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【Python】2048——初学者也能写的小游戏

2022-01-17  本文已影响0人  傻逼平台瞎几把封号

2048这个游戏相信大家都有玩过吧,光玩有什么意思,咱们要用代码写出来才有意思~

来 ,开搞!

效果展示

先看看效果

代码展示

直接上代码

import random
from tkinter import Frame, Label, CENTER

SIZE = 400
GRID_LEN = 4
GRID_PADDING = 10

BACKGROUND_COLOR_GAME = "#92877d"
BACKGROUND_COLOR_CELL_EMPTY = "#9e948a"

BACKGROUND_COLOR_DICT = {2: "#eee4da", 4: "#ede0c8", 8: "#f2b179",
                         16: "#f59563", 32: "#f67c5f", 64: "#f65e3b",
                         128: "#edcf72", 256: "#edcc61", 512: "#edc850",
                         1024: "#edc53f", 2048: "#edc22e",

                         4096: "#eee4da", 8192: "#edc22e", 16384: "#f2b179",
                         32768: "#f59563", 65536: "#f67c5f", }

CELL_COLOR_DICT = {2: "#776e65", 4: "#776e65", 8: "#f9f6f2", 16: "#f9f6f2",
                   32: "#f9f6f2", 64: "#f9f6f2", 128: "#f9f6f2",
                   256: "#f9f6f2", 512: "#f9f6f2", 1024: "#f9f6f2",
                   2048: "#f9f6f2",

                   4096: "#776e65", 8192: "#f9f6f2", 16384: "#776e65",
                   32768: "#776e65", 65536: "#f9f6f2", }

FONT = ("Verdana", 40, "bold")

KEY_UP_ALT = "\'\\uf700\'"
KEY_DOWN_ALT = "\'\\uf701\'"
KEY_LEFT_ALT = "\'\\uf702\'"
KEY_RIGHT_ALT = "\'\\uf703\'"

KEY_UP = "'w'"
KEY_DOWN = "'s'"
KEY_LEFT = "'a'"
KEY_RIGHT = "'d'"
KEY_BACK = "'b'"

KEY_J = "'j'"
KEY_K = "'k'"
KEY_L = "'l'"
KEY_H = "'h'"

def new_game(n):
    matrix = []

    for i in range(n):
        matrix.append([0] * n)
    return matrix

def add_two(mat):
    a = random.randint(0, len(mat)-1)
    b = random.randint(0, len(mat)-1)
    while(mat[a][b] != 0):
        a = random.randint(0, len(mat)-1)
        b = random.randint(0, len(mat)-1)
    mat[a][b] = 2
    return mat

def game_state(mat):
    for i in range(len(mat)):
        for j in range(len(mat[0])):
            if mat[i][j] == 2048:
                return 'win'
    for i in range(len(mat)-1):

        for j in range(len(mat[0])-1):
            if mat[i][j] == mat[i+1][j] or mat[i][j+1] == mat[i][j]:
                return 'not over'
    for i in range(len(mat)):
        for j in range(len(mat[0])):
            if mat[i][j] == 0:
                return 'not over'
    for k in range(len(mat)-1):
        if mat[len(mat)-1][k] == mat[len(mat)-1][k+1]:
            return 'not over'
    for j in range(len(mat)-1):
        if mat[j][len(mat)-1] == mat[j+1][len(mat)-1]:
            return 'not over'
    return 'lose'

def reverse(mat):
    new = []
    for i in range(len(mat)):
        new.append([])
        for j in range(len(mat[0])):
            new[i].append(mat[i][len(mat[0])-j-1])
    return new

def transpose(mat):
    new = []
    for i in range(len(mat[0])):
        new.append([])
        for j in range(len(mat)):
            new[i].append(mat[j][i])
    return new

def cover_up(mat):
    new = [[0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0]]
    done = False
    for i in range(4):
        count = 0
        for j in range(4):
            if mat[i][j] != 0:
                new[i][count] = mat[i][j]
                if j != count:
                    done = True
                count += 1
    return (new, done)

def merge(mat,scores):
    done = False
    for i in range(4):
        for j in range(3):
            if mat[i][j] == mat[i][j+1] and mat[i][j] != 0:
                mat[i][j] *= 2
                mat[i][j+1] = 0
                scores += 1
                done = True
    return (mat, done,scores)

def up(game,scores):
    print("up")
    # return matrix after shifting up
    game = transpose(game)
    game, done = cover_up(game)
    temp = merge(game,scores)
    game = temp[0]
    done = done or temp[1]
    scores = temp[2]
    game = cover_up(game)[0]
    game = transpose(game)
    return (game, done, scores)

def down(game,scores):
    print("down")
    game = reverse(transpose(game))
    game, done = cover_up(game)
    temp = merge(game,scores)
    game = temp[0]
    done = done or temp[1]
    scores = temp[2]
    game = cover_up(game)[0]
    game = transpose(reverse(game))
    return (game, done, scores)

def left(game,scores):
    print("left")
    # return matrix after shifting left
    game, done = cover_up(game)
    temp = merge(game,scores)
    game = temp[0]
    done = done or temp[1]
    scores = temp[2]
    game = cover_up(game)[0]
    return (game, done, scores)

def right(game, scores):
    print("right")
    # return matrix after shifting right
    game = reverse(game)
    game, done = cover_up(game)
    temp = merge(game, scores)
    game = temp[0]
    done = done or temp[1]
    scores = temp[2]
    game = cover_up(game)[0]
    game = reverse(game)
    return (game, done, scores)

class GameGrid(Frame):
    def __init__(self):
        Frame.__init__(self)

        self.grid()
        self.master.title('2048')
        self.master.bind("<Key>", self.key_down)
        self.scores = 0
        # self.gamelogic = gamelogic
        self.commands = {KEY_UP: up, KEY_DOWN: down,
                         KEY_LEFT: left, KEY_RIGHT: right,
                         KEY_UP_ALT: up, KEY_DOWN_ALT: down,
                         KEY_LEFT_ALT: left, KEY_RIGHT_ALT: right,
                         KEY_H: left, KEY_L: right,
                         KEY_K: up, KEY_J: down}

        self.grid_cells = []
        self.init_grid()
        self.init_matrix()
        self.update_grid_cells()

        self.mainloop()

    def init_grid(self):
        background = Frame(self, bg=BACKGROUND_COLOR_GAME,
                           width=SIZE, height=SIZE)
        background.grid()

        for i in range(GRID_LEN):
            grid_row = []
            for j in range(GRID_LEN):
                cell = Frame(background, bg=BACKGROUND_COLOR_CELL_EMPTY,
                             width=SIZE / GRID_LEN,
                             height=SIZE / GRID_LEN)
                cell.grid(row=i, column=j, padx=GRID_PADDING,
                          pady=GRID_PADDING)
                t = Label(master=cell, text="",
                          bg=BACKGROUND_COLOR_CELL_EMPTY,
                          justify=CENTER, font=FONT, width=5, height=2)
                t.grid()
                grid_row.append(t)

            self.grid_cells.append(grid_row)

    def gen(self):
        return random.randint(0, GRID_LEN - 1)

    def init_matrix(self):
        self.matrix = new_game(4)
        self.history_matrixs = list()
        self.matrix = add_two(self.matrix)
        self.matrix = add_two(self.matrix)

    def update_grid_cells(self):
        for i in range(GRID_LEN):
            for j in range(GRID_LEN):
                new_number = self.matrix[i][j]
                if new_number == 0:
                    self.grid_cells[i][j].configure(
                        text="", bg=BACKGROUND_COLOR_CELL_EMPTY)
                else:
                    self.grid_cells[i][j].configure(text=str(
                        new_number), bg=BACKGROUND_COLOR_DICT[new_number],
                        fg=CELL_COLOR_DICT[new_number])
        self.update_idletasks()

    def key_down(self, event):
        key = repr(event.char)
        if key == KEY_BACK and len(self.history_matrixs) > 1:
            self.matrix = self.history_matrixs.pop()
            self.update_grid_cells()
            print('back on step total step:', len(self.history_matrixs))
        elif key in self.commands:
            self.matrix, done,self.scores = self.commands[repr(event.char)](self.matrix,self.scores)
            if done:
                self.matrix = add_two(self.matrix)
                # record last move
                self.history_matrixs.append(self.matrix)
                self.update_grid_cells()
                done = False
                if game_state(self.matrix) == 'win':
                    self.grid_cells[1][1].configure(
                        text="You", bg=BACKGROUND_COLOR_CELL_EMPTY)
                    self.grid_cells[1][2].configure(
                        text="Win!", bg=BACKGROUND_COLOR_CELL_EMPTY)
                    self.grid_cells[2][1].configure(
                        text="scores", bg=BACKGROUND_COLOR_CELL_EMPTY)
                    self.grid_cells[2][2].configure(
                        text=self.scores, bg=BACKGROUND_COLOR_CELL_EMPTY)
                if game_state(self.matrix) == 'lose':
                    self.grid_cells[1][1].configure(
                        text="You", bg=BACKGROUND_COLOR_CELL_EMPTY)
                    self.grid_cells[1][2].configure(
                        text="Lose!", bg=BACKGROUND_COLOR_CELL_EMPTY)
                    self.grid_cells[2][1].configure(
                        text="scores", bg=BACKGROUND_COLOR_CELL_EMPTY)
                    self.grid_cells[2][2].configure(
                        text=self.scores, bg=BACKGROUND_COLOR_CELL_EMPTY)

    def generate_next(self):
        index = (self.gen(), self.gen())
        while self.matrix[index[0]][index[1]] != 0:
            index = (self.gen(), self.gen())
        self.matrix[index[0]][index[1]] = 2
        self.scores += 1

gamegrid = GameGrid()

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