LeetCode No.36 Valid Sudoku | #H
Q:
Determine if a Sudoku is valid, according to: Sudoku Puzzles - The Rules.
The Sudoku board could be partially filled, where empty cells are filled with the character '.'.
Note:A valid Sudoku board (partially filled) is not necessarily solvable. Only the filled cells need to be validated.
A:
这个题目并不是要找数独unfilled区域的solution,而是要check每个filled cells是否valid。
public boolean isValidSudoku(char[][] board) {
for(int i = 0; i<9; i++){
HashSet<Character> rows = new HashSet<Character>(); //注释1
HashSet<Character> columns = new HashSet<Character>(); //注释4
HashSet<Character> cube = new HashSet<Character>();
for (int j = 0; j < 9;j++){
if(board[i][j]!='.' && !rows.add(board[i][j])) //注释2
return false;
if(board[j][i]!='.' && !columns.add(board[j][i]))
return false;
int RowIndex = 3*(i/3); //注释3
int ColIndex = 3*(i%3);
if(board[RowIndex + j/3][ColIndex + j%3]!='.'
&& !cube.add(board[RowIndex + j/3][ColIndex + j%3]))
return false;
}
}
return true;
}
注释1:
为什么类型里要用Character,不可以写成char?
正如Integer之于int,char是基本数据类型(primitive type),Character是包装类型(Wrapper Classes,也就是类,实例化出来的叫对象),其中还涉及到自动封箱(Autoboxing),自动拆解(extracts):
example 1:
int t = 10; Integer t1 = t; //自动封箱
Integer t = new Integer(10); int t1 = t ; //自动解封
example 2:
Interger = obj1; int num1 = 69; obj1 = num1; //自动封箱
Integer obj2 = new Integer (69); int num2; num2 = obj2; //自动解封
初次之外很重要的一点,Character作为char的包装类,作为一个类,它提供了很多方法。比如当我们使用HashSet.add()这个方法时,设计到object.equals()等方法,所以包装类的意义就体现出来了。
还有个情况,就是在数据类型不统一的时候,在操作数据的时候容易引起错误,报出“java.lang.ClassCastException”,比如Integer类型冲突了String,通过泛型,也可以进行一个限制,参考(http://www.cnblogs.com/lwbqqyumidi/p/3837629.html)。
注释2:
先来看一下 java.util.HashSet.add() HashSet API方法:
public boolean add (E e)
Adds the specified element to this set if it is not already present. More formally, adds the specified element e to this set if this set contains no element e2 such that (e==null ? e2==null : e.equals(e2)). If this set already contains the element, the call leaves the set unchanged and returns false.
Specified by:
add in the interface Collection<E>
add in interface Set<E>
Overrides:
add in class AbstractCollection<E>
Returns:
true if this set did not already contain the specified element
由此可知,!rows.add(board[i][j])
表达的意思是当要加入新的数字时,如果不成功,说明matrix里已经存在了,那么这时出现了重复的值,要返回false,但!之后,返回true。如果那个cell的值也不是'.',说明那个cell是有数字的。逻辑与(&&)操作之后,true && true
,则判断条件成立,return false
。
HashSet vs HashMap:
HashSet 实现了Set接口。不允许重复的值。 .add()
HashMap实现了Map接口。不允许重复的键。.put()
Map接口有两个基本的实现,HashMap和TreeMap。TreeMap保存了对象的排列次序,而HashMap则不能。HashMap允许键和值为null。HashMap是非synchronized的。
HashMap <Key, Value>,而我们这里参数进来其实不需要键值,使用Character封装类,匹配parameter char[][] board
就好。
HashSet类维护了一个HashMap引用作为自己的成员变量:
public HashSet() { map = new HashMap<E,Object>(); }
HashSet源码分析:http://blog.chinaunix.net/uid-26864892-id-3167656.html
注释3:
@jaqenhgar 解释了这里运算背后的逻辑:
0,0
,0,1
,0,2
; < --- 3 Horizontal Steps followed by 1 Vertical step to next level.
1,0
,1,1
,1,2
; < --- 3 Horizontal Steps followed by 1 Vertical step to next level.
2,0
,2,1
,2,2
; < --- 3 Horizontal Steps.
And so on...But, thej
iterates from0 to 9
.
But we need to stop after 3 horizontal steps, and go down 1 step vertical.
Use
%
for horizontal traversal. Because%
increments by 1 for each j :0%3 = 0 , 1%3 = 1, 2%3 = 2
, and resets back. So this covers horizontal traversal for each block by 3 steps.
Use/
for vertical traversal. Because/
increments by 1 after every 3 j:0/3 = 0; 1/3 = 0; 2/3 =0; 3/3 = 1
.
逐个block traversalSo far, for a given block, you can traverse the whole block using just j.
But because j is just 0 to 9, it will stay only first block. But to increment block, use i. To move horizontally to next block, use%
again :ColIndex = 3 * (i%3)
(Multiply by 3 so that the next block is after 3 columns. Ie0,0
is start of first block, second block is0,3
(not0,1
);
Similarly, to move to next block vertically, use/
and multiply by 3 as explained above. Hope this helps.