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RTMP协议(六)消息交换示例

2020-07-03  本文已影响0人  Seacen_Liu

下列将用两个例子来说明解释 RTMP 中消息交换:

场景一:发布录制视频

客户端发布一个直播流传递视频流到服务器,然后其他客户端采用对发布的流进行订阅并播放视频。

推流端与服务端的信息交互流程:

 +--------------------+                           +-----------+
 | Publisher Client   |              |            |   Server  |
 +----------+---------+              |            +-----+-----+
            |                 Handshaking Done          |
            |                        |                  |
            |                        |                  |
         ---+---- |----- Command Message(connect) ----->|
            |     |                                     |
            |     |<----- Window Acknowledge Size ------|
            |     |                                     |
            |     |<-------Set Peer BandWidth ----------|
            |     |                                     |
   Connect  |     |------ Window Acknowledge Size ----->|
            |     |                                     |
            |     |<------User Control(StreamBegin)-----|
            |     |                                     |
         ---+---- |<---------Command Message -----------|
            |     |     (_result- connect response)     |
            |     |                                     |
         ---+---- |--- Command Message(createStream)--->|
     Create |     |                                     |
     Stream |     |                                     |
         ---+---- |<------- Command Message ------------|
                  |   (_result- createStream response)  |
                  |                                     |
         ---+---- |---- Command Message(publish) ------>|
            |     |                                     |
            |     |<------User Control(StreamBegin)-----|
            |     |                                     |
            |     |-----Data Message (Metadata)-------->|
            |     |                                     |
Publishing  |     |------------ Audio Data ------------>|
   Content  |     |                                     |
            |     |------------ SetChunkSize ---------->|
            |     |                                     |
            |     |<----------Command Message ----------|
            |     |       (_result- publish result)     |
            |     |                                     |
            |     |------------- Video Data ----------->|
            |     |                  |                  |
            |     |                  |                  |
                  |     Until the stream is complete    |
                  |                  |                  |
           Message flow in publishing a video stream

场景二:广播一个共享对象消息

以下展示的是示例是创建、改变和广播共享对象:

              +----------+                       +-----------+
              |  Client  |             |         |   Server  |
              +-----+----+             |         +-----+-----+
                    |     Handshaking and Application  |
                    |                 connect done     |
                    |                  |               |
                    |                  |               |
                    |                  |               |
Create and ---+---- |---- Shared Object Event(Use)---->|
connect       |     |                                  |
Shared Object |     |                                  |
           ---+---- |<---- Shared Object Event---------|
                    |       (UseSuccess,Clear)         |
                    |                                  |
           ---+---- |------ Shared Object Event ------>|
Shared object |     |                                  |
Set Property  |     |                                  |
           ---+---- |<------ Shared Object Event ------|
                    |             (Success)            |
                    |                                  |
           ---+---- |------- Shared Object Event ----->|
Shared object |     |            (SendMessage)         |
Message       |     |                                  |
Broadcast  ---+---- |<------- Shared Object Event -----|
              |     |            (SendMessage)         |
                                      |
                                      |
                Shared object message broadcast

场景三:从录制流中发布元数据

下列描述的是通过发布元数据进行消息交互:

     +--------------------+                     +-----------+
     | Publisher Client   |         |           |   Server  |
     +----------+---------+         |           +-----+-----+
                |      Handshaking and Application    |
                |                 connect done        |
                |                  |                  |
                |                  |                  |
        ---+--- |---Command Messsage(createStream) -->|
    Create |    |                                     |     
    Stream |    |                                     |
        ---+--- |<---------Command Message------------|
                |      (_result - command response)   |
                |                                     |
        ---+--- |---- Command Message(publish) ------>|
Publishing |    |                                     |
  metadata |    |<------ UserControl(StreamBegin)-----|
 from file |    |                                     |
           |    |-----Data Message (Metadata) ------->|
                |                                     |
                    Publishing metadata

交互过程分析

握手及通用命令

之后 publisher 和 player 的命令就不相同了

Publish 过程分析

之后就是不断的发送音视频数据了

Play 过程分析

之后就是不断的发送音视频数据了

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