Glide源码分析执行流程

2019-04-28  本文已影响0人  有没有口罩给我一个

上一篇讲了Glide源码分析之Glide和RequestManager构建过程,有兴趣可以去看一下,这篇我从头到尾又重新讲解Glide从构建到请求网络资源的整个过程,先看一下图,这张图是看源码记录的,不可能全部流程都记下来,这张图只是把整个流程涉及到的比较重要的方法给画出来。

Glide优势:

1、可配置度高,自适应度高;
2、支持多种数据源,本地、网络、assets、gif;
3、高效缓存,支持memory和diskp图片缓存,默认二级缓存;
4、使用BitmapPool高效处理Bitmap,避免频繁GC;
5、图片加载过程可以监听,我们项目中使用了OkHttp作为Glide的网络层监听下载图片进度;
6、生命周期,Glide绑定Activity的生命周期;

Glide网络执行流程图.png

从图中看可能要分几个模块讲,按照图中的步骤分类讲解,分为:1、2、3、4、5、6、7、8、9,尽量详细,当然由于篇幅的原因,仅仅讲解Glide请求网络的过程,像缓存、编解码这些基本是不会讲解,不过后面会分模块功能讲解。

1、Glide的初始化

Glide.with:

public static RequestManager with(FragmentActivity activity) {
    //第一步是构建RequestManagerRetriever和创建Glide,之后调用getRetriever方法
    RequestManagerRetriever requestManagerRetriever = getRetriever(activity);
    RequestManager requestManager = requestManagerRetriever.get(activity);
    return requestManager;
}


@NonNull
private static RequestManagerRetriever getRetriever(@Nullable Context context) {
    return Glide.get(context).getRequestManagerRetriever();
}

public static Glide get(@NonNull Context context) {
    if (glide == null) {
        synchronized (Glide.class) {
            if (glide == null) {
                checkAndInitializeGlide(context);
            }
        }
    }
    return glide;
}

可以看到在with方法中又调用getRetriever方法之后又调用get方法,其实真正做创建和初始化的操作在initializeGlide方法中

   private static void initializeGlide(@NonNull Context context, @NonNull GlideBuilder builder) {
    //Application
    Context applicationContext = context.getApplicationContext();


    GeneratedAppGlideModule annotationGeneratedModule = getAnnotationGeneratedGlideModules();
    List<com.bumptech.glide.module.GlideModule> manifestModules = Collections.emptyList();

    //是不是在Manifest注册了,在4.0之前就是使用了Manifest自定Module
    if (annotationGeneratedModule == null || annotationGeneratedModule.isManifestParsingEnabled()) {
        manifestModules = new ManifestParser(applicationContext).parse();
    }

    //4.0之后使用了注解的方式,但是Manifest还没有废弃
    if (annotationGeneratedModule != null && !annotationGeneratedModule.getExcludedModuleClasses().isEmpty()) {
        Set<Class<?>> excludedModuleClasses = annotationGeneratedModule.getExcludedModuleClasses();
        Iterator<com.bumptech.glide.module.GlideModule> iterator = manifestModules.iterator();
        while (iterator.hasNext()) {
            com.bumptech.glide.module.GlideModule current = iterator.next();
            if (!excludedModuleClasses.contains(current.getClass())) {
                continue;
            }
 
            }
            iterator.remove();
        }
    }
    //获取RequestManager工程
    RequestManagerRetriever.RequestManagerFactory factory = annotationGeneratedModule != null ? annotationGeneratedModule.getRequestManagerFactory() : null;
    //将RequestManager工厂注入Builder
    builder.setRequestManagerFactory(factory);

    // 自定义Module,可更改Glide配置
    for (com.bumptech.glide.module.GlideModule module : manifestModules) {
        module.applyOptions(applicationContext, builder);
    }

    // 自定义Module,可更改Glide配置
    if (annotationGeneratedModule != null) {
        annotationGeneratedModule.applyOptions(applicationContext, builder);
    }

    //通过Builder创建Glide
    Glide glide = builder.build(applicationContext);

    //manifest注册组件
    for (com.bumptech.glide.module.GlideModule module : manifestModules) {
        try {
            module.registerComponents(applicationContext, glide, glide.registry);
        } catch (AbstractMethodError e) {
        }
    }

    // 注解生成并注册组件
    if (annotationGeneratedModule != null) {
        annotationGeneratedModule.registerComponents(applicationContext, glide, glide.registry);
    }

    // 内存监控
    applicationContext.registerComponentCallbacks(glide);
    //最后赋值
    Glide.glide = glide;
}

在initializeGlide方法中主要有几点:

加下来分析一下: Glide glide = builder.build(applicationContext);

Glide build(@NonNull Context context) {
    //一般都全部判断是否为null,所以我们在自定义Module时,重写applyOptions方法,可更改配置不使用默认的配置
    if (sourceExecutor == null) {
        sourceExecutor = GlideExecutor.newSourceExecutor();
    }
    //硬盘缓存线程池
    if (diskCacheExecutor == null) {
        diskCacheExecutor = GlideExecutor.newDiskCacheExecutor();
    }
    // 动画线程池
    if (animationExecutor == null) {
        animationExecutor = GlideExecutor.newAnimationExecutor();
    }
    //内存缓存大小计算
    if (memorySizeCalculator == null) {
        memorySizeCalculator = new MemorySizeCalculator.Builder(context).build();
    }
    //网络监视器工程
    if (connectivityMonitorFactory == null) {
        connectivityMonitorFactory = new DefaultConnectivityMonitorFactory();
    }
    //Bitmap复用池(享元)
    if (bitmapPool == null) {
        int size = memorySizeCalculator.getBitmapPoolSize();
        if (size > 0) {
            bitmapPool = new LruBitmapPool(size);
        } else {
            bitmapPool = new BitmapPoolAdapter();
        }
    }

    if (arrayPool == null) {
        arrayPool = new LruArrayPool(memorySizeCalculator.getArrayPoolSizeInBytes());
    }
    //内存缓存
    if (memoryCache == null) {
        memoryCache = new LruResourceCache(memorySizeCalculator.getMemoryCacheSize());
    }
    //磁盘缓存工厂
    if (diskCacheFactory == null) {
        diskCacheFactory = new InternalCacheDiskCacheFactory(context);
    }
    if (engine == null) {
        engine = new Engine(
                memoryCache,
                diskCacheFactory,
                diskCacheExecutor,
                sourceExecutor,
                GlideExecutor.newUnlimitedSourceExecutor(),
                animationExecutor,
                isActiveResourceRetentionAllowed);
    }


    //请求观察者,成功或失败
    if (defaultRequestListeners == null) {
        defaultRequestListeners = Collections.emptyList();
    } else {
        defaultRequestListeners = Collections.unmodifiableList(defaultRequestListeners);
    }

    // 在Glide.java文件中 builder.setRequestManagerFactory(factory)
    // requestManagerRetriever主要是检查RequestManager
    RequestManagerRetriever requestManagerRetriever = new RequestManagerRetriever(requestManagerFactory);

    return new Glide(
            context,
            engine,
            memoryCache,
            bitmapPool,
            arrayPool,
            requestManagerRetriever,
            connectivityMonitorFactory,
            logLevel,
            defaultRequestOptions.lock(),
            defaultTransitionOptions,
            defaultRequestListeners,
            isLoggingRequestOriginsEnabled);
}

这段代码很多,不过逻辑是通简单的;无非就是各种线程池的构建和RequestManagerRetriever的创建还有Engine的创建这个比较重要,管理者整个Glide的资源的工作都是Engine做的。

2、创建RequestManager和生命周期的关联

RequestManager requestManager = requestManagerRetriever.get(activity);

在with方法中调用了requestManagerRetriever.get(activity)方法,进去瞄一眼:

public RequestManager get(@NonNull FragmentActivity activity) {
    if (Util.isOnBackgroundThread()) {
        return get(activity.getApplicationContext());
    } else {
        assertNotDestroyed(activity);
        FragmentManager fm = activity.getSupportFragmentManager();
        return supportFragmentGet(activity, fm, /*parentHint=*/ null, isActivityVisible(activity));
    }
}

实际上get方法有很多重载的方法,其实逻辑是一样的,暂时不管,先看看supportFragmentGet方法:

    private RequestManager supportFragmentGet(@NonNull Context context, @NonNull FragmentManager fm, @Nullable Fragment parentHint, boolean isParentVisible) {
    //1 获取Fragment
    SupportRequestManagerFragment current = getSupportRequestManagerFragment(fm, parentHint, isParentVisible);
    //尝试在Fragment中获取RequestManager
    RequestManager requestManager = current.getRequestManager();
    if (requestManager == null) {//不存在
        Glide glide = Glide.get(context);
        //创建RequestManager
        requestManager = factory.build(glide,
                current.getGlideLifecycle(),//生命周期的回调
                current.getRequestManagerTreeNode(), context);
        //并保存到Fragment中
        current.setRequestManager(requestManager);
    }
    return requestManager;
}

看到1了吗:

private SupportRequestManagerFragment getSupportRequestManagerFragment(@NonNull final FragmentManager fm, @Nullable Fragment parentHint, boolean isParentVisible) {

    //检索是否存在SupportRequestManagerFragment,如果不存在则创建一个Fragmment并添加到缓存中
    SupportRequestManagerFragment current = (SupportRequestManagerFragment) fm.findFragmentByTag(FRAGMENT_TAG);
    if (current == null) {//不存在
        //尝试从缓存中读取
        current = pendingSupportRequestManagerFragments.get(fm);
        if (current == null) {//还是不存在
            //那么就创建一个新的Fragment
            current = new SupportRequestManagerFragment();
            current.setParentFragmentHint(parentHint);
            if (isParentVisible) {
                current.getGlideLifecycle().onStart();
            }
            //添加到缓存中
            pendingSupportRequestManagerFragments.put(fm, current);
            fm.beginTransaction().add(current, FRAGMENT_TAG).commitAllowingStateLoss();
//绑定成功后则从pendingRequestManagerFragments移除fragment。这里的pendingRequestManagerFragments主要是防止fragment重复创建,因为每个activity必须对应一个唯一的fragment。
            handler.obtainMessage(ID_REMOVE_SUPPORT_FRAGMENT_MANAGER, fm).sendToTarget();
        }
    }
    return current;
}

检索是否存在SupportRequestManagerFragment,如果不存在则创建一个Fragmment并添加到缓存中, 因为Glide使用一个隐藏的Fargment作为监听声明周期作用,至于为什么添加Fragment又移除,我在谷歌查了一下说是这里的pendingRequestManagerFragments主要是防止fragment重复创建,因为每个activity必须对应一个唯一的fragment。

经过上面的步骤基本上就是Glide创建和初始化,并创建了RequestManager,并将RequestManager保存至Fragment中,以及关联生命周期。

3、接下来就是使用load()和into()方法:

 public RequestBuilder<Drawable> load(@Nullable String string) {
    return asDrawable().load(string);
}

@NonNull
@CheckResult
public <ResourceType> RequestBuilder<ResourceType> as(
        @NonNull Class<ResourceType> resourceClass) {
    return new RequestBuilder<>(glide, this, resourceClass, context);
}

实际上load方法主要是构建RequestBuilder,接着没什么好说的,看一下into

private <Y extends Target<TranscodeType>> Y into(@NonNull Y target, @Nullable RequestListener<TranscodeType> targetListener, BaseRequestOptions<?> options, Executor callbackExecutor) {
    Preconditions.checkNotNull(target);

    /**
     * 如果不先调用load就抛这个异常
     */
    if (!isModelSet) {
        throw new IllegalArgumentException("You must call #load() before calling #into()");
    }


    //构建请求会返回一个SingleRequest
    Request request = buildRequest(target, targetListener, options, callbackExecutor);
    Request previous = target.getRequest();

    //上一个请求的处理,就是上一个请求由于某种原因暂停请求
    if (request.isEquivalentTo(previous) && !isSkipMemoryCacheWithCompletePreviousRequest(options, previous)) {
        request.recycle();
        if (!Preconditions.checkNotNull(previous).isRunning()) {
            previous.begin();
        }
        return target;
    }
    requestManager.clear(target);
    target.setRequest(request);//target绑定一个请求
    // 真正开始请求的地方
    requestManager.track(target, request);
    return target;
}

其实这段代码看注释应该就能明白大体是做什么的,主要是如果请求暂停,就开始请求,比较重要的是requestManager.track(target, request)这段代码是要开始新请求,Glide加载图片的整个触发点。

 synchronized void track(@NonNull Target<?> target, @NonNull Request request) {
    targetTracker.track(target);
    requestTracker.runRequest(request);
}

走了那么久,终于看到runRequest(),运行请求?那就看一下。

/**
 * 开始追踪请求
 * <p>
 * Starts tracking the given request.
 */
public void runRequest(@NonNull Request request) {
    requests.add(request);
    if (!isPaused) {
        //如果暂停就开始请求
        request.begin();
    } else {
        request.clear();
        if (Log.isLoggable(TAG, Log.VERBOSE)) {
            Log.v(TAG, "Paused, delaying request");
        }
        //待处理的请求
        pendingRequests.add(request);
    }
}

还是没看到什么东西, 那就看一下request.begin(),实际上应该看SingleRequest的begin方法。

@Override
public synchronized void begin() {
    if (model == null) {
        if (Util.isValidDimensions(overrideWidth, overrideHeight)) {
            width = overrideWidth;
            height = overrideHeight;
        }
        onLoadFailed(new GlideException("Received null model"), logLevel);
        return;
    }

    if (status == Status.RUNNING) {
        throw new IllegalArgumentException("Cannot restart a running request");
    }
    //回调target,资源请求已经完成,比如内存缓存,这些不需要再请求网络的
    if (status == Status.COMPLETE) {
        onResourceReady(resource, DataSource.MEMORY_CACHE);
        return;
    }

    /**
     *
     *重新启动既没有完成也还没不运行的请求,这些可以被视为新的请求,并且可以从头开始重新运行。
     */
    status = Status.WAITING_FOR_SIZE;
    if (Util.isValidDimensions(overrideWidth, overrideHeight)) {
        //这里面真的是要请求网络了
        onSizeReady(overrideWidth, overrideHeight);
    } else {
        target.getSize(this);
    }

    /**
     * 回调给target通知请求已经开始
     *
     */
    if ((status == Status.RUNNING || status == Status.WAITING_FOR_SIZE) && canNotifyStatusChanged()) {
        target.onLoadStarted(getPlaceholderDrawable());
    }
}

直接看我代码的注释吧,其实reSizeReady根据计算大小,然后开始加载图片。

 @Override
public synchronized void onSizeReady(int width, int height) {
    if (status != Status.WAITING_FOR_SIZE) {
        return;
    }

    // 状态表示为运行状态
    status = Status.RUNNING;

    float sizeMultiplier = requestOptions.getSizeMultiplier();
    this.width = maybeApplySizeMultiplier(width, sizeMultiplier);
    this.height = maybeApplySizeMultiplier(height, sizeMultiplier);

    loadStatus =
            engine.load(
                    glideContext,
                    model,
                    requestOptions.getSignature(),
                    this.width,
                    this.height,
                    requestOptions.getResourceClass(),
                    transcodeClass,
                    priority,
                    requestOptions.getDiskCacheStrategy(),
                    requestOptions.getTransformations(),
                    requestOptions.isTransformationRequired(),
                    requestOptions.isScaleOnlyOrNoTransform(),
                    requestOptions.getOptions(),
                    requestOptions.isMemoryCacheable(),
                    requestOptions.getUseUnlimitedSourceGeneratorsPool(),
                    requestOptions.getUseAnimationPool(),
                    requestOptions.getOnlyRetrieveFromCache(),
                    this,
                    callbackExecutor);
    if (status != Status.RUNNING) {
        loadStatus = null;
    }
}

就是计算大小,然后开始加载图片,看一下engine.load()方法吧。

public synchronized <R> LoadStatus load(
        GlideContext glideContext,
        Object model,
        Key signature,
        int width,
        int height,
        Class<?> resourceClass,
        Class<R> transcodeClass,
        Priority priority,
        DiskCacheStrategy diskCacheStrategy,
        Map<Class<?>, Transformation<?>> transformations,
        boolean isTransformationRequired,
        boolean isScaleOnlyOrNoTransform,
        Options options,
        boolean isMemoryCacheable,
        boolean useUnlimitedSourceExecutorPool,
        boolean useAnimationPool,
        boolean onlyRetrieveFromCache,
        ResourceCallback cb,
        Executor callbackExecutor) {

    long startTime = VERBOSE_IS_LOGGABLE ? LogTime.getLogTime() : 0;


    // -------------开始检测缓存----------------
    EngineKey key = keyFactory.buildKey(model, signature, width, height, transformations, resourceClass, transcodeClass, options);

    // 第一级内存缓存
    EngineResource<?> active = loadFromActiveResources(key, isMemoryCacheable);
    if (active != null) {
        // 如果内存中有,就立即返回
        cb.onResourceReady(active, DataSource.MEMORY_CACHE);
        if (VERBOSE_IS_LOGGABLE) {
            logWithTimeAndKey("Loaded resource from active resources", startTime, key);
        }
        return null;
    }
    // 第二级内存缓存
    EngineResource<?> cached = loadFromCache(key, isMemoryCacheable);
    if (cached != null) {
        cb.onResourceReady(cached, DataSource.MEMORY_CACHE);
        if (VERBOSE_IS_LOGGABLE) {
            logWithTimeAndKey("Loaded resource from cache", startTime, key);
        }
        return null;
    }

    EngineJob<?> current = jobs.get(key, onlyRetrieveFromCache);
    if (current != null) {
        current.addCallback(cb, callbackExecutor);
        if (VERBOSE_IS_LOGGABLE) {
            logWithTimeAndKey("Added to existing load", startTime, key);
        }
        return new LoadStatus(cb, current);
    }

    EngineJob<R> engineJob = engineJobFactory.build(key,
            isMemoryCacheable,
            useUnlimitedSourceExecutorPool,
            useAnimationPool,
            onlyRetrieveFromCache);

    DecodeJob<R> decodeJob = decodeJobFactory.build(glideContext,
            model,
            key,
            signature,
            width,
            height,
            resourceClass,
            transcodeClass,
            priority,
            diskCacheStrategy,
            transformations,
            isTransformationRequired,
            isScaleOnlyOrNoTransform,
            onlyRetrieveFromCache,
            options,
            engineJob);

    jobs.put(key, engineJob);

    engineJob.addCallback(cb, callbackExecutor);

    // 开始执行任务
    engineJob.start(decodeJob);
    return new LoadStatus(cb, engineJob);
}

看代码代码注释,应该差不多,主要是 engineJob.start(decodeJob)启动线程执行任务。

 public synchronized void start(DecodeJob<R> decodeJob) {
this.decodeJob = decodeJob;
GlideExecutor executor = decodeJob.willDecodeFromCache()
    ? diskCacheExecutor
    : getActiveSourceExecutor();
executor.execute(decodeJob);

}

既然是线程,那必然decodeJob一定是Runnable,直奔DecodeJob的run方法,看看究竟干啥。

@Override
public void run() {
    //执行网络
    DataFetcher<?> localFetcher = currentFetcher;
    try {
        if (isCancelled) {
            notifyFailed();
            return;
        }
        runWrapped();
    } catch (CallbackException e) {
        throw e;
    } catch (Throwable t) {
        if (stage != Stage.ENCODE) {
            throwables.add(t);
            notifyFailed();
        }
        if (!isCancelled) {
            throw t;
        }
        throw t;
    } finally {
        /**
         * 我们自定组件时回调cleanup(),如OkHttpStreamFetcher中
         *
         */
        if (localFetcher != null) {
            localFetcher.cleanup();
        }
    }
}

没看到执行什么操作?看一下runWrapped()方法。

  private void runWrapped() {
    switch (runReason) {
        case INITIALIZE://因为刚初始化,
            stage = getNextStage(Stage.INITIALIZE);
            currentGenerator = getNextGenerator();
            runGenerators();
            break;
        case SWITCH_TO_SOURCE_SERVICE:
            runGenerators();
            break;
        case DECODE_DATA:
            decodeFromRetrievedData();//直接解码,然后返回解码后的数据
            break;
        default:
            throw new IllegalStateException("Unrecognized run reason: " + runReason);
    }
}

这个方法就相当重要了,其实就是根据当前的状态,生成加载图片资源的代Generator,不信?那就看一下getNextGenerator方法。

 private DataFetcherGenerator getNextGenerator() {
    switch (stage) {
        case RESOURCE_CACHE:
            return new ResourceCacheGenerator(decodeHelper, this);//需要解码被转换之后的缓存
        case DATA_CACHE:
            return new DataCacheGenerator(decodeHelper, this);//需要解码原图缓存
        case SOURCE:
            return new SourceGenerator(decodeHelper, this);//原始数据代,需要加载网络数据
        case FINISHED:
            return null;
        default:
            throw new IllegalStateException("Unrecognized stage: " + stage);
    }
}

不管你信不信,反正我是信了,那创建这些加载图片资源干啥?回到刚才的runWrapper方法,尽然还有runGenerators方法,看一波。

 private void runGenerators() {
    boolean isStarted = false;

    /**
     *
     * 如果getNextGenerator()返回SourceGenerator类,那么需要请求网络了
     * 开始网络请求图片
     */
    while (!isCancelled && currentGenerator != null && !(isStarted = currentGenerator.startNext())) {
        stage = getNextStage(stage);
        currentGenerator = getNextGenerator();

        if (stage == Stage.SOURCE) {
            //重新调度startNext()
            reschedule();
            return;
        }
    }
    if ((stage == Stage.FINISHED || isCancelled) && !isStarted) {
        notifyFailed();
    }
}

代码不多,看一下currentGenerator.startNext(),这个方法是启动图片加载代Generator的,是个接口,那我们选SourceGenerator这个吧。

 /**
 * 准备开始拉取网络数据
 *
 * @return
 */
@Override
public boolean startNext() {

    // 判断是否有数据需要取缓存
    if (dataToCache != null) {
        Object data = dataToCache;
        dataToCache = null;
        cacheData(data);
    }

    // 如果上一步创建了资源缓存代,就开始资源缓存代
    if (sourceCacheGenerator != null && sourceCacheGenerator.startNext()) {
        return true;
    }
    sourceCacheGenerator = null;

    loadData = null;
    boolean started = false;
    while (!started && hasNextModelLoader()) {
        loadData = helper.getLoadData().get(loadDataListIndex++);

        if (loadData != null &&
                (helper.getDiskCacheStrategy().isDataCacheable(loadData.fetcher.getDataSource())
                        || helper.hasLoadPath(loadData.fetcher.getDataClass()))) {
            started = true;

            /**
             *  DataFetcher的loadData()方法的回调时机,请看实现类{@link HttpUrlFetcher}
             *
             *  还把回调传进去
             */
            loadData.fetcher.loadData(helper.getPriority(), this);
        }
    }
    return started;
}

DataFetcherGenerator有三个子类分别做不同的事情,

选SourceGenetator分析:

      loadData.fetcher.loadData(helper.getPriority(), this);

使用已注册的ModelLoaders和load提供的model,从原始源数据生成DataFetchers。 根据磁盘缓存策略,源数据可能首先写入磁盘,然后从缓存文件加载而不是直接返回。

private volatile ModelLoader.LoadData<?> loadData;


class LoadData<Data> {
    public final Key sourceKey;
    public final List<Key> alternateKeys;
    public final DataFetcher<Data> fetcher;

        public LoadData(@NonNull Key sourceKey, @NonNull DataFetcher<Data> fetcher) {
        this(sourceKey, Collections.<Key>emptyList(), fetcher);
    }

    public LoadData(@NonNull Key sourceKey, @NonNull List<Key> alternateKeys,
                    @NonNull DataFetcher<Data> fetcher) {
        this.sourceKey = Preconditions.checkNotNull(sourceKey);
        this.alternateKeys = Preconditions.checkNotNull(alternateKeys);
        this.fetcher = Preconditions.checkNotNull(fetcher);
    }
}

实际上是如果我们自定义模块,那么会从DataFetcher和ModelLoader中去做网络请求。自此文章结束。

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