socket第三方库 AsyncSocket(GCDAsyncS

2017-11-03  本文已影响0人  flyrees

文章转载自:AmoyAI 博客
博客地址:https://my.oschina.net/amoyai/home

Socket描述了一个IP、端口对。它简化了程序员的操作,知道对方的IP以及PORT就可以给对方发送消息,再由服务器端来处理发送的这些消息。所以,Socket一定包含了通信的双发,即客户端(Client)与服务端(server)。

1)服务端利用Socket监听端口;
2)客户端发起连接;
3)服务端返回信息,建立连接,开始通信;
4)客户端,服务端断开连接。

1套接字(socket)概念

套接字(socket)是通信的基石,是支持TCP/IP协议的网络通信的基本操作单元。

应用层通过传输层进行数据通信时,TCP会遇到同时为多个应用程序进程提供并发服务的问题。多个TCP连接或多个应用程序进程可能需要通过同一个 TCP协议端口传输数据。为了区别不同的应用程序进程和连接,许多计算机操作系统为应用程序与TCP/IP协议交互提供了套接字(Socket)接口。应 用层可以和传输层通过Socket接口,区分来自不同应用程序进程或网络连接的通信,实现数据传输的并发服务。

2 建立socket连接

建立Socket连接至少需要一对套接字,其中一个运行于客户端,称为ClientSocket,另一个运行于服务器端,称为ServerSocket。

套接字之间的连接过程分为三个步骤:服务器监听,客户端请求,连接确认。

服务器监听:服务器端套接字并不定位具体的客户端套接字,而是处于等待连接的状态,实时监控网络状态,等待客户端的连接请求。

客户端请求:指客户端的套接字提出连接请求,要连接的目标是服务器端的套接字。为此,客户端的套接字必须首先描述它要连接的服务器的套接字,指出服务器端套接字的地址和端口号,然后就向服务器端套接字提出连接请求。

连接确认:当服务器端套接字监听到或者说接收到客户端套接字的连接请求时,就响应客户端套接字的请求,建立一个新的线程,把服务器端套接字的描述发 给客户端,一旦客户端确认了此描述,双方就正式建立连接。而服务器端套接字继续处于监听状态,继续接收其他客户端套接字的连接请求。

3、SOCKET连接与TCP连接

创建Socket连接时,可以指定使用的传输层协议,Socket可以支持不同的传输层协议(TCP或UDP),当使用TCP协议进行连接时,该Socket连接就是一个TCP连接。

4、Socket连接与HTTP连接

由于通常情况下Socket连接就是TCP连接,因此Socket连接一旦建立,通信双方即可开始相互发送数据内容,直到双方连接断开。但在实际网 络应用中,客户端到服务器之间的通信往往需要穿越多个中间节点,例如路由器、网关、防火墙等,大部分防火墙默认会关闭长时间处于非活跃状态的连接而导致 Socket 连接断连,因此需要通过轮询告诉网络,该连接处于活跃状态。

而HTTP连接使用的是“请求—响应”的方式,不仅在请求时需要先建立连接,而且需要客户端向服务器发出请求后,服务器端才能回复数据。
很多情况下,需要服务器端主动向客户端推送

iphone的标准推荐CFNetwork C库编程.但是编程比较烦躁。在其它OS往往用类来封装的对Socket函数的处理。比如MFC的CAsysncSocket.在iphone也有类似于 开源项目.cocoa AsyncSocket库, 官方网站:http://code.google.com/p/cocoaasyncsocket/ 它用来简化 CFnetwork的调用.

一.在项目引入ASyncSocket库

1.下载ASyncSocket库源码

2.把ASyncSocket库源码加入项目:只需要增加RunLoop目录中的AsyncSocket.h、AsyncSocket.m、AsyncUdpSocket.h和AsyncUdpSocket.m四个文件。

3.在项目增加CFNetwork框架

   在Framework目录右健,选择Add-->Existing Files...    , 选择 CFNetwork.framework

二.TCP客户端

  1. 在controller头文件定义AsyncSocket对象
#import <UIKit/UIKit.h>
#import "AsyncSocket.h"

@interface HelloiPhoneViewController : UIViewController {

    UITextField    * textField;

    AsyncSocket * asyncSocket;

}

@property (retain, nonatomic) IBOutlet UITextField *textField;

- (IBAction) buttonPressed: (id)sender;

- (IBAction) textFieldDoneEditing: (id)sender;

@end

  2.在需要联接地方使用connectToHost联接服务器

  其中initWithDelegate的参数中self是必须。这个对象指针中的各个Socket响应的函数将被ASyncSocket所调用.

    asyncSocket = [[AsyncSocket alloc] initWithDelegate:self];

    NSError *err = nil;

    if(![asyncSocket connectToHost:host on:port error:&err])

    {
        NSLog(@"Error: %@", err);
    }

3.增加Socket响应事件

     因为initWithDelegate把将当前对象传递进去,这样只要在当前对象方法实现相应方法.

4.关于NSData对象

    无论SOCKET收发都采用NSData对象.它的定义是 http://developer.apple.com/library/mac /#documentation/Cocoa/Reference/Foundation/Classes/NSData_Class/Reference/Reference.html

   NSData主要是带一个(id)data指向的数据空间和长度 length.

    NSString 转换成NSData 对象

      NSData* xmlData = [@"testdata" dataUsingEncoding:NSUTF8StringEncoding];

   NSData 转换成NSString对象
   NSData * data;

   NSString *result = [[NSString alloc] initWithData:data  encoding:NSUTF8StringEncoding];

4.发送数据
     AsyncSocket  writeData    方法来发送数据,它有如下定义

    - (void)writeData:(NSData *)data withTimeout:(NSTimeInterval)timeout tag:(long)tag;

以下是一个实例语句.
     NSData* aData= [@"test data" dataUsingEncoding: NSUTF8StringEncoding];

     [sock writeData:aData withTimeout:-1 tag:1];

 在onSocket重载函数,有如定义采用是专门用来处理SOCKET的发送数据的:

    -(void)onSocket(AsyncSocket *)sock didWriteDataWithTag:(long)tag

{
      NSLog(@"thread(%),onSocket:%p didWriteDataWithTag:%d",[[NSThread currentThread] name],
     sock,tag);
}

5.接收Socket数据.

    在onSocket重载函数,有如定义采用是专门用来处理SOCKET的接收数据的.

    -(void) onSocket:(AsyncSocket *)sock didReadData:(NSData *)data withTag:(long)tag

在中间将其转换成NSString进行显示.

    NSString* aStr = [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding];

    NSLog(@"===%@",aStr);

    [aStr release];
    
Asyncsocket的例子
下面是用开源的库Asyncsocket的例子:

//  SocketDemoViewController.h
//  SocketDemo
//
//  Created by xiang xiva on 10-7-10.
//  Copyright 2010 __MyCompanyName__. All rights reserved.
//

#import <UIKit/UIKit.h>
#import "AsyncSocket.h"
#define SRV_CONNECTED 0
#define SRV_CONNECT_SUC 1
#define SRV_CONNECT_FAIL 2
#define HOST_IP @"192.168.110.1"
#define HOST_PORT 8080

@interface SocketDemoViewController : UIViewController {

UITextField *inputMsg;
UILabel *outputMsg;
AsyncSocket *client;
}

@property (nonatomic, retain) AsyncSocket *client;
@property (nonatomic, retain) IBOutlet UITextField *inputMsg;
@property (nonatomic, retain) IBOutlet UILabel *outputMsg;


- (int) connectServer: (NSString *) hostIP port:(int) hostPort;
- (void) showMessage:(NSString *) msg;
- (IBAction) sendMsg;
- (IBAction) reConnect;
- (IBAction) textFieldDoneEditing:(id)sender;
- (IBAction) backgroundTouch:(id)sender;

@end

//  SocketDemoViewController.m
//  SocketDemo
//
//  Created by xiang xiva on 10-7-10.
//  Copyright 2010 __MyCompanyName__. All rights reserved.
//

#import "SocketDemoViewController.h"

@implementation SocketDemoViewController

@synthesize inputMsg, outputMsg;
@synthesize client;
/*
// The designated initializer. Override to perform setup that is required before the view is loaded.
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
    self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
    if (self) {
        // Custom initialization
    }
    return self;
}
*/

/*
// Implement loadView to create a view hierarchy programmatically, without using a nib.
- (void)loadView {
}
*/

// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad {
    //[super viewDidLoad];
[self connectServer:HOST_IP port:HOST_PORT];
//监听读取

}

// Override to allow orientations other than the default portrait orientation.
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
    return YES;
}

- (void)didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
    [super didReceiveMemoryWarning];

// Release any cached data, images, etc that aren't in use.
}

- (void)viewDidUnload {
self.client = nil;
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}

- (int) connectServer: (NSString *) hostIP port:(int) hostPort{

if (client == nil) {
  client = [[AsyncSocket alloc] initWithDelegate:self];
  NSError *err = nil;
  //192.168.110.128
  if (![client connectToHost:hostIP onPort:hostPort error:&err]) {
  NSLog(@"%@ %@", [err code], [err localizedDescription]);

  UIAlertView *alert = [[UIAlertView alloc] initWithTitle:[@"Connection failed to host "
          stringByAppendingString:hostIP]
              message:[[[NSString alloc]initWithFormat:@"%@",[err code]] stringByAppendingString:[err localizedDescription]]
                delegate:self
              cancelButtonTitle:@"OK"
              otherButtonTitles:nil];
  [alert show];
  [alert release];
  //client = nil;
  return SRV_CONNECT_FAIL;
  } else {
  NSLog(@"Conectou!");
  return SRV_CONNECT_SUC;
  }
}
else {
  [client readDataWithTimeout:-1 tag:0];
  return SRV_CONNECTED;
}

}

- (IBAction) reConnect{
int stat = [self connectServer:HOST_IP port:HOST_PORT];
switch (stat) {
  case SRV_CONNECT_SUC:
  [self showMessage:@"connect success"];
  break;
  case SRV_CONNECTED:
  [self showMessage:@"It's connected,don't agian"];
  break;
  default:
  break;
}
}

- (IBAction) sendMsg{
- 
NSString *inputMsgStr = self.inputMsg.text;
NSString * content = [inputMsgStr stringByAppendingString:@"\r\n"];
NSLog(@"%a",content);
NSData *data = [content dataUsingEncoding:NSISOLatin1StringEncoding];
[client writeData:data withTimeout:-1 tag:0];

//[data release];
//[content release];
//[inputMsgStr release];
//继续监听读取
//[client readDataWithTimeout:-1 tag:0];
}

#pragma mark -
#pragma mark close Keyboard
- (IBAction) textFieldDoneEditing:(id)sender{
[sender resignFirstResponder];
}

- (IBAction) backgroundTouch:(id)sender{
[inputMsg resignFirstResponder];
}

#pragma mark socket uitl

- (void) showMessage:(NSString *) msg{
UIAlertView * alert = [[UIAlertView alloc]initWithTitle:@"Alert!"
                                                    message:msg
                                                  delegate:nil
                                          cancelButtonTitle:@"OK"
                                          otherButtonTitles:nil];
    [alert show];
    [alert release];
}

#pragma mark socket delegate

- (void)onSocket:(AsyncSocket *)sock didConnectToHost:(NSString *)host port:(UInt16)port{
[client readDataWithTimeout:-1 tag:0];
}

- (void)onSocket:(AsyncSocket *)sock willDisconnectWithError:(NSError *)err
{
    NSLog(@"Error");
}

- (void)onSocketDidDisconnect:(AsyncSocket *)sock
{
NSString *msg = @"Sorry this connect is failure";
[self showMessage:msg];
[msg release];
client = nil;
}

- (void)onSocketDidSecure:(AsyncSocket *)sock{

}

- (void)onSocket:(AsyncSocket *)sock didReadData:(NSData *)data withTag:(long)tag{
NSString* aStr = [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding];
NSLog(@"Hava received datas is :%@",aStr);
self.outputMsg.text = aStr;
[aStr release];
[client readDataWithTimeout:-1 tag:0];
}

#pragma mark dealloc

- (void)dealloc {
[client release];
[inputMsg release];
[outputMsg release];
    [super dealloc];
}
@end
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