iOS归纳

iOS 界面优化

2021-06-30  本文已影响0人  木扬音

卡顿原因

计算机通过CPUGPU显示器三者协同工作将试图显示到屏幕上

过程

iOS设备中采用双缓存区+VSync

在收到VSync信号后,系统的图形服务通过CADisplayLink等机制通知App,在主程序中调度CPU计算显示的内容,随后将计算好的内容提交到GPU变换、合成、渲染,GPU将渲染结果提交帧缓冲区,等待下一个VSync信号到来时显示到屏幕上。由于垂直同步机制的原因,如果再一个VSync时间内,CPU或者GPU没有完成内容的处理,就会导致当前处理的帧丢弃,此时屏幕会保持上一帧的显示,造成掉帧

掉帧

卡顿检测

FPS监控

参照YYKit中的YYFPSLabel,其中通过CADisplayLink来实现,通过刷新次数/时间差得到刷新频率

class YPFPSLabel: UILabel {

    fileprivate var link: CADisplayLink = {
        let link = CADisplayLink.init()
        return link
    }()
    
    fileprivate var count: Int = 0
    fileprivate var lastTime: TimeInterval = 0.0
    fileprivate var fpsColor: UIColor = {
        return UIColor.green
    }()
    fileprivate var fps: Double = 0.0
    
    override init(frame: CGRect) {
        var f = frame
        if f.size == CGSize.zero {
            f.size = CGSize(width: 80.0, height: 22.0)
        }
        
        super.init(frame: f)
        
        self.textColor = UIColor.white
        self.textAlignment = .center
        self.font = UIFont.init(name: "Menlo", size: 12)
        self.backgroundColor = UIColor.lightGray
        //通过虚拟类
        link = CADisplayLink.init(target: CJLWeakProxy(target:self), selector: #selector(tick(_:)))
        link.add(to: RunLoop.current, forMode: RunLoop.Mode.common)
    }
    
    required init?(coder: NSCoder) {
        fatalError("init(coder:) has not been implemented")
    }
    
    deinit {
        link.invalidate()
    }
    
    @objc func tick(_ link: CADisplayLink){
        guard lastTime != 0 else {
            lastTime = link.timestamp
            return
        }
        
        count += 1
        //时间差
        let detla = link.timestamp - lastTime
        guard detla >= 1.0 else {
            return
        }
        
        lastTime = link.timestamp
        //刷新次数 / 时间差 = 刷新频次
        fps = Double(count) / detla
        let fpsText = "\(String.init(format: "%.2f", fps)) FPS"
        count = 0
        
        let attrMStr = NSMutableAttributedString(attributedString: NSAttributedString(string: fpsText))
        if fps > 55.0 {
            //流畅
            fpsColor = UIColor.green
        }else if (fps >= 50.0 && fps <= 55.0){
            //一般
            fpsColor = UIColor.yellow
        }else{
            //卡顿
            fpsColor = UIColor.red
        }
        
        attrMStr.setAttributes([NSAttributedString.Key.foregroundColor: fpsColor], range: NSMakeRange(0, attrMStr.length - 3))
        attrMStr.setAttributes([NSAttributedString.Key.foregroundColor: UIColor.white], range: NSMakeRange(attrMStr.length - 3, 3))
        
        DispatchQueue.main.async {
            self.attributedText = attrMStr
        }
    }

}

RunLoop监控

参考 微信的matrix,滴滴的DoraemonKit

开辟子线程,通过监听主线程的kCFRunLoopBeforeSourceskCFRunLoopAfterWaiting两个Activity之间的差值

#import "YPBlockMonitor.h"

@interface YPBlockMonitor (){
    CFRunLoopActivity activity;
}

@property (nonatomic, strong) dispatch_semaphore_t semaphore;
@property (nonatomic, assign) NSUInteger timeoutCount;

@end

@implementation YPBlockMonitor

+ (instancetype)sharedInstance {
    static id instance = nil;
    static dispatch_once_t onceToken;
    
    dispatch_once(&onceToken, ^{
        instance = [[self alloc] init];
    });
    return instance;
}

- (void)start{
    [self registerObserver];
    [self startMonitor];
}

static void CallBack(CFRunLoopObserverRef observer, CFRunLoopActivity activity, void *info)
{
    LGBlockMonitor *monitor = (__bridge LGBlockMonitor *)info;
    monitor->activity = activity;
    // 发送信号
    dispatch_semaphore_t semaphore = monitor->_semaphore;
    dispatch_semaphore_signal(semaphore);
}

- (void)registerObserver{
    CFRunLoopObserverContext context = {0,(__bridge void*)self,NULL,NULL};
    //NSIntegerMax : 优先级最小
    CFRunLoopObserverRef observer = CFRunLoopObserverCreate(kCFAllocatorDefault,
                                                            kCFRunLoopAllActivities,
                                                            YES,
                                                            NSIntegerMax,
                                                            &CallBack,
                                                            &context);
    CFRunLoopAddObserver(CFRunLoopGetMain(), observer, kCFRunLoopCommonModes);
}

- (void)startMonitor{
    // 创建信号
    _semaphore = dispatch_semaphore_create(0);
    // 在子线程监控时长
    dispatch_async(dispatch_get_global_queue(0, 0), ^{
        while (YES)
        {
            // 超时时间是 1 秒,没有等到信号量,st 就不等于 0, RunLoop 所有的任务
            long st = dispatch_semaphore_wait(self->_semaphore, dispatch_time(DISPATCH_TIME_NOW, 1 * NSEC_PER_SEC));
            if (st != 0)
            {
                if (self->activity == kCFRunLoopBeforeSources || self->activity == kCFRunLoopAfterWaiting)
                {
                    if (++self->_timeoutCount < 2){
                        NSLog(@"timeoutCount==%lu",(unsigned long)self->_timeoutCount);
                        continue;
                    }
                    // 一秒左右的衡量尺度 很大可能性连续来 避免大规模打印!
                    NSLog(@"检测到超过两次连续卡顿");
                }
            }
            self->_timeoutCount = 0;
        }
    });
}

@end

界面优化

UIView和CALayer的关系

CPU层面的优化

GPU层面优化

GPU主要是接收CPU提交的纹理+顶点,经过一系列transform,最终混合并渲染,输出到屏幕上
1、避免短时间显示大量图片,可以将多张图片合成一张
2、控制图片尺寸不超过4096x4096,因为图片超过这个尺寸,CPU会先进行预处理再提交给GPU
3、减少视图层级和数量
4、避免离屏渲染
5、异步渲染,例如可以将cell中的所有控件、视图合成一张位图进行显示,参考Graver

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