ios 加载gif图片内存暴增解决方法
2019-06-19 本文已影响0人
未来々人生
在项目使用过程中,发现个别手机打开app直接崩溃,最后发现是因为加载动态启动图会内存暴增直接导致崩溃,我们使用的是SDWebImage。目前发现有两种解决办法。有需要的同学可以根据实际情况自行选择。
一、使用FLAnimatedImage可以解决,但是我遇到了一个问题,使用我们做的gif启动图片,会比实际动画时间慢一倍,从网上下载的gif图片是好的。使用这个的同学可以自行测试。
使用cocoaPod导入第三方
pod 'SDWebImage', '~>4.0.0'
pod 'FLAnimatedImage', '~> 1.0'
pod 'SDWebImage/GIF'
导入头文件
#import <FLAnimatedImageView+WebCache.h>
使用方法
NSURL *imgUrl = [[NSBundle mainBundle] URLForResource:@"1125x2436" withExtension:@"gif"];
FLAnimatedImage *image = [FLAnimatedImage animatedImageWithGIFData:[NSData dataWithContentsOfURL:imgUrl]];
FLAnimatedImageView *imageView = [[FLAnimatedImageView alloc] initWithFrame:self.view.bounds];
imageView.animatedImage = image;
[self.view addSubview:imageView];
二、使用YYWebImage
使用cocoapod导入第三方
pod 'YYWebImage'
导入头文件
#import <YYWebImage/YYWebImage.h>
使用方法
UIImageView *imageview = [[YYAnimatedImageView alloc] initWithFrame:self.view.bounds];
imageview.yy_imageURL = [NSURL fileURLWithPath:[[NSBundle mainBundle] pathForResource:@"1125x2436" ofType:@"gif"]];
[self.view addSubview:imageview];
还有另外一种就是不使用gif图片,使用视频播放(推荐使用)比较稳定
.h文件
#import <UIKit/UIKit.h>
#define SCREENH [UIScreen mainScreen].bounds.size.height
#define SCREEMW [UIScreen mainScreen].bounds.size.width
#define PlayFinishedNotify @"PlayFinishedNotify"
@interface AnimationViewController : UIViewController
@property (nonatomic, copy) void (^playFinished)();
@property (nonatomic, strong) NSString *moviePath;//视频路径
@end
.m文件
#import "AnimationViewController.h"
#import <MediaPlayer/MediaPlayer.h>
@interface AnimationViewController ()
@property (nonatomic, strong) MPMoviePlayerController *moviePlayer;
@end
@implementation AnimationViewController
- (void)setMoviePath:(NSString *)moviePath{
_moviePath = [moviePath copy];
// 停止之前的播放
// [self.moviePlayer stop];
self.moviePlayer.view.backgroundColor = [UIColor clearColor];
// 设置播放的路径
self.moviePlayer.contentURL = [[NSURL alloc] initFileURLWithPath:moviePath];
[self.moviePlayer prepareToPlay];
[self.moviePlayer play];
}
-(MPMoviePlayerController *)moviePlayer{
if (!_moviePlayer) {
_moviePlayer = [[MPMoviePlayerController alloc]init];
[_moviePlayer.view setFrame:self.view.bounds];
//设置自动播放
[_moviePlayer setShouldAutoplay:NO];
_moviePlayer.scalingMode = MPMovieScalingModeAspectFill;
//设置源类型 因为新特性一般都是播放本地的小视频 所以设置源类型为file
_moviePlayer.movieSourceType = MPMovieSourceTypeUnknown;
//取消控制视图 如:播放暂停等
_moviePlayer.controlStyle = MPMovieControlStyleNone;
[self.view addSubview:_moviePlayer.view];
//监听播放完成
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(playFinsihed) name:MPMoviePlayerPlaybackDidFinishNotification object:nil];
}
return _moviePlayer;
}
- (void)viewDidLoad {
[super viewDidLoad];
// UIImageView *imageView = [[UIImageView alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
// imageView.image = [UIImage imageNamed:@"1242X2208_iphone6P"];
// self.view = imageView;
}
- (void)playFinsihed{
//添加进入按钮
// UIButton *btn = [UIButton buttonWithType:UIButtonTypeSystem];
// btn.frame = CGRectMake(0, SCREENH - 50, SCREEMW, 50);
// [btn setTitle:@"进入" forState:UIControlStateNormal];
// [btn addTarget:self action:@selector(btnclick) forControlEvents:UIControlEventTouchUpInside];
// [self.moviePlayer.view addSubview:btn];
self.playFinished();
[[NSNotificationCenter defaultCenter]postNotificationName:PlayFinishedNotify object:nil];
}
- (void)btnclick{
//btn点击事件 执行block
self.playFinished();
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (void)dealloc
{
[[NSNotificationCenter defaultCenter] removeObserver:self];
NSLog(@"AnimationViewController-》释放");
}