            Console.ReadKey();
        }
    }
    interface IKiller
    {
        void Kill();
    }
    interface IGentleman
    {
        void Love();
    }
    class WarmKiller : IGentleman,IKiller
    {
        //普通实现
        public void Love()
        {
            Console.WriteLine("loving.....");
        }
        //显示实现:必须使用IKiller创建实例才会有kill方法
        void IKiller.Kill()
        {
            Console.WriteLine("killing....");
        }
    }
}
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